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Feedback comments for LD26
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| Timestamp | Since previous | Game | Jarcas Studios's comment |
|---|---|---|---|
| Apr 29 12:17:00 | RGBism | Neat little puzzle game. I kinda wish 'z' would just call the pyramid to my current location rather than toggling follow mode. <br/> <br/>A lot more puzzles than I thought there would be. I got to the 3x3 set of rooms before getting stuck. Might've been able to figure out that one, but I've got to head off to work! Good job! | |
| Apr 29 13:33:00 | 1h 16m | The Simple Clicker Game | Got errors when I tried to run this: "Unsupported major.minor version 51.0" and "Could not find the main class". I tried to run it by typing "java -jar Game.jar" |
| Apr 29 14:01:00 | 28m 00s | Too Minimal? | Too minimal? nah... Not a lot there, but what is there seems to be solid. Not bad for a second game ever. |
| Apr 29 14:06:00 | 5m 00s | The Minimas | Found a bug - you can click the circle when it "bounces" back and starts to grow... if you click it after it fills the screen it says the radius is -1000 or something and counts as passing the test. |
| Apr 29 14:18:00 | 12m 00s | Flying High | Wasn't entirely sure what the object of the game was. Maybe a little documentation would help. <br/> <br/>Hard to judge altitude - meter or at least a shadow would have been nice. |
| Apr 29 14:25:00 | 7m 00s | DudeJump | Man, difficulty ramps up FAST on this! I haven't been able to get past the 3rd screen! Also agreed that it's brutal having to start back at the 1st screen every time. <br/> <br/>Nice game though! |
| Apr 29 15:01:00 | 36m 00s | Nothing Left | Oh man, this was great! My favorite LD26 entry so far. Loved the variety in attack patterns. That really kept my interest. <br/> <br/>My one frustration with the controls was when I wanted to dodge at the edge of the playfield. If you move your mouse off the playfield, even by one pixel, you come to a dead stop. Not even sure if you could do anything about that... but it's really just a minor gripe. <br/> <br/>I'd love to tell you how far I got, but there was no game over screen or anything to know... and I didn't have any time during the game to look up at what level I was on... I was busy dodging bullets! |
| Apr 29 15:07:00 | 6m 00s | Lights | Yeah, I think I may have been randomly losing too. Or maybe I just can't perceive when the light is on or off. <br/> <br/>Also, the game over message is a little odd: "You let MORE THAN 3 lights turn on"? Shouldn't that say "ALL 3"? |
| Apr 29 15:14:00 | 7m 00s | Rapid Tunnel Future | Really, really good. I love the side vs front mechanic and how you have to make that lane decision VERY quickly. It can be pretty intense! <br/> <br/>Bonus minimalism points for the 2 color graphics and narrow playfield (I did the same thing with my entry). |
| Apr 29 15:20:00 | 6m 00s | NinjaFlare | Gorgeous game with a minimal color palette. Well done! |
| Apr 29 15:28:00 | 8m 00s | Arco | Nice! Really tough but cool idea. I really like how everything is smoothly scaling and rotating the whole time. Gives a very organic feel to what would otherwise be very dull to look at. <br/> <br/>I would also say that it doesn't quite do enough to teach you how to play. I tried clicking the X icon a few times at first before realizing it meant I should press a key. Then, I didn't understand what the object of the game really was. I was at my 5th try before I understood what I should do. |
| Apr 29 15:40:00 | 12m 00s | Daft Pong | I have just been through a roller coaster of emotions. <br/> <br/>First, I read the description. Oh wow, I thought. Someone really tried to go for a large scale multiplayer game? And it's pong? What a cool idea! I have to see this! <br/> <br/>Then, I saw the message about how many hundreds of players were playing right now, and I thought, really? I don't know, maybe... if so, awesome! <br/> <br/>Then, I saw all the other players paddles. That's when I started to get suspicious. Nobody was AFK. People are always AFK with stuff like this. They were also all moving in very similar ways that looked like AI control to me. Very suspicious at this point. <br/> <br/>Then, I clicked away from my browser and saw that the game paused. Boom! I thought! Busted! What a scam! This isn't multiplayer at all! This dev is trying to pass off a fake MMO. Pfft. Loser. <br/> <br/>Then, I saw the fake error message and the Admin mode and the crazy Multiball stuff. Oh! Wait! It's a joke. The dev is in on it, and I am just now getting it. Back to "This is awesome!" <br/> <br/>Well played, sir. Well played. :) |
| Apr 29 15:55:00 | 15m 00s | winBtn | I got to 3000 and then I lost... :( |
| Apr 29 15:56:00 | 1m 00s | Rectlove | Minimality! |
| Apr 29 18:58:00 | 3h 02m | Click, Release | Interesting. Neat how you have to kinda figure out what the goal is at any given time. <br/> <br/>I admit that I resorted to just fast clicking a lot rather than holding and aiming. |
| Apr 29 19:56:00 | 58m 00s | Neverending bricks | Neat twist on a classic |
