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Feedback comments for LD26
Liam :D's games and stats for all events →
| Timestamp | Since previous | Game | Liam :D's comment |
|---|---|---|---|
| Apr 28 16:37:00 | Back to basics TD | This is a simple and fun game. I lost to wave 21. | |
| Apr 29 13:13:00 | 20h 36m | SquareRoot | Quite a nice game, however this may work better with an analog input tho. I found myself in the situation a few times where I couldn't quite fit in a narrow gap, but knew that if I tapped the arrow key in the direction I had to move in, it'd overshoot and hit the wall. An analog input device could make it possible to increase movement precision (IE Move in the direction of the mouse, how far away the mouse is determines the speed) - Just a thought. |
| Apr 29 13:26:00 | 13m 00s | The One Road | That was fun! :) |
| Apr 29 13:43:00 | 17m 00s | Schizophrenic Astral Return | Level 1: Oh, I just hold up until they eventually get to the target <br/>Level 2: Oh, I just arrange them into a neat row by smashin them into a screen border and then send them up all at once <br/>Level 6: How do I do this?!?! <br/> <br/>A really cool game! |
| Apr 29 16:23:00 | 2h 40m | Special client | "This game... This game!" <br/>-A website developer, when asked about this game <br/> <br/>PS: I love it! :) |
| Apr 29 17:11:00 | 48m 00s | CompositionTD | This game sure does have a steep learning curve. I'd recommend you add a symbol to the colored areas, which represents what they do. For example a fist for strength (red), a bull's eye for range (blue), a stopwatch for recharge time (yellow) and a thermometer for cooldown (green), and possibly the stat the color decreases in red or with a minus symbol next to it. It's rather hard to remember each effect, at least at first. <br/> <br/>The other thing I'd recommend is that you remap the controls. The location of z and y is different in parts of the world (qwertz vs qwerty keyboard), and it's a bit difficult to play with z where y is on your keyboard. <br/> <br/>Now don't get me wrong. The game is actually good and enjoyable, It's however difficult to get into at first, and first impressions count. If you improve the way you deliver the instructions, it'll make it accessible to a much wider audience. (I actually didn't know it was a tower defense game when I started the first wave, 'TD' is not as obvious as you'd expect) |
| Apr 29 17:31:00 | 20m 00s | Flight Panic: Minimum | Making a video game in 48 hours, in 10 different time zones would have been such an incredible achievement. Still, commendation for not missing this Ludum Dare despite the inconvenience. :) <br/> <br/>The game sounds fun: Short and simple. Sounds like a game parents could play with their kids. It ends fast enough so parents don't have to dedicate hours of their time to playing. <br/> <br/>Going with the kids theme, tho, it might be a good idea to replace the skull and crossbones on the 'delay' card with a stopwatch :) |
| Apr 29 17:50:00 | 19m 00s | I Want To See Space | That was fun :) I saw space! |
| Apr 29 17:54:00 | 4m 00s | Freefall | Neat! |
| Apr 29 18:05:00 | 11m 00s | Pixel Dominoes | I had to play two games to understand how the domino you have to match is determined. At first I thought it was random. I'd suggest you add a label somewhere explaining how that works, otherwise a perfectly good and playable game. |
| Apr 29 18:32:00 | 27m 00s | Ragnet Mini | Ah the beauty of Game Maker and its default sprites :) |
| Apr 29 18:35:00 | 3m 00s | The Minimalism Game | This game did not start when I tried it... |
| Apr 29 18:43:00 | 8m 00s | Hi Me Ro Me | 38.64m. This is pretty fun, I like the artistic style used with the four colors. |
| Apr 29 19:00:00 | 17m 00s | PUZZLE CUBE | MSVCP100D.dll is not found on this computer. According to a post on msdn, the dll is a part of visual studio but is not in the redistributable package. In the toolbars at the top of the screen in visual studio, you need to change "Debug" to "Release", which will create a releas-ready version to petrocketld26/bin/release |
| Apr 29 19:10:00 | 10m 00s | Get The Potato | Oh my god, this is... incredible! |
| Apr 29 19:33:00 | 23m 00s | 1951 | I enjoyed this. I finished it without knowing you could double-click tho. I feel the game difficulty increases at a good rate, but I felt it ended before it actually became 'challenging'. So yeah, a few (dozen) extra levels which increased difficulty would be nice. <br/> <br/>I actually spent an hour browsing wikipedia to try to understand why you named it 1951 so I could go "HOHO! THIS is why you called it 1951", but... I couldn't find any event in 1951 that is related. |
| Apr 29 19:59:00 | 26m 00s | Darkness | Worked fine after I ran it in XP compatibility mode on win8 64b. The game made me turn down my speakers, because I was afraid it will try to scare me... I think that's a good enough indicator that it's immersive. |
| Apr 29 20:08:00 | 9m 00s | Comic Sans: The Game | <font face="Comic sans MS">I had fun</font> |
| Apr 29 20:15:00 | 7m 00s | Abstract | Yup! Definitely one of the more creative ones! |
| Apr 29 20:24:00 | 9m 00s | CubeMaster | The first 10 rows don't prepare you for the next 40, which don't prepare you for the rest :) |
| Apr 29 23:28:00 | 3h 04m | Random Objects Smash | Ha! I had FOURTEEN seconds of fun! I sure showed you! I really love the art style, the single tone with black border really makes things pretty. I also love the exe's icon :) |
| Apr 29 23:32:00 | 4m 00s | Multiplied Screens | Fun and difficult. I like that. |
| Apr 30 06:27:00 | 6h 55m | Lights | I kept missing the buttons, clicking outside the window. You might want to extend the edges of the program, so if a player overshoots the button while moving the mouse, they still click inside the program. I played up until I had 100 pointsusing a tablet, worked a lot better than with a mouse. |
| Apr 30 06:38:00 | 11m 00s | circlesLT | I do have an xbox controller and dug up the thing that connects it to the pc. I like ~that~ you used the controller. However, playing prototype 2 is extremely difficult, and it is the most game-y of the lot. I think prototype 2 with auto aiming at the nearest target would work best. |
| May 1 18:27:00 | 35h 49m | The Road | I like it! A creative concept. I like games which are not 'winnable', where you can't undo mistakes. And this is definitely one of them. |