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| Timestamp | Since previous | Game | john_conder9's comment |
|---|---|---|---|
| Apr 30 01:43:00 | TREVNI | 4271 is the score I made it to. It took me a bit to realize when to invert - at first I thought it was when a star reached the edge of the screen but eventually I think I realized you just have to wait till the text says (like it clearly states :P) <br/> <br/>I really like how both the music and graphics invert when you click it. But, I'm not sure if this was intended or not but the music transition was rather jarring. It made me not want to invert because I felt like I was being punished when I did (then again, maybe I was messing up the whole time and it was punishment for doing the wrong thing? I'm not really sure.) <br/> <br/>Anyway, amazing concept and it at least seems to work well, but I can't really tell because it is a bit confusing and/or abstract. Great job though! | |
| Apr 30 01:47:00 | 4m 00s | this game might lie | Probably one of the funniest I've seen in regards to the theme :P |
| Apr 30 01:54:00 | 7m 00s | Nine Tails | I absolutely loved this game. You could go flying-cat and fly out of the level and have to restart, but, the concept was so funny I found myself killing the cat as much as I could. Uh.. yeah .. and this happened: http://i.imgur.com/Lb13RMA.png <br/> <br/>But, all joking aside it's a great game! I love it. I wish there were more levels! |
| Apr 30 02:07:00 | 13m 00s | The Square - By Suese | This is a game I could spend hours playing trying to get better at. ... And I'd probably still suck :P Brilliant concept, hilarious implementation, and I loved the potatoes dropping from the birds (when I could kill them that is, because, let's be honest: that was hard. That was very, very hard.) |
| Apr 30 02:10:00 | 3m 00s | Life | I see what you were getting at - and I like the concept. It reminds be a lot of "My Little Inferno" in that regard, but it really is lacking in the gameplay department and it's not very fun. I do think it's fairly well executed, I just wish there was more. <br/> <br/>I really liked how the side objects got animated at the same time as the new messages. Lots of subliminal hints being played at here I think. If there was a category for "non-gamey games" I think I'd rate this better, or if there was more! |
| Apr 30 02:31:00 | 21m 00s | Sisyphus | First off - the text font and UI style immediately make me nostalgic in the best of ways! Secondly, I didn't finish it :x I made it to the second day and the gods dropping potatoes, empty crates and self-exploding devices was really funny, but not enough to keep me waiting an entire 'nother day :P I emptied the clip on the third weapon though, it was really, really satisfying, way more than the other two. The kick was perfect. <br/> <br/>The zombies don't really have any AI so it just feels like I'm playing a hunting game more than anything else. I didn't take a single bit of damage. Maybe it gets better as you go? But it ramps up too slow I think and the days were tooooooo long, or at least there wasn't enough to do. <br/> <br/>And I have to say this as a joke, with a tiny bit of truth to it, "yeah playing this game felt like eternal punishment." :P Overall, really really impressive technically, but just too dull to keep my attention for long enough to "finish" a never-ending game. |
| Apr 30 02:44:00 | 13m 00s | 48 Hours? How about 48 seconds. | Well I spent a lot of time trying to get this to work (syntax error at the end of line 1) and I thought it was due to the way I just installed python. Eventually I just open the file and see it in all of it's glory. Not too happy :P |
| Apr 30 03:00:00 | 16m 00s | Go Get Em | I'm Purebe - was tempted to try to go into a best of three against you CrazyGage since we tied at 1-1, but, the games take a bit of time so.. :P Super fun though, I think this is by far the most fun I've had in any of the games I've played up to this point. Probably due to the competitive nature, and I can only imagine the look on your face when you saw your final three moves in game two, I was laughing during your entire dramatic pause there :P <br/> <br/>All in good fun! This is like the perfect game for those "social websites" or whatever, I'd really love to play some of my friends in this. Really, really, really good job! I love it :D I think you need to expand on this and get it somewhere, because seriously - this is addictive! |
| Apr 30 03:04:00 | 4m 00s | Hit The Button | Windows 8 64-bit, can't get it to open. No errors though, just won't open :x |
| Apr 30 03:10:00 | 6m 00s | Tower | I wanted sound on this so bad, so...so...so bad. It was hard to play entirely because of the lack of sound, because everything else was so good and polished and I just my brain DEMANDED sound effects. I'm super impressed - this has a very professional polish feel to it. The level editor was really nifty too, I feel like this isn't your first time 'round the rodeo. Great job! |
