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Feedback comments for LD29
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| Timestamp | Since previous | Game | john_conder9's comment |
|---|---|---|---|
| Apr 28 06:22:00 | Deep Sea Diving | Great job! Playing it with headphones made me realize the sound is a bit on the harsh side, but other than that I liked the music. <br/> <br/>The gameplay, while simple, is fun and has the right balance of challenge, strategy and frustration. So even while it doesn't look or sound the best, it is a fun game to play through and is worth beating once or twice. Excellent job! | |
| Apr 29 02:15:00 | 19h 53m | Strawberry in the Underworld | Great job man! The only complaint I have is that the jumping is a bit loose, makes those pesky platforms frustrating. Other than that, the art is good, the music is good, the use of theme is great! Very well rounded entry, good job! |
| Apr 29 06:22:00 | 4h 07m | Subterranean Extermination | Once I figured out the controls (note to self: read the description of every LD :P) it became pretty reasonable. I wish the projectile went just a BIT further, and it would have felt much better if I simply fired it and then it went the full length. <br/> <br/>Possibly just me, but just not a fan of the mechanic of having to hold down each shot - it just felt like it slowed the pace of the game down, and it was already pretty slow to begin with since you had to break through the blocks. Speaking of which, I think it probably takes too long to break the blocks. <br/> <br/>But, pretty good tech anyway - good job! |
| Apr 29 06:32:00 | 10m 00s | Ablate | Pretty good submission in terms of technical feats. I like the idea but ultimately lost interest as I couldn't really figure it out and the digging got to the point where it was just sooooo slow. I found no wood or rocks, so I couldn't make anything. <br/> <br/>It loooked like I should be able to dig the background to get rocks, but that didn't work. The bombardment idea is really awesome and this is a pretty sweet and innovative idea for this type of game, with more polish I think it would be awesome. But personally, I see no reason to dig so slow :( Good job! |
| Apr 29 06:37:00 | 5m 00s | Bubble Cannon | This is a really simple entry - but despite that I played it for quite a lot longer than I thought I would. The mechanic is just brilliant, possibly the funnest mechanic I have ever seen in an LD submission. Really solid job here! Now, just make it into a game and I would be thrilled to play it :D |
| Apr 29 06:41:00 | 4m 00s | Ant World | I have a feeling that 8 apple level is a troll level :P The first thing that sticks out to me about this game is that it desperately, desperately needs a 8x speed button. Other than that, definitely getting a very good lemmings vibe. Has a lot of potential, wouldn't mind seeing a version with more time put in. Good work! |
| Apr 29 06:47:00 | 6m 00s | John | Well, this is one of those 5-star across the board entries for me. Super well polished, brilliant idea, great take on the theme. Feels excellent to play and is the first entry I've ever seen that does a good job, in my opinion, on having some kind of "ethereal" meaning by reflecting on serious questions, such as good and bad memories. <br/> <br/>I love the interaction between the nightmares, and the good and bad memories - I love how the gameplay just augments the point. I love how the dream graphics fill your screen and make it hard/impossible to avoid the nightmares - it is a deep game without taking itself too seriously. Really fantastic entry. |
| Apr 29 07:06:00 | 19m 00s | Membrane | Well it's an interesting concept, although I am absolutely terrible at it. I rolled around for 4-5 minutes and only managed to collect a single orb, I was always on the wrong altitude to get them :( <br/> <br/>It's a cool prototype, would make for some very interesting puzzles. Good job! |
| Apr 29 07:26:00 | 20m 00s | The Eggventure of Mad Mr Gregg! | The graphics are gorgeous, the audio is pretty good. The mechanic is one of my favorite in games, although I tend to prefer it in slower paced games. This is an interesting sort of race to the finish type game with a complicated path to memorize - which is cool, but it's very hard. <br/> <br/>The entire jumping mechanic is just strange too, you stop on a dime in mid air but have acceleration? I don't really understand it. Adds to the challenge, but not in a good way IMO. And I hate to harp on controls, but space is jump in my head and I just had a tough time unlearning that. Would have much preferred something like E for swap worlds and space for jump. <br/> <br/>Overall, pretty good entry. It's fun, feels fairly polished, looks great, has a really good mood and feel to it, sounds good. Lots of gameplay if you like this genre. Good entry, great work! |
