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EggDestroyer

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TimestampSince previousGameEggDestroyer's comment
Apr 29 11:13:00 Three in One? Lotsa fun. The pellet man really cracked me up :'D <br/>I understood how works the 3rd game, the idea is fun but I found it a bit more tedious (and why do you suddenly have to actually think ? :p) <br/> <br/>But I love the way you used the theme. Kudos :D
Apr 29 11:53:00 40m 00s AlterSpace Well made and interesting but lacks challenging puzzles, only the last one made me think a little ! The jumps feel a bit strange too, more responsivity could enhance the experience, along with a faster "Edit mode trigger" on Space. Also the music loop is a bit annoying imo. <br/> <br/>Still was a pleasant experience :)
Apr 29 13:45:00 1h 52m Pendulum ... <br/>:')
Apr 29 14:09:00 24m 00s PATCh Not a bad game, quite fun, but seems to be "random" as you don't have any information on the next patch. So you have to figure out strategies mostly based on luck, given you have been able to create useful zones earlier. Some additional sfx or a bit improved graphics (mostly on the title screen) couldn't hurt also. <br/> <br/>Still a cool concept, well crafted and fitting the theme :-)
Apr 29 14:25:00 16m 00s Words Fun turn of events, I enjoyed the "screenplay" and sweet graphics in general, some strange force kept me interested by the dialogue (maybe the somehow wacky proposed answers ?), too bad you can't replay the labyrinth at the end :p
Apr 29 16:45:00 2h 20m Traite de taoisme applique aux canons lasers How is that related to the theme and where's the "taoism" part ? Gameplay-wise, how are you supposed to know which laser to dodge ? <br/>IMO, you probably should've put the score somewhere else so you can really see your avatar. Also, triggering a sound when a new laser appears seems to be an useful feedback. <br/>The idea is neat though :)
Apr 29 18:18:00 1h 33m WORDHUNTER Nice concept, smooth game, classic and solid gameplay with surprisingly satisfying sounds and fitting graphics, but yeah, it's really difficult to actually spell words. <br/> <br/>I think one of the major problem is that every letter comes in with equal probability (ot at least that's what I think), so you may come up with 8 consonants (obviously W, X, Z...). That, and the unfortunate missing shots fucking up your word (for which I have no obvious solution).
Apr 29 18:38:00 20m 00s Cubic Reached 606 points on level 1, something around 350 on level 2. Smooth game, excellent music :) <br/> <br/>I find the difficulty curve a bit low from 0 to 300, maybe you should reduce the length ? Plus I think I'll never ever be able to go "left &amp; right" with "up &amp; down" keys with a rotation, too bad you didn't include those keys as extra input ! <br/> <br/>But good fun :)
Apr 29 18:57:00 19m 00s Dock Zone Impressing atmosphere with great audio, good gameplay and a surprisingly high level of polish. Congrats !
Apr 30 06:42:00 11h 45m Russian Blob Everything is just fucking awesome. Excellent mechanics, ridiculously fun audio (tho a bit annoying after the 7635th "JUMP !"), random yet great theme &amp; graphics... GBA. You guys blew my mind.
Apr 30 11:06:00 4h 24m Gods Will Be Watching Truly excellent.
Apr 30 15:24:00 4h 18m Pipe Dreams I like the satisfying jump feeling and the power up cubes are rather interesting, but the lack of checkpoints makes the game kinda frustrating IMO. <br/>For exemple, the first red block : I discovered it after a long, not so easy sequence, and as I didn't learn how to use it, I died almost right after, respawned at the beginning and then rage-quit the game :-p <br/>It would be better to put it at the beginning of a sequence so you can learn how to use it, even if you die a few times right after it's no big deal, and won't prevent your game to be devilishly hard... just less frustrating :-) <br/> <br/>But anyway I enjoyed my play, t'was fun :)
May 1 09:53:00 18h 29m Lines I reached 33. Really minimal, that's great ! Quite fun also. Felt a bit "luck-driven" sometimes tho. Good music !
