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gritfish

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TimestampSince previousGamegritfish's comment
Aug 26 12:37:00 Every Ten Seconds A Kitten Drowns Nice work! <br/>The shop button was a bit hard to find - I kept clicking on the money display for a while. Derp. <br/> <br/>The radar I think caused some serious pauses, but otherwise this is a great execution on the idea. <br/> <br/>I could really see myself playing a version of this with a persistent shop over and over.
Aug 26 12:43:00 6m 00s TimeFlex It's a nice attempt at a Warioware style game, but the amount of instructions you've given is really daunting! <br/> <br/>I like the fact that the two games you've made are completely separate, gameplay-wise.
Aug 26 12:48:00 5m 00s Sixth of a Minute Might be my monitor, but those bullets are hard-as to see. Still, the gameplay is pretty rock solid. There's some serious geometry wars players here, judging by those scores!
Aug 26 13:01:00 13m 00s Self Destruct Fantastic concept, well executed. <br/>Best I've played so far. <br/>I'll definitely come back to it.
Aug 26 13:35:00 34m 00s Go For Gold Clever interpretation of the theme, but not much to do once you get past the dragon. <br/> <br/>Tip: bribe the judges with candy.
Aug 26 13:46:00 11m 00s The 91st Parallel The music is fantastically creepy. Is there a win condition? I couldn't figure out an objective besides running to the far end..
Aug 26 14:01:00 15m 00s Amulet in Ten WOW - this is such a clever little puzzler! <br/>I was playing with Bosca for my game, but couldn't get anything I was happy with. <br/>While zedutchgandalf said it reminded him of Trine, I got a distinct "Adventures of Lolo" vibe...
Aug 27 14:21:00 24h 20m BECOME A GREAT ARTIST IN JUST 10 SECONDS http://imgur.com/BHvL429 <br/>Who needs math when you have art? <br/> <br/>Seeing the screenshots on twitter, I had no idea what to expect, and I wasn't sure at first how "gamey" the ten second limit would make this, but I mostly end up mashing keys in a panic by the end of those 10 seconds trying to get that number up. <br/> <br/>Seeing that number get just slightly higher is pretty damn satisfying. <br/> <br/>As an art tool I'd love to just let this thing play on its own and save pictures. The stuff it seems to produce from next to nothing are pretty interesting.
Aug 29 13:24:00 47h 03m Boyfriend Simulator: Feed My Boyfriend Love the alternating minigame style. It has a really good pace to it. The pixelart is fantastic, but that head is nightmare fuel! :D
Aug 29 13:29:00 5m 00s ROBOT PLANET For a game that looks very simple in the screenshots, there's a suprising amount of polish in the sound effects and visuals. Just the breathing sounds add so much to this... very nice.
Aug 29 13:44:00 15m 00s In The Ocean Blue Interesting idea... was there some cthulu stuff in the background, or was I reading that wrong?
Aug 29 13:51:00 7m 00s LIMIT Cool game - not starting with some kind of tower was weird though? maybe i'm playing wrong
Aug 29 13:57:00 6m 00s Final Glow Interesting gameplay idea, but I felt the fact that the enemies moved made their positions during the input phase irrelevant.
Aug 29 14:04:00 7m 00s Jack and the Alarm Clock Sweet concept - ran MUCH smoother for me in chrome than firefox.
Aug 29 14:11:00 7m 00s Way of the Gun I think this is the first game so far that didn't take "seconds" to mean time. Very clever take on the theme.
Aug 29 14:14:00 3m 00s Breathe nice controls. really intuitive.
Aug 31 12:12:00 45h 58m Grind Interesting trade off of time/grinding. Very similar concept to Half Minute Hero. The text sound got really grating after a while, but I guess it goes with the old rpg style.
Aug 31 12:26:00 14m 00s The GOSH signal Cool concept, but I really couldn't get very far into it..
Aug 31 12:30:00 4m 00s 10 seconds barrier Couldn't connect to the server, but the solo race was fun.
Aug 31 12:36:00 6m 00s Save I don't get it - I've tried interacting with everything.. I'm just lost with this. I get the idea though, and it's a clever set up, I just wish there was more to this.
