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Feedback comments for LD26
Jonathan Whiting's games and stats for all events →
| Timestamp | Since previous | Game | Jonathan Whiting's comment |
|---|---|---|---|
| Apr 29 11:10:00 | Pyramid | Got to level 18 or so, really enjoyed the opening out level mechanic. Found it a little hard to figure out tactics (beyond dodging is good + the blue things can heal you when you kill them). | |
| Apr 29 11:17:00 | 7m 00s | Princess Chardonnay in Bomb Kingdom | This is great Craig :D <br/> <br/>I love the mechanics, and the puzzles I've played so far are brutal but really clever. Shame about the lack of audio, would have really sold it :( |
| Apr 29 13:24:00 | 2h 07m | Deep Freeze | Couldn't figure out how to make a fire. <br/> <br/>Audio really sold the feel of a place. |
| Apr 29 13:28:00 | 4m 00s | And Then There Were None | Wow, I really can't figure out the mechanics on this at all. Pretty interesting though for that exact same reason. |
| Apr 29 13:38:00 | 10m 00s | MIN | I love love love the aesthetics of this, super cool! <br/> <br/>I'm not a fan of unity platforming at the best of times, and this was not that, so yeah, gameplay wise pretty frustrating. |
| Apr 29 13:43:00 | 5m 00s | Dieter Rams Memory | Lovely pixelly machinery, but the game got tiresome. Was annoyed I didn't have a chance to play the turntable before I failed. |
| Apr 29 13:47:00 | 4m 00s | llab | Super frustrating that you go all the way back to the start when you fail. The ball movement feel is super nice though (played with xbox controller). Audio is different in a good way. |
| Apr 29 13:53:00 | 6m 00s | Digging For A Potato | Love the idea of mining diamonds to eat potato. Could have done with more signalling that you are low on fuel/hull. |
| Apr 29 14:56:00 | 1h 03m | Rapid Tunnel Future | This is really nice but some sfx would have made a world of difference. |
| Apr 29 15:03:00 | 7m 00s | MiniCrawler | The looseness of the collisions became very frustrating before long, but there was definitely some nice stuff in here. Particularly enjoyed the rolling boulder art. |
| Apr 29 15:09:00 | 6m 00s | Play The Game | Haha, pretty amusing. Some of the games are a bit obtuse the first few times. Fun though. |
| Apr 29 15:12:00 | 3m 00s | Eraseregg | Really interesting idea, but the player movement made it rather frustrating to actually play. The art is nice. |
| Apr 29 15:21:00 | 9m 00s | Pieces | Nicely original movement scheme. Like the art style quite a bit too. Only thing that saddened me was that level design degraded to mostly "dodge this thing" pretty quick. |
| Apr 29 15:29:00 | 8m 00s | Arco | I found this frustratingly difficult so I didn't manage to finish. A beautifully realized game though. Really good for the theme. |
| Apr 29 15:52:00 | 23m 00s | Ascent | Well that was rather nice. I've seen similar ideas before, and the difficulty was fairly high, but I really loved the playful level design; particularly the amount of interest you rung out of a simple spring mechanic. |
| Apr 29 15:56:00 | 4m 00s | Minimalist Dungeon Crawler | Sadly crashes when I try to run it. No particularly useful information, just "do you want to send an error report to microsoft". |
| Apr 29 16:41:00 | 45m 00s | DoubleW | This is great. If only it had audio :( |
| Apr 29 16:47:00 | 6m 00s | consequences | Was *really* excited when I got to the driving section, but as per the others, died almost immediately, which is a real shame. Lovely art style. |
| Apr 30 12:36:00 | 19h 49m | Vast | Super nice atmosphere, but got pretty bored once it became "just trawl through all the screens till you find someone and see if something happens", it could be that I'm being dumb about the glyphs in some way. <br/> <br/>Oh, and somehow it took me ages to realize how to interact with people. |