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| Timestamp | Since previous | Game | Jarcas Studios's comment |
|---|---|---|---|
| Aug 27 01:13:00 | QuickHunt | Enjoyed the art style. Well done! | |
| Aug 27 01:25:00 | 12m 00s | Every Ten Seconds A Kitten Drowns | The upgrade system is a nice touch! Gave some good depth to what would have otherwise been a fairly dry experience. <br/> <br/>Was confused at first though. I thought the little cat head icons actually WERE the kittens, not money. |
| Aug 27 01:50:00 | 25m 00s | Perfect Ten | A lot more here than I would have expected at first glance. I really like the 10-second puzzle mechanic. |
| Aug 27 01:54:00 | 4m 00s | Routine decisions (in 10 seconds) | Really unique experience. I just wish the theme was 15 or 20 seconds... Feel like I didn't have enough time to read everything. |
| Aug 27 02:09:00 | 15m 00s | Ultimate Survival Lab | Nice idea! Wasn't particularly fond of the controls, but the audio is fantastic! What did you use to make the sound effects and music? <br/> <br/>I did get stuck somehow on my first playthrough. I was near a corner when the gravity shifted. Then, somehow my guy disappeared. I think he may have been shifted into the wall somehow? Not sure. |
| Aug 27 02:23:00 | 14m 00s | VIP | Ha! Nice one w/ the outhouse. <br/> <br/>I liked this overall, but it was frustrating that agents would shoot each other and/or the VIP. It also feels like any skill involved w/ playing the game is heavily overshadowed by luck. <br/> <br/>Still, I feel like there's a seed of something awesome in there. :) |
| Aug 27 03:07:00 | 44m 00s | #YO10 - You Only Live 10 Seconds | I feel like, with the rules of the game and it being so easy to get the kill, the 10 second time limit didn't even matter. In fact, I purposefully tried to live 10 seconds to see what would happen, but could never get there in either 1P or 2P modes. <br/> <br/>Also, I didn't understand how the grenades work. They didn't always kill whoever was closest. In fact, half the time I wasn't even really sure why the match ended. <br/> <br/>Bonus points for the title though. Very clever. |
| Aug 27 03:15:00 | 8m 00s | 10 Seconds to Save the World | Took me maybe 20 tries or so, but I got it. Felt like the final boss level of a platformer game. <br/> <br/>Took me a while to realize the music was the timer, but that was very cool. I liked that a lot. <br/> <br/>Also, can't complain about your game's size... my last Ludum Dare game was in a 40 pixel wide window. :) |
| Aug 27 03:47:00 | 32m 00s | Lost Pixel | Got to Level 30! Surprisingly fun and addictive! Falling particles are a nice touch. <br/> <br/>I do think the difficulty curve could use a little tweaking. Played maybe 7 or 8 times and couldn't get past level 7. Then, my next try, I got to level 30. I suddenly felt like I had tons of time. I think I had something like 25 seconds when I got to level 30. But I burned it all on that one level and could never find the pixel. |
| Aug 27 06:38:00 | 2h 51m | Time Slime Arena | Very cool polished little game! Beautiful graphics (I love the sword swipe trail). Nice player choices available. <br/> <br/>I kinda wish I saw damage numbers popping up when I hit something or health bars maybe? It's hard to tell how effective my weapons are otherwise. (Is my level 4 sword better than my level 6 magic book?) <br/> <br/>Overall great work! |
| Aug 27 06:44:00 | 6m 00s | Top down zombie Runner | If this is really your first game that's not bad at all. Keep it up! I'm sure there's still lots you could add to this to make it more interesting. |
| Aug 27 06:56:00 | 12m 00s | IMPACT | Love the style and feel of this one! Great pixel art, music, and sound. The changing colors of the sky are great! <br/> <br/>Though, I find it a little odd that the score is based on distance just like on typical endless runners. Since this one's not endless there is a definite cap on your score, which makes it not really appealing to high score chasers. I think I made a perfect run one time (no obstacles in 10 secs) and got 188m. And with that, I feel like I've "beat" the game and have no reason to play again. <br/> <br/>Still... great work! |
| Aug 27 07:01:00 | 5m 00s | GLITCH | Somebody was hoping for a different theme, eh? ;) <br/> <br/>Great effects, but I wasn't sure what I was supposed to do. Seemed like an obstacle course maybe? Dunno. I kept dying b/c I couldn't tell where I should go next. |
| Aug 27 07:08:00 | 7m 00s | Cherry Bomber | It looks like it should be a good game... but the gameplay was just really disappointing. The cannon tile placement is awkward. The cannons are hard to aim. Even when you aim well the bombs just bounce off. I was too frustrated to even try to get past the first level. <br/> <br/>Great art though. I think this could be made into a great game... it's just not there yet. |
