Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Khaldrin
Feedback comments for LD26
Khaldrin's games and stats for all events →
| Timestamp | Since previous | Game | Khaldrin's comment |
|---|---|---|---|
| Apr 29 13:31:00 | O.R.M. Ontological Ressource Management | Addictive game with quite a replay value. I really like the "multiple strategies" concept behind this one. Reminds me a little of a minimalistic version of the buildup/economy part of a RTS game. Nice and fitting sound effects. | |
| Apr 29 20:23:00 | 6h 52m | Ludum lupus | Nice athmosphere and the particle effects were amazing and pretty cool. I really liked the spooky music and the sound effects. As for me, the combat did not fit well into the whole thing. I would have liked it better whent it just been a "semi-interactive-story". Liked the ambiguity at the end. |
| Apr 29 20:35:00 | 12m 00s | Art Critic | I liked the concep - fits the theme. Controls were a little difficult though, the tiles ended up everywhere but where I wanted them to be. The collision detection seems a little off sometimes. But the commenting art critic is absolutely hilarious. Great entry :)! |
| Apr 29 21:57:00 | 1h 22m | Coin Collector | Fun little game. I really liked the music and the overall retro feel of it. Only thing I did not like was that I had to constantly switch from keyboard to mouse and vice versa - partly my fault for dying a lot I guess, but it would be great if "retry"/"restarting" could be done via the keyboard. Otherwise great entry :) |
| Apr 29 22:18:00 | 21m 00s | ProductionVille | Nice one and fun little game. I liked the day/night cycle and the lighting. It would be great to actually see a difference between an idle building and a building with workers assigned (or some workers moving between the building and the town hall). |
| Apr 29 22:35:00 | 17m 00s | JEB_001 | While I really liked the concept behind it and the graphical design of the diary entries I am undecided about the game itself. Movement was a little too chunky and the collision detection was sometimes a half block off. I feel like the timer should be reset after dying from a hazard. Anyways, good effort :). |
| Apr 29 23:05:00 | 30m 00s | Dungeoneer | I loved that text adventure retro feeling. Nicely written scene descriptions. The second part is confusing first and maybe a bit too long. You should think about maybe either shorten it or give some kind of feedback telling the player that collecting the squars has any effect (maybe tint the borders of the screen with a vertain color or something similar). But I liked the "no interface" look. Good job :). |
| Apr 30 16:12:00 | 17h 07m | X0RQUE | Fun little game, smooth controls. Minerals are sometimes too fast to catch - maybe an afterburner would be a fun addition? The music gets a little bit repetetive after a while. Nevertheless nice one :). |
| Apr 30 16:23:00 | 11m 00s | Zenbox | Very nice one. I like the idea as well as the presentation - the background with the moving grass is simply amazing and really contributes to the athmosphere. The minimalistic music fits the theme. Maybe a quiet sound for the rake shoule be in too? Tracks get sometimes messed up when trying to correct small mistakes but being patient is maybe zen like. Nice contribution :) |
| Apr 30 16:42:00 | 19m 00s | MiniSim | Wow. Simply amazing! Smooth graphics and - strangely enough - addictive gameplay. This one should have some music and - minimalistic - sounds. Otherwise great contribution. Good job! |
| Apr 30 17:45:00 | 1h 03m | Meteoranger | Great twist of a concept of having to catch your bullets before they can do any harm. I like that. As expected I destroyed the city I was supposed to protect - lesson learned: never let me control an invincible superweapon... |
| Apr 30 18:01:00 | 16m 00s | Infinitesimal | I am still runnng around this maze - feels like forever - trying to find a way out. I really want to know what happens at the end... I like it. |
| Apr 30 18:14:00 | 13m 00s | Shoot (AAA_FPS_GOTY) | Really, really awsome! The gameplay is fast-paced, the character models are fun and the death sounds are just hilarious! Incredible that you pulled that off in 48 hours. I´m impressed. Great work! |
| Apr 30 18:45:00 | 31m 00s | The Last Night | I liked the creepy setting. Nice visuals. Well - I got killed pretty fast. And almost got a heart attack. I´m really not good at these types of games. But nevertheless a fun game and a great contribution :). |
| Apr 30 18:51:00 | 6m 00s | OnlyOne | Creative idea. I like the concept of giving/taking the control keys. Nice piano death music btw. |
| Apr 30 19:18:00 | 27m 00s | Bell Curve | Nice overall concept. Like the idea of adding certain aspects and abilities as the game progresses (and taking them away again later on). And: wheeeee Flying at age 50! Great first entry :) |
| May 1 14:11:00 | 18h 53m | Don't Hit The Core | The concept is interesting and fits the theme. However as already stated some tiles were unclickable and the responsiveness of the whole game could be improved. But cool idea anyways. |
| May 1 14:23:00 | 12m 00s | Circle Barrage | Gratulation to your first LD. Fun little game, fits the theme. Difficulties are well scaled. Some sounds would be a nice addition and maybe some 'orientation' point for the player (maybe even a simple background would do) to get a notion of the curent movement speed and direction. But overal a solid contribution :) |
| May 1 15:58:00 | 1h 35m | Ascenion | Great visuals and sound - contributed a lot to the atmosphere. Did not really understand my part as a player though: was I supposed to memorize some patterns or is it just "hope for the best"? Interesting entry :) |
| May 3 16:19:00 | 48h 21m | Enneadeca | Getting into the controls is pretty difficult. But after you managed to do so, it is a fun little game. Liked the - minimalistic - music. |
| May 3 16:26:00 | 7m 00s | MeenoMinal | I like the look and feel of this one. The idea to explore the level is nice. The concet of the increasing sound seems interesting, looking forward to V2 :). |
| May 4 12:09:00 | 19h 43m | Min | Great concept. I felt the levels were a bit too easy though. Nevertheless the design fits the theme very well and the game has a nice minimalistic feeling. Good job. |
| May 4 18:04:00 | 5h 55m | BasedBall | Nicely done and challenging. I HAD to get this mean last turn right. Controls felt good, graphic style fit the theme. Some music and sound would spice up the whole game. But overall I really liked it. GG to you. |