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DaGamesta

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TimestampSince previousGameDaGamesta's comment
Dec 18 02:18:00 *Radio Silence* So... there's no point, and I hardly see what this has to do with "You are the villain," except maybe in some very odd modern-art-type way.
Dec 18 02:24:00 6m 00s Super Evil Machine Could really use some design polish, but I feel like it has good gameplay at the core
Dec 18 02:31:00 7m 00s Sword Beats Vampire It's a good concept and it's fun to play, but it could use some programming polish, especially colliding with the knights.
Dec 18 02:39:00 8m 00s Mortal Fear Good graphics, good programming, good music, and decent sounds. But the gameplay design... could use work. Don't get me wrong, I love the idea of creating a vampire army and fighting other vampire armies, but it was somewhat slow paced and I'm not the biggest fan of the interface. Good job, though, putting this together in 72 hours is tough!
Dec 18 02:44:00 5m 00s Stealth Slime Amazing programming for telling what you can and cannot see! Also, I had quite a bit of fun with the concept, I enjoyed it. A bit simple for a Jam entry, but it's currently the best out of the five games I've rated so far.
Dec 18 02:55:00 11m 00s Doctor Spandex Very nicely done! Best game I've played so far, I knew right from the beginning I'd be giving you a 5/5 for Humor, and the game is actually pretty fun, if hard. The only downer was the stair programming being very... odd. But 72 hours, blah blah blah, yada yada yada, pretty good game!
Dec 18 03:09:00 14m 00s Royal Reptile Rampage A good game lies here underneath some confusing controls.
Dec 18 03:16:00 7m 00s Pirate Scum Kind of confused... apparently I can sail on land, but lose health? Although all the treasure is on land... well, I can understand since it's a compo entry, that must be tough. Regardless, I couldn't get into this game.
Dec 18 03:25:00 9m 00s Voyage of the Obsolete Goat I really liked the game concept when I read the description, I was thinking a "You are the villain" type game from the perspective of death worm games was creative. However, it wasn't carried out very well. Sound and graphics were decent, but the gameplay was far too random, difficult, and uncontrollable. Nice job, though, we're here to learn after all!
Dec 18 03:34:00 9m 00s GLOBAL Heist Great programming, good graphics, sounds were used well, the only thing I have to complain about it the level design. Perhaps I'm just terrible at it, but it seemed far too difficult, and it seems like the levels were confusing in terms of where you were supposed to go. I get the feeling that this might be what you were going for, a difficult game that is, though. Fantastic for a compo game nonetheless, though!
Dec 18 03:48:00 14m 00s Killer Crusade Good graphics, decent music, and it's an interesting concept, but all there is is Endless mode, and so it lacks depth. Nonetheless, this is pretty good, at least in comparison to many of the Jam entries I've played so far. Why does it have to be 80 MB though?
Dec 18 03:52:00 4m 00s Robot Revolution Dance I kind of have to question you creating the game on OS X, sadly I cannot play it. But to each their own, I guess.
Dec 18 04:00:00 8m 00s Ladron! Sadly I can't rate you highly just because it's your first game, but holy cow, you came into this knowing NOTHING about how to make games? This is extraordinary given that, keep up the good work, and keep learning!
Dec 18 04:12:00 12m 00s Atomic Creep Spawner!! Wow... I... I dunno what to say, this is amazing beyond words. It's better than most Jam games. I'm having so much trouble believing this was done in 48 hours by one person! It's very fun, funny, good gameplay, etc. The only issue is lagginess sometimes, but that can't even begin to bring this down for me. 5/5 on everything, and I can say that honestly! I'd be surprised if you didn't win this competition!
Dec 18 04:24:00 12m 00s Kill Butterflies Simple, but nice and crisp. I can't give you a high rating, but very nice for 3-4 hours. Heh, it's better than a good few entries anyways. Good job, I hope to see what you can make in the full time next Ludam Dare!
Dec 18 04:38:00 14m 00s Villain??? Not bad, not bad at all. I'd say that this game is well done, except for some of the collision problems that have been mentioned already. If I had to, I'd say this is in the upper 50% of games in my list. I'd say be proud of your entry.
Dec 18 04:53:00 15m 00s Phaedra Very good game in my opinion, surprised there aren't many other comments yet. I'm definitely digging the jammin' music, and the images are better than decent I'd say. I love how well done the RTS gameplay is. I enjoyed quite a bit, even though I got creamed. If I had more time, I get the feeling I'd be able to develop a strategy, and that this is what it's all about. Overall, very good.
Dec 18 05:09:00 16m 00s Rest in Pixels Fun to play, although not extraordinarily so. A little buggy, but aside from that I have no real complaints about this, good job.
Dec 18 05:27:00 18m 00s Target: Restaurant ! Very good game for what it was. From realizing that I could pick up a banana to realizing that my target was the waiter to getting fired by being caught to realizing that I had to do it while he wasn't looking, I think things flowed very nicely. Sad it wasn't finished, it has so much potential. Keep up the good work!
Dec 18 05:37:00 10m 00s Dig Dastardly Fantastic game you got here. It looks nice and stylized and is generally fun to play. It could benefit from some less randomized level design though.