May 1 10:09:00 16m 00s PRISMA Interesting atmosphere and use of sound. Unfortunately, I can't pass the "Black &amp; white &amp; red all over" level because I'm not sure what switching to red actually do...
May 1 10:15:00 6m 00s Protect! Worked for me. The idea is interesting and the game IS minimal, but you could really use a "mute" button or a better looping music :) And the game is a bit slow unfortunately.
May 1 11:10:00 55m 00s Rad vs Blae Simple, works well, fun. :)
May 1 11:19:00 9m 00s QTris Tetris ! Can't manage to have sound tho.
May 1 11:30:00 11m 00s Ultra pong Neat concept, the twist is interesting, the game is challenging. The basic color changes got style also. Too bad the game begs for sounds effects or some extra polish.
May 1 11:45:00 15m 00s Random Legend Adventure Not bad at all ! It's quite beautiful and though the "generic RPG simulator" idea have been worked on quite a bit those last years, I found it quite funny. <br/> <br/>It sometimes feels a bit glitchy (collisions mostly, and some strangs things happening, random deaths or stuff) and the forest level is a mess, I couldn't figure out smoothly where to go. With extra polish, you could do wonders. :)
May 1 12:03:00 18m 00s X PRESS The "achievements" up left are hard to read as you're focused on the actual game, and the graphical transitions seems to be dangerous. <br/>Also, I don't know if I have won or lost as I couldn't see the remaining distance anymore after 300m or so on my first run. After restarting &amp; suiciding, it appears that I've won the first time, but I was hoping for some kind of reward. (I don't know if this stuff is relevant :p ) <br/> <br/>Still, visually worth 5* :) and fun experience overall.
May 1 14:46:00 2h 43m Writer's Block It didn't seemed like much for me, I thought I was missing something, but at the end, I made several haikus and I liked it. <br/>Very interesting idea, which could have been magnified by soothing music and peaceful sound effects... which is really hard to do anyway, and nothing is better than unfitting themes.
May 1 15:09:00 23m 00s Cube Defender Very smart gameplay idea, but you may be hesitating too much between reflexes and reflexion. It's some kind of puzzle game, you have to think to avoid being unable to finish it, yet the cubes just come in, encouraging a faster reaction. So I shot everywhere and didn't think that much, because doing both would be too difficult (or maybe you need some more tutorial levels or a difficulty ramp with several levels). <br/> <br/>Yet it is hard to achieve such reflexion in 48h :) And the overall experience is pleasant, the sfx are good. Well done.
May 1 15:15:00 6m 00s Earth Defender Well, yeah, hard, even in easy mode. But the game works, looks decent and is understandable, that's already a lot !
May 1 15:30:00 15m 00s Prism A bit hard too early imo, and I was a bit confused about how the color mixes work. Also I think the color rhombuses-thingies shouldn't appear on the snake (they're behind him and you can't see them). Otherwise, well made, more interesting that the regular snake and fun :)
May 1 15:58:00 28m 00s Sociales Santillana I read your post-mortem after playing, I don't have anything else to say :p <br/>I had trouble to understand the controls but once I did, I had a lot of fun. I found the pentagon level harder than the hexagon, which seems weird.
May 1 19:50:00 3h 52m A thing about nothingness Damn, it seems I've found 10 different "endings", but no one implying my victory. I wonder what I've missed. But it means I enjoyed the game - even if I'm usually not fond of this kind of experience. The harmonica helped a lot :), but the whole lot is well done. Good job !
May 2 20:12:00 24h 22m Alien Raid Although the game lacks some clearer feedbacks on selection, some balance between units and rythm and that sort of things, the whole idea of making a minimal RTS in so little time is quite impressive. Also, the game looks good and sfx/audio are fine. Good job guys :)
May 2 20:30:00 18m 00s Stalker Yann said pretty much everything I think, so I won't repeat. :) <br/> <br/>Also, the last picture is very nice.