| Apr 30 03:17:00 | 7m 00s | Dissolution: The Lessening | Well I enjoyed it but not enough to make it to a boss. I kept dying and enemies took SO long to kill. I'm not sure if it's supposed to take that long to progress off one screen? It feels like I should have been getting stronger or something, because the part I kept dying on (one eye, 3 yellow guys) took forever. The fireball almost doesn't even feel worth using other than as a knockback because it does such little damage, and attacking with the sword is clunky and isn't fun. <br/> <br/>But, other than that, the game looks cool and chances are I'm just bad at it (and/or I'm too impatient for your game, whichever one :P.) The boss fight looks really cool, almost want to go back and try to get to it but I think the cool-factor would be ruined by the slow pace of the game :x Overall, nice job though! |
| Apr 30 03:24:00 | 7m 00s | Sleepwalker | Well, nice red herring with the you-know-what. I wish there was a way to key through the text, it got tiresome reading it over and over again and again. But really cool concept and good puzzles, great job! |
| Apr 30 03:42:00 | 18m 00s | O | I liked it. Despite the weird camera angle it was actually fairly controllable, and the effect of seeing the track forever was cool. I really like how theres the traditional "end of the track" scattered about an infinite course. Clever! |
| Apr 30 03:45:00 | 3m 00s | Collision | No idea what to do, nothing seems to react to my input. At least a little bit of direction would have been nice:/ |
| Apr 30 03:54:00 | 9m 00s | Grid Blaster | Loved the potato! I couldn't seem to acquire score points though? Dunno, but other than that everything about this game I absolutely love. The grid-based movement is probably one of the coolest decompositions I've seen so far. Love it! |
| Apr 30 04:09:00 | 15m 00s | Infinitesimal | Well well well. It was pretty much awesome except for one tiny thing: I got lost and I gave up. :( Part of me was hoping each guy would have his own message, and I found two guys in a row who "... *he just stares at you.*" so I was like, ooh I must be getting close to the exit! Well, elephant if I know. I wandered around for what _felt_ like forever, once the thoughts started creeping in "has anyone found their way out? these guys make it seem like they haven't" and I just gave up. Is it beatable? Is there a way out? Or am I the light at the end of their tunnel? <br/> <br/>Well.. your game has me thinking anyway. Great job! |
| Apr 30 04:45:00 | 36m 00s | Stroid | I feel like if the music ramped up much much quicker it would have made this game a lot more fun. I was trying to find a way to get the music to play louder as I went but it was still too quiet for me to really hear, but then again maybe my audio equipment is the fault there. <br/> <br/>Anyway, cool little game. I agree with the depth perception being a pain, and the instructions are a bit confusing, but once you figure it out it's sort of like bowling or something lol. |
| Apr 30 04:50:00 | 5m 00s | Min | For a while there I didn't know if this was beatable - rest assured anyone curious - it is, and IMO it's worth beating! This is a really cool idea, but it's carried really hard by the music I think. The "SOLVE" level I just wanted to chill out and keep my mouse steady so I could jam to the music for a while, in fact I did :D Great job! |
| Apr 30 05:02:00 | 12m 00s | Ping | I liked it but I have to say it was quite a challenge! I'm not so good at this type of memory lol, so my score never really got over 100. Awesome concept though, playing as a bat and using echo-location to navigate is something I never thought I'd be doing today. |
| Apr 30 05:15:00 | 13m 00s | RPS RTS | I don't know if this is on my end but I can't get the game to download :x |
| Apr 30 05:22:00 | 7m 00s | I Want To See Space | Okay this was awesome. The only thing I can say negative about this is that I found myself wanting to hold UP to get to the next dialog bit, and then it'd auto-skip some of reds dialog, which was a shame. Other than that, if it had some sound and music I'd have really enjoyed it but I think even without it was really cool. I half expected red to turn out to be a figment of my imagination by the time I got to the top, great writing and great little game! |
| Apr 30 05:39:00 | 17m 00s | RUST | This is awesome, I love that it's an old style FPS. I think I missed a door somewhere but I got all turned out and couldn't find it again (right before the long corridor that takes you to the end.) Part of me wonders if something secret was in there, like a potato, but, chances are it was just ammo. That's how I'm going to sleep tonight. It was just ammo. <br/> <br/>Great job on the game! |
