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| Timestamp | Since previous | Game | john_conder9's comment |
|---|---|---|---|
| Aug 25 02:53:00 | HackNET | Fun game! Without a doubt with some more polish and gameplay elements this would be an addictive game :D Time constraints being what they are, as I think we all understand (:P), this is pretty good! The use of the theme made a good amount of sense, and the mood was spot on for a hacker kind of game. <br/> <br/>Totally minor quibble, but for my preference the sounds were a bit harsh and loud. I'm not really a fan of the retro sounds in general though, probably due to my ruined hearing :P | |
| Aug 25 05:21:00 | 2h 28m | Connecting Worlds. | Well it was fun but I have to be honest, there is no chance I would ever manage to dock at 5 of those relay stations. I kept getting stuck on asteroids and overshooting the relays, at one point I got stuck in a grav field only to get sling-shotted waaaaaaaaaaaaaaaaaaaay far away, like so far I would have ran out of fuel before I got back lol. <br/> <br/>But, it felt great to dock at one relay station, and IMO, that's where the game should have ended :P Great art direction, it's highly stylized and looks wonderful. Great entry! |
| Aug 25 05:35:00 | 14m 00s | Your world! | I really wanted more than one round so I just kept replaying it, I wanted the 800 gold dudes. First time I got one I still lost, because, he was in front of my castle but they were still hitting the castle instead of him :( <br/> <br/>So next game I get it again and man they are awful, what a troll unit lol. Plus they can't attack the little dudes? Whatever :P Good game anyway, really well done and the only problem was the AI was kind of bad + a lack of rounds, I WANT MORE :P |
| Aug 25 05:50:00 | 15m 00s | Celestial Impact | This ... this is a very hard and very long game :P At least it seems very long, I got to the castle bit with the impossible to see grey stones and the unreachable trinkets? in the background before I gave up. <br/> <br/>The jumping is the worst! Why why why :P Let me control it more, ahhh it's so hard! I guess that is it's charm though, nice game! It's inspired me to want to make a hard platformer.. :D |
| Aug 27 04:30:00 | 46h 40m | A : Attack from Red Planet | I beat it but I felt like I never got past the basic upgrades. Did I miss something? I finally got enough coins to get an auto-looter and the game ended lol, I was like nooooooooooooo :( <br/> <br/>This would be pretty fun if it was faster to get the automation out and the camera pan was a bit more accurate/natural. You should def. expand on it post-compo :D |
| Aug 27 04:34:00 | 4m 00s | Monster Dude's World! | It was fairly basic but not bad, with some more gameplay elements and some interesting level design this would be great - the controls felt wonderful. The art style was very polished, the music fit, a very well polished game here. Just add some more content and you will have the whole package! |
| Aug 27 04:43:00 | 9m 00s | A Roller-Skating A-List Odyssey | Well, this was too hard for me. I tried, tried, tried, tried, I just couldn't get past some of these levels. I completely lost track of which was the furthest, but the hardest one was probably the one with no blue platforms, white background and a ton of red boxes? It felt impossible! <br/> <br/>But I think that is where you were going with it. The meta mood of this game was creepy and sad. I don't know what to really say about it. It's the most interesting game I've played so far, by a very large margin so... there is that. It also feels solidly like a game, very polished in it's raw form. |