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noddy2006

Feedback comments for LD26

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TimestampSince previousGamenoddy2006's comment
Apr 30 09:31:00 RUNNERIST The inversion thing was great - I loved how that metaphor continued over to the music. Great fun overall!
Apr 30 11:10:00 1h 39m This is not a game. Wow.
Apr 30 11:19:00 9m 00s Vs. Cool game! I smiled when the objects started to take shape - clever. I think the X=Y notation was a bit vague though. Maybe something like (square) > (circle)? Seems more intuitive to have what you need to use on the left and what you want to beat on the right, given that that's where the shapes originate.
May 1 09:47:00 22h 28m Spacus Great job! I love the graphics & aesthetics. Like most people, I found the controls frustrating - my recommendation would be to remove the angular momentum altogether. The music also didn't work for me (Windows 8 x64) :(
May 2 07:32:00 21h 45m The Painter's Cat Difficult controls, but the audio was beautiful. Great stuff!
May 3 12:36:00 29h 04m Fjoxel So much fun! With a bit more polish and controller support (and maybe slightly more forgiving gameplay!), I could totally see myself playing this game a lot. Awesome :)
May 5 03:02:00 38h 26m PLOG Very cool game. It was a little bit easy though. It's already been mentioned, but it would be cool if the shapes started rotating in later stages - that would really add a new level of difficulty!
May 10 02:13:00 119h 11m Picture Frame Very cool game! I couldn't tell that the levels were randomly generated at all. I'm up to level 38 at the moment, I thought I'd keep going till I reached the end... probably not a good idea now! That does explain though why I occasionally get some super easy puzzles (such as: <br/> <br/>. . . . <br/>. * * . <br/>------- <br/>* * . . <br/>. . . . <br/> <br/>... which I have 3 turns to solve!)
May 10 03:47:00 1h 34m Potato Dungeon Super cool, but I noticed a few problems. I found the combat to be pretty fun, but it's quite easy to get hit due to the way the "invincible enemy" thing works after you damage them. Instead of being able to juggle enemies in the air, they would just fall through my sword after I hit them once. The small enemies also took a bit to kill, which really slowed down the pace of the game, which I found detrimental. I also found pushing the boxes around to be a bit frustrating, as the physics didn't always play nice. Do I have to push the boxes with my sword? Wasn't intuitive to me. Finally, why were the boxes rendered at a 45 degree angle? That was weird to me, kind of perspective-destroying. <br/> <br/> <br/>Despite those issues, however, I thought it was a really fun game. With a bit of tweaking and polish, you could definitely turn it into a great little game.
May 11 03:13:00 23h 26m Minimalism : Find the red Cube Interesting game! You know what would be cool? If there were infrequently flashing lights all over the level which illuminated the dark paths. Infrequent and out-of-sync, so you have to rely on memory to make it through. Or maybe audio cues to give you a hint on when you're about to fall off. At the moment it's a bit too trial-and-error-y - nice to see something different though!
May 11 04:40:00 1h 27m Bonk Great game! Soooo hard though, haha. I agree with other comments about using the mouse for analog control. Maybe slowing the ball down would've helped a lot too. Also, it would have been cool if the volume of the left channel indicated the distance of the ball from the paddle.
May 11 05:01:00 21m 00s I Want To See Space I genuinely laughed at some of the dialogue - great stuff!