| Apr 30 05:59:00 | 20m 00s | The Room | ... I really... I really really... no I really, really, really really dislike the person behind this. I JUST WANT TO STOP PRESSING THAT BUTTON PLEASE, FOR THE LOVE OF GOD, MAKE IT STOP. MAKE IT STOP. MAKE IT .. oh, right I can just close it. Okay, this is addictive in a bad and good at the same time kind of way. I will never know if it ends or not, but I clicked that button for a looooong time. And the whole time I just wanted to stop. <br/> <br/>Take that however you want to. My brain hurts a bit now though. |
| May 1 16:00:00 | 34h 01m | _M_ | Great job! I found it pretty confusing but by the third time I had it pretty much figured out, although I still don't quite understand how I am supposed to know when I should be trying to get the circle or the triangle to touch. But really cool concept and it was fun and nifty, I like it! |
| May 1 20:14:00 | 4h 14m | Bee Trip | Well done with the graphics but it's lacking a bit in compelling gameplay. I think it would have helped if the bee got faster the longer you went without stopping or if there was some other form of control rather than just a stop-on-a-dime mechanic and what more or less amounted to guess work as to when the moles would pop. |
| May 1 20:19:00 | 5m 00s | MiniBlock | I was pleasantly surprised when I grabbed that first flashing block, and then the game just got cooler from there. Basic concept, fits the theme, but not lacking at all in terms of gameplay, fun or mechanics. Loved it! |
| May 1 23:22:00 | 3h 03m | ClicketyClick | SO MANY OF THESE. ARGH. :( |
| May 1 23:32:00 | 10m 00s | Snobits | Fun game but I got stuck on the level where I was supposed to go up in the top middle bit. I'm not sure, I think it had to do with the bubbles but I couldn't quite get it :x |
| May 1 23:36:00 | 4m 00s | tequilaJumper | I love the concept of the platform velocity applying to the cube, just like you would expect it to - but it was a bit of a shock since you don't normally expect that. Pretty cool. The controls were a bit stiff, yeah, I think that's a good way to put it - but not all that bad and overall I liked it! Great job :D |
| May 1 23:49:00 | 13m 00s | KeepTheMusicAlive | I managed to beat the first track, and it was pretty thrilling, but, the music was just a total mis-match to what was going on. If this had a crazy BPM increase or if the music got more "epic" as you went or something that would have made this game super addicting and awesome. But, great for LD and I liked it! Of course the camera was super confusing, so maybe having some kind of low-noise background or some kind of something to help tell which way I was facing would help, it was also impossible to see if I could face up and down and sometimes even when holding A or D down and clicking like a mad man I was still taking damage and I couldn't figure out from what. But, really cool! |
| May 1 23:55:00 | 6m 00s | Bridge Crosser | Absolutely loved it. The only complaint I have is that it didn't have more content, I started to play through it twice before I remembered the first few levels were kind of boring. But, it would have been super cool if there were a lot of levels and more like the last level. Did I mention I loved it? |
| May 2 00:02:00 | 7m 00s | Defense of the 8-Bits | The game was painfully slow, maybe I'm just impatient but maaaaaaaan! Also, the second the game started I immediately had to turn down the sound of chrome, it hurt my ears it was so loud. But, other than that it was functional and other than the last level where the UI got in my way (I got stuck at the top) it was pretty cool. Neat concept, and I liked how he levels had a ms-painty-look, I think it went well with the game for some reason. Not sure why, just kind of charming you know? |
| May 2 00:22:00 | 20m 00s | Tower of Pixel | Impressive but I found it pretty boring. I read that you can do some cool stuff here apparently but I can't really figure it out? Plus it's a major pain trying to get the blocks placed, it feels like what is referring to as "nerd poling" in minecraft except with only 5 blocks or however many at a time and the game is very harsh if you accidentally hit left even just a bit too much, consequently screwing everything up. I think I was supposed to do something with the blue blocks but I couldn't find a way to get to the top where the other two blocks were with the third blue block because it always wanted to immediately place that one, other than build some elaborate staircase to get up but that would be a massive pain and take forever so I didn't do that. <br/> <br/>I guess it's just personal taste but if I was in the mood for some really relaxing "tedious" game play this would be a good option. |
| May 2 00:37:00 | 15m 00s | Potato Lotion Dilemma! | I.. I don't really .. I mean I made the potato cry until it flooded the place but like nothing happened and so I just ... I just I don't know man. I don't know man. I don't like, I don't know man. |