| Apr 29 23:26:00 | 16h 00m | Shifter | I gave up on the first level after the tutorial - getting the red things into the alleyways towards the buttons was really hard and every time I would finally get them there they'd either get pushed slightly too close to the fire forcing me to re-do it, or I'd walk into the fire and die. Maybe there is a trick to getting them through those but since they slide so much they just slide right by the doorways :( <br/> <br/>Other than that, it's a fun and competent entry. Good job! |
| Apr 29 23:39:00 | 13m 00s | Super Drill Defense+TM | Fantastic game, fits the theme pretty well. The controls are hard to master I think, but that is reasonable - they feel good, I'm just bad at them. I felt like it took waaaaay too long to get to the lava area, and I couldn't make it past it :( <br/> <br/>This is a good entry, great job! |
| Apr 30 00:08:00 | 29m 00s | Quantum Tunnelling | Good job! I wish these games would have the base drilling speed be much, much faster - it would really up the enjoyment. I hate feeling like I'm just sitting there waiting, it's the worst feeling: like being at a stop light or something. <br/> <br/>Cool concept and mechanic though, wish I had gotten low enough to find the hidden dew :P |
| Apr 30 02:16:00 | 2h 08m | Holy Diver | 3800 score! This is hard :( That being said, it's absolutely fantastic in every way! It feels very rewarding to bring the grails up, the old man is comedic gold and helps set the mood while serving as a tension breaker after a deep dive. <br/> <br/>The mechanics are simple but utilized very well and the assets look and sound great. This is a really good entry! |
| Apr 30 02:36:00 | 20m 00s | Declivity | "There better not be grues" haha that is fantastic. Having said that: worst game ever - WHO LETS ME KILL ADORABLE CATS ON ACCIDENT? That is WICKED and MESSED UP. :( I'm sorry I swear I didn't mean it kittens, I swear it wasn't my fault :( <br/> <br/>Besides the obvious cruelty of the game, it was really well put together - I got burninated the first play through at around 3000 and decided to try again, this time cheating (because it's okay to cheat against anyone who makes you kill kittens.) I... got burninated again like 30 seconds in >< The gameplay is great, moving and shooting feels smooth (although too smooth, poor kittens) - and it's overall pretty good. Great entry with great humor! |
| May 1 19:45:00 | 41h 09m | Beware The Balrog | The controls are kind of weird feeling on the keyboard, wasn't able to test with gamepad. Playing solo but I can certainly see the potential for fun with some friends, I'll have to check out the post-jam version! <br/> <br/>Would be fantastic if it had networked multiplayer but obviously that is asking a bit much :P <br/> <br/>The art and music is really good, thoroughly enjoyed it. Main feedback would be(and I understand - time limitations): make the power ups and their effects/durations more obvious and possibly have a never-ending game mode or some kind of time trial. <br/> <br/>Great work! |
| May 1 20:12:00 | 27m 00s | Laser Match | I was having fun until I accidentally stepped into a laser and died. I think that about sums the game up. <br/> <br/>It's pretty good, desperately could use some sound assets and maybe a bit better graphics but the mechanic is enjoyable and the puzzle solving is pretty good. It's hard to tell what is going on with regards to the bombs and lasers and I didn't even realize there was a second player until my second go through. <br/> <br/>But, like I said - the underlying mechanic is solid and it's an enjoyable puzzle game. Well done! |
| May 1 20:20:00 | 8m 00s | Behind The Surface | I love a lot about this entry. It would have done wonders with some sound, even auto generated, however. The flying over the surface of the water was the first thing I tried and I thought it was hilarious :P <br/> <br/>Getting the statues felt tedious though because of how slow you moved forward, especially compared to how quickly you went up and down. I would much prefer a faster moving guy with a larger area to explore rather than a slow guy that makes me feel like I'm barely moving. <br/> <br/>I did collect all 10 of them and I think the under-ground temple-y area was really cool and could have been utilized a bit more! It felt like I was in there and then game over. There were lots of juicy hiding spots that I saw as I was exploring down there looking for the final three. <br/> <br/>I really like this entry, if you keep working on it and add levels and polish I think it would be a pretty reasonable 3D hidden object game, of which I don't think too many exist? I dunno, but I like it, good job! |