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| Timestamp | Since previous | Game | john_conder9's comment |
|---|---|---|---|
| Dec 17 03:48:00 | Doubt | Well, by far the most atmospheric 'game' I've ever played via Ludum dare, and probably one of the most I've ever played in general. This is dripping fantasticness. The ending huuuuummmmmmmmmmmmm just feels..so..right, I listened to it for like 30 minutes after I finished the game. <br/> <br/>Or at least, I *think* I finished. The gameplay is lacking or confusing one. Thoroughly enjoyable though. | |
| Dec 17 03:50:00 | 2m 00s | BUTTERSLIDE | I don't always play LD puzzle games to the end since it's hard to design a good amount of interesting puzzles in a short time, along with a game. This is one I solidly enjoyed until the last minute! Bravo, this is a great submission! |
| Dec 17 04:47:00 | 57m 00s | One Torch | The game is too slow for my personal taste. It felt really repetitive until I got to the spider, and then I couldn't figure out how to proceed. It might be worth sticking some instructions in the game description? If a spider bite is lethal, and as far as I can see, no way to avoid being bit, what do you do? o.o |
| Dec 17 04:56:00 | 9m 00s | Equals 1 | The music didn't loop in the web version (didn't try the native.) Which is a shame, it has fantastic music! Like said, this is totally a great little mobile game. You should keep working on it and make it an app or something :D |
| Dec 17 05:10:00 | 14m 00s | You only get one digit! | It's surprisingly fun and interesting for such a simple concept. I think it'd fare well as a mobile app with a lot more polish! |
| Dec 17 05:32:00 | 22m 00s | One Eye | This is absolutely amazing, I have all my friends playing it. I beat it first, so, obviously I'm the best ;) :D |
| Dec 17 06:08:00 | 36m 00s | RETRIEVAL - a First Person Boomerang Puzzler | Haha this is fantastic! Okay, so I didn't solve ANY of the challenges or puzzles...bUUUT I spammed jump ontop of the boomerang shooting it underneath me and went FLYING through the air and got all the challenges done that way. "Thanks for playing" thanks for making an amazing experience XD |
| Dec 17 07:14:00 | 1h 06m | One True God | Month 11155 | 180673 | $1,000,0007,132,592.76 <br/> <br/>I think I got the high score. Super fun game, the first ~15ish tries I went bankrupt and then it things went well and I started to understand the game. Around month 50~ish my manage bishop button quit working and I could not replace or recruit bishops :/ Around month 70 it got boring so I pressed & held enter and ... now I'm a trillionaire. HOLLA. |
| Dec 17 07:22:00 | 8m 00s | Le Artilleur | Simple game, at level 4 I ran off screen accidentally and shot the ball and it disappeared forever. Even if I died and respawned I did not have my ball back. :( But, fun little game. Maybe too slow, it was really repetitive having to use so many hits to kill things. |
| Dec 17 07:39:00 | 17m 00s | Shadow Night | I'm glad you learned a lot about game dev! This isn't super gamey, but it was interesting for a few minutes, so there's that! |
| Dec 17 07:52:00 | 13m 00s | Serious Surgery | This is absolutely hilarious, "whee" "owe" "yay." My main criticism is that it didn't have more game play elements, but, still this is fantastic! |
| Dec 17 07:59:00 | 7m 00s | Zestboi Ice Racing | I suck at this. I tried for like 15 minutes to get around the first corner in the practice before I gave up. However, the game is absolutely hilarious and reto-feely at the same time. Great job! |
| Dec 17 08:08:00 | 9m 00s | Choose Wisely | Very well polished, really fitting choice of graphics (hilarious btw, mouse hahaha!) and the amount of content is great. It's brilliant the way you've integrated the theme with the replayability of the game, great implementation! |
| Dec 17 08:15:00 | 7m 00s | Robocide | Clean art style, really well done. I get how it fits the theme really well, but I had no idea how to get past the third screen. I threw my hammer at the guy, so now I was hammerless. If I tried to go back to get it again, then the stuff had respawned so it didn't even matter that I killed the guy on the next screen anyway. <br/> <br/>Maybe I missed something important, but I got confused and frustrated after a few attempts and gave up. Really clean and nice art style though |
| Dec 17 08:35:00 | 20m 00s | Mama is Sick | Agh why! So sad and depressing, EVERYONE DIED except me. And at the end I had like $30. Man, if I just had a time machine :( <br/> <br/>Well. It's hard. It is a bit emotional and sad, especially since the dad writes letters about waiting to see everyone when they are all dead. I don't think I could stand to play another minute of it, so... take that however you want. |
| Dec 17 08:44:00 | 9m 00s | One Arrow Arena | This needs more content! It's an awesome game, would have loved to play more! |
| Dec 17 08:47:00 | 3m 00s | A Rose in the Rain | It's interesting. I don't know what you are supposed to do besides hold the umbrella and plant the rose at the grave, but it's great mood and eye candy! |
| Dec 17 09:03:00 | 16m 00s | Wild Growth | It's interesting, but oh man so tedious. I have to agree that the days are too long, it feels like work rather than a pleasurable experience. Maybe some people would be into that, but, not me personally. It's got great graphics though and moodyness to it though! |
