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TheSambassador

Feedback comments for LD27

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TimestampSince previousGameTheSambassador's comment
Aug 26 05:53:00 Emily Escape! You've got some great visuals and some very nice music. Unfortunately the gameplay felt really repetitive to me. The EXTREMELY long shooting animation seemed to mean that even if I shot at the same time as a guard, I couldn't move out of the way of the bullet to dodge it. Whether or not I got hit seemed due completely to luck. <br/> <br/>The art of the game is really good though!
Aug 26 05:57:00 4m 00s Big Sad It's a good attempt! The pixel art is very nice looking and you've chosen good colors. <br/> <br/>In a platformer, having the camera lag BEHIND the character is pretty annoying. If you move to the right, you actually can't see where you're going at all. Consider locking the camera to the player, or playing with those settings in general. <br/> <br/>Otherwise it's a pretty OK platformer, keep working on it and see if you can get it to a more finished state!
Aug 26 06:07:00 10m 00s Direct Interval It's really cool that you managed to put in all of those "extra" features, and that it works for Windows phone. Including a level editor is pretty impressive for the amount of time. <br/> <br/>That said, there are a lot of really big problems with the game: <br/> <br/>1 - I'm sure you're not an artist (neither am I), but the tiles don't just look pretty bad, but it's extremely unclear what each thing is. I seemed to die from hitting some stuff (not just the spikes/running out of time) and I had no clue why. The colors that you chose are extremely hard to look at. Honestly, a purely black and white game would have looked better. <br/> <br/>2 - the platforming controls themselves are very flat. Only 1 speed (seems like there might be a small amount of acceleration, but it was negligible), jumping seemed to be slightly different if I tapped/held down, but not really enough to make me feel in control of it. Punching seemed like it had an extremely short range. <br/> <br/>3 - The text in general is nearly impossible to read (one line goes over the level itself, and it's just too small in general). You'd have been better off putting the instructions in the readme. <br/> <br/>I do really like the character you created, and the enemy hats are cute too. <br/> <br/>I think you should focus a bit more on core gameplay, and less on the extra features.
Aug 26 06:14:00 7m 00s Fleeting Reality It's... interesting? Definitely one of the more unique takes on the theme, and the graphics and sound are really unique. It has a really creepy mood in general too. <br/> <br/>That said, moving seemed unnecessarily slow, and without your "spoilers" i would have had no idea what I was supposed to be doing. I instinctively tried to "channel" along with the breath sound, but I only got a mushroom to pop up. After that I didn't seem to be able to make any progress, and reading the "spoilers" it seems like it's just a guessing game? <br/> <br/>It would have been really cool if there were more hints (and a better indicator of when the "reality shift" was about to happen than the dot, since counting 10 dot blinks is not really "fun"). <br/> <br/>Very unique and overall a cool entry!
Aug 26 06:18:00 4m 00s Not the blue wire! This is awesome and straightforward. There's something very satisfying about tracing the line from the top to the correct place at the bottom. Such a simple concept... perfect for LD. <br/> <br/>I wish there were some more complex things introduced later, instead of just getting more "tangled". You could have to cut multiple wires, wires in a specific order, etc. <br/> <br/>Overall, cool game!
Aug 26 06:26:00 8m 00s Poorly Planned Pillaging Party Awesome puzzle game! Very cool idea and implementation of the theme (though it would have been better if there was some sort of explanation of why they died after 10 seconds). <br/> <br/>It was a bit annoying that I could not preview/see the entire level when planning. I had to select 3 people who probably wouldn't work, scout the level, then figure out my plan. The puzzles overall were pretty well designed (though level 3 is really hard for only the 3rd level). <br/> <br/>The music gets a bit grating after a bit, but I just muted it, so it was OK. <br/> <br/>Overall, graphics and gameplay were excellent! Good job!
Aug 26 06:31:00 5m 00s Too Many Anomalies Cool interpretation of the theme! <br/> <br/>I wasn't a big fan of the background... it looked very busy and distracting. Same with the sounds. <br/> <br/>However, the base idea is pretty cool! Good job.
Aug 26 06:34:00 3m 00s Stellar Countdown Cool interpretation of the theme! It's an OK shooter, but you really need some different enemies/challenge to make this game interesting. It didn't even seem like there were more enemies being generated.
Aug 26 06:40:00 6m 00s Mayfly Graphics are excellent! Controls also are really nice feeling for flying. Good job making it feel responsive! <br/> <br/>I found it pretty annoying that it took almost 3 seconds to eat the cupcake things. It seems like it would have been better/less finicky to just eat them and go on with it. I thought I had to avoid them at first, until I realized that there was no way to complete the 2nd level in 10 seconds. <br/> <br/>There should be some more direction on where to go. Level 3 literally just had cupcakes and eye monsters flying randomly, and I couldn't find any of the whatever-I-am-eating things for 3 attempts. Gave up at that point. <br/> <br/>Good game overall!
Aug 26 06:45:00 5m 00s Canvas10 I can't really figure out how I feel about this. On the one hand, it's not really a game (since I don't really consider the act of randomly making art a "game"), but on the other hand it's a really interesting idea and an awesome interpretation of the theme. <br/> <br/>The color/tool choices were odd, but you definitely can get a lot out of limiting creative options, so that's OK. <br/> <br/>What would have been really cool is if you could see what other people drew for various things.
Aug 26 20:18:00 13h 33m Penny Shaking Um....
