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Feedback comments for LD26
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| Timestamp | Since previous | Game | Arcana's comment |
|---|---|---|---|
| Apr 30 03:04:00 | [placeholder] | Great surrealism there. It's amazing how much the comments substituted as a story, and influenced my state of mind while I was playing. I was expecting bad things on many of the levels and was almost doubting if I could finish the game. I eventually did though. | |
| Apr 30 03:10:00 | 6m 00s | Where is Pixel | I started with hard of course. The snow level was definitely the hardest. Too bad there were only three levels. The "hoorray" was a really cool sound effect. <br/> <br/>I would eventually be thrilled to see the gameplay get deeper as you play more levels. I think you could probably tell an interesting story using just the pictures and the bit of text that you have at the beginning of each level. |
| Apr 30 03:19:00 | 9m 00s | Triangles | The concept is quite cool, it was confusing at first but I read the entry. I think the biggest improvement would be to shift the colours faster so that the gameplay is more dynamic - I found that I could just collect a few triangles and then wait for them. When I wanted to "go out and explore" I ended up being overwhelmed. <br/> <br/>I was really hoping for a "I AM POWERFUL!" moment as well, when your swarm got so big that you could just faceroll everything. It was really exciting to watch your swarm grow over time and how you became dissociated from your triangle as the group got larger and larger. |
| Apr 30 03:40:00 | 21m 00s | Go Get Em | The fun started when I began to branch out a little. However I'm really bad at board games though. |
| Apr 30 03:51:00 | 11m 00s | Infinitesimal | I am trying to run this on Safari on Mac OS X but I'm having problems moving. I'm not sure if I can restart to the title screen either; restarting the brower and refreshing the page seems not to change anything. <br/> <br/>Do you have any idea what the issue might be? |
| Apr 30 04:01:00 | 10m 00s | My Mini Castle | Great art. Great animation. Awesome humour. |
| Apr 30 04:04:00 | 3m 00s | City Walk | The style is interesting. I think some more variation in your available activities would have been good, or more action happening in the background - for example, seeing character dialog or similar as you moved through the city. |
| Apr 30 04:27:00 | 23m 00s | SeedLife | The music was nice and relaxing and it was interesting watching things grow. There's something satisfying about watching the flowers pop up as you plant them. <br/> <br/>I had a hard time doing grid-accurate clicks on my mouse. Maybe it is a framerate issue on my computer? <br/> <br/>Having a guide as to what you have currently selected would have been a nice bonus. |
| Apr 30 04:32:00 | 5m 00s | ASCII 219 | Interesting level design. I too agree that the noisy background got distracting. I'm not a gigantic fan of 2D scrolling games like this but this one was interesting. The level was amazingly long, but I missed a jump and didn't want to try navigating backwards for a minute to recover my progress. :( <br/> <br/>Very cool, I especially liked jumping off of walls. |
| Apr 30 04:39:00 | 7m 00s | Yellow Space | I love going fast. This game gives you a great sense of speed. I wish the field was a little more spread out so that you could appreciate going fast a little more - get a feeling of just travelling quickly and feeling that thrill. <br/> <br/>Mouse input would have been such a great addition to the game as well. <br/> <br/>I enjoyed the graphical style - very retro but it's super-effective in this kind of game. |
| Apr 30 05:07:00 | 28m 00s | Integrate | Web link seems to have "access denied". |
| Apr 30 05:34:00 | 27m 00s | Square Wars | I spent a number of minutes playing this to figure everything out. I'm still losing most of the time though - not sure exactly how to make it such that my units defend my factories. I played this a number of times though to see if I could improve. <br/> <br/>I think the main issue I have right now is that it's difficult to see where battle lines are drawn since the units don't behave in a predictable way - you're not quite sure exactly where red units will go for example (many of them seem to charge out into the field). I think having the units behave differently as well as having certain characteristics will make this very, very interesting. <br/> <br/>Fully innovative and really interesting to play/watch. |
