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GrooveMan

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TimestampSince previousGameGrooveMan's comment
Aug 26 23:52:00 NXTWPN10 Christ, the distortion effects are brain-melting, especially when you get a weapon you haven't seen before. Love the colourscheme, too.
Aug 27 01:12:00 1h 20m Power Struggle I love the drumloop for the timer, and the violent shaking for whenever you recharge. It took me a while to process that R reset you from a checkpoint (And it's a bit too far from the Z key if you were using that to jump), but once I did the game became a whole lot more fun. It became almost rhythm game-esque in parts which was really rad.
Aug 27 01:56:00 44m 00s Wappansai! Once you get going, having to make split decisions to clear rooms is pretty fun. The process of getting going, though? Felt rather slow and opaque. Free movement often felt more like a hindrance than a help, as it was easy to overstep when walking up to a foe. The start of something really cool, though!
Aug 27 06:39:00 4h 43m CUTIE ADVENTURE WORLD X I'm getting a "Failed to create OpenGL 3.2 context" error, I'm afraid. I assume I'm missing something on my end?
Aug 27 07:07:00 28m 00s SoulReaver Ah, it's been a long time since I've played Gauntlet, this is a fun homage! Love the grindhouse aesthetic too. However, the twinstick control scheme on keyboard felt unwieldy.
Aug 27 07:14:00 7m 00s GLITCH I eventually got super lost, and some of the glitches are straight-up blinding rather than just trippy but DANG that was cool.
Aug 27 07:24:00 10m 00s 10X10 Ah, this idea's really clever! I played it alone, but I can see a group of people who pick an allegiance privately playing this with all kinds of meta and mine dickery.
Aug 27 07:35:00 11m 00s 10 Sec Hero A really cute mini-rpg! The graphics are really fun and simple. I kind of feel the heroes need to be rebalanced a bit, but that might just be because I fumble inputs a lot.
Aug 27 07:52:00 17m 00s SecondsXsecondS Incredibly polished! The way you use just snippets of what would be god-like abilities in other platformers to solve puzzles is super clever. Nice touch in the game remembering the loadout you chose last time, though I think if it showed you on-screen, it would mean the play wouldn't need to memorise as much info.
Aug 27 08:00:00 8m 00s God of Cat Food The doodle kittens are really cute. It's really hard to precisely aim food though.
Aug 27 08:16:00 16m 00s Stage Fight A very cool style (I love the stage setting), though the difficulty of the stages mounts faster than the rate you get better guns, so it's a tad grindy.
Aug 27 13:16:00 5h 00m THE WHiTE ROOM There's a crash after you enter the first door - I think a graphic is missing.
Aug 27 16:54:00 3h 38m A Love Story The moment Gymnopedie kicked in, I knew I'd enjoy this. Even with incomplete art, everything was incredibly polished! Snappy writing too, although the period-isms got a bit much at points.
Aug 27 17:58:00 1h 04m Space TimeX10 Gaining money, even through time skips was thematically jarring, but this was super fun to play! <br/>Beat it in 7 Iterations, with 2 deaths. It's easier to avoid getting hit if you ignore where you're firing, and focus on your space craft!
Aug 27 18:43:00 45m 00s Sands of Chime - Troll Games I'd recommend adding some screenshots of gameplay, because there's some solid fun here, that the title screen doesn't convey! You have a decent mix of useful, harmful and silly special effects that go with the timer, and it's easy to get to grips with the mechanics. A map would have been useful, though.
Aug 27 22:24:00 3h 41m Dust in the Candy Megaverse The visuals were some great eye candy (har har) but now I feel incredibly dizzy. In a good way, maybe.
Aug 27 22:31:00 7m 00s Bubble or Nothing The game looks and sounds great, but the collision detection got a bit sketchy at times, especially once the speed increased. Love it for the opening cutscene more than anything, though!
Aug 27 23:01:00 30m 00s Tower of Wizard The art style totally made this game. Great use of the theme, and bonus points for the wizard in galaxy print. Old man is fresh to death.
Aug 27 23:44:00 43m 00s Sundial The graphical effects are really cool, and running out of sun gives some serious tension. The zoomed-in rewinding animation feels unnecessary after the first time, though.
Aug 28 00:03:00 19m 00s Celly Very peaceful to look at and play, though the death messages feel kinda out-of-tone with the rest of the game.
