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| Timestamp | Since previous | Game | Gemberkoekje's comment |
|---|---|---|---|
| Dec 17 08:16:00 | Villainous | You should make some effort making it easy to start it, I had to make a batch file with my Java installation to start it. <br/> <br/>Anyway, having played your game once: <br/> - I liked the particle-numbers to show damage and money <br/> - I didn't like that I couldn't see whether I was attacking if I wasn't hitting anything; some kind of effect or a sticking sword would've been nice. <br/> - Your bow seemed to be bugged - I appearantly shot myself to death. <br/> - Your graphics are adequate, nothing special but they serve their perpose. <br/> <br/>I definetly see potential in the concept, but I think a bit more polish would be in order. Keep going! | |
| Dec 17 08:24:00 | 8m 00s | A Chistmas Rebel | A fun game. I did find the jumping to be a bit overdoing it, and shooting stuff on ledges is a bit hard. <br/> <br/> - Graphics are good <br/> - Game type is a tad overdone, but at least this one is done well ;) <br/> - Weapon types are good <br/> - I found it somewhat confusing that each time I picked up a package my gun changed. |
| Dec 17 08:39:00 | 15m 00s | Neutral Balance | I found this game pretty hard, in addition to that it took a bit for me to understand it. <br/> <br/> - Graphics are pretty good, though I guess you could've added some variety. <br/> - I'd have liked a menu and/or a tutorial, especially as your concept is quite unique it could've used some explanation. <br/> - I think it would've been better if one of the sides was AI-controlled, or by another player, but I'm not fan of the equilibrium. |
| Dec 17 08:44:00 | 5m 00s | CORRUPTIONEXE | What's this I don't.... eh... <br/> <br/>Very original idea; even though it lacked a bit... I dunno, gameplay, i guess. Don't get me wrong, I'm all for an interactive story, just saying that this was, in my opinion, an interactive story. <br/> <br/>Anyway. <br/> <br/> - Original. <br/> - Fun, but a bit short and no replay value. <br/> - Graphics are stylish, and a nice touch with all the corruption. |
| Dec 17 08:52:00 | 8m 00s | UREVIL ENDLESS TD! | Mmm, tower defences. Not the most original of games, but pretty well executed and pretty fun. <br/> <br/> - This game could've done well with a bit of a menu, or at least a pause button... The first wave was counting down before I realized it. <br/> - The enemies have no variation, that's a bit of a shame. <br/> - The towers also have no variation, that's also a bit of a shame, especially in a tower defence. <br/> - The upgradebutton is red, which makes it seem as if you don't have enough money to upgrade. Somewhat confusing. <br/> - I like the rain, and I like the fire and damage effects. <br/> <br/>So anyway, I'm a whiner. I think it's a pretty nice game, and I think you should keep working on it to make it more varied. Good luck ;) |
| Dec 17 08:54:00 | 2m 00s | End Boss | Unfortunately this crashed on my work computer; right at the beginning ~ I'll put this on a list to try at home~! |
| Dec 17 09:00:00 | 6m 00s | Demons in Dungeons | This game is either too hard, or not well enough explained. I really like how I can put down stuff, but when I can't put down any stuff and I have these merry men who..err..die.. and uh... <br/>Anyway, it's kinda confusing. <br/> <br/> - It could've used a tutorial, with all dem features. (Beyond the help screen, which was only minorly informatic) <br/> - I really like how you added many features, but like I said, it's confusing. <br/> - The enemies maybe were going a bit fast, but then again, I might be getting old. <br/> - It needs more feedback. Why can't I put something somewhere? What does it do in the first place? Stuff like that. |
| Dec 17 09:07:00 | 7m 00s | Those Pesky Rogues | This game is somewhat confusing. Also, the help text in the beginning disappears WAY too fast. <br/> <br/> - I like the basic idea of spawning minions. <br/> - I think you could've done better on how the level looks, as you did do the UI elements pretty well. <br/> - Could use a bit more help on what exactly you're doing, and a spawn bar between when you've clicked and when the skeleton appears. <br/> - Some different minions would've been nice. <br/> <br/>Oh, for the record, I'm just a whiner, my game wasn't all that much better :P I do see potential, I hope you can improve it and make it more fun, because I do like the idea. |