May 3 11:43:00 15h 13m Pixel Dominoes Very simple game, elegant. Not bad :)
May 3 13:10:00 1h 27m Priorities Interesting concept and atmosphere :) But it could use more polish in terms of game design (balance, rate of spawn, fun of the game). Nevertheless, I liked your intention quite much !
May 3 13:25:00 15m 00s IAO The dots hitboxes could be bigger and/or the rotation speed could be faster: it would decrease the difficulty a bit, and the frustration of not being able to catch a figure because you can't turn fast enough, but without reducing the fun. Right now, I was kinda frustrated. <br/> <br/>But that's balance and tweaking, almost nitpicking for a 48h entry. Apart from that, that's one of the best entries I've played so far. Especially, I can't believe you managed to create such a catchy and fitting tune in so little time without cutting other things. Your concept is elegant, original and well made, and you used the theme almost magically. Congratulations.
May 3 18:18:00 4h 53m Tech Troop Tim's Big Pay Day Works very wall, I was amazed. Good job !
May 3 18:22:00 4m 00s Random Objects Smash Not bad. Have indeed an "unfinished" feeling and kinda awkward controls, but the graphics are very satisfying (grow bubbles, evil cubes ! And BAM ! Blow up !), as are the sfx. Well done :)
May 4 08:31:00 14h 09m Subtract The idea is nice, unfortunately it lacks clear score explaination and feedbacks allowing the player to make up a strategy (other than boxing the whole screen), the space bar doesn't seem very functionnal. It's quite hard to read the text too ! But you finished it, which isn't so easy for a first LD. Keep up !
May 4 08:40:00 9m 00s Boom Box The idea is nice, but the game is very hard and quite frustrating. Sometimes, I felt like walls were randomly appearing and breaking any possibility for me to continue. Also, some variety in the circles patterns would make the game less "mechanic", along with some feedbacks on score. I don't get what's the difference between the tutorial and the arcade mode. Last thing, the controls felt super awkward for me, I always wanted to use "left &amp; right" instead of "up &amp; down", but that's more personnal. <br/> <br/>Apart from that, as I said I enjoyed the idea :) and the game is working and visually appealing. Good job !
May 4 08:49:00 9m 00s Cottonhead I'm impressed :) The game looks gorgeous, is very simple yet satisfying to control, and put me in a good mood as it's so super-fluffy and colorful :) It's not super innovative and the King should be more accessible to prevent any pointless roaming, but that's nitpicking.
May 4 09:06:00 17m 00s Skware It took me some time to figure out what's going on, probably due to the lack of clear feedbacks. Also, I find it a bit frustrating to insta-lose my cubes after picking them, or when a blink cube appears on my character then I take it and lose another one. <br/> <br/>Apart from those points, I liked your game. It's interesting, challenging, well made and satisfying. Good job :)
May 4 09:10:00 4m 00s Square Circle Triangle Looks good, that's it. You should put some notice somewhere to help people figure out that you can't do anything but jump/morph :)
May 4 09:18:00 8m 00s 360 Simple, efficient. Could use some polish (nothing surprising for a 12h game tho) by putting boundaries and less... greenish... text :D but overall I enjoyed it. Well done :)
May 4 09:42:00 24m 00s Unst I'm stuck at "Tetris". The difficulty ramp is very high, the game becomes way more difficult at "The chosen one". But it made me think a lot : I liked the challenge. You managed to make an interesting puzzle game with a good looking aspect and fitting music (tho a bit repetitive after 10mn, but that's bearable). Extremely simple yet deep. Congrats !
