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FaBrito

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TimestampSince previousGameFaBrito's comment
Apr 29 21:32:00 Lightbyrinth Great game! Very nice effects with the lights! As some people already said, I guess the camera lag didn't quite helped, but hey, this probably made the game a little harder. <br/>Played very well here: Chrome + Alienware M17xR3.
Apr 29 21:42:00 10m 00s A-Void Hey there, nice work with the game title... hehe <br/>I'm sure the near spotlight was a game design decision, but it kinda made it a little unfair to the player, because the movement is a little limited. <br/>The lack of texture in the track makes me doubt that it's even moving, so the initial seconds are a little ackward. <br/>I believe that increasing speed, instead of constant would be better also, once you can see the obstacle from a fair distance. <br/>I guess the option to use the directional keys along with A/D would be very appreciated too. <br/>I hope you take this criticism positively. Good luck!
Apr 29 22:09:00 27m 00s CubeMaster Why didn't you start or at least offered the evolved option from the beginning? I wouldn't mind having more than 3 lanes to work with... Nice lights and shake effect, though.
Apr 29 22:16:00 7m 00s Slope Hey! Nice work! Fun and well balanced game!
Apr 29 22:23:00 7m 00s Highway 00101 Great work on the theme, guys! 5 star for certain! <br/>Wouldn't mind having the speedometer on the top of the screen instead of the car trunk, though... hehe <br/>Missed some evolution on difficulty, despite the pedal to the metal for the whole trip. <br/>Nice music! ;)
Apr 29 22:34:00 11m 00s end Great level Design! One of best overral so far! ;) <br/>First public release, huh? Keep up the good work!
Apr 29 23:14:00 40m 00s Efficient Body Hey, great concept! I've already worked with Zigfu + Unity before on my computer, so I'm not a reference to tell if the package. But I can tell it works with Kinect for PC as well... hehe
Apr 29 23:21:00 7m 00s Ninja Instinct Nice concept and title! Worked fine and the gameplay is intuitive, so congrats!
Apr 29 23:24:00 3m 00s S Always nice to see brazilian teams in here. I'll check back, once you fix the link!
Apr 29 23:29:00 5m 00s Obstacle Course Game is under judgement on newsgrounds... :( <br/>I'll try to get back later.
Apr 29 23:36:00 7m 00s LOWBAT Classic concept, but well fit to the theme. What's with that jump sound? Hehe <br/>Little lag to turn flashlight on (not sure if it's design to do so) and didn't understand why the level is so high on the screen or why it couldn't fit the whole area instead of a single strip.
Apr 29 23:49:00 13m 00s Tamborine Man Nice work on the graphics and well adjusted "escape the room/puzzle" for the theme. Congrats!
Apr 30 00:09:00 20m 00s Hiddensquares Boy, that #3 level scalated quickly... I think I figured out the objective of each level, but I couldn't crack the 3rd level... :( <br/>Maybe a shortcut to advance level, just so we can appreciate all levels? ;)
Apr 30 00:15:00 6m 00s Pieces Well, well well! It's nice to play some accurate physics once in a while, huh? <br/>Great concept, really well aligned with the theme, nice level design, very intuitive. I just missed a nice background music and more sound effects, but very nice overall!
Apr 30 02:34:00 2h 19m Pipe Dreams Hey, clearly sticking to the ceiling was intentional and the fact that you have to build velocity in order to jump higher also contributes to calling this one of the best platform games I've played in this compo! Congrats on the level design!
Apr 30 02:44:00 10m 00s XYZ This game would be great in mobile, working with the accelerometer, wouldn't it? <br/>Sometimes the visual feedback is a little tricky to figure out when it is possible and isn't to turn in some direction, but I'm sure that's part of the game design, as long as there's no penalty for that. <br/>Nice work and spot on theme and graphics -&gt; 5 star!
Apr 30 02:52:00 8m 00s Son of a Witch How did you manage to build android APK in iPhone simulator? hehe <br/>Well, it's nice you made a story and let the player make some "moral decisions", but the actual game seemed a little lame... <br/>It's tricky to make a "jetpack joyride" gameplay when the character need to advance on the screen, because there is no time to avoid the enemies.
Apr 30 03:01:00 9m 00s Golden Age Okay, you might have gained a few stars on the theme, but I don't get the point on making revivals... specially when there's nothing new on them. <br/>To me, even though Innovation is just one category, I always expect something new on this competition. <br/>I didn't have the patience to go through 2nd level, but judging by the screenshots, it was a good work on every level. IA is ok as well.
Apr 30 03:07:00 6m 00s [[[[ Don't be so harsh on yourself... the concept of the puzzle is great. <br/>Only a few tweaks on the game speed when there are more... huh... whatever that is... hehe
Apr 30 11:15:00 8h 08m Minimum Friction One of the best games played so far on this LD! Great idea, great accomplishment, well polished mechanic and minimalist art! <br/>I really liked the well timed tips throughout the game! Congrats and, always nice to see brazilians doing this good on the Compo! ;)
Apr 30 11:24:00 9m 00s IAO Wow, really nice concept! Great game and well fit to the theme! <br/>I guess the level difficulties are scalating really quickly, though. I missed some sort of health to check the progression to switch geometric forms. <br/>Really cool and well ambiented music. Congratulations! 5 star overrall for me! ;)
Apr 30 11:31:00 7m 00s Shp Shft Mz Neat idea and well executed. Like you said, there are some glitches, but it's playable. <br/>I think it could be a little bit faster, but hey, it can be some of the bug's fault. <br/>Wouldn't mind to have a less dark ambient and some ambient music too. <br/>You said you're generalist GD, but the puzzles are OK and I'm sure you could come up with something great in a little more time for level design and polishing.