| Dec 17 09:15:00 | 8m 00s | Red Revenge | I found it a bit unfortunate that the graphics were somehow shocky and the rockets in some rotations weren't very pretty. <br/> <br/> - I found it confusing which weapon I was actually shooting with. An overlay text "Plasma Rifle" or something would've been nice. <br/> - I really liked the nice explanation screens, I've been missing those with some other games. <br/> - Those missiles are just mean, luckily you can shoot them. <br/> - I'm not a fan of these kind of games, but I can't blaim you for that :P <br/> <br/>I think you should keep going, this game has potential (for people other than me who actually like these kinds of games :P) I think it mostly needs just that bit more spit'n'polish. |
| Dec 17 09:16:00 | 1m 00s | Waldo | Hum, XNA games don't seem to work on my work computer. I'm gonna try this one out at home tonight~! |
| Dec 17 09:40:00 | 24m 00s | The Villain - Christmas will not be | A bit of a simple game, quite short, but not all that bad. <br/> <br/> - I really liked how you could pocket your bow to run faster. Nice touch! <br/> - I expected the arrows to curve somehow. I understand how they don't, but it would've been nice. <br/> - It was quite easy, I just kept sticking santa with arrows and he died before I did. <br/> - Some other reaction, except for the bar getting less, would've been nice when hitting or being hit. <br/> <br/>Consider making it longer and more varied, perhaps with more weapons. |
| Dec 17 09:42:00 | 2m 00s | Elevator Evil | I can't run XNA things on my work computer, so this one goes on my ToDo Tonight list. <br/> <br/>This does, however, sound like the most original idea I've seen up till now, I'd love to see the execution :) |
| Dec 17 09:49:00 | 7m 00s | Anta Gogen | Quite nice indeed, pretty well executed 3D game, quite pretty, quite challenging. <br/> <br/> - I'm a fan of a main menu. Just saying :P <br/> - The gameplay is good, though it would've been nice to have an advanced warning that those guns shoot your zombies at a certain range. <br/> - Perhaps showing health of zombies in some way would be nice. <br/> <br/>I really don't have much to whine about this game, it's well executed. Very nice~! |
| Dec 17 09:51:00 | 2m 00s | Dastardly Diver | Same problem with the MSVCR110.dll; This is my work computer so I can't install it at the moment either. I'll play it at home though~! |
| Dec 17 09:55:00 | 4m 00s | Liar's Lair | Hmm, I seem to be missing a DLL, what's this Friends thing you are talking about? <br/> <br/>I daren't rate this as I haven't played it yet, but I'll keep this in mind if I ever find these so-called 'friends' |
| Dec 17 09:59:00 | 4m 00s | BREAK! | I seem to need to login to my google docs to download this, that's a bit of an unneccesary hurdle. |
| Dec 17 10:19:00 | 20m 00s | Carnage | I liked this game. The graphics are crisp, and it's quite fun. I did see my arm going to the heavens sometimes, I think there's a small bug with the hammer animation. <br/> <br/>If anything, it could use a bit more variation. other then that, I don't have much to whine, well done! |
| Dec 17 10:24:00 | 5m 00s | Speedrun | I liked this. It's quite simple, but well executed. I liked how getting damaged decreased your acceleration, which eventually destroys you. <br/> <br/> - You really should've added a bit of info in-game; at least that you should use space. I had to go back to this page to find out how to start. <br/> - I'm also fan of a menu; at least to make sure the game doesn't start right away. <br/> <br/>Other than that a fine first attempt. |
| Dec 17 10:27:00 | 3m 00s | Sunday | I see potential, it's indeed unfortunate you had so little time. <br/> <br/>I really like the art. <br/> <br/>It's too bad there's a complete lack of variety, which I understand, but it's still unfortunate. |
| Dec 17 10:33:00 | 6m 00s | Invasion! | I think this game has potential, but isn't just there yet. <br/> <br/> - It's not quite clear how much the upgrades cost, you could've added it to the HUD. <br/> - In my opinion, the enemies move too fast. <br/> - The graphics, well, they need work :) Consider downloading GIMP and practice on pixel art ;) <br/> <br/>Keep up the good work; I think with a bit more info and a bit better graphics this could be really fun. |
| Dec 17 10:39:00 | 6m 00s | Show Me The Money | Nice game. <br/> <br/> - Could use a bit more feedback: Let the player know what's happening. <br/> - Graphics could use some work. Consider downloading GIMP and practice your pixel art ;) <br/> <br/>Other than that, pretty original, pretty fun, so I can't think of anything else to whine about. |
