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Feedback comments for LD27
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| Timestamp | Since previous | Game | gritfish's comment |
|---|---|---|---|
| Aug 26 12:37:00 | Every Ten Seconds A Kitten Drowns | Nice work! <br/>The shop button was a bit hard to find - I kept clicking on the money display for a while. Derp. <br/> <br/>The radar I think caused some serious pauses, but otherwise this is a great execution on the idea. <br/> <br/>I could really see myself playing a version of this with a persistent shop over and over. | |
| Aug 26 12:43:00 | 6m 00s | TimeFlex | It's a nice attempt at a Warioware style game, but the amount of instructions you've given is really daunting! <br/> <br/>I like the fact that the two games you've made are completely separate, gameplay-wise. |
| Aug 26 12:48:00 | 5m 00s | Sixth of a Minute | Might be my monitor, but those bullets are hard-as to see. Still, the gameplay is pretty rock solid. There's some serious geometry wars players here, judging by those scores! |
| Aug 26 13:01:00 | 13m 00s | Self Destruct | Fantastic concept, well executed. <br/>Best I've played so far. <br/>I'll definitely come back to it. |
| Aug 26 13:35:00 | 34m 00s | Go For Gold | Clever interpretation of the theme, but not much to do once you get past the dragon. <br/> <br/>Tip: bribe the judges with candy. |
| Aug 26 13:46:00 | 11m 00s | The 91st Parallel | The music is fantastically creepy. Is there a win condition? I couldn't figure out an objective besides running to the far end.. |
| Aug 26 14:01:00 | 15m 00s | Amulet in Ten | WOW - this is such a clever little puzzler! <br/>I was playing with Bosca for my game, but couldn't get anything I was happy with. <br/>While zedutchgandalf said it reminded him of Trine, I got a distinct "Adventures of Lolo" vibe... |
| Aug 27 14:21:00 | 24h 20m | BECOME A GREAT ARTIST IN JUST 10 SECONDS | http://imgur.com/BHvL429 <br/>Who needs math when you have art? <br/> <br/>Seeing the screenshots on twitter, I had no idea what to expect, and I wasn't sure at first how "gamey" the ten second limit would make this, but I mostly end up mashing keys in a panic by the end of those 10 seconds trying to get that number up. <br/> <br/>Seeing that number get just slightly higher is pretty damn satisfying. <br/> <br/>As an art tool I'd love to just let this thing play on its own and save pictures. The stuff it seems to produce from next to nothing are pretty interesting. |
| Aug 29 13:24:00 | 47h 03m | Boyfriend Simulator: Feed My Boyfriend | Love the alternating minigame style. It has a really good pace to it. The pixelart is fantastic, but that head is nightmare fuel! :D |
| Aug 29 13:29:00 | 5m 00s | ROBOT PLANET | For a game that looks very simple in the screenshots, there's a suprising amount of polish in the sound effects and visuals. Just the breathing sounds add so much to this... very nice. |
| Aug 29 13:44:00 | 15m 00s | In The Ocean Blue | Interesting idea... was there some cthulu stuff in the background, or was I reading that wrong? |
| Aug 29 13:51:00 | 7m 00s | LIMIT | Cool game - not starting with some kind of tower was weird though? maybe i'm playing wrong |
| Aug 29 13:57:00 | 6m 00s | Final Glow | Interesting gameplay idea, but I felt the fact that the enemies moved made their positions during the input phase irrelevant. |
| Aug 29 14:04:00 | 7m 00s | Jack and the Alarm Clock | Sweet concept - ran MUCH smoother for me in chrome than firefox. |
| Aug 29 14:11:00 | 7m 00s | Way of the Gun | I think this is the first game so far that didn't take "seconds" to mean time. Very clever take on the theme. |
| Aug 29 14:14:00 | 3m 00s | Breathe | nice controls. really intuitive. |
| Aug 31 12:12:00 | 45h 58m | Grind | Interesting trade off of time/grinding. Very similar concept to Half Minute Hero. The text sound got really grating after a while, but I guess it goes with the old rpg style. |
| Aug 31 12:26:00 | 14m 00s | The GOSH signal | Cool concept, but I really couldn't get very far into it.. |
| Aug 31 12:30:00 | 4m 00s | 10 seconds barrier | Couldn't connect to the server, but the solo race was fun. |
| Aug 31 12:36:00 | 6m 00s | Save | I don't get it - I've tried interacting with everything.. I'm just lost with this. I get the idea though, and it's a clever set up, I just wish there was more to this. |
