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Feedback comments for LD27
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| Timestamp | Since previous | Game | EggDestroyer's comment |
|---|---|---|---|
| Aug 26 08:43:00 | Samurai Cafe | Hello ! As Zerebruin said, the game works quite well and looks nice. Also, your autotracker music works surprisingly well. But it is quite slow unfortunately. <br/> <br/>Also, I tried to create random pizzas before customers came, but then I discovered that I couldn't destroy the useless extra pizzas so I stopped :p | |
| Aug 26 11:02:00 | 2h 19m | Minty Snak3 | The game looks nice and the idea is cool, but I have a lot of trouble to control the snake with those 2 keys (I'm not good with rotations tho :D). Also the 3rd level should give you a little more time to react. But cool job :) |
| Aug 26 11:18:00 | 16m 00s | Ab Solanum | Looks and sounds good, quite understandable and feels quite polished, but I have a really hard time to play it, partly because I can't distinguish the sides of the main character so I end up going in the wrong way :( But it's well made. |
| Aug 26 11:44:00 | 26m 00s | Stator Chronicle | Nice atmosphere, feedbacks, mood. Got bored after 2-3mn tho. |
| Aug 26 11:50:00 | 6m 00s | A Question of Time & Death | I killed 65 demons ! Excellent idea, nice realisation, satisfying to play and great take on the theme. What got me killed tho is that I created 2 timers very close so I had to take both at the same time, breaking my game flow. Great entry ! |
| Aug 26 11:59:00 | 9m 00s | Proletarian Ninja X | Amazing. Simply amazing. |
| Aug 26 15:20:00 | 3h 21m | Just 10 more seconds... | Fun little game ! Very easy tho, I stopped after lv18 without being hit. <br/>PS - ENJMIN student ? |
| Aug 26 16:31:00 | 1h 11m | Invasion of the GooseNappers | Fun little game. Would enjoy clearer feedbacks (= killing geese is bad, clearer rank at the end) but the game works well :) |
| Aug 26 17:47:00 | 1h 16m | Elevator Pitch | Fun idea |
| Aug 27 11:35:00 | 17h 48m | diGuide | Great concept and excellent execution on every level (except maybe the theme). Kudos ! |
| Aug 27 11:58:00 | 23m 00s | The Call | Well made and satisfying. Rebuilding the story is surprisingly addictive, but may have worked even better with some excuse to make us restart. First LD Compo : success ! |
| Aug 27 14:49:00 | 2h 51m | Final Glow | Such a satisfying game ! The sound of the blade is excellent and the feeling of the game is great. Plus, your take on the theme is fantastic. It just lacks some sort of tutorial to explain some mechanics (purple mob, red & yellow crates), apart frop that it's a really great entry ! |
| Aug 27 21:55:00 | 7h 06m | The Duellists | Excellent realisation, graphics and polish ! |
| Aug 28 09:18:00 | 11h 23m | Chronobender | Quite enjoyable, but I kept the chrono-thingie all along because I saw no point of unactivating it ? And I'm not sure to distinguish the differences between power-ups. Still, fun entry ! |
| Aug 28 09:24:00 | 6m 00s | Et je vous laisse | Great mood and atmosphere. I enjoyed it a lot and it's very well made for an 11h-entry :) |
| Aug 28 09:50:00 | 26m 00s | Ten Second Dungeon | Good rythm, pleasent to play and surprisingly more fun than expected on the first playthrough, the retro feeling is nice. Still, I wasn't sure about most of the game mechanics (potions ? life points ?), you could use more feedbacks or a clearer GUI. |
| Aug 28 10:42:00 | 52m 00s | workhorse: it's my life | Nice atmosphere and idea, I think I see what you wanted to do ! But the game needs some polish now :) |
| Aug 28 11:01:00 | 19m 00s | Hold My Beer! | Fun game with a cool "retro" feeling, but it could use lots of extra feedbacks, like a graphic timer or more explicit goals. |
| Aug 28 11:15:00 | 14m 00s | Intensive Care | Really a great entry with quite a high level of polish, special mentions to the different feedbacks (colors and such). Intense gameplay too. <br/>You could maybe stop the life timer of a patient as soon as you grab him, I felt quite frustrated sometimes when an orange patient turned red just before I released him on a bed. <br/>Also, closing a room when you loose a patient only leads to unwinnable situations as soon as you lose one single guy, so I'm not sure it's the best solution here. <br/> <br/>But still, amazing job. |
