Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Greg Power
Feedback comments for LD26
Greg Power's games and stats for all events →
| Timestamp | Since previous | Game | Greg Power's comment |
|---|---|---|---|
| Apr 29 02:39:00 | NinjaFlare | Absolutely beautiful. Those leaves..! It's rare to come across a legit original pixel style. <br/> <br/>I'd agree with Kortuga98 on the control issue though. Could have been amazing with smooth controls. <br/> <br/>Also, it's great seeing a game under a megabyte - I've just started using Unity - so much bloat! | |
| Apr 29 03:59:00 | 1h 20m | I Know Nothing | That was really great. You a vivid atmosphere with the music and giant pixels. I thought the potato gag somewhat cheapened the experience... but I still smirked. |
| Apr 29 04:02:00 | 3m 00s | Balls! | OES_texture_float is missing :( Sounds interesting though. |
| Apr 29 04:21:00 | 19m 00s | Shoot Guys | I like being called a 'winner' when I have clearly been shot to death. |
| Apr 29 04:28:00 | 7m 00s | 100% Safe Download | 100% Safe Download - ironic title? <br/> <br/>Does look pretty good! |
| Apr 29 04:37:00 | 9m 00s | Pursuit of Happiness | Nice set of mechanics, but when it finished I felt like I'd only played the tutorial. With all the great ideas toying with the concept of space, the player only ever has one choice at any given time - move forward. It would be be great to see some puzzles with some challenge. |
| Apr 29 05:38:00 | 1h 01m | Gallery | I really enjoyed this. <br/> <br/>I didn't fully grasp what was happening (which is probably why I love it so), and I got stuck in the room in your big screenshot. <br/> <br/>I'll give it another try later. Really want to see it to the end. <br/> <br/>Great design, really gorgeous artwork (love the red lights... I felt like I was looking at evil). Great audio too - impactful but subtle. <br/> <br/>Best experience so far out LD26! Do you have any other work I can check out? |
| Apr 29 06:08:00 | 30m 00s | Running With Swords | Nice work. The ninja's running feet animation is hynoptic... Slow-mo was great, slicing up a ninja star mid-air made me feel better about losing so much. <br/> <br/>Are the levels procedurally generated? Too many walls! |
| Apr 29 07:46:00 | 1h 38m | Hiddensquares | I was hooked as soon as the .swf loaded. I couldn't figure out how to pass the third stage... but I had fun anyway. I wish I could program this pretty - I'll have to check out the source. |
| Apr 29 08:16:00 | 30m 00s | Terrible Magical Artist | If it needs explicit goals to be a game, leave it as a toy. It's brilliant as it is. <br/> <br/>A candle was lit in memory of the fossilised beast, curled around a rock. Nearby a leaf settled by an upturned pumpkin. |
| Apr 29 08:26:00 | 10m 00s | Room | Really cool. Like a messed up Tamagotchi. Could be adapted into a mobile game (we need more quirky mobile games). Also, the music reminded me of Earthbound. |
| Apr 30 01:15:00 | 16h 49m | BEAN | Love the concept of 'Bean Time'. |
| Apr 30 09:26:00 | 8h 11m | imy | Really great. You nailed the balloon mechanic. I love the sound they make when pop. <br/> <br/>Also, I've just had a bit of fun editing the game in the map doc. Ad hoc level editor! |
| Apr 30 09:35:00 | 9m 00s | SQUARE | I love the robot. Reminds me of PSX-era 3D (but done well). Kind of like 3D pixel art, I guess? <br/> <br/>I agree with project_scientist - keep tweaking the physics. And keep making great 3D art. |
| Apr 30 09:42:00 | 7m 00s | Nothing | Really great visual style, very hard game. Could be a little more forgiving at the outset? I learnt to love the freeze mechanic! Just chilli' in the sky, waiting for the buzz saws to pass underneath. |
| Apr 30 10:01:00 | 19m 00s | Misshapen | I think I was missing something with the combat? I could only kill squares who were slightly behind me. <br/> <br/>Otherwise, fantastic art style and charming narration! |
| Apr 30 10:17:00 | 16m 00s | Truth Only | I've never made an FPS before, but now I do. <br/> <br/>Cool design and animations. |
| Apr 30 10:23:00 | 6m 00s | Aaron and Alex | Fantastic audio. Great voice acting and the piano was quite beautiful. |
| Apr 30 10:38:00 | 15m 00s | Voice of Fire | I thought the jump was bit 'floaty', but that could have been a design choice. I love your idea of creating a series of games based on paintings. Kind of like William Carlos Williams' poems about Bruegel's paintings. |
| Apr 30 11:21:00 | 43m 00s | Orbicular | Simple, and clean. Really great game. I like your choice to count down, rather than count up. It gives the player the curiosity to continue rather than just, y'know, 'high score'. |
| May 3 13:31:00 | 74h 10m | Bayou | A unique and really beautiful visual style. The audio was fantastic as well. Makes me excited to build worlds. |
| May 3 13:40:00 | 9m 00s | Bezier Challenge | One of the most original mechanics I've seen so far! |
| May 4 00:58:00 | 11h 18m | FOLD | Very beautiful day dream ambience. I found the controls a bit stiff, but adapted quickly enough. I want more non-combat flight games! |