| May 2 01:24:00 | 47m 00s | Bipolar | The clang sound effect made my ears bleed (not literally but sheesh.) I found it pretty annoying that the distance the magnets worked out was so random, I ended up frustrated and just stopped. I personally don't think it's very good design to make the player re-learn the mechanic so much, especially without any sort of indicator as to why things are different. But it was a really cool concept, would have been nice to be able to jump at least a little bit though, movement just felt bad for me. But, might just be a personal taste thing. |
| May 2 01:38:00 | 14m 00s | A Simple Circle | This is amazing and you'd never know it was an LD game, which is just even cooler. Great work! |
| May 2 15:21:00 | 13h 43m | Planets | Could have a lot of fun if it was more developed, but I suppose sometimes that's the nature of LD. Cool prototype though, could see a lot of ways to go with this to make it into a fun game. |
| May 2 15:25:00 | 4m 00s | H48SJ4, the MINIMIZING robot | Somewhat thematic of LD but this is not much of a game, more of a prototype for a game. It wasn't bad - felt nice, controlled wellish (aiming was a bit hard but /shrug) - if this gets some polish and some more interesting mechanics put in (enemies perhaps? clock? etc?) Who knows, but I think it has a lot of potential! |
| May 2 15:34:00 | 9m 00s | DropPix | Well done! Some of the buttons along the top were hard to click on but minor issue. I would agree that this could have used some more puzzle mechanics, but, overall it was nice and fun, I really enjoyed myself! <br/> <br/>I felt like levels 4 and 5 did a good job of ramping up the difficulty, but once you figure out the mechanic it's not too hard to solve them. I really enjoyed level 3 with the two blue blocks, since it had me over-thinking the problem - clever! <br/> <br/>I think with some more mechanics this is something I would find myself wasting a lot of otherwise productive time on, great job! |
| May 2 16:06:00 | 32m 00s | Minimal slots | Well it's interesting - I spammed it until I got in the negative and gave up, thought there might be a "you lose!" or something. But, eh, fits the theme technically but a bit boring. Bells, whistles, and a sense of risk versus reward is what I think makes slots fun, so I think those might be the minimal things to make an enjoyable slots experience, which this unfortunately does lack. But, cool anyway! |
| May 2 16:14:00 | 8m 00s | Beyond Sprites | Enjoyable little shooter! Has a lot of character to it, but I'm not sure I was any good at it. At first it seemed too easy to kill the guys, and then it got too hard so I just ended up side-lining it and holding down space while trying to dodge boulders. At some point I thought I was seeing cherries so I tried to start collecting them and then I died. Moral of the story? Cherries don't grow in outer-space, those were bullets. :( |
| May 2 16:30:00 | 16m 00s | hedraSeed | Well I personally think if the challenge is in the move controls it's generally not a good design, and this doesn't appear to be an exception to that rule of thumb in my opinion. The controls really took away from the experience, I made it halfish? (I'm guessing) way up the blue tower thing before giving up when I hit ESC to break full screen and it restarted the level (very annoying !) <br/> <br/>If the jumps were at the same level of difficulty but with tight controls I would have enjoyed myself much more. I also agree that a third person view would have helped make this enjoyable here. But, overall, love the concept and it wasn't a bad game, just infuriating and not in a good way. Great job! |
| May 2 16:33:00 | 3m 00s | 3D - GameEngine - Terry | Well ... it's certainly minimal. I'd be interested to see where you go with this, but since it's not really a game as is there isn't much to say :x |
| May 2 16:40:00 | 7m 00s | omph | I too was totally confused, but, it was pretty cool. I made it to the letters with the ball in the circle track with the triangle spinning around, but I couldn't discern what to do with them. It was really cool, and some thematic music would have made this game chilling I think. I love it! |
| May 2 17:22:00 | 42m 00s | Iceberg Explorer | Well done, best of reviews I can give for this game! I managed to find everything in the third screenshot, and after I did a once-around the iceberg one more time to make sure I didn't miss anything and was heading back towards my little life boat...I fell in the dreaded water. It didn't kill me instantly. Oh no. It gave me a false illusion that I could make this work, if I could just hold onto dear life long enough to make it to a part of the shore that I could climb back up on. I was going to go warm up in the hot springs to ward off frost bite. But no. I eventually perished, another life lost to the hard ways of iceberg exploreratoring. Great job, loved the ambience of this game too! <br/> <br/>PS: I did fall under the world as I exited the hot springs, but I just swam around for a while and managed to pop back up near the lifeboat, wasn't too bad. Was rather enjoyable actually, felt like warm bath water. |
