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| Timestamp | Since previous | Game | Team Superfluid's comment |
|---|---|---|---|
| Dec 17 20:41:00 | Little Death Adventure | Exception entry! The graphics were superb quality and really fitting for the theme. I loved the comedy elements (talking scythe? Genius!) and the text messages really added depth to the experience. I think it was good that there wasn't too much in the way of environmental challenge because it was more fun to go on a crazy slaughter and read the text, which meant you couldn't keep your eye on the dude all the time anyway. Great music and intro, really good | |
| Dec 17 20:47:00 | 6m 00s | Plebs vs. Mobs | Enjoyable romp! Really like the dynamic fire and the interaction between the agents, almost a puzzle-ish aspect to it. Plays super slick. Particularly like the whole "putting the fire out in water" mechanic. Sadly try as I might I couldn't seem to make it attack? Or not obviously anyway; prob just me though. Nice effort! -J |
| Dec 17 20:53:00 | 6m 00s | (Tie One Woman to a Train Track and Suddenly) I'm the Badguy | Love it! Really well thought-out mechanics, great presentation, good intro explaining the controls, downright hilarious! Would have liked some sounds for the trains, and perhaps a screen rumble? Great effort |
| Dec 17 20:58:00 | 5m 00s | Evil Dudes Need Evil Towers | An interesting concept well-executed, but I found it really hard, I think with a more gentle learning curve it would have been more fun, but I liked the presentation a lot, nice one! -J |
| Dec 17 21:02:00 | 4m 00s | Bombardier | Nicely presented, enjoyed this but just wanted a bit more catharsis I guess - perhaps you could do the classic video game trick of "start the game fully powered up then strip all the powers after a few seconds" to give a taste of the potential devastation? The complete package, thanks - Jim |
| Dec 19 20:20:00 | 47h 18m | Dr. Vile in The Greater Good | Incredible work! I love the story and setting, bang on the money. The mechanics are so clean and and pure, this is a haiku of a game - nothing more could be removed without harming it, it is pretty much perfect for this competition, thanks for sharing! -J |
| Dec 19 20:23:00 | 3m 00s | Burglar! | A promising start! I liked the effects on the doors and the level design was interesting. Would have liked the camera to track you a little more quickly as I managed to walk off the screen at one point. You enjoyed it, all good :D -J |
| Dec 19 20:36:00 | 13m 00s | The Darkness | Very good entry, really impressive mechanics and structure and a nice twist in the tail, the complete package, thank you! -J |
| Dec 19 20:44:00 | 8m 00s | The Hill | Really emotional, I found this strangely moving! A wonderful take on the theme, very well executed with a strong dynamic arc. Presentation great, but I longed for sound -J |
| Dec 27 11:04:00 | 182h 20m | Seeds of Wrath | Simply incredible polish and presentation, and a really original take on the theme as well. Such an accomplished entry, nothing more to add to the comments already here ;) |
| Dec 27 15:37:00 | 4h 33m | Super Evil Machine | Really enjoyed the animation on the hapless souls, amusing sounds and superb music. Not the easiest game to get the hang of, but fun and well made, thank you! -J |
| Dec 27 16:45:00 | 1h 08m | Shining Farce | Nice and clear controls, liked the menu system - can see how extensible this is to future adventures etc. Some sfx and sounds would really jazz it up, but a solid system with all the requisite bits and bobs |
| Dec 27 16:53:00 | 8m 00s | A Villain By A Chance | Loved the intro, set up the story nicely, but I kind of got confused about how things were progressing as I played. I think some more visible feedback about what effect my actions were having / a bit more immediacy would have been good, however to balance this system in 48hours is a very impressive achievement! |
| Dec 27 16:55:00 | 2m 00s | Psycho Santa | Gutted, really liked the look of this but the site down ;( |
| Dec 27 17:00:00 | 5m 00s | Local Mastermind | The thugs wear "Bank of America" caps? Interesting... ;) A cool little ecosystem with some nice emergent properties, just a shame the game systems aren't ready yet. I find it pretty amusing and the graphical style is really nice. Cool tune too ;) |
| Dec 27 17:10:00 | 10m 00s | Green War | I'm a sucker for cellular automata / emergent systems like this, it was fun just to interact with the trees and hack up some hippies :D Did find the controls a bit RSI inducing though - I don't think I could play it for long. It also wasn't obvious how close to winning / losing I was, so it could have been a little more satisfying if that was conveyed across. A nice take on the theme! |
| Dec 27 17:17:00 | 7m 00s | THE PRINCESS IS MINE | A superb entry! Really strong presentation style, absolutely love the big pixels and filter effects. The retro style and pop culture references really sell the game. The controls are slick and the realtime nature creates some interesting dynamics. Some compelling reason to move away from the centre a bit more would have been good .. perhaps some alternative weapons etc, but tbh the amount of content and polish for 48h is extremely impressive as is. |
