Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Phase
Feedback comments for LD26
Phase's games and stats for all events →
| Timestamp | Since previous | Game | Phase's comment |
|---|---|---|---|
| Apr 29 02:29:00 | Tulip | Very cool! I really love the way you can see your death points. That's a great way to keep track of scores. | |
| Apr 30 02:55:00 | 24h 26m | Nirvana Quest | Interesting concept, level design needs a bit more tweeking |
| Apr 30 03:13:00 | 18m 00s | Mondrian Click | Fits the theme well. It could use some sort of ingame feedback that tells you you can't click in a ripple. It also seemed like all of the yellows moved right, while the reds moved left, making it a lot less difficult to find them. |
| Apr 30 03:33:00 | 20m 00s | BiT | I really like this game's style, and the puzzle designs are well designed for the game mechanics. Sometimes you get stuck in a wall when you spawn though... |
| Apr 30 03:45:00 | 12m 00s | Infinitesimal | Solid concept and visual style that works well with the music to make a sort of eerie mood. The pacing was a bit slow and tedious, but the characters offered a nice break to that. |
| Apr 30 04:05:00 | 20m 00s | Defenders of Order | love the creatures |
| May 1 03:02:00 | 22h 57m | Match teh Octagonz | The concept is interesting, but there's just not enough polish. Again, the color similarities are a bit irritating. I would expect a game like this to have a move counter, and maybe some way to rotate in different directions. |
| May 1 03:14:00 | 12m 00s | Flashing Hands | Haha, I found it easier to win with two buttons also, so there's probably something to that. Fun little game, but not much replay value. |
| May 1 03:26:00 | 12m 00s | Cowboy | Very nice! I love the art. I couldn't figure out what to do after I died/won, so I had to quit and restart the game. |
| May 1 03:28:00 | 2m 00s | Cube Colors | This game has a lot of potential. I really liked the color mixing mechanic, but a lot of the combinations were counter-intuitive. |
| May 1 03:31:00 | 3m 00s | See Shape, Press Key | Nice! It's sort of a pain that you have to install python. If you want an alternative, I'd recommend this: http://www.pygame.org/wiki/Pygame2exe (which would count as a port in my book). <br/>I would also look into a new file hosting service if I were you. |
| May 1 03:44:00 | 13m 00s | Composition Number 10 | The minigame style combat was rad (Disliked rock paper scissors though). I also really like collecting the quotes in chests. The enemies not being able to move diagonally made them a lot easier to avoid. |
| May 1 03:47:00 | 3m 00s | The Quest for Philip's Glass | This was great! A few slightly game-breaking bugs, like the blocks getting stuck in the walls and weird clipping errors, but that's more than made up for by the rest. Great graphics, easy install. I really liked that you could see the character's shadow. |
| May 1 03:51:00 | 4m 00s | Euler, Inc. | I found it easy enough to get the shapes at the right orientation, but there isn't a good way to know what direction they will go when you release them... too finicky of controls, but a good concept |
| May 1 03:53:00 | 2m 00s | Minimalliard | Cool! It gets tough really fast. You could probably stand to have a few more intermediate levels to let players get used to the mechanics. |
| May 1 03:56:00 | 3m 00s | RYB - RedYellowBlue | Couldn't get it working... I ran the server first, but I couldn't get anything to happen at the wait screen. |
| May 1 04:01:00 | 5m 00s | Prototype | Very nice! Very quick, though. I really love the music, well done. |
| May 1 04:03:00 | 2m 00s | Phobius3 | Curious to see where this game goes, but just too tired. |
| May 1 12:05:00 | 8h 02m | JOHN | Wow, creepy! I like it. Audio was very nice. One thing that bugged me a little was the control scheme... maybe I'm just used to WASD but it seemed like I should have been able to move sideways. |