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Feedback comments for LD26
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| Timestamp | Since previous | Game | Alucard Jay's comment |
|---|---|---|---|
| Apr 29 17:14:00 | Tiny Runner | Apart from the actual size of the window, this is done well. | |
| May 2 21:48:00 | 76h 34m | Blank Slate | Even after watching this game being made on the live stream, I had fun playing and was challenged solving it myself. The audio is great, really captures the mood. Well done =] |
| May 2 21:51:00 | 3m 00s | Shoot (AAA_FPS_GOTY) | Was totally amazed watching this game being developed, on the live stream it was being play tested after only 8 hours. An incredible achievement, and I challenge anyone to be able to play this and keep a straight face. Well done =] |
| May 2 21:53:00 | 2m 00s | Balls! | The assets look amazing, and the gameplay is very fluid. An amazing effort, would like to see this expanded on with lots more puzzles. Well Done =] |
| May 2 21:56:00 | 3m 00s | Dungeon of the Rectangles | Great use of lighting and pixellating the walls, sometimes those blocks surprised me by sneaking up from behind. Well Done =] |
| May 2 21:59:00 | 3m 00s | Dream Island | Interesting .... Could be expanded on with more puzzles, otherwise a great effort, I thought the models were great. Well Done =] |
| May 2 22:03:00 | 4m 00s | DIG QUEST Deluxe: ASCII Mining Adventure | Was surprised how well some of the puzzles turned out, had to think my way around a couple of the levels. Got caught one time reading a sign when I got killed. Well Done =] |
| May 2 22:06:00 | 3m 00s | LD 26-B0xPaiNt | An excellent start to making games, fun use of colour, just be aware of how materials and drawcalls work. Those enemy blocks are fast and relentless. Don't stop learning and making games. Well Done =] |
| May 2 22:08:00 | 2m 00s | Bounce | A great idea, simple yet challenging. The puzzles were thought out and laid out well, was a lot of fun. Well Done =] |
| May 2 22:12:00 | 4m 00s | COLORFORM | Was a little confused at first, but then it turned out to be playable and challenging. Perhaps use a few different sounds while the colour changer is charging, a different sound for each colour would be interesting and give the player a break from the same sound, and as already mentioned skip the tutorial once it has already been seen. Well Done =] |
| May 2 22:15:00 | 3m 00s | Polymorph | I think everything has already been mentioned in the above comments regarding some of the control and movement quirks, so this is to say I really enjoyed this. Well Done =] |
| May 2 22:18:00 | 3m 00s | Get The Potato | Oh wow! My first thought was Professor Genki with the arena type announcer. I could hear there was alot of effort put into the win audio after each level, but it cut off too quickly. I think the audio is the stand out part, though the puzzles do make you think. Was stuck in my head all day (Right now, what you have to do is ....) . Well Done =] |
| May 2 22:19:00 | 1m 00s | a-mazing TowerDefense | I liked this, the health indicator is very good. I would also like to have some better indication of the level being completed, otherwise plays flawlessly. Well Done =] |
| May 2 22:23:00 | 4m 00s | Captain Blowhole | I think everything has been said, perhaps the sould could be a little animated. Great use of gravity. Maybe consider the planets actually breaking and drifting apart when drilled into 2 halves (though I know this is hard without changing the current planet destruction technique). Well Done =] |
| May 2 22:25:00 | 2m 00s | Cube Defender | This surprised me, it's a good idea and you actually have to think so that you don't run out of colours before destroying all the blocks. Well Done =] |
| May 2 22:27:00 | 2m 00s | That's it! ...I'm out! | An excellent commentary of the distractions of today's society. A few changes to the boss movements, and different types of enemy movement, and this could be a great little side-scrolling shooter. The ending pleased me greatly. Well Done =] |
| May 2 22:31:00 | 4m 00s | Formless Reliquary | I also thought this was a great little memory game, found it challenging sometimes, took a long time to realize some of the walls were just 'pretend walls'. The use of lighting impressed me too. Well Done =] |