Apr 30 11:33:00 2m 00s Overly Detailed Stickman :( web url from dropbox broken... please let me know when the link is fixed, cuz I'm really curious to play this game!
Apr 30 11:43:00 10m 00s A fish called Revenge Nice gameplay. The close combat really adds to it's tense. <br/>I almost couldn't read the intro lines, cuz it's really fast. I bitched a little about getting hurt on red blinking squids, after all, they should be dead already... <br/>With some ambient music, a contained area (blocking the fish to get out of the play area) and some variation on the enemies/boss, it could became a good game!
Apr 30 11:53:00 10m 00s My Peculiar Car It took me a while to figure out how to play, but after dying miserably trying to accelerate with the up arrow key, I finally got it. <br/>Not so sure I understood what's with the fish instead of a simple gas tank, but that's ok... hehe <br/>Nice work!
Apr 30 11:59:00 6m 00s Path Nice concept! I wish I could have some feedback on the 3D... on the first levels, when there isn't much to compare to while "navigating", i caught myself zigging ans zaggind till I could find the damn pipe... hehe <br/>The loud sound effect of the character bumping in the wall made me jump on the first time... :P
Apr 30 12:08:00 9m 00s Lone Blade Good concept and nicely put together. I guess the progress could be a little faster, so it won't bore the player. <br/>Nice sounds, great art and well fit to the theme. <br/>Personally, I really enjoyed the background getting sliced from the sword swing as well... ;)
Apr 30 12:20:00 12m 00s Minimun Life Sometimes the best thing to do is... nothing... hehe really nice message! <br/>Awesome pixel art and well fit introspective music!
Apr 30 12:29:00 9m 00s Marblelistic Always good to remember childhood... ;) <br/>Nice easter egg! hehe <br/>I believe the physics wasn't quite right, cuz once the marbles start moving, it's almost like it never stops, so I just have to wait a while for the marble to slowly come out of the circle... <br/>Great concept though. With some music and sound effects, with the 3D sounds that Unity brings with it by default could have been even better. <br/>Guess there could be a maximum number of attempts to really make it a game, also. <br/>You really gave a new meaning to "skybox", huh? hehe
Apr 30 12:38:00 9m 00s The Only String Good idea and great implementation! <br/>Nice work on the difficulty progression too. Not sure if it's scripted or random, but it's good either way. <br/>Felt a little glitchy when the note is on the bottom strum area, but it's playable. <br/>Missed some feedback on the number of errors allowed or whatever mechanic you programmed. <br/>Nice story to justify the theme choice! ;)
Apr 30 12:44:00 6m 00s RED Awesome work! Well polished game and nice progression! All the details, as arts, ligths, ambient, sound effects and even the mentions between the levels are surprisingly fit to the theme! Congrats! 5 star game here, everyone!
Apr 30 15:36:00 2h 52m Earthglueobia It's simple and well executed. <br/>Maybe the wiglues could wander around once the player get far enough, so there wouldn't be a ginourmous line of wiglues behind you after a minute play. <br/>Good mechanic letting the player decide whether to shoot those bastards or heal... ;)
Apr 30 18:10:00 2h 34m Chez Angelo Didn't quite get it... is it even theme related? felt like if I was playing some community Little Big Planet level...
Apr 30 19:26:00 1h 16m STL RNNR Hey, you only used basic shapes from Unity to keep it minimalistic, just like me... hehe <br/>I feel that some textures would have helped to give a sense of velocity, specially becaus de default character controller from Unity has a little too much of inertia to compensate every time you stop running. <br/>Texture would have helped on those areas were the player can't stay too long, to give a fair warning to the player. <br/> <br/>I liked that you made the levels instantiated randomly and, has you managed to build a tutorial and didn't need to progressively improve difficulty, it worked. <br/>But it only work because there are few levels... the player might want to keep trying the same level until he gets it right. <br/>By the way, congrats on the level design! ;)
May 5 10:48:00 111h 22m _M_ Really good idea and mood well set. Nice difficulty balance too. I was struggling to remember which marker I had to achieve sometimes, but I'm sure that's intentional. <br/>Congrats!
May 5 11:00:00 12m 00s Take The Red Orb Really simple and well executed idea. It's intuitive but I would enjoy more audio and/or visual feedback when the chain is broken or when a new highscore is achieved... <br/>the lights were well set, as sometimes it can make some misdirection about where's the red orb. Well done!
May 5 11:09:00 9m 00s Compositions Very innovative, intuitive and well designed. I guess it would be even better without the need for the area to be small. Once the ball is isolated it could already paint the area it's trapped within. <br/>It's a little buggy when the balls collide each other, kind unpredictable, but didn't compromised the game. <br/>It's fair difficult and I'd love to see some level designs, like number of balls and various starting scenes. <br/>Some feedback on the number of lines used and failed along with some goal for the level could make this more addictive also. Congrats!
May 5 11:18:00 9m 00s RedShot I'm not really a shooter fan, but it's really nice and simple. I enjoyed the "pod" for statistics and the way it assembles and disassembles itself. <br/>Missed the start mention on the button, though... hehe <br/>I liked that you remembered to check the mouse stuck to the middle of the screen... lot of fellows forget that and it's a mess to play right. ;) <br/>Some accuracy feedback along with the number of shots would have been appreciated as well. Nice work!