| Aug 28 11:21:00 | 6m 00s | Light light never fades | Not bad, there's something. Now time to polish it ! :) |
| Aug 28 11:26:00 | 5m 00s | HeliHeart | Good job on learning Unity and finishing something guys, keep going ! |
| Aug 28 11:35:00 | 9m 00s | How long does 10 seconds last ? | Interesting mood and take on the theme. Also, loved the idea of using rhymes. You definitely have to play more than one time to get the grasp of it. |
| Aug 28 11:46:00 | 11m 00s | 10s Zombies | Finished it. Cool entry, liked the atmosphere and the audio. You could accelerate the game a bit, plus using some feedbacks to indicate the position of your rebirth after one death. I guess the guards could be a bit faster to improve the challenge (= dodging them). Nonetheless, good job ! |
| Aug 28 18:04:00 | 6h 18m | Fire, Fire, Burning Bright | Good job and great graphics, nice audio atmosphere, but I didn't understand how to play (I cycled through resources and gave them, but I didn't get how to have more resources or why my guys kept dying). Some tutorial (and another way to cycle through resources) could be cool for polish :) |
| Aug 28 18:11:00 | 7m 00s | 10 Seconds Per Meter | Looks good and sounds good, but unfortunately I really didn't get how to play despite the explainations (using the shop / inventory ? what's the actual goal of the game ? what are those numbers going down ?). Also, the shop animation is too slow IMO. Keep it up :) |
| Aug 28 18:34:00 | 23m 00s | Power Surge | Good idea and nice realization. You could use some extra polish on audio & game mechanics (I felt frustrated not to be able to reach the base without shooting enemy robots - I had to wait to counter-attack), including challenge. But the concept prototype is well made. :) |
| Aug 28 18:51:00 | 17m 00s | Disminer | This game is so fucking insane. I was stressed to death during my play ! I eventually lost because of what's IMO the big flaw of the game : I can't distinguish proprely the 2rd and 4th colour. <br/>Your full-pixel-in-the-face is amazing and so is your intro, but what takes the cake is that ridiculous rythm you managed to infuse in the game with so few tools. Well done, sir. |
| Aug 29 11:02:00 | 16h 11m | Chrono Blood Ninja | Good entry, fun, quite satistying to slice people. The audio loop starts to be quite annoying after a while tho, and the game could use some variety and increased challenges (I stopped playing after getting bored around 22s remaining and 680+ kills because it was repetitive :) ). |
| Aug 29 11:08:00 | 6m 00s | Duke Dashington | Well done ! Neat and satisfying gameplay, excellent graphics and atmosphere. Just lacks some extra levels as you said. |
| Aug 29 11:13:00 | 5m 00s | Con 10 Sedi | Excellent work ! Great take on the theme and nice execution. Loved the music :D |
| Aug 29 11:21:00 | 8m 00s | Bomb Disposer | Great atmosphere, especially music, but I couldn't figure out how to find clues when I reached 3 wires (as I didn't detect anything in the precedent texts), and I don't feel like restarting the whole game (part of which because of the harsh boom-sound I believe, even if it was a really interesting choice). Your work is great and very stressful, I just think I can't handle it proprely to be honest. |
| Aug 29 11:43:00 | 22m 00s | Every 10 Seconds a Window Washer Falls to his Death | Everything is really well made, the mechanics are excellent, just love it, good job ! But still, I'm not sure about the theme... |
| Aug 29 11:55:00 | 12m 00s | Woodman for President | Oh hey, forgot to comment your game here. Fun entry, good execution rather smart mechanic, I liked the art a lot, and I KILLED TIGERS. <br/> <br/>But the 10-secs part feels a bit pointless to me, I don't have time to read everything, and it feels like a way to use a theme you obviously didn't like :p |