| May 2 22:34:00 | 3m 00s | Minimalism | Really interesting use of gravity, for me it was alot of trial and error to find the correct jumping points. Sound could have more variation, the level transition is awesome. Well Done =] |
| May 2 22:37:00 | 3m 00s | Parabox | I really liked this, was also amazed that this is a Blender game. I found the story and the characters very endearing, perhaps the player as a light source could be used to to show the difference in some perspectives (where the platforms actually are in real space compared to the player. Thoroughly enjoyable, Well Done =] |
| May 2 22:40:00 | 3m 00s | Light the way | The controls and wall bounce work great, I would also suggest the dark green areas are changed to a different/darker colour. Music is cool, later levels are merciless. It's good the buttons don't reset. Really enjoyed the challenge, Well Done =] |
| May 2 22:54:00 | 14m 00s | Battery | Wow, very cool idea, and fun to play. Well Done =] |
| May 2 22:56:00 | 2m 00s | Neonisation | This is an amizing game, fantastic idea and a real challenge. I shall be spending lots of time on this playing and making levels after rating is over. Well Done =] |
| May 2 22:58:00 | 2m 00s | MiniMario | Great idea, Mario as an endless runner. Really well implemented, Well Done =] |
| May 2 23:01:00 | 3m 00s | Be The Wind | This is a beautiful game, anyone can play this and have their own experience, thoughts and fulfillment. Well Done =] |
| May 2 23:07:00 | 6m 00s | SOLIX | Very clever game, a great challenge. And I like the Wurlitzer music, although some variation could be added for different levels. Well Done =] |
| May 2 23:09:00 | 2m 00s | # | I think it's all been said already! Great interactive sound, clever use of layers, can get very frantic clearing those regenerating blocks. Well Done =] |
| May 2 23:11:00 | 2m 00s | Play The Game | Very nice game. Stuck for an idea ... then use all of them! I like the graphics, this really fits the theme well. Well Done =] |
| May 2 23:17:00 | 6m 00s | Block Disco | Nice game, took me a while to learn how to use the red blocks, spent quite a while trying to beat my best score. Well Done =] |
| May 2 23:19:00 | 2m 00s | Other Space | Very nice looking game, was challenging trying to beat the drown-timer and finding those valves(!). I would like to see it developed further, Well Done =] |
| May 2 23:25:00 | 6m 00s | Not Complex | This is an amazing idea, should definitely be developed further. I liked the regenerate health mechanic. This could be a great beat-em-up and puzzle game (small movements to remain blocky without being seen). Absolutely blown away by the blocky characters, Well Done =] |
| May 2 23:28:00 | 3m 00s | Union | Clever idea. A prologue of the tetris block before it makes it to the tetris game! Would have also liked to seen more levels, and different types of enemy. Well Done =] |
| May 2 23:35:00 | 7m 00s | Minimalist Horror Story | Good atmosphere and use of light. Had trouble finding the correct position to interact with objects. The objects were designed well, simple and yet detailed. Well Done =] |
| May 2 23:40:00 | 5m 00s | Zenbox | Very challenging, controls are a learning curve but if you lead in from the last section then it all comes together. The terrain and music fit very well, perhaps something for the future could be a hint mechanic? Well Done =] |
| May 2 23:44:00 | 4m 00s | MiniFPX | Very nicely coloured, and the audio blends in very well. Controls felt intuitive and smooth, Well Done =] |
| May 2 23:46:00 | 2m 00s | Defender. | Really good looking game, the slingshot angle is a learning curve, but that's half the fun, all done well for a 2D perspective. A challenge that I enjoyed greatly, well done =] |
| May 2 23:55:00 | 9m 00s | Mini Wars | A good idea with nice graphics and animations. Would have liked to play the finished version, still, Well Done =] |
| May 3 00:06:00 | 11m 00s | Pixel Ninja | Challenging little game, some of those orbs have to be approached the right way. Good controls, great pixel art, music is really cool but like it has been said before not really suited. Needs some sort of effect to show the spawnpoint has been saved. Well Done =] |
| May 3 00:46:00 | 40m 00s | Ninja Instinct | Fun little game, very clever not being able to tell what the objects are. Very nice use of save points. Well Done =] |
