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Feedback comments for LD25
DTG's games and stats for all events →
| Timestamp | Since previous | Game | DTG's comment |
|---|---|---|---|
| Dec 19 10:33:00 | MoonRise | controls aside, great to see a good tutorial in one of these games. <br/>The day night cycle makes the game look quite good, but the travel from the castle to a human can get a little tedious, especially if you start dying often | |
| Dec 19 10:39:00 | 6m 00s | YOU ASTRROID | good execution of a nice casual game, some music would give it a really meditative feel, watching the little asteroid bounce around |
| Dec 19 10:49:00 | 10m 00s | Painful Traps Master | Really cool visual style, neat references |
| Dec 19 11:08:00 | 19m 00s | Sisyphus | Great game! Really great use of a simple mechanic and an inventive take on the theme. <br/>I love the music even if it did get a bit repetitive. <br/>The changing traps can be a touch clumsy but thats the only thing I could fault. <br/>Awesome job. |
| Dec 19 11:17:00 | 9m 00s | Infect the World | Neat concept, reminded me a lot of eufloria, I'm not sure if there is a lose condition, but got cured pretty early |
| Dec 19 11:18:00 | 1m 00s | Mr. Sweets... DESTROYER OF WORLDS | A good idea based on the theme. However the missiles just never seemed to do anything, and I never got attacked ever. So it was basically just me sitting there waiting for money, then spending it on things that did nothing. I think with some polish it'd be cool. Mainly there needed to be an exlosion when a missile hit, just the visual feedback would be enough, even if it did''t affect stats. |
| Dec 19 11:28:00 | 10m 00s | Escape From Prison Planet | I love the aesthetic, clean and a great feel. <br/>Gameplay was fun whilst being nice and challenging. <br/>I think I would have made the top and bottom just push the player back, and also having things that look like powerups hurt you is a bit harsh. <br/>Had fun though. |
| Dec 19 11:34:00 | 6m 00s | The Villains' Empire | Cool idea, very challenging though, and it doesn't feel like you have much agency over wether you win at all. <br/>I found just holding space and occasionally switching was the way to go. |
| Dec 19 11:40:00 | 6m 00s | Planets? Yummy! | art and concept are great, the tentacles dont seem to grab all the time but it was lots of fun when I got three shuttles at once and kill a bunch of em in a line. <br/>monster design is cool as, nice and challenging too |
| Dec 20 08:57:00 | 21h 17m | Firepower! | Game was fun, music doesn;t work on the Web Player for me though. |
| Dec 20 09:24:00 | 27m 00s | Blob Revolution | Really nice tight controls, the levels were a bit too hard for me but I'm a terrible platformer so don't take that to heart. |
| Dec 20 09:38:00 | 14m 00s | Cave Kappa | Nice execution, simple mechanics to create some complicated puzzles eventually. <br/>Novel little pixel art and opening too. |
| Dec 21 10:42:00 | 25h 04m | Dirty Robbing Hood | Never found my way back to the den, perhaps a metaphor for a life of crime :) unique art which gave it a nice feel, may need a few more visual cues as to where to go. |
| Dec 21 10:51:00 | 9m 00s | BAD MOTHA... Nature! | only just got the icons at the bottom to use the abilities on my laptop, but nice little chaining mechanic. <br/>The tsunamis etc seemed like a really cool idea but I just couldn't use them often. In the end I just waited till they were near docks then just use a current. <br/>A little bit of tweaking could show the good work you've done with some of the functions. |
| Dec 21 11:10:00 | 19m 00s | Rude Bear | Well crafted with an endearing aesthetic. <br/>Interesting typography in the menus. <br/>It is difficult to tell if you are attacking or getting hit at times, a drawback from your art style, perhaps sound effects could have aided with this too. |
| Dec 21 11:18:00 | 8m 00s | Swag | To me platformers are all about tight, responsive controls and an inviting aesthetic. This game has all of those, would have happily played more levels. |
| Dec 21 11:27:00 | 9m 00s | Slab Judgment | The splitting of focus between the crowd at the bottom and catching the souls is a really great concept brilliantly executed. <br/>Thematically its the first game I've seen you play a villian and always lose eventually, really smart idea and some great dynamics fencing in those souls. |
| Jan 1 06:58:00 | 259h 31m | Tale of Scale | Really awesome mechanic, Could easily be used in a lot of other types of games. The graphical style really helps with the feel of it too. |
| Jan 1 07:03:00 | 5m 00s | Monologuer | Love the game, full points for theme. The score-based on monologue time alone is a fantastic idea. <br/>Tiny variation with the faster minions gives it just enough going on to be interesting, even if after a little while you'll work out a system to win easily. <br/>Great execution. |
| Jan 1 07:19:00 | 16m 00s | Cell 22 | Art style is great, a real gritty feel to it, really nice touch with the hiding in doors and such. <br/>The gameplay may have benifited from being a bit slower pace, especially with the interesting story ideas your throwing around, it felt to easy to just run right and shoot until I ran out of bullets. |
| Jan 1 07:27:00 | 8m 00s | Crime Scene | distinct visuals and a really novel concept, well executed right down to the font. |
| Jan 1 07:31:00 | 4m 00s | Villain OS 8 | "Your doomsday weapon is powered by your evil laugh" DONE, theme, fun and humor 5 stars. <br/>The hands following the mouse is neat if a little clunky at times, aiming at the satelite things is just tricky enough to give you something to do while you laugh at how funny the idea is. |