| Dec 18 03:50:00 | 18h 47m | Dueling Simulator 2013 | It's a funny little game, fits the theme. Maybe I missed it, but I think a game like this could benefit from some funny flavor text to add to the replayability. The movement was a bit jarring too, and I think it would have "felt" better to play if I could have used a single hand for moving and shooting. |
| Dec 18 03:52:00 | 2m 00s | Where are you, Santa Claus ? | Will there be an english port anytime soon? It looks cool. |
| Dec 18 04:16:00 | 24m 00s | RocketPwn | This is really hard, I tried for 20 minutes and couldn't get past the first level. If there was any control over which way I was rotating, then I could probably get somewhere. But the second curve just feels so hard since you have to have like perfect timing which feels impossible without lots of repetition. I don't know, but it is a cool concept and it's fun when it's not frustrating. |
| Dec 18 04:29:00 | 13m 00s | Drop Down | This game had me until I had to do the super-jumps (plus I lost shortly thereafter, so many boarmen!) - it is really hard to have to hold down, left or right, and then hit up while holding those down. It's very uncomfortable. I felt like the pace was a bit too slow when I was crouching too, and it felt like I had to crouch way more than I should have - like it was just strewn about since it was a mechanic. <br/> <br/>Other than that it was fun. It was hilarious attacking people while running away due to my arm being flopped over my shoulder, I loved that! |
| Dec 18 04:38:00 | 9m 00s | One Look | Really cool game, but it kept locking up on me in level 2 and 3. The biggest gripe I had about this is the movement feels..wrong. I don't know, maybe it's because of the play on light but the whole rotating thing just made movement really hard for me. I kept running into walls and it didn't feel like I had tight control over the guy. Is that intentional? Maybe, I don't know, but I felt like the game was enough of a challenge just navigating the maze and avoiding the monsters personally. Anyway, cool game. I loved the atmosphere and the bread crumbs were really clever (although the first time I played it they bugged and didn't produce light? It was weird.) |
| Dec 18 04:46:00 | 8m 00s | Ex Nihilo | I'm having the same issue when trying to build a road (and I can't seem to do anything else :x). It looks cool though, I'd like to try it if that gets fixed. |
| Dec 18 04:53:00 | 7m 00s | StarDef Preview "You only have one: WEAPON" | Haha well my first thought about this game was: "finally, an advanced alien race with space technology that can aim!" :D ... But it was hard :( I did eventually get it, so I'm proud of myself, but I wish there was more content. Totally understand about the time limitations though, especially only having a day ish to do it. Good job! |
| Dec 18 04:57:00 | 4m 00s | TouchDown | Well, I burst out laughing at the end. I don't know why I found that so funny, but my plane was almost off screen on the right, the airplane sound got really loud and then it was like: safe landing! Totally unexpected, I thought I was about to crash haha. It may not be much, but it was enjoyable! Good job! |
| Dec 18 05:13:00 | 16m 00s | The One | Haha, well, I wasn't expecting it to be an actual one. Haha. The dialog system was a bit weird, the first time I played the game I got to the one and hadn't said anything - and in the hallway walking up I felt like I didn't have enough time to respond (I was walking and by the time I had finished reading he was like, oh so you are going to pretend like nothing happened ..). I crashed trying to turn the sound down in the middle (that walking sound drove me nuts.) <br/> <br/>On the second play through I realized you were supposed to press and hold, I feel like that could have been made a little clearer. I didn't realize you could run until my third play through which made the first two really, really tedious and slow. I explored everything in the second play through before jumping off, I guess that's the unfinished part :P On the third I just wanted to make sure there wasn't something else to do in the security room, and so I just stayed in there and tried to hit another button ... well.. bad idea, haha. <br/> <br/>Cool attempt though, a lot of potential for sure! |
| Dec 18 05:22:00 | 9m 00s | The Last Acorn | This was cool! My big complaint is probably that I didn't know where the sun was, so I was just bouncing about for a while before I stumbled onto it by luck. It might have been cool if you started with a super-zoomed out version that zoomed into your slingshot? I guess it depends on what you were going for. <br/> <br/>The first few tries I thought I had to get it right with the original sling, so it was really hard. After that I realized how useful the arrow keys were and I made it by just bouncing a bunch, which was pretty enjoyable. Good job! |
| Dec 18 05:34:00 | 12m 00s | Jejeboy: Mad Shitter | Haha, dodging a gigantic arse that shoots blocks of fetal matter at you is certainly not a game I expected to ever play in my life. This is awesome, it's really well done. Very enjoyable to play, but man it is really hard and unforgiving - even on easy. I didn't even try the hard mode out, my best run was about a minute in, sometime after the camera zoomed out a bit. It was cool, but it got reduced to me just doing the same part over and over again so I ended up quitting. <br/> <br/>Fun game though, great job! |