| May 3 00:53:00 | 7m 00s | Katana Senpou | Very hard, would suit 2 player better. Awesome graphics and audio, Well Done =] |
| May 3 00:59:00 | 6m 00s | PLOG | Good fun. I would also suggest some extra mechanics like rotating objects, objects that have the cutouts but extra shapes to make the player think and try and recognize where their shape is in the oncoming pattern. Music is nice, fits well but could use some variation. Well Done =] |
| May 3 01:23:00 | 24m 00s | The Gallery | Fun physics game, reminded me of the Detonator pack. But destruction is always fun! I had major slow-down on the second level. Issue with drawcalls / textures not batching? Needed some audio (check out the Tools link on the LD 'site). Otherwise, keep making games, Well Done =] |
| May 3 02:08:00 | 45m 00s | Budget Squad | Great fun, very humourous, and fun coordinating the two subs. Excellent art and audio. All round amazing, Well Done =] |
| May 3 02:12:00 | 4m 00s | Motion | Really catchy art style, fun gameplay and a good challenge. This is a fun game, Well Done =] |
| May 3 02:27:00 | 15m 00s | Extruder | Very clever idea. A limit on the number of extrusions would make an extra challenge (hard mode), though some of the maps were hard just by themselves. Would like to see more levels. Ambient sound fits well. Well Done =] |
| May 3 02:36:00 | 9m 00s | (R,G,B) | Amazing game, great idea, awesome visuals, audio really suits it. Had a lot of fun playing this with controller. Well Done =] |
| May 3 05:58:00 | 3h 22m | Potato Dungeon | A fun game with some excellent ideas and gameplay mechanics. Lowering enemy defenses is really hard, I found wildly swinging the sword while jumping around worked best. Really liked the horse companion. Graphics and music was admirable. Well Done =] |
| May 3 06:09:00 | 11m 00s | Bezier Challenge | I was both amazed and frustrated by this game. Some levels were very intuitive, some levels were just hit-and-miss spam-it-and-see. My favourite parts were the paths that flowed, rather than ricochet. Also think the non-interactive handles were a distraction. Overall a very impressive idea, the movement flowed very nicely. Well Done =] |
| May 3 06:15:00 | 6m 00s | Flight Time | Very simple and innovative game. Had a lot of fun playing around with velocity and gravitational pull. Well Done =] |
| May 3 06:24:00 | 9m 00s | Orb | I had alot of fun playing this, adding music and colour kept me motivated. Sometimes struggled with the rebounded angles not being what I expected. A save game / load level feature would be nice and give it a higher replay value. Overall a good idea, executed extremely well, with some very nice audio and effects. Well Done =] |
| May 3 06:40:00 | 16m 00s | Atom That Matters | Really enjoyed the look and idea of this game, though found it very hard to get a sense of trajectory and control the collisions. Music was great, very 'Hawkwind'. If the controls and manouverability are tweaked this could be an enjoyable game. Graphics were good, was amused (trying to) drive a cluster of toilets and satellites around. Well Done =] |
| May 3 14:31:00 | 7h 51m | Gallery | I was amazed by this entry. Everything just fits together perfectly (hope that makes the cube happy), from the haunting audio to the narrative and visual aesthetics. I have yet to finish it but shall definitely be playing again, it has become one of my all-time favourite puzzle games. Well Done =] |
| May 4 11:15:00 | 20h 44m | 'moeba | Also found the controls difficult, but really liked the idea and the physics. Was impressed how the tail moved and stayed relative to the other tail objects. Well Done =] |
| May 4 11:22:00 | 7m 00s | BloxMin - by Lody - Ludum Dare 26 | The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =] |
| May 4 11:33:00 | 11m 00s | Too Much Loot! | A fun game that makes you think. Well Done =] |
| May 4 11:46:00 | 13m 00s | X0RQUE | It was fun both having to collect objects and avoid objects. Well Done =] |
| May 4 12:30:00 | 44m 00s | Save the Potato, Save the world. | This was fun but also a challenge. The animations look great and the sounds suited the whole look/feel. I really liked the field of view aspect. Well Done =] |
| May 4 12:42:00 | 12m 00s | QUEST SPACE | The text was quite amusing =] |