Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Impmaster

Impmaster

Feedback comments for LD27

LD29 →

Impmaster's games and stats for all events →

TimestampSince previousGameImpmaster's comment
Aug 26 02:36:00 No Time For Dungeons The movement on this thing was so broken. Concept was good though.
Aug 26 02:49:00 13m 00s Kitty Force 10 Some of the level design is a little bit broken. One part, I kept on going straight from a checkpoint into a wheel of death.
Aug 26 02:51:00 2m 00s TenToDead Yo, got an error trying to run your game : <br/> <br/>Aug 26, 2013 10:50:53 AM com.rootsecks.tentodead.MapLoader loadFromFile <br/>INFO: Loading level from file: levels\0.level <br/>Exception in thread "LWJGL Application" java.lang.NullPointerException <br/> at com.rootsecks.tentodead.World.addAssets(World.java:391) <br/> at com.rootsecks.tentodead.World.initalize(World.java:84) <br/> at com.rootsecks.tentodead.World.&lt;init&gt;(World.java:63) <br/> at com.rootsecks.tentodead.PlayState.create(PlayState.java:16) <br/> at org.flixel.FlxGame.switchState(Unknown Source) <br/> at org.flixel.FlxGame.step(Unknown Source) <br/> at org.flixel.FlxGame.render(Unknown Source) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:214) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:112) <br/> <br/>I'm running on a mac, btw.
Aug 26 08:30:00 5h 39m Defense of Your Craft Doesn't work on my mac. :( <br/> <br/>Here's the error message: https://dl.dropboxusercontent.com/u/168626814/Screen%20Shot%202013-08-26%20at%204.29.18%20PM.png
Aug 26 08:48:00 18m 00s Graveyard Shift A decent game. The monsters were a bit hard to see. I didn't like that my mouse cursor was going across the screen, instead of being locked in. I didn't know how to reload :O and that kind of screwed me over. I thought the graphics were quite good.
Aug 26 08:57:00 9m 00s Clockwork Cat I found that the controls were a bit laggy on my computer, so that was a bit annoying. Apart from the controls, my other problems are all nitpicks, like the fact that the clock looks a little silly when you look straight at it :P. Apart from small things, this is a pretty good game!
Aug 26 09:04:00 7m 00s Sixth of a Minute It was a little hard to tell if I had hit something, as there wasn't enough feedback. I felt like I went through stuff quite often. It was also annoying when switching levels, as suddenly tons of enemies would spawn next to me. Apart from these small things, the general shmup feeling was quite good, and I quite liked the mood, by which I mean the visuals and the music.
Aug 26 09:33:00 29m 00s Hallucivian Great art direction, great gameplay, great music, great mood, great everything. This is probably in the top 50.
Aug 26 09:42:00 9m 00s MUD I thought that the gameplay was very fun, although could do with a large amount of balancing. It was really hard to see what lava was at the first level, I never had enough money to upgrade, and in the shooting stage, I felt that it was impossible to shoot the enemies sometimes, as they were coming from different directions. Exciting music would have helped. Also, the graphics do suck, sorry, but the gameplay concept was great.
Aug 26 09:47:00 5m 00s The Duellists This was a pretty good game jam game. The graphics were pretty cool, and the gameplay was pretty fun. My one major problem was that it kept on suspecting me of foul play, and I didn't know why. Also, it didn't really meet the theme, cause the rounds were always less than ten seconds.
Aug 26 09:50:00 3m 00s CaptureZ The QWE controls are very odd. Also, I don't know why, but a UFO started chasing me, blocking my screen. Also, I'm pretty sure that the music was just some loop from a VST. Also, I had no clue what the animals were.
Aug 26 09:57:00 7m 00s The Count of Ten Funny short little game. My only complaint was that the movement was far too slow.
Aug 26 10:03:00 6m 00s Hiccup 2 I thought that this game was really cheerful, and pretty funny, what with the sound effects and intro and whatnot. It's quite buggy, seeing as I sank through the floor quite a few times, and I could jump while falling. Quite funny to play with friends though.
Aug 26 10:04:00 1m 00s Crappydoodle Hilarious parody.
Aug 26 10:10:00 6m 00s Time Flies Straight The funniest game that I've played today. BTW, that FOV changing mechanic is sickening, yet hilarious.
Aug 26 10:16:00 6m 00s 10 Second shooting Yeah, doesn't feel like something that had 48 hours spent on it.
Aug 26 10:22:00 6m 00s 10 Seconds to Die I agree with tiffi, it's a little too hard for my taste. The enemies shoot too fast, and it doesn't have the same feedback as HM. The intro was cool, but it kind of felt like all the work was spent on the intro. The idea was cool though, would love to see it expanded.
Aug 31 01:16:00 110h 54m Chronodrive I found that it was a leeetle bit too hard to learn the controls AND dodge at the same time.
Aug 31 01:22:00 6m 00s ROBOT PLANET I felt that I didn't like the mixture of real-time elements with turn-based elements because when I died, it didn't feel like it was my fault. It felt like the time restriction's fault.
Aug 31 01:33:00 11m 00s Step Out I loved the atmosphere. I felt that the theme somewhat destroyed the puzzles, because of the sheer amount of going through your tracks.