May 4 09:59:00 17m 00s Hubu Handler This is so incredibly cute !!! It's a bit short and simple if you do things "right" and it would really make use of a gentle background music, but it's so beautiful and full of good mood ! I really liked it ! Also, I'm more than curious to see how you made it with Game Maker, I could learn some tricks :)
May 4 10:08:00 9m 00s Life! Can you hit two keys at the same time ? It seems I can't. Some problems about feedbacks (brightness, when to hit the keys), but the idea is great and the experience is overall enjoyable. :)
May 4 10:12:00 4m 00s Cube_Story Might lack some "game" part, but interesting experience and good job for your first entry :)
May 6 11:37:00 49h 25m Aduno This game is great. It may lack IMO some difficulty progression and sometimes puzzles seems to be too much optimisable to be interesting, but it's really hard to achieve this sort of things with so little time. Apart from that, the level of polish is quite, and the "minimalism" part is smart. Well done !
May 6 11:53:00 16m 00s IMBARINTH I felt it a bit random. I wasn't sure which strategy I was supposed to adopt, so I ended up waiting near the particle square a lot of times, which eventually bore me. Apart from that, the game looks and feels great, mostly due to its nice neon-ish atmosphere and fitting music.
May 6 12:03:00 10m 00s 16 I felt hypnotized by the game, feeling an urge to play more and more. You did a good job. <br/> <br/>Although, you managed to give the game a very frenetic pace thanks to the music and, well, the gameplay; yet you don't seem to reward speed skill too much. Maybe it would be great to have a "combo timer" of 1s or so, increasing each time you collect a coin within its range, and gaining extra coins &amp; reseting to 0 when you fail to catch it, something like this, which would encourage the player to go faster and then hypnotize him even more. <br/> <br/>Still, everything else is solid. Well done !
May 7 11:00:00 22h 57m Ascenion Sadly, I didn't get it at all
May 7 11:07:00 7m 00s Bezier Challenge I had quite a lot of fun and the idea is interesting (the "maths nerd" living in my spirit is pleased !). But as the game is very challenging, it could have used more explanations about what's going on (bouncing and stuff). <br/>Also, what a peculiar idea to have different sounds for no reason ! But I liked it !
May 7 11:21:00 14m 00s Bayou It took me a while to understand what I was supposed to do (and I instantly lost my spear) and I couldn't "do it", and eventually got bored. Still, the sole atmosphere (audio &amp; visual) of the game kept me in for a while as it's very, VERY well done :)
May 7 11:49:00 28m 00s Potato Dungeon The controls are awkward, the jump is quite floppy and I don't really see the "minimalist" part (even gameplay wise). <br/>Apart from that, I had a lot of fun playing (I finished it eagerly), the level design is very well done and the whole graphic &amp; audio work is fantastic !
May 8 21:00:00 33h 11m The Painter's Cat This game is a very strange case of "I'm not sure why but I love it !". The controls are odd to me and I can't figure out a real strategy, but you immersed me within a wonderful atmosphere ! I felt a very good mood, maybe because the game sounds and looks peaceful, relaxing, and including a cat dreaming. I liked it so much ! Thank you !
May 8 21:27:00 27m 00s Unfurl Very polished, excellent atmosphere. I wish you could put a reminder of what's on the scrolls when you select them, it would imply less random unfurling (and more "zen" as too much scroll sound can be annoying). Apart from that, great, great job.
May 8 22:02:00 35m 00s Street of Rave "Street of rave" !? :D <br/>Votre jeu est sympa ! Les policiers qui s'arrêtent au bout de quelques secondes, c'est bien trouvé ! Peut-être un peu court (Jam oblige), l'encerclement est parfois étrange, mais sinon c'est tout bon, vraiment c'est chouette !
May 8 22:34:00 32m 00s Super 1-Bit Space Arena Fun game, may lack diversity in weapons or longer &amp; better looping music, but works well, lovely graphics, good job ! (high score around 16 !)
May 8 23:03:00 29m 00s Metahotel I had no problems to sort out which color was going to be the next thanks to your clever small square reminder on top right (tho I actually understand how it would be hard for some people). <br/>You should maybe trace the grid between color zones as it's somehow hard to guess which zone you're gonna color up otherwise, and yeah the little guys could have an improved AI. <br/> <br/>Otherwise, really an excellent game. I finished it and wanted more. Very enjoyable. Good job !
