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Feedback comments for LD29
Alucard Jay's games and stats for all events →
| Timestamp | Since previous | Game | Alucard Jay's comment |
|---|---|---|---|
| Apr 28 06:44:00 | Room Cleaning Simulator 2014 | I kept cleaning the cookies (which are even harder than the newspapers) just to listen to the music. Nice one, very funny :) | |
| Apr 28 06:54:00 | 10m 00s | Come Home | A heartfelt story and interesting example of human nature. |
| Apr 28 06:59:00 | 5m 00s | Superficial | I start to wonder if ... there's a problem in the Matrix? |
| Apr 28 07:02:00 | 3m 00s | The Quest for Unobtanium | Also had this blocked in both Firefox and Chrome :( |
| Apr 28 07:06:00 | 4m 00s | Deep | Has a very old-school feel with movement only on one axis and being aware of enemy paths and patterns. Simple and effective. Interesting synth music too. |
| Apr 28 07:12:00 | 6m 00s | Sanctums | Looks good, but unable to move up, jump seemed ineffective and movement was too quick. Exploding bunnies are always fun though. |
| Apr 28 07:21:00 | 9m 00s | Submersion | Interesting controller that takes getting used to but had a nice underwater feel. The level looks nice, and the music is also quite good. Well done. |
| Apr 28 07:28:00 | 7m 00s | 29 Leagues | I'm freeeee, free falling ! Wow, this art style looks really good, I enjoyed part one a lot. The piano is absolutely beautiful, well done =] |
| Apr 28 07:37:00 | 9m 00s | Side B, Track 1 | Wow, just wow. If you saw any of the streaming of this being made, the custom physics engine for the bikes is absolutely mind-blowing. Would like to see this developed further with a larger grid, and joystick controls with analogue trigger throttle and brake. |
| Apr 28 08:10:00 | 33m 00s | Daisy's dog is dead | Fantastic idea and art style. I agree the post-its should show their abilities at the start, but having them blank does add memory and reflex functionality. Would like to see this developed further. Well done =] |
| Apr 28 08:23:00 | 13m 00s | Revenge of the Kraken | Why do I get a QWOP vibe from this? Very amusing fun, well done. |
| Apr 28 08:34:00 | 11m 00s | Atomicle - LostAutumn.net | Nice simple mechanic but fun to play. I was surprised you move faster on the outer rings. |
| Apr 28 08:41:00 | 7m 00s | Soul Dive | A nice free falling style game. I also agree the collision notes would do really well to be notes within the chords of the music. Quite mellow and soothing =] |
| Apr 28 08:53:00 | 12m 00s | Bellhook | This gets complex very quickly, nice diversity in types and mechanics, good fun. Looks great too =] |
| Apr 28 09:46:00 | 53m 00s | The Sandbox | A really good idea, and great use of physics and mesh, but the controls could really use some refining. It took me a few goes to realize it was looking for GetKeyDown, not GetKey, each press and release of a key rotates the direction. The speed of the 'monster' and the size of the sandbox makes it very hard to control. A long comment because otherwise I thought this was very clever =] |
| Apr 29 02:09:00 | 16h 23m | Bitxl's Kool Place | Interesting idea, could make some interesting gameplay by exposing variables like gravity and time. Not sure if I found the second ending unless it involved brussel sprouts. I did break a wall though. |
| Apr 29 02:55:00 | 46m 00s | Four Minute Miner | Good idea, very amusing shovel character. There are problems with the gem and ladder collisions. |
| Apr 29 03:39:00 | 44m 00s | SUNK | 130s on first run, took me a while to realize 'work with the waves'. The text is a great addition, quite panic-inducing, well done. |
| May 19 11:35:00 | 487h 56m | The Bored Room | Great fun idea, nice job. |
| May 19 11:38:00 | 3m 00s | Buy your own Freedom | Fun game, intense and exciting, nice retro graphics and sound, good job. |
| May 19 12:29:00 | 51m 00s | Sail | I really enjoyed this =] |
| May 19 14:17:00 | 1h 48m | Indie Game Developer Simulator | Brilliant ! |
| May 19 15:24:00 | 1h 07m | FoxyTank | Really good game. I liked the controls, models, terrain, lighting, trail renderer, everything looks good! Funky music. Could have a few more enemies around the sides of the map, and some explosion effects, but overall really nice, great job =] |
| May 19 15:30:00 | 6m 00s | the Attack - Beneath the Surface | Simple art style looks great. Sound fits well (nice reverb, but high pitches can hurt a little!). Great job, well done. |
| May 19 15:36:00 | 6m 00s | Aqua | Really nice artwork, background music is awesome. Also had collision problems and issue with the door sound. Was fun to play and explore, well done. |
| May 19 15:50:00 | 14m 00s | The goldminor | Fun little game. Looks like you tried some different gameplay mechanics, and while some didn't fit, it was good that you tried different things. I could see how you were trying the reflex bar with the time to reach the gold, perhaps it would be more frantic if the timer counted down (like you were running out of air), that way you would only see the lower levels if you were quick enough, and the game would have lose condition. Keep up the good work. |