Aug 28 11:33:00 11h 30m Cosplay Temp That was really cute, and a very interesting use of Ren'Py. I had no clue it exported to Android!
Aug 28 15:58:00 4h 25m Turnip Archer Tightly made, but it's weakened by being able to spam arrows. Spiders sometimes spawned so rapidly, the sense of it being 10-second waves blurred a bit. I think less frequent spiders moving at variable speeds would be a better fit.
Aug 28 17:54:00 1h 56m Out Of Time No sound, but that was pretty cute. A few of my deaths felt like it was because lining myself up with things was a bit dodgy, but otherwise p. cool.
Aug 28 18:00:00 6m 00s RGBaY Very simple, but functional. I agree with the game window being too large - and I think if background music and more (less harsh) sound effects were added, it'd feel more complete.
Aug 28 18:15:00 15m 00s Endless Run The graphics are increds, but the hourglass placement doesn't seem to scale with your shop abilities so often I got hourglasses that were impossible to reach.
Aug 28 18:37:00 22m 00s Dysdoughpia From one guy with a faux-retro game about pizza to another, great job! I think having a visible invincibility period when damaged would help for the 'feel' of the game.
Aug 28 18:44:00 7m 00s Slices of Life I can't touch type, so when passing the stages I ended up missing a lot of the animations. It's a cute idea though, saying nothing of the philosophy.
Aug 28 21:20:00 2h 36m 10 Second Topple Looks and feels really solid, though fiendishly difficult. The pieces rotate just a tad too fast, too.
Aug 28 21:35:00 15m 00s Black Hole Runner I get that the slow vertical movement is intentional, but I think what gets people is that the vertical movement is /always/ slow. If it was faster initially but got slower as you got closer to the black hole, that would work. (Also it feels cheap that you're affected by gravity slowdown, but the asteroids seemingly aren't).
Aug 29 08:43:00 11h 08m Legend of Troll Once I worked out what I should do, it was a lot of fun! If the sunlight effect was demonstrated in the opening cutscene, and if you prevented the worker trolls from crossing the finish line, it would be a lot more intuitive.
Aug 29 10:15:00 1h 32m Time Surge Excellent! My only criticism is having to run through each room to solve some of the puzzles and reactivate the core. But you knew that already, I guess~
Aug 30 13:51:00 27h 36m B.O.O.B.S Saves the Day I'm not familiar with Dedalus, but it seems to be a pretty interesting alternative to Twine. I liked the concept, but the way the story was told was rather scattered. Like, whoah, why am I suddenly kidnapping Chelsea Manning (and why would I remember that I need to do so?) <br/> <br/>I do understand that it's difficult to do longform writing when it's not your first language, but never feel too proud to find a proofreader, even when it's a short time-limit like this.
Aug 31 22:53:00 33h 02m Hail Of Bombs Cute and simple. I think a good next step would be having the bombs indicate that they're about to explode.
Sep 3 12:41:00 61h 48m pastiche punk. Despite being awful at this I got far enough to flip the controls a few times, which is a really REALLY snazzy idea. <br/> <br/>More games need to run the sentiment of 'fuck death' so openly.
Sep 10 13:06:00 168h 25m BECOME A GREAT ARTIST IN JUST 10 SECONDS I love the way that even though everything is overwhelmingly confusing at first blush, you eventually figure out what the keys do and maybe even come close to making something as intended... but making crazy messes is much more fun.
Sep 10 13:12:00 6m 00s Hurry UP! Ah, I think I've seen works in progress for the protagonist on Tumblr - the design is hella cute. The game is perhaps a mite too easy - having the time cap at 10 seconds, or making the pickups give variable amounts of time would be a fun way to build on the idea.
Sep 10 13:18:00 6m 00s Detective Shadow A mouse and arrow-keys feels rather finnicky and imprecise (mostly because I wasn't sure whether I should be clicking on my character, the item, or what). Mapping investigate to something like the space bar, and having a visual indicator (like a ! above the character's head) would make this much clearer.
Sep 12 20:33:00 55h 15m 10 Second Sidekick Character design-wise, this is actually really snazzy. It'd be cool to see where you end up taking it.
Sep 12 20:39:00 6m 00s Every Ten Seconds A Kitten Drowns This was really solid and enjoyable! Making the rescue targets kittens (named kittens!) is surprisingly effective.