May 9 08:36:00 9h 33m Flight Time I think you put the "minimalism" part too far tho, as you could use some basic indication, something saying which level you are doing, more meaningful feedback on how you grab &amp; launch the ball and so on. The game wouldn't have been less "minimal" IMHO :) <br/>But the concept is neat and the progression is well done, though it seems a bit random sometimes. Good work !
May 9 10:11:00 1h 35m The Fair King Interesting, well made and challenging. <br/> <br/>Apart from the points you already mentionned (releasing the line and so on), I find the "Snake" level difficulty peak way too high, as it took me something like 40 (!) tries to pass it, then I rampaged through many levels, only stopping at "Party". Maybe I misunderstood something ? :p <br/> <br/>But I had a lot of fun ! Also, well made audio atmosphere, really !
May 10 10:48:00 24h 37m Agoraphobia Looks interesting but I couldn't pass the second level as I didn't understand how the cubes behave. Not like it's easy to do in 48h tho :)
May 10 11:20:00 32m 00s 0 You could've used a first tutorial level "full circle" in which you just connect 2 dots, just so the player would figure out what to do easier. Also, somewhat steep difficulty curve. Apart from that, very elegant and smart game, well done.
May 11 11:09:00 23h 49m Escape the Minimalism I wasn't expecting to enjoy this that much, as I'm usually not fond of "random platformers". But you managed to put a very strong atmosphere, really. I also felt like some color-addict who wanted more drugs. I disliked the theme and I love the way you used it backwards. Excellent work, really, I like it !! Too bad the controls are so stiff, a smoother jump could've been better as your game is already quite hard. <br/>Also, this "random volume shifting" may be a bug but I enjoyed it a lot :D And I appreciate your note about music !
May 11 11:28:00 19m 00s Drug Hunt 75444 pts ! Some mini-games are unforgiving and way harder so it seems a bit unfair (mushroom-words-potato thingie is almost impossible), and sometimes it's hard to figure out when to act (pill-drug games mostly). <br/>Apart from that (polish thingies), this is BY FAR the most fucked up entry I've played so far, yet I enjoyed it a lot, as you managed to throw insane things on my face yet kept me entertained for several games. Really an excellent job here guys :D
May 11 15:17:00 3h 49m Brutaliz'Art LD26 MINIMALIZED, BITCH !
May 11 15:38:00 21m 00s Tessitron 105540. I had trouble to remember which color was associated with which letter, as there's no "column" like in traditional rythm games, so I mashed buttons sometimes. But you created an excellent atmosphere with great screenplay and good dynamic sound effects. I felt a little bt like in Rez for some reason. I enjoyed my play very much and I'll probably replay it. :)
May 11 16:01:00 23m 00s Robot Boogie Let's boogie ! The controls are awkward IMO (confused me during the whole game), I never used my gadgets as only shooting is enough, the small freezes between the modes are a bit annoying and I feel the enemies behaviour is quite random. But the whole "disco" mood is so excellent I still enjoyed the game a lot, and the whole sound design is excellent. Good job :D
May 11 16:56:00 55m 00s Rainbow Rocket Ok, I liked your game. A lot of things are well made : innovative controls, good atmosphere, elegant graphics. Still, controlling the ship is IMO really hard, maybe you could have put some feedback on the trajectory of the ship (a dot line ?) or made it a bit more responsive... somehow. I had very hard time to control it even if I really wanted. But hey, that's the price for innovation ! Thanks for the experience ! :D
May 12 00:22:00 7h 26m QbQbQb A lot of great things here, and a very high level of polish, I'm impressed. <br/> <br/>The only thing I'd have perfected is the pacing of the game, as it's IMO too slow to start, and the challenge don't come fast enough, but at the end don't rise too high when it's supposed to be sper hard. I stopped around 1050 with my 3 lives because I became bored. <br/> <br/>Everything else is just great, especially your use of the theme. :)
May 12 11:03:00 10h 41m U Not bad, but the fade effect on death is too long as you can die a lot in the game (it annoyed me). Also a bit frustrated by the hitbox of the saw, sometimes I felt my deaths a bit unfair. Apart from that, your game is nice :)
May 12 11:15:00 12m 00s Kriok Stuck at level 5. Good game, works well, but too hard too fast IMO. Also lacks a "mute" button or a longer music loop as it becomes annoying.