| May 3 03:44:00 | 10h 22m | RoboCroc Attacks | It'd have been nice if there was a non-installer version for those of us with XNA already installed. But of course, I already told you: I love it! So not much more to add, but great job guys! |
| May 3 20:03:00 | 16h 19m | Molbert | Level 13 was really confusing until I figured out what you had to do, and once I knew what to do it was still hard. But, I eventually had victory over that bald menace and won the game, yay! <br/> <br/>This game suffers a bit from wall jumping and at one point no matter how many times I hit Q it wouldn't phase the red diamonds (on level 13 at that!) so I ended up having to restart the level. But those are minor points, overall this was pretty fun. It was begging for sound though! <br/> <br/>Super fun game, great concept, nice execution: I love it! |
| May 3 20:11:00 | 8m 00s | The Bloody Short Life Of Edmund The Cube | The audio in this game was creepy and perfect, I loved it! The ending was pretty good too. Overall somewhat repetitive but it didn't really draw-out and there was enough changing mechanics to keep it interesting, glad I played through it! |
| May 5 22:12:00 | 50h 01m | Approximately pi over two | Well I don't think anything in this game really counts as gameplay, or maybe it does? Well, it was minimal game play, so I suppose there's that :D I think with some moving platforms this would have been a lot more interesting, since then you could have had puzzles. So, I feel like it's really close to being a game. Maybe with post-LD polish and work and you'd have something great here :D |
| May 5 22:20:00 | 8m 00s | Convulx | That was pretty fun! Took a bit of trying to aim properly but that was cool - the HUD had some button-looking things / selectable-looking things below the ammo but I couldn't figure out if it was possible to select them - I'm guessing not. I liked the different difficulty levels and the "cheat" codes to get scan line mode / the hardest setting. Awesome job overall! |
| May 5 22:29:00 | 9m 00s | Allied | I made the mistake of trying to play this at normal mode at first - jeez.. this is a very hard game. I bought lots of the slow down items since I thought they'd be incredibly important but I couldn't figure out how to use them. Space bar, as far as I could tell, didn't unleash a powerful aoe attack, maybe some meter had to fill up but the game is so fast paced I didn't really have time to look at my screen and figure out what was going on. In fact, some sort of tutorial level or something would have been pretty helpful here, or some way to not be immediately throw into the action so players could have a chance to figure out what everything on screen meant, how to use different items, etc. <br/> <br/>But, other than that being dag-on near impossible, the game itself was pretty fun. <br/> <br/>FAKE-EDIT: I tried one more time after writing this because the thought occurred to me, maybe it uses items in the order you purchase them. The answer appears to be yes! Okay, so, that's cool. I made it to round 10 on hard mode using the slow down things, I think with a transition to the aoe things I could go further. I'll play around with it and see, but figuring this out made it more fun, so, great job :D |
| May 5 22:35:00 | 6m 00s | Secret Power | First play through I got stuck in between two blocks and had to start over, and then second time round I made it to the hole and got stuck on a "in progress" screen - I'm asssssummmiinnng this is where the game ends? Cool concept, some problems with collisions as have been noted (and getting stuck :P) but pretty cool. With some more work this might be an interesting story. So we can all make change to the world :P |
| May 5 23:12:00 | 37m 00s | Minimalist Horror Story | Oh when I clicked your name to see and I saw it was a horror game, oh man. I was not happy, but I knew I had to play it. The red "stuff" whatever was inside of it scared the living crap out of me. Thanks. No really, thanks ... I was going to do laundry anyway today, so I mean, whatever. <br/> <br/>As for the game play, well, it was phenomenal! I really felt tense when the candle started to burn away, I wasn't sure how much time I had left. The sounds were a bit strange but I think it added to it, and watching that rocking chair spaz out was... unpleasant. I think those were the goals? If so, you landed on them fancily. <br/> <br/>I beat it on the second play through, once I realized that most of the stuff in the game is a red-herring. Great job overall! |