| Aug 30 11:17:00 | 23h 22m | Ten second(s) hand-swords | The audio is cool, the game is extremely confusing GUI and gameplay-wise and the graphics need some love, but it's a cool 1st LD entry ! |
| Aug 30 11:23:00 | 6m 00s | In The Ocean Blue | A very nice entry for your 1st solo LD. I think I got the idea you wanted to put in your game, even if it lacks, well, everything you said. The graphics are quite nice too, so keep going and come back for the next LD !! :D |
| Aug 30 11:33:00 | 10m 00s | Withdrawal Syndrome | Solid entry, nice visuals. Not too fond of the audio volume mix and the jumping mechanism doesn't feel so great, and the game is a bit short. But it still works quite well, and the "check-point pills" are a sweet idea. |
| Aug 30 11:36:00 | 3m 00s | Mission Improbable | Classic idea quite well executed, great for a 1st Jam. I'd like more variety or some control on the jump, as the challenge here is to guess if you have to jump 1 or 2 lasers, which isn't enough for a runner IMO :) Also, I like the graphic style. |
| Aug 30 11:39:00 | 3m 00s | PILLOWMAN Defeats the Robots | Simple, working, but lags a lot and aggressive audio unfortunately |
| Aug 30 11:51:00 | 12m 00s | ShuffleLand | Good job. Polished graphics and good audio (tho it could use some extra work on the sound mix), the idea is quite nice. Also really relaxing :) <br/> <br/>Still, you should IMO rework the difficulty curve, the first level is way too hard and I had a hard time understanding what was going on (I thought the black circle was the objective). And something to explain the extra features maybe ! |
| Aug 30 12:19:00 | 28m 00s | 1000ms | 100000pts or so in 10*10. Insane game, very satisfying audio & flashy colors even if there's pretty much no gameplay. MASH MOAR |
| Aug 30 13:37:00 | 1h 18m | Power For 10 | Fun game. Died around Wave 16. Nice polish on technical side, but could use some love on the other fields. <br/> <br/>Smart mechanism, but not exploited enough, I ended up camping the middle square and creating turrets on small openings, you could maybe improve the game by adding something (like, you have to trigger all the buttons periodically or something). |
| Sep 1 08:28:00 | 42h 51m | 10 Seconds | Combining "count to 10" with classic timing games is quite a cool idea, making the game surprisingly fun ! The minimalistic-creepy-atmosphere is rather good as well. Good job ! |
| Sep 1 08:35:00 | 7m 00s | Doc 2 Da Future | Weird entry ! The wario-ware-style concept is well done (the "fall" game starts pretty hard tho, and the general games lack actual variety or challenge) but I don't get the link with the doc. The game is fast, but the doctor walks very slowly. The graphics are well done, but they are static and the music is frenetic. I liked the experience overall, but it wasn't really clear about what you wanted to accomplish ! |
| Sep 1 08:41:00 | 6m 00s | Deja Vu | Very good. Excellent take on the theme and great execution overall. The game is indeed a bit frustrating, but it's OK with this design. Well done ! |
| Sep 1 09:21:00 | 40m 00s | In Vivo | Overall an excellent entry I enjoyed a lot. The whold concept is great and perfectly uses the theme. I used the walkthrough after the 5th upgrade, as the last sequence feels a bit random. It's absolutely stunning you managed to do all this in only 48h. <br/> <br/>Some stuff you could IMO improve : <br/>* The fade transitions annoyed me to death. You should speed them up a bit. <br/>* The beginning of the game is a bit obscure, some hints would be welcome, as well as highlighting the items you can pick up. <br/>* Some passages are very narrow, making it very difficult to navigate through the ship. It creates an additional "platforming style" challenge as you have to be very precise in your positionning, which seems a bit out of the place here. I had trouble to reach the 3rd upgrade. <br/>* The controls felt a bit random, especially the "shift" thingy : as it's made to be hold permanently, why do you even have to hold it ? Shouldn't you make the upgrade permanent ? Also, could it be possible to activate telekinetics just by hitting space instead of introducting Ctrl (which is quite inconvenient between "space" and "shift") |