| Dec 17 13:48:00 | 3h 09m | Obliterate the City | This was pretty enjoyable, though it does gets a bit annoying at some point. <br/> <br/> - I like the idea that you're randomly spawning other bombs <br/> - I like destroying stuff. You've done well on the DestroyingStuff category. heh. <br/> - At around level 10, it just gets too hard. You click like mad, at random positions, and it sometimes just works but most of the times just not. <br/> - A bit more tactics would've been nice, instead of mad clicking <br/> - I wasn't entirely sure where my missiles would end up each time. |
| Dec 17 13:55:00 | 7m 00s | Devon | Does seem quite buggy, unfortunately. <br/> <br/> - I died before I really knew what was going on. <br/> - When restarting, I ended up on the same place as I was, but then much higher, and I fell for like 10 seconds. <br/> - When restarting again, it didn't restart at all... <br/> - I think the speed was too high, it was too difficult to see what was going on rly. But I don't like fast-paced platformgames to begin with so maybe personal taste. <br/> - You should consider practicing on your pixel art. Don't get me wrong, mine looks rubbish also, but it may be good to work on it :) |
| Dec 17 14:06:00 | 11m 00s | Kidnap | Don't use a windows icon as your game icon, that's confusing :P <br/> <br/> - I think the gameplay is pretty original, though it's quite hard right now, and somewhat confusing until you figure it out. <br/> - Could use a little tutorial or something <br/> - Could use a bit more variation, or at least some alternating AI or something. <br/> - Graphics are functional, but nothing special. |
| Dec 17 14:12:00 | 6m 00s | Princess Keeper | I actually quite liked this game, though it does seem somewhat buggy as I ended up with a white screen which does nothing. <br/> <br/> - Nice game idea, not completely original but quite original within the theme. <br/> - Pretty good execution <br/> - Quite varied, at least compared to some of the others I've played. <br/> - The only thing I liked less was the artstyle/quality, you should practice on this :P <br/> <br/>(I've ignored the graphics for my overall score, cause I really did like this entry) ;) Keep it up~! |
| Dec 17 14:13:00 | 1m 00s | Evil Keeper | Putting this one on a list to play at home. |
| Dec 17 15:55:00 | 1h 42m | Bad Puppy | I think you should've been able to sh*t on the carpet. <br/> <br/> - You should've added in the game itself to press Z to bark, first time I was confused as what to do. <br/> - Some alternative actions ;) would've been nice. <br/> - It's a bit too simple in my opinion, but I see what you're trying to do :P <br/> - Quitting and restarting aren't obvious. |
| Dec 17 16:01:00 | 6m 00s | My Little World Domination Simulator | I liked the idea, I liked the graphics, good and simple which works for these kinds of games, but I wasn't sure what you're supposed to do <br/> <br/> - Could use a bit more variety <br/> - Needs a bit of a tutorial, it was a bit confusing what to do in the beginning. <br/> - I'm not sure how you could lose. I understand your basis is Evil Genius, which I adore, but I must say that the original is better ;) <br/> <br/>So yeah, do keep it up; I think it has potential but isn't just there yet. For the record, I'm a whiner, mine isn't any better :P |
| Dec 18 09:24:00 | 17h 23m | Alphanauts | This game is quite fun; very well done. <br/> - I really liked the graphics <br/> - It indeed started a little slow, a tad faster progression would've been nice. <br/> - The only thing I would've done differently is to use keys which are close or next to each other, e.g. Q,W,E,R,T,Y. But then you'd need to detect which kind of keyboard the person is using.. <br/> <br/>So yeah, well done :P |
| Dec 18 09:29:00 | 5m 00s | Kim Jong-un's Glorious Missile to Liberate the Nations DX | This was a pretty fun game, a simple concept done well. <br/> <br/> - Graphics are good <br/> - Game was challenging, but never unfairly so. Well balanced! <br/> - The only thing which was rather confusing was the level endings. I was expecting a big boom, instead i got another level. Couldn't you have made the level switches a little more organic? <br/> <br/>I say it again, well done. |
| Dec 20 12:28:00 | 50h 59m | Missile Rider | Hm, can't install unity on my home comp. I'll try it at home though~! |
| Dec 20 12:38:00 | 10m 00s | Runner of a viod | Can't get it to run either, unfortunately. |
| Dec 23 17:58:00 | 77h 20m | Holly Jolly Pyromaniac | I personally didn't like the gameplay, but that's just me. Graphics are great, sound is good if somewhat repetetive, the only thing I find notable is that I clicked the 'windows' link and ended up with a webgame. But yeah. |