| Aug 31 12:43:00 | 7m 00s | SWEAT | Very well designed game, but REALLY hard.. I think some more indication of guard pathing would make this much less of a trial and error game. |
| Aug 31 12:58:00 | 15m 00s | Delayed | Like a REALLY laggy version of Chips Challenge! Love it! <br/> <br/>The disconnect between your button presses and the action on screen causes this incredible sense of anxiety - "Did I do it right? Did I screw up?" - and as you watch it play out, and your ball turns around at the last second and goes the wrong way because you lost count... <br/> <br/>Mechanically, this game is so simple and clever, it's just about flawless. I just would have liked to see more done with the graphics. The fact that your character is just a circle is just a bit of a let down, but otherwise, it's a fantastic game. |
| Aug 31 13:06:00 | 8m 00s | SuperSleepTime | Great graphics, but the fight sequence is a bit fiddly - With the freeze, you often punch enemies outside the walkable area. |
| Aug 31 13:18:00 | 12m 00s | Divide and bounce | Love the lemmings-like gameplay |
| Aug 31 13:20:00 | 2m 00s | Daring Discourse | It's a strange metaphor for an argument, but it's quite fun. I'm glad you didn't make me remember all ten people the whole time. That would have been near impossible. |
| Aug 31 13:35:00 | 15m 00s | SELF-DESTRUCT | Music seemed totally at odds with the visuals/gameplay. <br/>Others have expressed the issues with the controls. <br/> <br/>It's a good game though, and the added pressure of needing to push boxes to get around adds a lot. |
| Aug 31 13:46:00 | 11m 00s | Half the Time | I think the narrative is great, and the mechanic of going out, gaining time, and sharing it is great. I just don't think the metaphor of spinning into "people" and killing them works. <br/> <br/>I think the night-time object is unnecessary. There's often a point where there's not much else to hit in a stage, and once you get there, you just want to return, not go and look for something that may or may not have spawned.. <br/> <br/>I don't mean to sound critical with all this - I'm picking at what are some really minor issues, because your game is really interesting, and I think it's got a lot of promise. |
| Aug 31 22:26:00 | 8h 40m | Bloody Bob | Great graphics. The little people are very cute. |
| Aug 31 22:30:00 | 4m 00s | Bob Won't Be Late | The isometric voxel graphic style looks really nice, but I found it pretty hard to actually click on things, and the character felt very slippery. |
| Aug 31 22:37:00 | 7m 00s | Meat Game | I could see myself playing this on a 3ds - I think the grabbing controls need some work though. It was hard sometimes to pick up the meat, instead I'd cling to a wall instead. |
| Aug 31 22:54:00 | 17m 00s | Satyr Run | I got a coin and it shouted "you suck"? Was I NOT supposed to get them? |
| Aug 31 23:08:00 | 14m 00s | One Hundred in One | Was space meant to do anything in the "zombie" game? It didn't seem to.. |
| Aug 31 23:15:00 | 7m 00s | Bragmor the Barbarian | Great game - I didn't see the point in having a jump button though, the enemies weren't hittable unless you were at exactly the same height. |
| Aug 31 23:37:00 | 22m 00s | Proletarian Ninja X | As always, you have one of the best looking games of the Dare.. Damn it gets hard quickly. So addictive though.. |
| Sep 1 01:37:00 | 2h 00m | Flooded Dungeons | couldn't run - openAL32.dll missing... |
| Sep 1 02:27:00 | 50m 00s | The Vengeful Baby-Men | Hints DO make it pretty easy - perhaps some more subtle visual feedback in the characters would be a good mid-point in difficulty? |
| Sep 2 13:38:00 | 35h 11m | 10 Second Tofu | Other than the glitchiness of trying to rotate moves, my only other gripe with this game was the lack of some kind of feedback when you successfully finish a level. I started queuing up moves because I thought maybe I needed to get the carrot or something. <br/> <br/>Anyway - huge congrats on the polish on the audio/visuals. The game looks great. |
| Sep 3 11:59:00 | 22h 21m | YOU MUST GET THE ATOMS | The atoms/rearranging thing is bonkers! <br/>Maybe if there was more to the graphics than colours, it might be easier to parse the instructions, but the aesthetic is cool on it's own.. I dunno.. |
| Sep 3 12:02:00 | 3m 00s | Game of Throws | Not gonna rate cause I couldn't find a server - but the graphics/animation was neat. |