| Dec 18 05:43:00 | 9m 00s | Get a Job! | Pretty good game, although I was totally confused as to what was going on for the first few minutes. Once I got the hang of it, it became really easy. I gave up playing after a while, how long is a day? It felt like forever, probably because the orders came in so slow. Was a very enjoyable game though! |
| Dec 18 09:13:00 | 3h 30m | Rex Helianthus | I think the game could benefit from a bit better pacing, there was one point where it felt like two days went by with no events, nothing at all to do. I'm guessing the events are random, at one point I just got totally overwhelmed - weeds, 2 insects, I think it was like 4 birds in a row and bee's just buzzing about. It's cool though for sure! |
| Dec 18 09:26:00 | 13m 00s | BoxBorg returns home | I kept crashing whenever I'd get stuck in a wall or something from changing modes :x It's paced a bit too slowly IMO, but it's a really cool idea. I agree that it would have been nicer to have each mode bound to a button. Cool game anyway |
| Dec 18 09:35:00 | 9m 00s | Sophie's World | I think my version was bugged? The water level didn't rise, it just .. if I didn't catch one tear it would go way over my head almost instantly and game over. I played the Windows version. It's a cute little game with fantastic music and atmosphere, I imagine young kids would love it - but I have to admit I played longer than I thought I would as well. |
| Dec 18 09:54:00 | 19m 00s | Berathen Jam | Great job! I am still not sure how to beat some of the games, like the break one. I beat it once and failed it every other time, plus sometimes it has spikes!? What? I don't know. :D <br/> <br/>But chock full of great references and the art is fantastic, good job! |
| Dec 18 09:56:00 | 2m 00s | Dodgy Ball | This looks like it'd be great fun with a web-multiplayer version. Unfortunately I don't have any other players or controllers here :( |
| Dec 18 10:09:00 | 13m 00s | Byte's Socks | All around one of my favorite entries! Simple, enjoyable, fantastic to look at, fantastic to control, fantastic to play. The *only* complaint I have about this game (besides not enough content, I really enjoyed it and would like more!) is the sock mechanic is not something I particularly enjoyed. It was cool since it made me make sure each jump was precise, but it took forever to clean them! Eventually I realized I could run against a wall to make it go a bit faster, but, I really think it would be better if you just dipped in the water and they got all the way clean. Also, maybe not dirty them up when you are jumping over water? :D <br/> <br/>Anyway, absolutely great submission, wonderful job! |
| Dec 18 10:24:00 | 15m 00s | MediQuest | I made it to the ice level before I gave up. I'd like to finish it but man I just can't do it, it took 15 minutes to get to the ice level. I really dislike the one checkpoint mechanic. It would have been really cool per level, but per game just made it really >< Especially when there is so much that insta-gibs you. <br/> <br/>Besides that the game was really good and fun, but killing enemies was really difficult without taking damage. I didn't quite understand what was going on there. Anyway, good job! |
| Dec 18 13:43:00 | 3h 19m | Toy Soldiers | Cool game, it was enjoyable - it would have greatly benefited from some in-game tooltips though, having to constantly tab over to the explanation image was a bit annoying, but totally understandable given this is LD. |
| Dec 19 09:13:00 | 19h 30m | Humanity's Last Hope | Fun little game, enjoyable shooter that has solid mechanics. The art style is kind of cute and the audio works pretty well. Good job, I enjoyed it! |
| Dec 19 09:24:00 | 11m 00s | Golf Quest | It's a very cool concept, but the implementation is very clunky. Moving around was not fun, and I'm not sure I like the life system in this. I think it might be cooler if when you take a hit you take a penalty to the # of swings or something. Starting over from scratch felt terrible. <br/> <br/>The game is just really, really slow - so, it needs something to make it more exciting IMO. But it is a cool concept! |
| Dec 20 12:59:00 | 27h 35m | Shot At Glory | I beat all the levels! Woohoo! .. I wish I had read the instructions, because it was just now reading the comments when I realized shift did something .. that would have made things much easier. <br/> <br/>I feel like 7 should have been the last level, man that one was _hard_! This is great, I usually don't enjoy bullet hells, but, I played every level and it was pretty fun! <br/> <br/>Great job:D |
| Dec 20 13:15:00 | 16m 00s | What The Sock | This game is great, I think I might love everything about it! Fantastic submission. I usually try to provide constructive feedback, but in this case I don't really know what I could say. Good job! |
| Dec 20 15:59:00 | 2h 44m | Spacedentist saves the day | Very ambitious project! I think it would have been nice if I had some way to blast through terrain in an AOE fashion since it felt like I kept having to "stop" the momentum and cut my way through something (very slowly compared to how fast I wanted/could go if I flew over it, but also that felt like it took too long to do.) <br/> <br/>Some sort of damage indicator would have been cool too for when killing enemies. I totally understand time limitations though, so, who knows - just reporting back on my experience with it. Very cool game though! |