Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Jonathan Whiting

Jonathan Whiting

Feedback comments for LD26

← LD25   LD29 →

Jonathan Whiting's games and stats for all events →

TimestampSince previousGameJonathan Whiting's comment
Apr 29 11:10:00 Pyramid Got to level 18 or so, really enjoyed the opening out level mechanic. Found it a little hard to figure out tactics (beyond dodging is good + the blue things can heal you when you kill them).
Apr 29 11:17:00 7m 00s Princess Chardonnay in Bomb Kingdom This is great Craig :D <br/> <br/>I love the mechanics, and the puzzles I've played so far are brutal but really clever. Shame about the lack of audio, would have really sold it :(
Apr 29 13:24:00 2h 07m Deep Freeze Couldn't figure out how to make a fire. <br/> <br/>Audio really sold the feel of a place.
Apr 29 13:28:00 4m 00s And Then There Were None Wow, I really can't figure out the mechanics on this at all. Pretty interesting though for that exact same reason.
Apr 29 13:38:00 10m 00s MIN I love love love the aesthetics of this, super cool! <br/> <br/>I'm not a fan of unity platforming at the best of times, and this was not that, so yeah, gameplay wise pretty frustrating.
Apr 29 13:43:00 5m 00s Dieter Rams Memory Lovely pixelly machinery, but the game got tiresome. Was annoyed I didn't have a chance to play the turntable before I failed.
Apr 29 13:47:00 4m 00s llab Super frustrating that you go all the way back to the start when you fail. The ball movement feel is super nice though (played with xbox controller). Audio is different in a good way.
Apr 29 13:53:00 6m 00s Digging For A Potato Love the idea of mining diamonds to eat potato. Could have done with more signalling that you are low on fuel/hull.
Apr 29 14:56:00 1h 03m Rapid Tunnel Future This is really nice but some sfx would have made a world of difference.
Apr 29 15:03:00 7m 00s MiniCrawler The looseness of the collisions became very frustrating before long, but there was definitely some nice stuff in here. Particularly enjoyed the rolling boulder art.
Apr 29 15:09:00 6m 00s Play The Game Haha, pretty amusing. Some of the games are a bit obtuse the first few times. Fun though.
Apr 29 15:12:00 3m 00s Eraseregg Really interesting idea, but the player movement made it rather frustrating to actually play. The art is nice.
Apr 29 15:21:00 9m 00s Pieces Nicely original movement scheme. Like the art style quite a bit too. Only thing that saddened me was that level design degraded to mostly "dodge this thing" pretty quick.
Apr 29 15:29:00 8m 00s Arco I found this frustratingly difficult so I didn't manage to finish. A beautifully realized game though. Really good for the theme.
Apr 29 15:52:00 23m 00s Ascent Well that was rather nice. I've seen similar ideas before, and the difficulty was fairly high, but I really loved the playful level design; particularly the amount of interest you rung out of a simple spring mechanic.
Apr 29 15:56:00 4m 00s Minimalist Dungeon Crawler Sadly crashes when I try to run it. No particularly useful information, just "do you want to send an error report to microsoft".
Apr 29 16:41:00 45m 00s DoubleW This is great. If only it had audio :(
Apr 29 16:47:00 6m 00s consequences Was *really* excited when I got to the driving section, but as per the others, died almost immediately, which is a real shame. Lovely art style.
Apr 30 12:36:00 19h 49m Vast Super nice atmosphere, but got pretty bored once it became "just trawl through all the screens till you find someone and see if something happens", it could be that I'm being dumb about the glyphs in some way. <br/> <br/>Oh, and somehow it took me ages to realize how to interact with people.