| Sep 1 09:40:00 | 19m 00s | Audenary | So simple, yet so mesmerezing. Excellent experience. <br/> <br/>You may want to write somewhere that the left click doesn't do anything gameplay wise tho (in the beginning, I kept it clicked all the time so I couldn't listen the beautiful bell sound of catching an item). |
| Sep 1 09:50:00 | 10m 00s | Hallucivian | Everything is absolutely crazy in a good way. The gameplay is also satisfying (the "only the egg matters" is great - tho my pseudonym doesn't approve). Really great work. |
| Sep 4 11:00:00 | 73h 10m | Terminal 10 | Very funny entry, good idea ! I passed the rythm part by randomly mashing buttons, it's a bit too hard IMO, and you could have changed the sound on success (polish things). But again, lots of fun :) |
| Sep 4 11:08:00 | 8m 00s | Decay | Nice audio and good graphism, the idea is fun but a bit light or frustrating : your main challenge is basically to find where to click, making the whole dragging thing useless as well as the wheel turning... and it's really hard ! But I still enjoyed the experience, I stopped at level 7 :) |
| Sep 4 11:15:00 | 7m 00s | Composition by the 10th Second | I wasn't sure about what I was doing until the level 4. You could improve stuff on explaining & smoothing the difficulty curve, as well as stopping the melody 1 or 2 seconds after the success. Still, the idea is cool and the game looks nice ! |
| Sep 4 11:59:00 | 44m 00s | Dungen Dogan's Cursed Crew | Pretty much excellent. I had to give up on the "Cowards" mission but should go back into it sooner or later. It seems like you can avoid any sacrifice if you play more thoughtfully, which is really well thought. Extraordinary level design. |
| Sep 4 18:59:00 | 7h 00m | Bug Buster | Overall a fun entry, the time-slow is interesting and so is the replay. Unfortunately I became super frustrated because of the very low visibility of bullets in the environnement, which made me feel like I couldn't control anything without the slow-mo mode. Nice music, but gets a bit repetitive ! |
| Sep 6 11:27:00 | 40h 28m | Hyper Furball | The amount of work you put into this game is absolutely stunning. Everything is top notch : art, music, polish level (several environnements ? Several GAME MODES ? Sort-of-balanced upgrades !!??). Only your use of the theme is quite weak imo. I have some remarks if you wanna work on a post-jam version. <br/> <br/>I would have liked some extra variety in the enemies behavious tho, and some extra challenge, as the game is quite easy and repeats the same pattern again & again. The "fuzzy cat" (ultimate defense) upgrade isn't so easy to understand either, as I would have expected the block to be absolute to begin with. |
| Sep 6 11:36:00 | 9m 00s | Clockwork Cat | 3:29:29, is it a good ? :) <br/> <br/>Very nice game, really cute, but most of all, really a great use of the theme, I liked it ! The jump feels a bit sloppy however |
| Sep 9 11:30:00 | 71h 54m | Ten Seconds To Live | The game looks nice and the idea is interesting. However, two major issues prevented me to have fun while playing it : <br/>- The music pausing each time you investigate an item; <br/>- The awkward "CTRL + SPACE" controls I keep mixing - why not only one button ? |
| Sep 9 11:35:00 | 5m 00s | O | Good job, relaxing, a bit hard to move |
| Sep 9 11:45:00 | 10m 00s | 10seconds2Earth | Not bad, but the game is overall a bit slow and feels unreactive, keep going :) |
| Sep 11 11:23:00 | 47h 38m | Crazy Genetist | Fun, incredibly catchy music, a bit too dependant on luck but well done ! |
| Sep 11 11:30:00 | 7m 00s | Inherity | Great ! Excellent work on making a 48h strategy game. Feels a bit random and looks a bit austere, but given the time it's no big deal. |
| Sep 11 11:48:00 | 18m 00s | Clocked In | Excellent work on every field. <br/>I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels. |