May 12 11:22:00 7m 00s Pete Hated Circles At the beginning I thought my goal was to separate balls. Once my goal became clear, I had a lot of fun, the game is well done, fitting the theme and interesting, tho lacking sound. <br/> <br/>Still, I was disappointed not to have any score at the end. A ladderboard would be extraordinary, but a regular score marker anywhere would be nice.
May 12 11:30:00 8m 00s The Minimalism Quest The ending was way darker than the rest of the game and somehow ruined my experience, which was really pleasant and humourous so far. I'm not sure what you wanted to achieve here o_O <br/>Also, shifting between mouse with &amp; without click felt a bit awkward to me, as I had to think about which control to use instead of doing it fast, which doesn't seem to fit so well with the "wario ware" experience. <br/> <br/>But the game looks nice and made me laugh (before the ending), and is fun to play overall :)
May 12 11:46:00 16m 00s Less is More? Some levels are a bit tedious (the 2nd one for example) and that "Buuuurn" level is somehow too hard (I'm not sure how I've done it). Apart from that, this is excellent and very well made, very satisfying, nicely fitting the theme and everything.
May 12 12:14:00 28m 00s A Simple Circle The audio "beep" sounded extremly annoying to my ears and I wish I could mute the music (not "bad", just, not my style). Also, you could've introduced shapes a bit faster to give a better "variety" feeling. I'm stuck at lv13, which my be too hard for me ? <br/>But the game is simple yet very enjoyable, it reminds me "The Incredible Machine" (lite version :D), and scoring by using less shapes is smart. Also, the zoom effect is immersive. Good job man :)
May 12 12:25:00 11m 00s shon Good atmoshpere, well made and interesting, kept me interested for quite a long time. But sometimes I felt I couldn't do anything to prevent parasites from getting me due to the bubble spawn rate limitation. I don't really know what to do against this issue. Also, your audio loop could be better :) But good game overall, I liked it.
May 12 12:36:00 11m 00s PLOG Cool. Enjoyed it, good atmosphere (audio loop a bit short ?). But lacks challenge, so I stopped the game because I was bored, not dead. With some extra work on the pacing &amp; challenge elements (speed, shape form...) your game would be excellent :)
May 12 13:00:00 24m 00s IIII I couldn't master the controls at all, I had no clue how to dash, sometimes an unwanted dash was triggered. Also, I didn't feel very challenged during my game, you may want to improve the pacing (faster action to fit the music, faster mob - the dash would still be meaningful IMO) and the difficulty. Also, is there any difference between shapes ? I thought it was some sort of "shield", but no... <br/> <br/>But overall a nice concept and good atmosphere, congrats for your good work :)
May 12 16:39:00 3h 39m Cornelis More explainations on the outcomes (% of the painting painted ? coins ? time ? How to improve my score between those parameters ?) could help a lot to appreciate the full potential of the game faster. Still, fun mechanic, quite innovative, and good atmosphere. Thanks !
May 13 11:32:00 18h 53m Neonisation Good job, nice concept, well put, and good atmosphere, but the menu is frustrating, isn't there a way to retry an already made level without skipping to it ?
May 13 16:37:00 5h 05m 5 x Space Nice mood, but can't proprely control my character unfortunately...
