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| Timestamp | Since previous | Game | noddy2006's comment |
|---|---|---|---|
| Apr 25 06:15:00 | NanoTanks - A tiny programming game for a tiny world | Lack of code reference and a poor GUI made it too difficult to get in to unfortunately. Looks like you had lots of ideas in there as far as the language goes, but it's not accessible for the average player. <br/> <br/>Congrats on implementing the whole thing in 48 hours though, that's pretty impressive. | |
| Apr 25 10:53:00 | 4h 38m | Mini-Worlds and Monocles | The gameplay was fairly basic I felt, and a little repetitive, but I still finished the game thanks to the brilliant dialogue. It was genuinely funny; I thought the line about the "Convenient Plot Device" was a master stroke! |
| Apr 26 06:42:00 | 19h 49m | tr-3012 | Well that was... interesting :P. <br/> <br/>I had very little idea what was going on, all I eventually realised was that you seem to be effectively making loops by setting the robots on paths. I think in order for that to work though, it needs a lot more GUI elements, otherwise the player gets very confused, very quickly. <br/> <br/>Very cool, on the whole though. The innovation, nice audio and nice graphics certainly helped |
| Apr 26 07:06:00 | 24m 00s | The Collector | Excellent game, especially for a 48-hour job! Nothing really wrong with the game that I could tell, fantastic job all around |
| Apr 26 08:30:00 | 1h 24m | Desire | 147 points for me! <br/> <br/>Would be nice if the size of the game board was adjustable, as I didn't really want to play a 64-turn game (but I did anyway :P). Good game otherwise! |
| May 1 09:58:00 | 121h 28m | Lililput | Excellent! Interestingly, I found the words much easier to type if I could come up with pronunciations for them. If I could say them in my head, I could type them without thinking about them too much (some of them I could get without even looking at the spelling after I had worked out a pronunciation). |
| May 1 10:02:00 | 4m 00s | World runner | I thought the character jumps too high/far/long, which makes the smaller jumps really difficult. I think it would be better if the gravity was a lot stronger, and he jumped a lot quicker. Also, the boost mechanic didn't seem to actually do anything... ? <br/> <br/>Like others have said, it's like a faster version of Canabalt. And that's cool :P |
| May 2 11:42:00 | 25h 40m | Puny Planet | Once I worked out how the physics worked, I really enjoyed it! Totally unrealistic, but fun! Definitely needs a scoring system to keep me interested though. Also, I didn't like the MIDI music - sorry! Just my opinion of course. <br/> <br/>With a bit more polish, this could be really good. |
| May 7 02:43:00 | 111h 01m | Intertubes | Good fun. <br/> <br/>The only issue I noticed was with key ghosting, so diagonal shooting while moving is almost impossible for most people. Gamepad controls definitely would have helped with this issue, but I understand that that would have added a lot of extra difficulty, not something you want in a time-restricted competition. |
| May 7 03:14:00 | 31m 00s | Tiny world survival | I really enjoyed this game! Killed about 1200 enemies on the slope level first time I played it :P. <br/> <br/>I didn't think much of the other level though, especially the fact that the player didn't auto-climb over the little obstacles. The rain didn't help either. Also, the shotgun sound drove me crazy after a while :P. <br/> <br/>The shotgun and grenade were a little overpowered though, so I almost never used the gun or the laser. <br/> <br/>Really nice graphics though! (Although the gun's bullets were hard to see.) |
| May 7 08:33:00 | 5h 19m | Chromatic Breeding | As mentioned before, very difficult to judge differences in colour. Also, definitely needs some sort of help/tutorial beyond just "steer the evolution of the bacteria towards the target color". Promising though, for sure! |
| May 10 00:38:00 | 64h 05m | ARACHNID | I found the movement a bit frustrating (especially the falling mechanic - having no control when falling especially), but the gameplay was pretty unique, so I enjoyed it overall |
| May 12 13:54:00 | 61h 16m | Tiny the Adventurer | I really enjoyed this game. I like the way the "cheap" traps made the game slow and methodical, and it had a really nice vibe - very Indiana Jones-y. The variation in the traps was appreciated, too (if you were to continue working on this game, I would focus on increasing the variety of traps in the game even further). I didn't think the gameplay was too difficult per se (balancing is a wee bit off though, I felt the third and fourth levels were too easy), but it could definitely do with checkpoints between levels, or a lives system. <br/> <br/>I think you did a great job with the aesthetics - I love the way each level has a clear theme, despite the resolution and colour palette limitations. I think some really cheesy chiptune (to match the aesthetics) music and sound effects could make this really great. <br/> <br/>All-in-all, well done! |
| May 13 11:10:00 | 21h 16m | Seeds Of Destruction | I don't like the fact that I couldn't shoot past the growing plants. Also, it could do with a bit of background music. But other than that, solid game. |
| May 13 11:24:00 | 14m 00s | Worlds in Cards | Excellent game! I agree with others about the difficulty being too easy for the most part, but level 4 was great. You should really consider putting this on the Google Play store if you decide to work on it further! |
| May 13 12:47:00 | 1h 23m | subAtomic | Supremely excellent! I loved the story and humour. I don't have anything to add which hasn't already been said, so I'll leave it at that. Congratulations! |
| May 13 13:42:00 | 55m 00s | Planet ZOOB | Really great game, the procedurally generated music really made it for me. I found the fact that you were shooting on an angle a bit frustrating, but I can see why you had to do it that way (wouldn't have been very challenging if you automatically hit everything which was coming towards you!). <br/> <br/>Great job! <br/> <br/>(My high score was 64, by the way :P) |