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Arcana

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TimestampSince previousGameArcana's comment
Aug 27 15:35:00 Legend of Epikouros What a great use of the theme. It was really fun watching other people doing their thing but I think I wasted my 10 seconds since I couldn't figure out how to attack like everyone else did. :(
Aug 29 02:46:00 35h 11m FSCK - A Hard Drive Story I'm getting a "MSVCP120D.dll" is missing from your computer message. I just installed The Visual C++ Redistributable 2012 Update 3, but it didn't seem to help. <br/> <br/>I don't use my Windows computer often so it might be something I'm doing wrong. Can anyone advise?
Aug 29 02:55:00 9m 00s Tunnel Vision Nice artwork, but this wasn't my type of platformer. Unfortunately I think the time limit made me rush and get all nervous, and subsequently I died a lot. I think if it was either the jumping/darkness or the jumping/time it would have been fine but putting it all together taxed my patience. <br/> <br/>I would have liked more checkpoints for weak and impatient players like me! <br/> <br/>Good mood and atmosphere though. I liked that a lot. The artwork was very fitting.
Aug 29 03:39:00 44m 00s Dungeon of the Ten Seconds Nice atmosphere and graphics. I liked the dungeon crawling. The time countdown was kind of obscure but eventually I figured it out. Kind of wished there were more enemies to fight. Agree with the others about the controls but you gotta work with what you're given.
Aug 29 03:46:00 7m 00s 10 Seconds To Win I tried this and I got the jump bug still. Still this is really nice for a first attempt. Too bad there wasn't any artwork and I confess that I thought the music was a little too short so the loop was a little too soon. The level's big though and the jumping and everything gives you a great start of a game.
Aug 29 04:06:00 20m 00s Insomniac Really nice narrative. You can actually infer a lot about the main character based on the way that he was responding to his hallucinations. The artwork, or what we saw of it, was great. I wish the "horror" was a little more abstract early on, we see that it's a bit fuzzy and faded at first before it comes into focus, but it's a bit odd when the character describes it as "a shadow" but you can clearly see a green cloak on top of a character. <br/> <br/>I think it's reasonable that he might keep it all to himself - most reasonable people after all don't want to say "I see shadows at night and I'm scared". After all, he didn't tell his flatmate or his family about it, so it might be not his style to talk about these kinds of things to his friends. Perhaps some suggestion that he's a character who doesn't believe in any supernatural phenomena (or possibly mental disorders, though that's a little less PC) would help explain why he wouldn't tell anyone. <br/> <br/>Good entry!
Aug 29 04:16:00 10m 00s Chrono Blood Ninja This is awesome. Needed a restart button. Super fast paced and fluid movement. I would have liked jump to be something other than 'up' personally but that's pretty minor. <br/> <br/>Great use of the theme, great decision "tradeoff" about whether to stick around and kill more stuff or dash for the exit. <br/> <br/>Could use music! But this is LD, music's always a bonus. :) <br/> <br/>Highest score so far is 144.
Aug 29 04:23:00 7m 00s Zero Gravity Free Runner release :D Ha ha ha, the tutorial is harder than the first level. <br/> <br/>The up-down-left-right holy crap was hard as hell for me. The explosion effects were awesome. The fluidity was great. Reminds me of a faster version of VVVVVV. I think the 10sec theme in this case was a bonus, since the game's a bit more "twitchy" style due to its responsive controls.
Aug 29 04:29:00 6m 00s A_VOID Awesome atmosphere. The 10-second theme in this game is because your "stability" starts at 10 and counts down. <br/> <br/>I'm still not sure what all of the level tiles/walls did - there's so much stuff going on. I usually just bee-lined toward the exit. <br/> <br/>Sound was minimal, but effective in this context. <br/> <br/>You should be proud of this, especially of the art style.