May 13 16:43:00 6m 00s Right Side of the Road Wouldn't be fair to note "overall &amp; fun" : as a non-native English speaker, I can't keep up. But I enjoyed the style of the game and its idea, both strange and interesting.
May 13 16:48:00 5m 00s Alien Astroids Good job on doing the game, it's enjoyable, I had fun, but it's indeed a bit basic (lacks sounds, better shooting, increased difficulty curve etc...). Keep it up ! :)
May 13 17:14:00 26m 00s Insert Name Here I... I think I love you. <br/>Really, I actually laughed while playing this game, and I'm actually thinking of showing your game to people asking me "wtf is game design ?".
May 13 17:21:00 7m 00s Minimalist Game Somehow
May 13 17:30:00 9m 00s Where is my Bone? The dog is cute :)
May 13 18:09:00 39m 00s Stomp Space Gorgeous theme and nice idea, unfortunately awkward controls (stomp hitbox approximative, no turning back and so), keep it up tho
May 13 18:19:00 10m 00s DropPix Fun and clear. :)
May 13 18:34:00 15m 00s A I enjoyed the experience. The transitions are really nice, and I felt sort of like watching a pleasent animation. Some "magic" happened here, really. However, several game design points bugged me a little. <br/>For starters, I didn't like that much staying too long on a particular game, as the main pleasure source for me came from the discovery of the next game (I've played enough of the "classics" not to enjoy sub-versions of them as much). The arkanoid level especially is very slow, mostly because this game is slow to begin with, and the collision box didn't feel "right". I died just after it because I couldn't play the "pong-like" game, and I was very, very surprised to see that I could actually die despite several failures in precedent games : was it really necessary for the experience ? <br/>But these points are mostly polish-related, and I already praise you for doing such a fine job in just 48h. Thanks !
May 13 18:43:00 9m 00s I Know Nothing I felt I was killing my poor cube and I didn't want him to die... Maybe you could've emphased more on this, as I'm afraid I don't really get the point of the game in its current state. But I admit I was sucked in a weird, sad atmosphere, and that's well done :)
May 13 19:00:00 17m 00s Aranami 5/5 mood. Very relaxing, great concept, gorgeous. <br/> <br/>Although, the collision box frustrated me sometimes as I wasn't sure if I collided or not. Also, I was stuck for countless movements sometimes when some unfortunate collisions occured, so I think the scoring system isn't really fit. <br/> <br/>Polish thingies tho. :)
May 13 19:16:00 16m 00s Orbicular Haydn read my mind. Same thoughts.
May 13 19:28:00 12m 00s Mind the Gap A delight for brains, yet very relaxing. Very well made and elegant. Of course, some polish elements about the ramp, pause, awkward lines and so on would be great, but nothing unusual for a Ludum dare entry.
May 13 19:39:00 11m 00s Root Route! This is easily one of the most polished games I've seen so far in this LD. The blooming flower, the smooth camera movements, the energy gestion... The level of details is damn high, yet you succeded everywhere, as your game is gorgeous, moody, challenging and downright interesting. <br/> <br/>Still, some points could be improved. I'll just quote Julian Ceipek who nailed it : <br/>"1. The root growing graphics should be smoother and make the location of the root more obvious. While playing, the split point becomes ingrained in the player, but I had to look at the root out of the corner of my eye because the twisting was actually uncomfortable to watch. By the time I finished the game, it took me a few seconds before I stopped having the impression that the game player was rippling. <br/>2. The cool-down time for splitting needs to be made more obvious, or removed. Every time I tapped the spacebar and nothing happened, I felt that the game had unpleasantly ripped control away from me. <br/>3. The level layout needs to be apparent at the start. Angry Birds does this very well with a panning animation. I think that would work well here, too. " <br/> <br/>Also, I still think the difficulty curve may be a bit high and more variety wouldn't hurt : maybe for a full released version I hope you WILL do someday !! :)
May 13 20:07:00 28m 00s Mondrian Click Feels good.