| Aug 27 07:14:00 | 6m 00s | DemoPhobia | Interesting mechanic. Reminds me of Hidden in Plain Sight. I got kinda bored with it after a while though. <br/> <br/>Sorry, but the music is really obnoxious to me. That alone made me want to stop playing. |
| Aug 27 07:36:00 | 22m 00s | 10 Second Defender | Very nice! The store kept me engaged a lot longer than I would have been otherwise. I kept playing b/c I had to know what the secret weapon was! I wasn't disappointed. <br/> <br/>As for difficulty, once I had the minigun I felt like I could play forever. I also eventually learned that, since range didn't really matter, the best tactic was to just sit still at one end of the wall rather than running around back and forth. <br/> <br/>Not sure why damage is an upgrade since everything seems to be a one hit kill anyway... <br/> <br/>Also, shotgun felt like a downgrade from the machine gun. I do think the store and/or weapons need some balancing in general. <br/> <br/>Finally, extra bonus points for making me feel all that retro nostalgia :) |
| Aug 29 05:19:00 | 45h 43m | Mocap Guy | Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly |
| Aug 30 00:32:00 | 19h 13m | Here | Good start but feels like it needs something more... either that or I'm not artsy enough to appreciate it :) |
| Aug 30 00:42:00 | 10m 00s | The Last Memory | Great atmosphere, but for something so moody the writing is very important. I think you really should spell check your text because several spelling errors ("diying", "excape", "etternity") took me out of the experience. |
| Aug 30 00:48:00 | 6m 00s | Extreme Zombie Blood Withdrawals | What a cool game! Great job! I never saw any weapons to pick up though... <br/> <br/>The music is a bit too much for me. Especially since there are no sound effects at all. <br/> <br/>I also found the screen shake when you shoot distracting. <br/> <br/>Other than those minor complaints this is great stuff. |
| Aug 30 01:47:00 | 59m 00s | 101 Tiles 10 Seconds | What a clever frantic game. <br/> <br/>My only major complaint is that it's not always obvious when a piece is beneath another piece. <br/> <br/>Also, what about if it only rotates when you click and you're wrong? That way if you're careful and you search, then you may be able to do better than random clicking. |
| Aug 30 01:59:00 | 12m 00s | How Low Can You Go? | Neat little start for a game. Felt a bit like I was playing Terraria. |
| Aug 30 02:15:00 | 16m 00s | Make a game Game | I love this! My first 5-star rating this time around. <br/> <br/>The game within the game would be really good by itself. But adding on that layer of building the different parts of the game is brilliant! <br/> <br/>The only thing is that the game building aspect didn't have the strategic aspect that I thought it would have... probably at least in part b/c of the 10 second time limit. I ended up just clicking all the boxes while mashing 1,2,3 as fast as I could. That seemed to work. :) |
| Aug 30 12:05:00 | 9h 50m | 90 Degrees | Ha, I like how you say this pretends to have some deep message. Interesting idea, though and it actually does a pretty fair job of pretending. ;) <br/> <br/>The countdown also made me read a little more frantically. That was a nice moment. |
| Aug 30 12:21:00 | 16m 00s | Nelumbo | Nice job! I've seen similar ideas several times, but never with randomly generated levels. <br/> <br/>Also, if it's supposed to function as a memory game (i.e. - see the level, then navigate it in the dark), then I think it might work better if the camera were stationary rather than following the player. With the camera moving it's very hard to tell how far or fast you are moving |
| Aug 30 12:25:00 | 4m 00s | The Barrier | Ha, interesting idea. Thought it was broken at first, but cool. |
| Sep 1 00:40:00 | 36h 15m | Royal Decree | Great wrapper around a simple challenge (counting off 10 seconds in your head). The endings were great, but it would have been even cooler if they were mathematically correct based on how close you got to 10s. |
| Sep 1 00:52:00 | 12m 00s | 10 Seconds Jump | Not bad. Dead simple but fun. I never really felt like the time limit was what stopped me though. It was always the red blocks or falling. I do wish that jump was on space instead of W though. |
| Sep 1 00:58:00 | 6m 00s | Antipodist | Yes, physics is hard. :) <br/> <br/>Nice looking model. The game was easy once I figured it out... but I couldn't understand why that method worked. |
| Sep 1 01:06:00 | 8m 00s | LifeSpan | Simple game that feels like it needs a little something more. It'd be nice to have some kind of score indication (how far you flew) and maybe an increasing difficulty curve. |
| Sep 1 01:12:00 | 6m 00s | 10 Seconds = 10 Moves | Each move taking a whole second made the game feel too sluggish for my tastes. Still, nice work for a first entry. Keep it up! |
