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Feedback comments for LD26
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| Timestamp | Since previous | Game | TheSambassador's comment |
|---|---|---|---|
| Apr 29 17:13:00 | Darwinian Monsters | I also get the orange screen after about 15 seconds of actual play. <br/> <br/>The sliders also seemed to stop responding after I changed them a few times in a row. <br/> <br/>Cool concept, but it definitely needs some sort of in-game tutorial and a bit more of an intuitive interface. If you fix the orange screen, I will rate it. | |
| Apr 29 17:19:00 | 6m 00s | Werewolf in Space | Very nice concept! I wasn't clear what I was supposed to do at first (I just kept hitting space and then wondering why I couldn't avoid the werewolf). Once I realized that I had to move and solve the puzzle first, that helped. <br/> <br/>It seems a bit too random for my tastes (is there really a way to beat this every time?), but it's a cool idea. |
| Apr 29 17:26:00 | 7m 00s | Timothy's Adventure | Good basic stuff! Silly, but "fun" in the same way that all of these types of games are fun. <br/> <br/>A few criticisms: <br/>1) The guitar loop gets REALLY grating after about 10 seconds. <br/> <br/>2) It's weird that if you leave the level at the bottom of the screen, the lines slide towards the bottom. If you think about it, it should be the opposite (exit bottom, animate the lines moving upwards). <br/> <br/>3) Seems odd that the game doesn't pause when you hit the shop. <br/> <br/>I love mustache. |
| Apr 29 17:37:00 | 11m 00s | One Chance | I was pretty unclear what I was doing at first... when unlocking the "upper" building didn't work I went down, and then had no way of defending myself. It'd be nice if you had to pick up the knife before you went down into the cave. <br/> <br/>Fighting seemed annoyingly difficult... it would have been much better if you could hit multiple stacked enemies with 1 swing, and if there was some sort of knockback when you hit the enemies. <br/> <br/>Enemies that were at the doorway of a level that you left stay there when you try to go back... and kill you immediately. <br/> <br/>The music and sounds were top-notch for a 48-hour game. Very well done! |
| Apr 29 17:48:00 | 11m 00s | Chameleon | Pros: <br/>Very nice music! I really liked it. Sounds were good too. <br/>Very simple graphics, but they worked really well and looked nice. <br/>I love the animation of him walking! I actually enjoyed him rotating around instead of just being a sprite with a fixed pivot point. <br/> <br/>Cons: <br/>I didn't like only being able to walk up/down/left/right, but I got used to it. <br/>Potion at the beginning is odd... you're already at full health? <br/>In the first cave level, it's unclear on where you go to advance to the next level, since the colors used seem to be the same as the wall. I figured it out, but it was confusing. <br/>The flies are really hard/annoying to eat, and I just ended up ignoring them. <br/> <br/>Overall: Nice job! |
| Apr 29 17:56:00 | 8m 00s | Particles | Very nice! A good spin on the move-your-mouse-and-don't-hit-the-walls games. <br/> <br/>I found the controls of "move your mouse faster, the particles move slower" thing a bit odd. I guess it makes sense, but it felt weird. Most of the time I was just moving the mouse slowly. <br/> <br/>Particle effects are top-notch, and the music is nice too. <br/> <br/>A few general bugs (I was playing on W7) <br/>The music kept playing after I closed the window, I had to manually end the process. <br/>I wasn't able to move the window by simply clicking and dragging it... I had to right-click and manually hit "Move". |
| Apr 29 18:00:00 | 4m 00s | SSSS : Super Simple Smart Shooter | Got a score of 87 on my first try. Nice game! Fun and the entire "pick up too much ammo and you'll get slowed down" is a good take on "minimalism". That said, you really don't get slowed down much, and I found myself mostly sitting on 2-3 ammo with no problems. |
| Apr 29 18:17:00 | 17m 00s | The Prospector | Very nice! |