Aug 31 17:28:00 60h 59m Trouble In Platformville Holy crap I WON! <br/> <br/>The two-laser jump screen was soooooo hard. And then I figured out the ezmode way to do it. I won't say if others here don't want to be spoiled. <br/> <br/>Nice writing and humour. Great music. Hours of OHC paid off. I liked the time dilation story buildup. <br/> <br/>The whole 10000 ms was kind of silly especially because if you ran out you just got a bonus, but ha ha :)
Aug 31 17:32:00 4m 00s Bear Pong WHAT <br/> <br/>WHAT IS THIS <br/> <br/>ITS AMAZING
Aug 31 17:54:00 22m 00s Hyper Furball Oddly enough I was really entertained by reading the liner notes in the Jukebox, and absolutely amazed that you spent an hour and twelve minutes on the 200bpm 8-bar loop :) <br/> <br/>Great graphics and audio work, the gameplay mechanic was pretty simple but it was compelling enough for me to keep playing. I think more variety in attack patterns and enemies as you progressed would have kept the game more interesting - I think every enemy attacked at the same rate so you got a good idea of how to effectively attack. <br/> <br/>The upgrades and hyper mode were really fun. <br/> <br/>Great work!
Aug 31 17:55:00 1m 00s -deleted- Showing up in the default category still!
Aug 31 18:06:00 11m 00s Attack Force Deca Pretty silly concept, especially how it has all kinds of different game graphics and stuff. That was actually pretty amusing. <br/> <br/>Dolphin was hardest because he was all floaty and I had problems dodging the parabolic squares.
Aug 31 18:12:00 6m 00s MumiaSnowdenManning A pretty serious game but a little too politically-charged for my taste though. <br/> <br/>Also, it got really difficult to "progress" to different areas, it wasn't clear when I could click on or access different files.
Aug 31 18:17:00 5m 00s Contaminated Pretty solid ideas for platforming, but the "floaty" controls with the character made it very difficult to navigate some of the puzzles. <br/> <br/>I liked the "stamp" movement a lot, that was very satisfying to float above the button and stamp down quickly and get to that exit with a few microseconds left. <br/> <br/>I think if the character moved a bit faster and naturally it would be much more solid.
Aug 31 18:22:00 5m 00s Feeding Time Lovely graphics. <br/> <br/>And this game was so brutally hard, the first two levels were cake but the difficulty ramped up significantly in 3 and 4. <br/> <br/>I liked the controls for the most part (dropping when you didn't press any buttons felt natural, moving up and down was fine) but it was annoying that you stopped moving at all when you were on the bottom of the screen. I think if you would have continued to move then it would have been nicer. <br/> <br/>Music was a little minimalistic but had some promise. It seemed a little too industrial/electronic for the style though, I would have expected something more light and airy. <br/> <br/>Overall the concept is promising and there's potential here with some tuning!
Aug 31 18:33:00 11m 00s Frozen Braid This game had a lot of promise, but I felt like the controls were constantly in my way and it frustrated me. I think having a timeline on the bottom (or even "go back to start") buttons so you could click to rewind/forward and then using "click to select" your man would have both helped significantly for control. In the end it took me way too much time to assign commands for me to fully appreciate it. <br/> <br/>I think the basic idea here is brilliant though, a side-scrolling Frozen Synapse, and I think a lot got done here in a short amount of time, especially the different weapons and the whole traveling backwards and forwards in time mechanic.
Aug 31 18:38:00 5m 00s Alien Attack Adding features every 10 seconds is a pretty interesting and a very meta way to approach the theme. I enjoyed that. <br/> <br/>The gameplay itself was a little simplistic though, some additional interaction or movement might have benefited it some. <br/> <br/>For some reason the performance (on web) got really slow after a while, shortly after graphics and some enemy types were introduced.
Aug 31 18:44:00 6m 00s The Parameters Have Been Altered I wasn't able to aim in Firefox. I see in the comments now that this was reported already. <br/> <br/>Trivia was really cool. I also liked the shadow graphics and the different weapon types.
Aug 31 18:50:00 6m 00s Ten Second Physics The physics mechanics were really cool! I liked that a lot. I especially liked that if you pushed blocks at different speeds, they would react differently. <br/> <br/>I would have liked some more separation of controls (probably space for jump and then up for climbing). Left and right were a little loose as well.
Aug 31 18:52:00 2m 00s Bmin Boo MSVCP100D.dll
Aug 31 18:59:00 7m 00s Gimme 10 secs, I gotta kill this horde Liked the weapons variety and the big map and how the weapons would affect the environment. <br/> <br/>The firing controls were a bit off in that the farther away your cursor was from the player, the faster that shots would travel, so it was usually advantageous to have your cursor far away (and thus increasing the chances that you'd click off of the game).
