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carlsommer

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TimestampSince previousGamecarlsommer's comment
Aug 26 04:52:00 Every Ten Seconds A Kitten Drowns Good upgrade system. Very cool music! I didn't rate audio higher, though because there is no audio besides the music.
Aug 26 05:06:00 14m 00s Cedarville It was interesting how some of the stories were connected in little ways.
Aug 26 05:17:00 11m 00s Grassroots Samba Fantastic! It was hilarious, and a good idea based on the theme. I think I ran into some glitches though. Sometimes questions wouldn't appear and once I it only asked "What do you think about null" and any answer given wouldn't affect the meter. (Although, I can see why that would be intentionally added, I just wasn't for sure if it was or not : )
Aug 26 05:28:00 11m 00s Help Me (Because I Can't Help Myself) Great Mood about the game, especially when the hallucinations start to kick in. Also, the "witness" mechanics seemed to work very well.
Aug 26 05:43:00 15m 00s TimeFlex It's easy to find yourself replaying it over and over.
Aug 26 05:55:00 12m 00s Liquid Zen Very fun. Great style and mood. Sometimes after dying you wish the first 10 seconds of the controls screen would just hurry up, but it's worth the wait : )
Aug 26 06:21:00 26m 00s Lil' Kingdom Strives To Survive Definitely a good idea with the theme. It was cool that you went for a more strategy-based genre.
Aug 26 15:09:00 8h 48m TIME SHIFTER Great design! This is definitely something you could continue to build off of to create a very neat puzzle game!
Aug 26 15:25:00 16m 00s Dust in the Candy Megaverse Quite a bit of fun and the audio and color schemes created the perfect mood. I loved being asked if I was ready : ) Working around the sphere is fun, perhaps it would be better if you could pick up the dust if any part of your player runs over it, rather than only when the hammer touches the dust.
Aug 26 15:35:00 10m 00s Mind-Controlled Monster Great mechanics! Lots of fun! however, the player should always get the chance to see the entire level briefly before selecting their actions. (Otherwise you feel hopeless during the first selection process-even if the first try is just supposed to teach you how to proceed, it's not good to feel hopeless during that first round.)
Aug 26 15:46:00 11m 00s Reach The light system is excellent! There is a bit of a learning curve when using the arrow controls to shoot. Perhaps just spacebar to shoot in the direction you're currently facing would be more intuitive.
Aug 26 16:25:00 39m 00s The only one Absolutely fantastic! I'm stuck in a bit of a loop at the moment, since I can't quite get where I need to quickly enough, but I'm ok with that, because everything else is so well done! I'll definitely be making an effort to finish it later. It's one of my favorites so far!
Aug 26 16:33:00 8m 00s 10 seconds RUSH This is good! Art and atmosphere are fantastic and the progression of level difficulty is good!
Aug 26 18:03:00 1h 30m Ten Second Samurai Great audio and the controls are very smooth!
Aug 26 18:12:00 9m 00s Midlands Noire Great environment and an interesting pseudo-commentary. I also really enjoyed how the statue didn't correspond with it's shadow.
Aug 26 18:20:00 8m 00s Debug I love it! I couldn't figure out how many different "bugs" you could actually get... but it's enough to get the point across : )
Aug 26 18:33:00 13m 00s Routine decisions (in 10 seconds) Absolutely fantastic! There were a lot of glitches and it would often be difficult to read everything in time, but I was happy to keep replaying it so that I could read everything : ) Really cool art style and a satisfying variety in the game mechanics!
Aug 26 18:52:00 19m 00s RUNTRIS Brilliant game! It continues to be fun after several play throughs!
Aug 26 20:40:00 1h 48m 10 seconds Very fun and challenging.
Aug 26 20:58:00 18m 00s Gas and Air! Fantastic art and audio! Incredible! Pretty fun too, but takes awhile to warm up to the mechanics.
Aug 27 03:24:00 6h 26m 10 Seconds Before Flush Plenty of fun, especially having to turn around to shoot. It looks fantastic, too! Unfortunately, the game would always kill me three times on the third level, even if I didn't die at any point and cleared all the enemies in the level.
Aug 27 03:40:00 16m 00s Sleep Consultant Great adaptation with the theme! (I think this is the only game I've played so far that is not, in some way based around a timer.) Interesting twist on classic RPG fighting mechanics as well.
Aug 27 15:16:00 11h 36m Low Battery Definitely very fun but very frustrating. Perhaps it could be improved if each chest you got gave you an extra second?
Aug 27 16:53:00 1h 37m Granny Death - The 10 second buff game I love the look of the enemies. Perhaps the initial attack speed should be a bit faster though.
Aug 28 03:11:00 10h 18m Phase Warrior Very enjoyable mechanics! It's a great idea! I couldn't tell if you did this or not (if you did, good job, I'll have to try harder) but, the bullets should come in a specific pattern, so that you can actually coordinate your present and past self to avoid them if you are clever enough-as opposed to your past self kind of being at the mercy of what your are presently trying to avoid. (Again, if you did design it that way, great job! I'll be playing it again later to learn a bit more about it.) The music is good and creates a very "time-travely" atmosphere. This was very excellent!
Aug 28 15:41:00 12h 30m Mech-Man I really like the idea to select your own set of weapons in a fighter (I love fighters : ) I enjoyed the music as well. The collisions seemed a bit sporadic a lot of times, though, and I kind of wish it were clearer during each fight, which of the weapons was causing which buff/debuff. (After you've already selected them, of course)
Aug 28 15:55:00 14m 00s The last time crystals You had me at "Give me your time crystals, I don't want to die" : ) There's a lot of cool storytelling potential there. You also had a good balance of ease/difficulty of staying alive with the timer. So far, though, it was always taken me a bit too long to fight the first boss. I can kill him easily enough, but it takes too much time overall, and it would be nice to have the enemy health bar displayed.
Aug 28 16:10:00 15m 00s Nut Commander : Squirrels In Fear Fun idea, but very hard to keep track of what's going on. (Use a stronger contrast color for the floor.) The music is good and it helps set the mood and pace very well. The physics seemed to be very good as well.
Aug 29 16:34:00 24h 24m PROBE TEAM Simply fantastic! I can't find a single thing to even critique about this. Except maybe it should be longer... I don't know. This was excellent!
Aug 30 05:25:00 12h 51m Step Out Great all around!