| Apr 29 19:34:00 | 1h 17m | Between the lines | I love that so many of these games are going with the image for "minimalism" on wikipedia as their graphic inspiration. <br/> <br/>This is pretty fun! Basic controls and implementation, and pretty satisfying gameplay. <br/> <br/>The game started really bugging out on the levels with the green-bouncy stuff. It seems like when you hit that stuff with your head, the game doesn't handle it very well. <br/> <br/>Also, the "warps" were pretty annoying when they kept just going back immediately. It would have been better to have to leave the "warp landing" and then go back in to get teleported back. <br/> <br/>Jumping was a bit tedious at times with the "switchbacks". I would have preferred the game without those levels. <br/> <br/>Overall good job! |
| Apr 29 21:50:00 | 2h 16m | Pixel Arena | It seems like this game had potential, but in its current state it is a bit dull. There's not really a ton of strategy here, you just eat white stuff until you're big, then you go off and kill the blue/red stuff. <br/> <br/>I'm also not really a fan of being locked to only 4 directions... was there a reason for this design choice? <br/> <br/>Overall it feels unfinished.. more stuff will make it better! |
| Apr 29 21:55:00 | 5m 00s | Jumps-- | Overall it's a well-done platformer with a nice aesthetic/graphics and good sound for this fast of a game... <br/> <br/>That said, your camera is atrocious. The camera should try to show you where you are going, not focus on where you have been. Having 2-3 tiles of visibility when you're running is extremely detrimental to platformer gameplay, and it's ultimately why I quit. <br/> <br/>Also, it's not super-intuitive to die from walking into the sides of spikes. <br/> <br/>Good overall entry, but the camera really ruined it for me. |
| Apr 29 22:21:00 | 26m 00s | JEB_001 | Good effort, but your hit detection / scrolling camera is really odd, and I'm not really sure what exactly I'm supposed to be doing. The controls only showed for a couple of seconds to me. |
| Apr 29 22:25:00 | 4m 00s | Darkness | Really annoying movement. Why can't I move diagonally, and why is it not a constant movement? I also had no idea what to do after I found the first door... there were no "lights" around me that I could see. |
| Apr 29 22:28:00 | 3m 00s | Abyss | This is a good start, but as others have noted, it's the same throughout. Difficulty doesn't get harder as you go. |
| Apr 29 22:40:00 | 12m 00s | simpLify | Great concept, confusing execution. <br/> <br/>You have really nice art in general, both in graphics and music. The world you created is really cool. <br/> <br/>That said, I have no idea what I supposed to do for the 2nd puzzle. Tracing that many lines feels like a chore, so I'm not sure if I'm supposed to only turn on the lines that go off the screen, but either way it just felt annoying and un-fun. <br/> <br/>And the movement speed is extremely frustrating. |
| Apr 29 22:44:00 | 4m 00s | Protector | I got to level 3 by simply holding the "turn" key and the "fire" key. Then a red ship came and shot me. <br/> <br/>That said, it's a good attempt! |
| Apr 29 22:45:00 | 1m 00s | Pixel Burst | Your dropbox seems like it got cut off. Can't download the windows game. |
| Apr 29 22:50:00 | 5m 00s | Atom That Matters | I love the art style and general graphics. It just looks really nice! Good job there. <br/> <br/>A few things: <br/> <br/>1) You aren't locking the mouse cursor to the center of the screen. This means that I can't run it in windowed mode, since my mouse will eventually move off the screen. I even had this problem in full-screen mode since I have 2 monitors. It let my mouse move over to my 2nd monitor, and then would move focus away from the game. <br/> <br/>2) I still wasn't really sure what I was doing. I headed towards the black hole, but nothing happened? |
| Apr 29 22:53:00 | 3m 00s | Crated | It's a good attempt, but you should work on the controls in general. It feels really awkward to not be able to control yourself in the air in a platformer. It also makes even the very first 2 jumps in the game really annoying. |
| Apr 29 22:59:00 | 6m 00s | Colorobellum | I did really like this! It's a cool idea, and I love music/rhythm games in general. <br/> <br/>There didn't really seem to be any "downside" to getting hit, other than resetting your bonus. The game itself seems to keep going forever, so I'm not really sure what incentive I have to avoid the dots. <br/> <br/>The notes also got way out of sync at the end for me. I have a pretty good computer, and it didn't suffer any framerate issues, but towards the end things were coming out a full second later than the song. It would be better if you could periodically check how far you are into the song and base your timings off of that. |