Aug 26 20:22:00 4m 00s Satyr Run Love the sounds. Pretty hilarious. <br/> <br/>Not a fan of the sort of controls (instant-acceleration and no decelleration) but the basics are pretty solid. Levels are somewhat boring, but can't expect that much better from this compo. <br/> <br/>Good job!
Aug 26 20:28:00 6m 00s LevelUp! Got a score of 96! Level like 20 or something. <br/> <br/>Very good and basic concept that was executed well. <br/> <br/>The sounds were terrible though. Sounds like they were made with BFGR (nothing wrong with that), so next time spend a few more minutes finding sounds that AREN'T incredibly obnoxious. <br/> <br/>Good fun stuff besides!
Aug 26 20:33:00 5m 00s Specky Nice entry! very odd control scheme. As others have said, while it's different, it really just ends up being sort of annoying to use. <br/> <br/>Sound was EXTREMELY loud for me... not really sure why. <br/> <br/>There also really should have been some sort of loading bar. The page was just plain white for me for about 10 seconds, and I almost closed it thinking it was bugged. Similarly, having to sit there for 10 seconds at the beginning made me wonder if I was supposed to do something. <br/> <br/>Cool concepts otherwise!
Aug 26 20:37:00 4m 00s 10 Seconds Before Flush Really nice graphics/art, the sound is OK too. <br/> <br/>The levels seem... messed up? There's no way at all avoid the flowers on some levels. It was really odd. Also you say "kill em all!" in the description, but there's no attack...
Aug 26 20:42:00 5m 00s Time Taxi Very cute/interesting idea. <br/> <br/>It's sort of disheartening to see "you were late by .1 seconds" when I was so close. Is there a cutoff, or does it just always tell you how late/early you were?
Aug 26 20:46:00 4m 00s Polarity Countdown Overall a good try, but waiting 10 seconds for the changes, at least in these levels, just ends up being a chore. It was an interesting interpretation of the theme, but in practice it didn't make for a very good gameplay mechanic. <br/> <br/>You got the platforming contrls done very well though! Good acceleration/friction. <br/> <br/>The "slow down" sound ended up being realllly annoying. Sounded like you were going for something like Mario, but it was just actually really annoying to hear. <br/> <br/>Music was very well done though.
Aug 26 20:54:00 8m 00s Time for regrets It's an interesting idea, but I can't help but feel like there's not enough going on to stand on its own. I finished it, but walking through the scenes was pretty boring/uninteresting. I know that that is kind of "the point", but I guess the idea of "man regrets not talking to a random person he saw once" wasn't that compelling to me. <br/> <br/>For 7 hours, it's OK though, and the sounds and core IDEA are pretty good.
Aug 26 20:59:00 5m 00s Short Nightmares Kinda annoying to host your game on a website that makes me watch an ad first... <br/> <br/>The images and sounds, along with the text, definitely give you a very cool and creepy mood. <br/> <br/>I got to "3rd night" and had no idea what I was supposed to be doing. It just kept repeating. <br/> <br/>Mouse sensitivity was REALLY high for me, making it kinda hard to do. Not sure why using the mouse for looking was even necessary here.
Aug 27 05:22:00 8h 23m Microbes Game looks nice, but you're going to have a hard time getting people to play it when it requires that they have Python AND Pygame installed.
Aug 27 05:26:00 4m 00s 10 Second Waves Awesome that you completed a game! Here are my thoughts: <br/> <br/>1) I couldn't move 2 directions (diagonally) at once, and if I hit Up, held it, and hit Left, I started moving left. This wasn't a problem, but RELEASING left (while still holding up) did not seem to make me start moving left, which quickly confused me. <br/> <br/>2) I killed 3 zombies at a decent pace, and then all of a sudden like 15 spawned on the screen. Is this intentional? Some of them spawned literally right on top of me. Ease up the difficulty! <br/> <br/>3) After I killed THOSE, only 2 spawned, but those 2 seemed to have much more health than all the others? I was confused by this a lot.
Aug 27 05:29:00 3m 00s IMPACT The graphics and sounds are very well done! <br/> <br/>There being a hard limit on how good you can do put me off though. It seemed like 173, maybe 200 was the max score, and it was pretty easy to hit that. There wasn't much incentive to keep playing after that.
Aug 27 05:33:00 4m 00s Mission Improbable Nice game/graphics! I love the windows in the background. Adds a lot of character. <br/> <br/>The game starts a bit slow for my tastes, and then becomes pretty repetitive, but it was still a good job.
Aug 27 05:41:00 8m 00s Clocked In This is a very nice game! Super smooth, good controls, and a basic idea. I got to level 28.
Aug 28 20:30:00 38h 49m 10 Seconds of Grey Really silly stuff! And a cool interpretation of the theme. It got pretty repetitive quick though, and I wasn't sure if there was an ending, or if it went on forever. The conversatons never seemed to change. <br/> <br/>Good music, humor, and graphics though! Nice job.
Aug 28 21:23:00 53m 00s The only one Very interesting, I felt compelled enough to keep going! The story and the idea are very nice, and the music and graphics are top-notch! <br/> <br/>I felt the 10-second thing was pretty gimmicky, and really just served to be an annoying detour on an otherwise pretty basic adventure game. It did allow for some puzzles, but it was annoying to be exploring and hunting for tiny pixel differences and then be teleported back. <br/> <br/>Still, the mood and the art really makes this game stand out. Nice job!