| Dec 27 18:23:00 | 1h 06m | The Unseen Strangler | I enjoyed this! Nice and clear goals, silky smooth playability, easy controls and satisfying execution (literally ;) I enjoyed the drag mechanic and the graphics were nice and clear. Some simple sound effects wouldn't have gone amiss - really sfxr takes minutes to churn out some acceptable bleedings etc. Plenty of scope to add to the experience / puzzle aspect with more levels too. Worked perfectly in Safari on Mac by the way ;) |
| Dec 27 18:39:00 | 16m 00s | The life of a Boss | Truly accomplished, wonderful polish. Nailed the graphics (love those pixels!), fab sounds effects. The drive to upgrade the rooms to see all the animations was brilliant! I would love to see room-context-sensitive deaths (version 2.0?) The tower defence twist was really nice, though the fonts were a bit small so I couldn't really tell how lethal the rooms were during play, also it was fiddly to have to click on the enemies (friendlies?) to see how much health they had and to read their names - since you have the gray box you could include a health bar perhaps? Overall really enjoyed it, and beat it ;) |
| Dec 27 18:44:00 | 5m 00s | Be the Villain | Enjoyable game, thank you! Was the amount of time available random or related to the level size? I couldn't read the between-level text because I tapped space to offload the stuff at the inopportune moment a couple of times. Feel some kind of threat (other than the countdown clock) would have added to it. Love the graphics and the piano muzak ;) |
| Dec 27 18:50:00 | 6m 00s | Trolling | Excellent artwork, I wanted to destroy that damn smug unicorn, grr! Well thought out and executed, but somehow I felt like I wasn't the most capable of trolls ... |
| Dec 27 19:10:00 | 20m 00s | You are the (NOIR) Villain | Excellent immersion via the creepy graphics and music. Disorientating environment (deliberate?) - sadly too few indicators for me to work out what on earth I was supposed to do. I attended an interesting mating ritual of 3 glowing blobs, that was pretty cool ;) |
| Dec 27 19:27:00 | 17m 00s | Burglary | Great mechanics, the light range setting, the lock pick mini-game and the interplay between the two is really well conceived and executed. It was also very well balanced with regards to being spotted by the enemy. It was obviously quite abstract, but charming nonetheless. Thanks! |
| Dec 27 19:33:00 | 6m 00s | The Good Doctor | I actually really enjoyed this. Perhaps I've had my fill of killing this that and the other, this little interactive vignette was delightful! The text was very amusing, and it was just the right amount of challenge - if I'd had to hunt too much harder it could have become annoying but actually you ended the experience before it got old. I really liked the weird avatar and Cagney - what a star ;) Would have like to have seen some kind of graphic for the promised "Town" - I was expecting a twist ending. Were you supposed to be a metaphorical bacterium or something? Great, thanks |
| Dec 28 11:25:00 | 15h 52m | Clowns Vs. Bunnies | Loved the music (creepy and clown like) and the presentation. A nice implementation of a TD game. I would have liked to see a little more variety in the clown just to vary things a little. The game froze after about 30 seconds every time I tried it (Safari / Mac) |
| Jan 1 20:16:00 | 104h 51m | Robo Jerks | I think we had the exact same game idea ;) I feel your pain, but you've crammed a hell of a lot of work in here so nice one! |
| Jan 2 09:57:00 | 13h 41m | Target: Restaurant ! | Superb artwork, in only one day you say? Excellent work! I missed sound? Nicely constructed puzzling, funny and compelling. Thank you! |
| Jan 2 11:48:00 | 1h 51m | Airship Infiltration | Really enjoyed this, thank you! The level design was very good considering the time available, and you got a lot of content in there with the AIs, the cannons and the various other bits and bobs. I really liked the intro animation and soundtrack - made it feel like a complete and well-rounded product. One irritation is that you have to be on the same floor level to attack the AIs which is sometimes irritating (e.g. start of lev 3) - perhaps this is deliberate though? |
| Jan 2 12:02:00 | 14m 00s | Vixen | Very emotive, excellent presentation and an interesting progression - I even enjoyed the ending. Some plunky piano wouldn't have gone amiss but it was really polished and enjoyable (if that's the word!) |
| Jan 5 11:00:00 | 70h 58m | Atomic Creep Spawner!! | Flawless, again, I really enjoyed this so thank you! The way the creeps spring out of the cursor is so juicy, the Hero's characterisation with the snide comments is un-intrusive but adds so much flavour. Excellent animation and sound, clear to see how well you are doing etc. Perhaps some kind of stats screen on fail to encourage another go would be a good extension? |