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CogentInvalid

Feedback comments for LD26

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TimestampSince previousGameCogentInvalid's comment
Apr 29 01:24:00 this game might lie I see a startling lack of potatoes in this game. Is that part of the lie?
Apr 29 03:38:00 2h 14m Essential The game mechanic was pretty interesting and the (understandably) minimalistic graphics were functional. Sometimes it was hard to keep track of how certain blocks behaved, though; maybe you could have added in extra visual cues to remind the player of what direction they were allowed to walk through the blocks.
Apr 29 03:51:00 13m 00s Milo's Bridge The game seemed to run slowly on my computer, maybe because I had a lower framerate. All in all it was pretty good for an early game made in 48 hours. I think the combat would have been more interesting with some flying or jumping enemies (if there were any, I didn't manage to get to them), since it would give jumping more of a purpose besides getting across the bridge.
Apr 29 03:58:00 7m 00s COLORFORM This game puts an interesting spin on the change-player's-color gameplay mechanic. I'm generally not too fond of it, but the timing aspect makes it a lot more palatable. The soundtrack is good, too.
Apr 29 04:15:00 17m 00s 100% Safe Download I can't find a way to download this game.
Apr 29 04:21:00 6m 00s Anti-Tac-Tic Simple game, but pretty interesting concept.
Apr 29 04:24:00 3m 00s Exploid Overall a pretty fun game. It would be nice if it didn't throw you directly into the action, though, so that you could get used to the controls first.
Apr 29 04:28:00 4m 00s Onion Harvester The graphics were simple, but better pixel art than I could do. The gameplay was pretty simple and the game was short, but the controls and collisions felt good.
Apr 29 04:34:00 6m 00s -- I got the same error.
Apr 29 04:42:00 8m 00s Defense of the 8-Bits Scratch always seemed hard to work with to me, so I'm impressed by the fact that you managed to get everything that's there in 48 hours. The tank moved a little too slowly for my liking, but I liked the controls and the way the attachment to the tank trailed along behind it.
Apr 29 04:45:00 3m 00s One Crate Sokoban In The Dark Pretty simple game, but the inability to see far-away walls is interesting and the controls are responsive.
Apr 29 04:50:00 5m 00s Minyrinth Pretty fun game. Like Super Hexagon only without the hexagons. I think the powerups and movement ability made it better than Super Hexagon, actually, at least from a gameplay standpoint. I would have made the player a little faster in exchange for bigger gaps in the shapes, though.
Apr 29 06:14:00 1h 24m Astray during Tea Time One small bug: if you finish the game and then try to restart it, it automatically takes you back to the "you won" screen.
Apr 29 06:22:00 8m 00s Square Quest Great game, would love to see an expanded version. I wish you wouldn't get stuck on walls when moving diagonally, though.
Apr 29 06:45:00 23m 00s Cubed Dream I couldn't get past the first Next > button. I clicked on it and mashed my keyboard, but couldn't find any way to advance.
Apr 29 06:55:00 10m 00s Don't Smash The Vase Interesting concept, fun to control the vase. I kind of wish you could rotate gravity faster, though.
Apr 29 07:06:00 11m 00s REVOLVENGARDE Really fun game. Even though the graphics were minimal, the way the paddle remained perfectly pixellated when rotated made it look really good.
Apr 29 07:18:00 12m 00s Super Mondria Brothers The combination of the fluid movement and large pixels made the movement seem really odd but also strangely enjoyable. I would've liked to see more open areas to explore in addition to the tight corridors that make it up right now.
Apr 29 07:26:00 8m 00s Blue Very polished for a game made in 48 hours.
Apr 29 07:31:00 5m 00s P The graphics were simple, but the way the player and the background reacted to things made it look very polished. The controls were smooth and the health gives you a margin for error without making it too easy.
Apr 29 07:49:00 18m 00s The Boy Who Leapt Through Planets The graphics were awful but it kind of added to the charm of the game. This is probably the funniest LD game I've played so far.
Apr 29 23:29:00 15h 40m theseus.f The color choice makes the minimal graphics look really good and the movement is very smooth.
Apr 30 00:04:00 35m 00s Persist Great graphics and music. Stencyl is ridiculously laggy even for Flash, and I wasn't able to jump high enough to complete the waterfall level, but what I saw was great.
Apr 30 00:14:00 10m 00s potato audio poetry I think your entry really raises some interesting questions about the nature of reality. For instance, games may be art, but are games games?
Apr 30 00:53:00 39m 00s Squeezed Out Simple game, but it controls well and gets challenging fast.
Apr 30 01:53:00 1h 00m fightfightfight This is hilarious. It's the perfect game, minus the gameplay.
Apr 30 02:34:00 41m 00s pigMINt Cool concept and really pretty to look at. It took me a while to figure out that the x-coordinate of your mouse cursor controlled your color, though, so maybe you could spell it out explicitly in the game for people too lazy to read the description.
Apr 30 03:00:00 26m 00s minimalistherain Cool gameplay mechanic, the movement was smooth and the controls were responsive.
Apr 30 03:04:00 4m 00s [[[[ Hey, at least it has gameplay. I've seen potatoes submitted to this competition that were worse than this game.
May 1 00:48:00 21h 44m Adventures !inColour The levels seemed to drag on for too long without much (any?) variation. It's a good game, but I feel like it should have been a lot shorter.
May 3 03:01:00 50h 13m Nothing is Impossible My high score is 18.
May 6 23:42:00 92h 41m Simplyfy I died a lot and I complained in the comments section about it. I think the problem is that you accelerate too quickly on the ground and too slowly in the air. Besides that, the skill loss mechanic seems interesting (although I never got far enough to test it out) and the levels seem well-designed to facilitate that mechanic.
May 9 02:55:00 51h 13m Get The Potato Wow. I was the potato the entire time? That's deep.