| Apr 30 05:42:00 | 8m 00s | Maximalism | First level was a bit boring, but the second level onward was amazing. Very hard though, especially since the first level and the second level are so different from each other. I liked the psycho effects in the upper levels, though I confess that I cheated to unlock (but I'm glad that you put that in!) |
| Apr 30 05:52:00 | 10m 00s | MIN | I really wanted to reach the top but I think the platforming was too much of a barrier for me. Really amazing visuals. Really cool "gliding" ability but it also took a long time to get used to. I enjoyed the atmosphere and the music and the overall mood. <br/> <br/>And once you get the weapon (yes, it's worth cheating through to get!) it gets REALLY SCARY. |
| Apr 30 05:58:00 | 6m 00s | Castle Defense | Nice concept, would have been good to see more unit types. I didn't realise at first that you could aim upwards (but of course that's obvious now that I think about it). Shop was a cool idea. A bit too easy and the enemies were a bit slow. Good base for a game though. I think with some expansion this could be a lot of fun. |
| Apr 30 15:10:00 | 9h 12m | Minimalist MAYHEM | Great fun, the weapons are amazing. <br/> <br/>Stellar music, but at this point we expect no less from you. ;) |
| Apr 30 15:13:00 | 3m 00s | The Minimalizer | Hey. I did Ludum Dare... mostly after you told me to "do it anyway". Can't check this out this evening but commenting to return to it later. |
| Apr 30 15:14:00 | 1m 00s | Perfection Achieved | Leaving my comment here to come back to this since I can't play it today but I want to get to it tomorrow. I participated as a last-minute decision after hearing about this from you guys this Thursday so I gotta seek you all out. |
| Apr 30 15:43:00 | 29m 00s | Survival Shape | Lovely music. Is it an original composition or something else? <br/> <br/>The gameplay is solid but a little simple. I think one of the biggest improvements would be acceleration and deceleration of the ship, or some kind of mechanic related to the bullets. <br/> <br/>Also, the P button to shoot was difficult because it's too close to the Arrow Keys and thus gets my hands cramped up. <br/> <br/>Nice job, keep it up! |
| May 2 03:02:00 | 35h 19m | DeaN | NIce artwork, but story mode seemed to bug out on me. Gameplay seemed to be along the lines of "avoid the enemies", was that right? Seems like there's something really solid here though. |
| May 2 03:41:00 | 39m 00s | Milo's Bridge | The frame rate was really high but it was really hard to see that I was attacking. I wish I had a bigger sword. :) My bridge though was certainly dying, but the "game over" was a little bit abrupt. A "retry" option would be good. I don't think I was taking any damage even though I had a life bar? <br/> <br/>Keep it up. BTW I really liked the color scheme for the blocks on the ground. |
| May 2 03:45:00 | 4m 00s | Tactical Spreadsheet | Clever but I couldn't get it to "feel" like a game, I didn't understand what all of the numbers were saying to me. I pressed enter a lot and didn't seem to get anywhere. Maybe I'm misunderstanding something? |
| May 2 04:05:00 | 20m 00s | PRISMA | Amazing atmosphere and style. I loved it when one of the levels actually was much, much longer than it appeared. It does put you in a contemplative mood. The quotes and presentation were great. One of my favourites so far. |
| May 2 04:12:00 | 7m 00s | Super Minimalistic | My emotions when playing this game: "OH NO I PICKED UP AN iPAD!!... wait a second... wouldn't I want some extra iPads?" <br/> <br/>Nice take on the theme and nice overall concept. I made it to the top with 17 items collected on my third or so try. I like that the game is actually "winnable" even if you didn't finish it! |
| May 2 04:26:00 | 14m 00s | untitled | I tried to run it, I thought it bugged, then I read the source code.... ha! |
| May 2 04:31:00 | 5m 00s | Amish Brothers | This game was totally hilarious. Sound effects and music especially, as well as the great voiceover at the beginning. |
| May 2 04:46:00 | 15m 00s | Ming Imah Lism the Wizard ! | I liked firing while charging, and charging during bosses, but waiting to charge while there's no one around got tedious. I died on the boss but didn't feel like trying to get all the way back there. <br/> <br/>Really fluid and solid movement. Great audio design and concept here. I liked the sprite style because it's actually more reminiscient of 1980s-era Sierra and less like Nintendo-era sprites, with the vivid colors and really sparse use of pixels. |
| May 2 04:49:00 | 3m 00s | Minimal Shootage | Particle effects were great. Definitely the highlight of this game in my opinion. Sound effects would have elevated this to a new level of cool. |