Aug 31 12:43:00 7m 00s SWEAT Very well designed game, but REALLY hard.. I think some more indication of guard pathing would make this much less of a trial and error game.
Aug 31 12:58:00 15m 00s Delayed Like a REALLY laggy version of Chips Challenge! Love it! <br/> <br/>The disconnect between your button presses and the action on screen causes this incredible sense of anxiety - "Did I do it right? Did I screw up?" - and as you watch it play out, and your ball turns around at the last second and goes the wrong way because you lost count... <br/> <br/>Mechanically, this game is so simple and clever, it's just about flawless. I just would have liked to see more done with the graphics. The fact that your character is just a circle is just a bit of a let down, but otherwise, it's a fantastic game.
Aug 31 13:06:00 8m 00s SuperSleepTime Great graphics, but the fight sequence is a bit fiddly - With the freeze, you often punch enemies outside the walkable area.
Aug 31 13:18:00 12m 00s Divide and bounce Love the lemmings-like gameplay
Aug 31 13:20:00 2m 00s Daring Discourse It's a strange metaphor for an argument, but it's quite fun. I'm glad you didn't make me remember all ten people the whole time. That would have been near impossible.
Aug 31 13:35:00 15m 00s SELF-DESTRUCT Music seemed totally at odds with the visuals/gameplay. <br/>Others have expressed the issues with the controls. <br/> <br/>It's a good game though, and the added pressure of needing to push boxes to get around adds a lot.
Aug 31 13:46:00 11m 00s Half the Time I think the narrative is great, and the mechanic of going out, gaining time, and sharing it is great. I just don't think the metaphor of spinning into "people" and killing them works. <br/> <br/>I think the night-time object is unnecessary. There's often a point where there's not much else to hit in a stage, and once you get there, you just want to return, not go and look for something that may or may not have spawned.. <br/> <br/>I don't mean to sound critical with all this - I'm picking at what are some really minor issues, because your game is really interesting, and I think it's got a lot of promise.
Aug 31 22:26:00 8h 40m Bloody Bob Great graphics. The little people are very cute.
Aug 31 22:30:00 4m 00s Bob Won't Be Late The isometric voxel graphic style looks really nice, but I found it pretty hard to actually click on things, and the character felt very slippery.
Aug 31 22:37:00 7m 00s Meat Game I could see myself playing this on a 3ds - I think the grabbing controls need some work though. It was hard sometimes to pick up the meat, instead I'd cling to a wall instead.
Aug 31 22:54:00 17m 00s Satyr Run I got a coin and it shouted "you suck"? Was I NOT supposed to get them?
Aug 31 23:08:00 14m 00s One Hundred in One Was space meant to do anything in the "zombie" game? It didn't seem to..
Aug 31 23:15:00 7m 00s Bragmor the Barbarian Great game - I didn't see the point in having a jump button though, the enemies weren't hittable unless you were at exactly the same height.
Aug 31 23:37:00 22m 00s Proletarian Ninja X As always, you have one of the best looking games of the Dare.. Damn it gets hard quickly. So addictive though..
Sep 1 01:37:00 2h 00m Flooded Dungeons couldn't run - openAL32.dll missing...
Sep 1 02:27:00 50m 00s The Vengeful Baby-Men Hints DO make it pretty easy - perhaps some more subtle visual feedback in the characters would be a good mid-point in difficulty?
Sep 2 13:38:00 35h 11m 10 Second Tofu Other than the glitchiness of trying to rotate moves, my only other gripe with this game was the lack of some kind of feedback when you successfully finish a level. I started queuing up moves because I thought maybe I needed to get the carrot or something. <br/> <br/>Anyway - huge congrats on the polish on the audio/visuals. The game looks great.
Sep 3 11:59:00 22h 21m YOU MUST GET THE ATOMS The atoms/rearranging thing is bonkers! <br/>Maybe if there was more to the graphics than colours, it might be easier to parse the instructions, but the aesthetic is cool on it's own.. I dunno..
Sep 3 12:02:00 3m 00s Game of Throws Not gonna rate cause I couldn't find a server - but the graphics/animation was neat.