| Apr 29 20:04:00 | 8m 00s | Left vs. Right | Tough! Couldn't quite figure out a strategy and gave up after losing about 10 times. <br/> <br/>Also, I think the computer cheats. Sometimes after I make my 3 moves, Blue remains in the same space, which should be impossible, right? |
| Apr 29 20:27:00 | 23m 00s | Grid Blaster | I really like this! <br/> <br/>Tougher than I thought it would be and not for the reasons I thought it would be. I thought as the game progressed, more and more of the grid would be destroyed, making it harder and harder to stay on the grid - kinda like playing a game of Snake. <br/> <br/>Instead, it was usually the enemy bullets that killed me. I just felt like I didn't have enough time or vision ahead of me to really react to the bullets effectively. <br/> <br/>Honestly, I think it would have been more interesting if the grid holes were the most important/difficult obstacle rather than the bullets. Bullets have been done in a million games, but the grid holes thing is unique. <br/> <br/>Great game overall though! |
| Apr 29 20:35:00 | 8m 00s | JuggleSim | Got 2656! <br/> <br/>Cool little game. I like the multitasking required (in solo play) to keep playing for a long time - the constant looking back and forth between hands. Tricky but felt like an achievable goal. <br/> <br/>Thanks for not making the balls any faster than they are! ;) |
| Apr 29 20:41:00 | 6m 00s | Be Still | Very clever idea for the theme and a beautiful implementation of that idea. Well done! |
| Apr 29 20:48:00 | 7m 00s | Tactical Spreadsheet | Very clever and interesting idea! <br/> <br/>However, I think it's a bit cumbersome/unintuitive to use, especially considering that modern spreadsheets always support mouse input. Also, the tab system was confusing. I didn't know when things changed on other tabs or what those tabs represented. |
| Apr 29 21:00:00 | 12m 00s | (Follow the) Line | Well done! I liked this a lot. Almost made it through all 20 levels. <br/> <br/>Also, it's strange that I care, but I think I liked this more because all the levels are at that odd 15-degree angle. Somehow that makes it feel "artsy". <br/> <br/>I was able to cheat at some intersections by pressing multiple keys in quick succession. |
| Apr 29 21:07:00 | 7m 00s | Checker | More interesting than I thought it would be... but I find it odd that no rules are enforced and that any player can move any piece and jump any other piece. So, all you have to do is start taking your opponent's pieces and jumping his own pieces on your move. <br/> <br/>Then again, maybe that's part of the strategy and you should both be doing that. |
| Apr 30 16:34:00 | 19h 27m | The Clicky Box Bundle | Cool games/ideas overall, but I felt like Switchy was too easy and Sinky was too hard. <br/> <br/>I really liked Switchy at first, but then it didn't seem like it ever got harder so I felt like I could keep playing forever if I wanted to. The powerups didn't feel particularly meaningful since I could hit all of the blocks without them. <br/> <br/>Also, most of Switchy was just distraction - the blocks moving horizontally, the blocks falling to the left and right, and the sets of 2 or 3 blocks falling together (those are no harder to match than a single block). In a way I feel like a game full of distractions from the meaningful part of the gameplay is the opposite of minimialism. <br/> <br/>As for Sinky, I know you were going for the one button mechanic, but I feel like the gameplay really suffered as a result. It was annoying to have to remember whether my next click would be left or right. Or if I tried to go left but didn't go far enough, I'd have to click twice to go a little further. <br/> <br/>But I feel like with a few tweaks both of these could be pretty nice games. |
| Apr 30 17:45:00 | 1h 11m | 134 bytes | Ha, clever. Worked for me in Firefox. |
| May 1 14:02:00 | 20h 17m | Radius minigolf | Neat. I kept wanting to think that the length of the line I drew would affect the hit somehow, but it's effectively meaningless... that was a little odd for me. And since that part of the line drawing doesn't make a difference, it's effectively just a pull-back-to-shoot style game where the further you pull back, the harder you hit. |
| May 1 16:51:00 | 2h 49m | Happy Pixel Party | Wait, what just happened? |
| May 1 16:54:00 | 3m 00s | Bodyguards and Assassins | Nice! I was wondering how many people would make "unplugged" games. |
| May 1 17:00:00 | 6m 00s | Cornelis | Innovative concept... a game that is easy to complete, but very difficult to get a high score. I like it! |
| May 1 17:04:00 | 4m 00s | Mystic Door - by The Mystic Souslik Team | Controls feel a little wonky, but I LOVE the art style and the platforms appearing as you move. Great job with that! |
| May 1 18:56:00 | 1h 52m | Mondrian Madness | Very cool! I like this a lot! <br/> <br/>I'd say an outline around the player's square would help a lot... especially since respawn after death is instant. <br/> <br/>Also, I could never quite prove it, but I really feel like there were several times that I died when I shouldn't have. Maybe something wrong with the detection algorithm? <br/> <br/>Other than that I really like the color upgrade mechanic. |
