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Gemberkoekje

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TimestampSince previousGameGemberkoekje's comment
Apr 23 11:58:00 It's a tab Very innovative, even though I was confused for a minute there. I didn't rate the audio because I'm playing on a work machine without audio :)
Apr 23 12:00:00 2m 00s Don't Leave our Home! Is it at all possible to make a Windows release? I'm afraid many people won't play it otherwise :(
Apr 23 12:02:00 2m 00s SS Tiny World Consider converting the game to an EXE: http://viralpatel.net/blogs/2009/02/convert-jar-to-exe-executable-jar-file-to-exe-converting.html Also, check mine: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5952 :)
Apr 23 12:09:00 7m 00s $ales The goal of the game is somewhat vague at best. I haven't rated the audio cause this computer doesn't have any audio. <br/> <br/>I actually think it's a good idea, I like trading simulations, but it needs more polishing to be really fun.
Apr 23 12:15:00 6m 00s Face The Truth Pretty funny and well working game, though not very innovative, in my opinion.
Apr 23 12:19:00 4m 00s Predominantly Tiny World I found it quite hard to tell the distance from me to the saucer, making it almost impossible to kill it. I also feel that I had a little bug, cause I could move much faster while jumping than just walking, as if i was weighed down by the planet.
Apr 23 12:26:00 7m 00s Gravity Sucks [WEB] I liked the base mechanic, even though a single touch death is somewhat frustrating :P I missed a clear(er) visual on where the gravity started sucking to time my jumps better, but that's up to personal preference I guess.
Apr 23 13:04:00 38m 00s Inlander It would probably have been better if you'd just put a zip or rar there instead of a self-expanding exe. Check mine as well: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=5952
Apr 26 08:02:00 66h 58m Tiny's World I'd advise you to find a way to conjure an EXE out of it - You really don't want your players to need to jump through hoops.
Apr 26 09:19:00 1h 17m Leptogenesis I think you've built your game in DEBUG mode; when releasing to a public I'd advise to do it in RELEASE. Also, the PDB file is only useful for Visual Studio, and deleting it will not affect your game. Hit me up on Twitter if you'd like more advise on these matters :)
May 2 19:10:00 153h 51m Around the World in 80 Seconds (or less) As mentioned, what you have is awesome. It's unfortunate you're missing the obvious part of GamePlay, but you've got something to build upon.
May 2 19:22:00 12m 00s Junior's Car It's pretty basic, but for a first 48hr attempt it's pretty good, keep it up and in a few years you'll be programming with the pro's ;)
May 8 17:16:00 141h 54m Microscopia Finally found you. Is your twitter suspended?! Anyway, I've rated you high on most, but I must say I didn't find your game much fun. You succeeded in what you intend to do; perhaps a little too much ;)
May 8 17:23:00 7m 00s When Worlds Collide I like that it's fun. I dislike that the actual gameplay is too limited. There's too little control, too much a clickfest. However, I do think that the technology, with a bit more thought, has a lot of potential and could become the ultimate planet smasher [tm]