| May 2 04:57:00 | 8m 00s | Morning | Great atmosphere. I was impressed at the potential scope of this game as far as the development and story. Would have liked to see a bit more of the narrative. <br/> <br/>Text speed is a bit slow in my opinion and it would have been nice to skip the "intro" to be able to explore the room like you recommend. I clicked on a few things but most of them weren't too interactive so I left to work but... the game ends :( |
| May 2 05:08:00 | 11m 00s | Compositions | The game takes a while to load so be patient. <br/> <br/>As a creator of another Mondrian-themed game, I really, really, really liked this one. It's so polished and professional and dynamic, with beautiful artwork and lovely sound effects and really nicely matching music. In some respects I was hoping that what I built would be able to come out as nicely as this. <br/> <br/>Great work. Much compliments. |
| May 2 05:14:00 | 6m 00s | Rook, Troll, Scribe | Very fun. Loved the multiplayer option. <br/> <br/>I too found the instructions to be a little complicated, especially after figuring out that the game was actually a really simple concept. <br/> <br/>Great graphics, especially. <br/> <br/>Wish I knew what this was coded in! |
| May 2 05:46:00 | 32m 00s | The Lost Bit | Amazing graphics. Amazing atmosphere. Unfortunately it was really easy to get stuck - I got the dash ability and couldn't figure out how to use it, and the level disappeared around me :( I also fell through the ground very often. It was a little confusing to be able to jump, then suddenly to get dash and not be able to jump anymore. <br/> <br/>The concept though is really cool. I wanted to try it some more but I'm not sure if I'll have the time for it. <br/> <br/>Really liked the idea of being able to access emails and to see the story through that. <br/> <br/>Great work here overall. |
| May 2 05:51:00 | 5m 00s | Frying Pan RP | It's really hard to type when the capitalization is all different. Would have liked to have the typing bar clear out after you're hit, since trying to delete your contents if you typed "I love" instead of "i love" was a nuisance. Overall I found it a little frustrating. <br/> <br/>I liked the artwork though, it was quite cute. I'm not sure what your character is... are you walking a dog? A spider? |
| May 2 05:56:00 | 5m 00s | They Explode | The graphics were amazing. Artwork was great. <br/> <br/>Game's super hard though... maybe I'm just not good at these things but enemy bullets were tiny and things took a lot of hits before they died. It was difficult to progress I felt. I liked the basic idea of the controls though, where you ran and shot in the direction of the mouse. They felt fluid but it was so much shooting. Jumping on another button would have been nice (spacebar or similar) rather than "up". |
| May 2 14:57:00 | 9h 01m | Ten Space | Oh wow, this is difficult. I was playing the web version and I don't know if there was some latency or something. It took me about seven tries to figure out what the basic mechanic was, and then I was only able to pass the first level. The second level I played had like seven shapes, and then they'd all fire, but the last two delayed for like a second. <br/> <br/>The tolerance for error is also really, really tight - if the shape isn't right on the barrier, you'd miss (the game says, "In the zone" but it's more like "activating the shield" to deflect them). <br/> <br/>The fact that the notes didn't correspond to left/right, and how the shapes randomly appeared gave this game a really, really hard learning curve. <br/> <br/>WIth some tuning, and more gradual ramping up in difficulty I can see this being really cool though. I really did give this game a shot, played like 10 or 15 times to try to get it but my mind can't wrap around it :( |
| May 2 15:02:00 | 5m 00s | MinimalismRPG | It would have been nice to have a smooth view cone rather than a tile-based view cone. I didn't feel that it was rewarding enough either to fight monsters (or arrow traps as it were). I didn't even think I could kill arrow traps for a while. :) <br/> <br/>The sidebar seemed really big and showed a lot of information that I didn't really need to know about - a more minimalistic (ha!!) one should have sufficed. <br/> <br/>This is an ambitious project, feels kind of like a preliminary Gauntlet-style game. |
| May 3 02:27:00 | 11h 25m | cGame | Not bad, really gets you scanning and thinking, and also associating colors with RGB color codes! I could see something like this as being a cool training module for people who want to learn color codes actually. <br/> <br/>This is one of those cool casual games, easy to get into. |