| May 1 18:57:00 | 1m 00s | Klobitz | Got "not a valid win32 application" error... 64-bit only? |
| May 1 19:11:00 | 14m 00s | Simple Shape Adventures | Cool! Minimalism for sure. <br/> <br/>Kinda felt like the pac-man clone didn't fit as well as the others. It took way longer to finish a pac-man level compared to any of the other mini-games. |
| May 1 19:14:00 | 3m 00s | Tidy Runner | Framerate seemed really choppy to me. I like your little hero guy. |
| May 1 19:18:00 | 4m 00s | Enough | "It's too much. Too much." Yep, that hits the nail on the head |
| May 1 20:12:00 | 54m 00s | How Long Can You Last | Interesting. Reminds me a bit of Snuggle Truck. Very difficult. Also, it seems that you have control in the air, which is odd. Good looking physics though. |
| May 2 01:46:00 | 5h 34m | Jumpers' Dilemma | nice looking art |
| May 2 01:57:00 | 11m 00s | Gods Will Be Watching | This was really fantastic! |
| May 2 02:06:00 | 9m 00s | Astral Offset | Neat idea. Took me some time to understand what was going on, but still cool. <br/> <br/>Pretty neat trick how you got it to look like you're running around an endless cylinder. |
| May 2 02:18:00 | 12m 00s | Four Scepters | I've rated maybe 30 or so games so far, and you are getting my first 5-star Overall rating. Great job! |
| May 3 02:04:00 | 23h 46m | Funtendoid W.E.T. | Really well done! |
| May 3 02:46:00 | 42m 00s | Pixl | Clever twist on endless runners! Great job! Didn't have anyone around to try multiplayer, but single player was good fun too |
| May 3 03:45:00 | 59m 00s | Existential Journey Into The Abyss Of Self Actualization And Peace | Yep, that's minimal for sure. Nice work! <br/> <br/>I almost made my endless runner entry into a 1D game like this (just blocks), but I decided to make some lousy pixel art instead. |
| May 3 04:02:00 | 17m 00s | Wandering Darkness | Finished in 9:13. Nicely done and much better and more fun than I thought it would be! I feel like the light "powerups" are what keep the game from being overly frustrating. Wandering around slowly with no idea what's next is not particularly fun unless there's no threat of death. |
| May 3 04:04:00 | 2m 00s | Minima | I get errors running the web build - "get_insideUnitSphere can only be called from the main thread" |
| May 6 14:48:00 | 82h 44m | Staring Contest | Ha! Fantastic! |
| May 6 15:51:00 | 1h 03m | Terminally ill | Wow, all around great work! <br/> <br/>I actually toyed with a similar idea about playing multiple minigames at the same time, but I'm pretty sure mine wouldn't have been nearly this cool. <br/> <br/>Love the special FX, the static and that glow that takes me back to the days of old CRT monitors. Also, great work on the music. |
| May 6 18:20:00 | 2h 29m | Space, Space, Space! | Moody and evocative |
| May 6 20:16:00 | 1h 56m | Potato Dungeon | Very cool! The only frustrating part was that the angle of the sword would move when my character moved even though my mouse was still. Could fix that by ensuring the player's character is always centered. |
| May 7 15:43:00 | 19h 27m | NightCap | I like the concept. It was a pretty clever mechanic. A little odd that there are 3 "levels" of drunkenness/perception, but you never get to go back to the 1st one. It just alternates between the last two. But still pretty neat. |
| May 7 15:53:00 | 10m 00s | MiniMario | Oh wow, would you believe I had this EXACT same idea? I didn't end up following through on it because I didn't think I'd have time to do proper level design, but still very cool to see what my finished idea might've looked like. <br/> <br/>Well done! |
| May 8 14:42:00 | 22h 49m | The Game Without Controls | I WON! Gorgeous pixel art and very clever theme. Wish I hadn't read the comments first since they spoiled figuring out the basic mechanic. |
| May 8 15:37:00 | 55m 00s | Barren Universe | Very cool game and nice work on the music! I was able to get stuck several times on the volcano level though. Katamari works because every obstacle (apart from the ground itself) can eventually be picked up. Ensuring a game like this avoids the player ever getting stuff will be very tricky. All the same, very cool effort! |
| May 8 15:41:00 | 4m 00s | 12px | Sorry, for something like this you really should at least add some kind of description or instructions. All I can figure out is that I can pick up an animated knife. |
| May 9 06:07:00 | 14h 26m | Line Knight | Very cool art and theme! A game made up of one-line - love it! Did seem a little buggy when I got to the princess. Still great though! |
| May 9 06:16:00 | 9m 00s | Flight Time | Nice! Reminds me of an old game I used to play called Planetary Golf (?) |
| May 9 13:33:00 | 7h 17m | Brutaliz'Art LD26 | Wow. So clever! |
| May 9 13:42:00 | 9m 00s | Please Ignore The Dancing Llama | I managed about 12000. That third stage is the one that always gets me. |
| May 9 13:50:00 | 8m 00s | Merkaba | This seems like it would be an interesting world to explore, but the 1 button mechanic made it to frustrating for me to want to go any further than getting the first crystal. The collision also seemed a little off from where I thought it should be in several cases. Cool idea though and nice art too. |