| Sep 1 01:19:00 | 7m 00s | Brawlin | Not a bad idea, and decent graphics, but some things didn't feel right. I couldn't move diagonally. The hit detection was off (I could hit someone way above me). And there ultimately seemed like there were no good tactics to stay alive longer. |
| Sep 1 01:34:00 | 15m 00s | Love you more | Great atmosphere and very engaging story. Also great work with the sounds and music. Especially the dynamics of the music volume. Not much "game" here since there's not much player choice, but good work all the same. |
| Sep 1 02:59:00 | 1h 25m | untitled no.10 (seconds) | Not bad for a last minute entry. |
| Sep 1 03:02:00 | 3m 00s | Tap to Whack it Back! | Immediately crashes on my Win XP machine |
| Sep 1 03:07:00 | 5m 00s | 10 Second Run | Too hard for me and losing the mouse pointer meant that I couldn't even easily click the button to retry. I had to close the whole game and start it again. That got old quick. |
| Sep 1 03:15:00 | 8m 00s | 10 More Seconds! | Nice! I felt like it got impossible though when suddenly there looked like there were 100s of enemies on-screen. Felt like there was no way I or anyone could get past that. |
| Sep 2 15:32:00 | 36h 17m | Time to Die | Nice start to a little couch arena game. I really enjoy those. Though I feel like 10 seconds is just too short of a time for this type of game. Maybe consider expanding it into something w/o the 10 second limitation? |
| Sep 2 19:55:00 | 4h 23m | Audenary | Nice! I was wondering if anyone besides me had done a music-based game for this LD. Great atmosphere. |
| Sep 2 20:09:00 | 14m 00s | Antidote | Wow, super professional and polished product here. Great sound effects, smooth animations, nice difficulty curve, everything is just top-notch. Fantastic job. <br/> <br/>My only complaint is that it took me FOREVER to realize why I wasn't collecting any money (each bullet costs money). |
| Sep 2 22:31:00 | 2h 22m | Hyper Furball | This is just unbelievably fantastic. The sound is top notch. The art is great. There's even a lot more design and player choice in there than I had first thought. Great job! |
| Sep 7 00:41:00 | 98h 10m | 10 10 Second Game Design Lessons | Clever little entry that any dev can appreciate |
| Sep 7 00:49:00 | 8m 00s | Clockwork Cat | Really charming game with a simple but elegant design. Great job! |
| Sep 7 00:52:00 | 3m 00s | The Riddle | *ding* I won! |
| Sep 7 00:59:00 | 7m 00s | Crazy Genetist | Pretty tough game. |
| Sep 7 01:05:00 | 6m 00s | Memorization | Nice idea, but I feel like the timer is maybe a little out-of-place. You either remember the pattern or you don't. Extra time doesn't help you remember. Still pretty polished and a good effort though. |
| Sep 7 01:08:00 | 3m 00s | 10 Second Shooter | Very nice music. |
| Sep 7 01:12:00 | 4m 00s | Half the Time | Interesting concept! Would love to see this with something other than squares and circles. ;) |
| Sep 7 01:16:00 | 4m 00s | Distraction | Didn't understand what I was supposed to do on the second stage... |
| Sep 7 01:19:00 | 3m 00s | 0.1 Hertz | Good start but feels like the controls need some work. He's a little too floaty/slow I think. |
| Sep 7 01:22:00 | 3m 00s | Dig Dream | Made my old Win XP computer chug pretty bad, but really nice art and atmosphere. |
| Sep 7 01:49:00 | 27m 00s | Keeper | I didn't have the patience to wait 10 seconds for every new sentence... there's like 2000 other games to play! Nice audio though. |
| Sep 7 01:53:00 | 4m 00s | Hungry People With Swords That Are Too Big | I thought this was going to be one of those games that ends up being clever and fun because of the awkward controls... but it just ends up being frustrated because touching a beast makes you die. I think it'd be a much better game w/o that. |
| Sep 7 01:56:00 | 3m 00s | The Devil That Comes | got stuck on the 2nd screen. didn't know what to type. |
| Sep 7 02:30:00 | 34m 00s | Richard Was Afraid Of The Dark | Love the buildup in the music over time! Also very nice atmosphere. A lot of times Richard didn't seem to move very fast though. I hold Right and he's barely walking, but I hit jump and he starts zooming along like it seems like he should. Input issue? |
| Sep 7 03:09:00 | 39m 00s | Crappydoodle | Fantastic job with this. I'm always impressed when people do any Ludum Dare entry with a networking component. Those always seem like they're going above and beyond. |
| Sep 13 18:35:00 | 159h 26m | Notes of a melody | Cool, but I had the hardest time with the last one even with all the hints (I didn't know the song at all). I guess the problem was that since each slice was made right between notes, they felt more or less interchangeable since I didn't know the melody. I like your hint system. |