Aug 31 19:26:00 27m 00s 10 Second Army This was quite fun, though I feel that it would have been more fun if you didn't have a 10 second limit. I felt that the game was trying to tax my memory more than my strategic thinking skills. <br/> <br/>Great graphics! Sound effects were nice as well. I think more levels would have been fun. <br/> <br/>As mentioned, sometimes doing the same thing twice doesn't always result in the same outcome, sometimes you'd have enemies defeat each other and have different amounts of health than when you were doing it one attempt before.
Aug 31 19:31:00 5m 00s 2621-0321 - Are you ready to explore a laboratory? This feels more like a visual novel or an introductory story sequence than a game. It holds a lot of promise but the gameplay is a little shallow. I was playing more to try to make sense of the narrative (the 10 second text and the flashing texts at each screen were great, immersion-wise) as well as the visuals. <br/> <br/>I don't know what kind of game this would eventually lead to (probably a platformer?) but I think there's some cool lore potential going on here.
Aug 31 20:26:00 55m 00s 10 Seconds in Space Crap the game crashed while I was playing it! I don't remember what level I was on or if I had maybe pressed something by accident so I can't give you any more information. <br/> <br/>Heh the game was pretty simple but solid. Holding down the CTRL button would have been so much nicer. <br/> <br/>I like how the title was almost exactly the same as my game too :)
Aug 31 20:40:00 14m 00s Self-destruct in 10 Holy crap, don't update your speed, it makes the game SO much harder. <br/> <br/>Frame rate got really slow after a while for some reason, don't know why. <br/> <br/>The gameplay is simple but it's fun. Great that you can get up and going so quickly. Liked the upgrades, great way to keep you trying again and again. I think my high score was about 2460.
Sep 1 00:24:00 3h 44m Keyboard Slap Holy crap, that was difficult. Like the others I wasn't really able to tell if I was doing well or not. I do finger drumming on drum pads once in a while but I couldn't get through the four instrument types! <br/> <br/>I do like the idea and I'm glad that someone submitted a rhythm game for this theme.
Sep 1 00:35:00 11m 00s The Ten Second War That was actually pretty cool. I liked the fact that the game really emphasized development of your army over the combat. It might have been nice to be able to move more easily but that's a small improvement. <br/> <br/>I used the magic spells but I couldn't really figure out what they do. <br/> <br/>This has probably been one of my favourite LD games so far.
Sep 1 02:28:00 1h 53m 10 second maze Not bad for a first LD. I think in addition to what others have suggested, tighter controls would have been a benefit, like I was kind of moving halfway between things and only kind of fitting into some of the passageways instead of it being a solid tight fit. It's kind of hard to describe but maybe if you play it again you'll see what I mean. <br/> <br/>OR, you could have variable-sized hallways, so that they don't always have to be the width of the player. <br/> <br/>Good start with LD! Glad I was able to play this.
Sep 1 04:30:00 2h 02m Avoiding10Sec Wow, I have no idea what just happened or what I played or what I was supposed to do! <br/> <br/>The graphics and colors were really funny though. <br/> <br/>I did click on the help but I wasn't sure I fully understood what it said. I think it was supposed to be basically a game where you could go to the store and buy stuff or something and then get through the rooms faster? Unfortunately the game didn't have a "back" button out of the help so I had to quit and restart it. <br/> <br/>I suspect that there were a handful of bugs in the game that led to a lot of confusion, for example I seemed to die randomly while moving and I think it's because I was colliding with hitboxes that weren't properly drawn over their graphics. <br/> <br/>Congrats on entering LD though and hope that your next game will be much more amazing next time around! (And it's okay to use libraries. Really!)
Sep 1 04:44:00 14m 00s Rally Point Pretty cool. Reminds me of Galcon, except not in realtime. <br/> <br/>The UI feedback unfortunately was quite sparse and it made it difficult to identify what moves I was making or what I was doing. I think more UI feedback would immensely help this game so I would know what the game was going to do.