Dec 18 05:42:00 5m 00s Trolling Nice game, sweet and simple. I was dissatisfied with the fact that I couldn't be the unicorn and stomp out all of the flowers, but it was well designed nonetheless. Very crisp feeling, no bugs, I like it. Good job, and keep up the good work!
Dec 18 18:47:00 13h 05m Heist Very good game, especially for the time constraints. Personally not a fan that you used game maker, but it's not against the rules.
Dec 19 05:58:00 11h 11m Miniman vs Dr. Malificius Very good game, some bugginess but I liked the hero running through the castle, must've been tough to program in this time span. I also like the concept, and it was rather fun if not expanded upon as much as it could have been. But hey, that's what this competition is for, to get things started!
Dec 19 06:03:00 5m 00s LS-MAN Very nice idea. A bit too easy, but I enjoyed it.
Dec 19 06:11:00 8m 00s Super Escape Very good, innovative concept! Graphics and music weren't much, but I loved the concept. Programming was slightly buggy, but I can't really blame you, this is something that I wouldn't dream of tackling in 48 hours. I hope this becomes something more. :)
Dec 19 06:35:00 24m 00s Land of the Weebums Bwahaha! This is pretty good. It definitely separates itself from the competition. Although there isn't much depth to it, there's just something oh so satisfying about it.
Dec 19 06:40:00 5m 00s G.O.A.T. This was pretty decently entertaining, especially for a game made in three hours.
Dec 19 06:46:00 6m 00s A day in the life of a MINI BOSS Interesting idea... though the sprites are ripped and there is no music. Yes, you mentioned that already in the description. Even so, this is a Jam entry, and I'm assuming you had the full 72 hours to work on it. Nice idea, don't get me wrong, but I just feel more could have been done, assuming you went the full 72 hours.
Dec 19 06:55:00 9m 00s FActory Villain Very good, crisp feeling. I always do like a good platformer, especially if it's relatively bug free for collisions. I feel this has good potential.
Dec 19 07:20:00 25m 00s Mr Toothy Interesting, and fun. Simple concept, and a decent execution. Personally I would've preferred arrow keys to move as well, but I can see the allure of just holding down the mouse button and moving it to change the way you're moving.
Dec 20 02:55:00 19h 35m Sealed Evil A very good game, I loved the concept. It just took FAR too long, especially at the beginning.
Dec 20 03:11:00 16m 00s Space Lord Good job. The presentation is good and the gameplay is solid. However, it could do with a tutorial of sorts.
Dec 20 05:27:00 2h 16m Neutral Balance Interesting concept. You have to use your good ammo to gain bad ammo, it's a nice twist. Personally I felt there needed to be something more, or perhaps some rebalancing, but I think this was a good job under the circumstances.
Dec 20 05:31:00 4m 00s APATHY Very nice having all those phrases, and the platform programming is remarkably crisp, I like it. Only major flaw I can think of is that it's a bit hard associating it with the main theme, I'm not sure if I'm supposed to be bad or good.
Dec 20 05:39:00 8m 00s I Wana Be The Villain Very nice, very nice. I like how innovative the concept is, and raising taxes is definitely one of the best ways to be evil, muahaha.
Dec 20 06:31:00 52m 00s Robbert Phew, beat it. Those rats were annoying. It seems like this is a good game, it just requires quite a bit of programming polish, aside from the combining of the items being confusing. I thought I was only supposed to combine two at a time, like in escape games. I'm sure this was a good learning experience for you guys, though.
Dec 20 18:02:00 11h 31m Two Souls Nice game concept. I don't like how slippery it feels, but aside from that, each level was rather interesting, building off of other concepts and adding new concepts. A bit difficult, but very interesting. Keep up the good work.
Dec 20 18:08:00 6m 00s Dark Witch The animation was fantastic. Sadly, there was no music, but if you did that animation yourself I can totally understand. Programming was a bit simple, but very crisp and polished. I saw a new hero appear right at the edge of the screen right as I won, was sad I didn't get to see what she did, might wanna make that one spawn earlier? Other than that, great game!
Dec 20 18:30:00 22m 00s All Galactic Creatures Bwahaha, I'll give you that. Interesting game, though the instructions could be clearer. Like, in game instructions. Though, now that I look at it, it seems this is supposed to be a half-rts game according to the directions you posted... I thought it was just connect-5. Conveyance is key, my friend. Everything else was great, though.
Dec 20 18:48:00 18m 00s Krampus Nice idea and good graphics. The platforming engine was also remarkably smooth, aside from sometimes randomly getting stuck when pressing right at the same time as falling on a platform. Did you program it beforehand, or during the compo? Or does Stencyl have that sort of built-in thing? Sorry, not familiar with Stencyl. Great job regardless!
Dec 20 19:49:00 1h 01m In good heart Quite fun once understood, so I feel obliged to rate high. However, you need MUCH better conveyance if you want the average player to be able to get into it the way you want.
Dec 20 20:39:00 50m 00s Storm the Castle Very nice game! Music didn't play on reload for some reason, though. Nothing happened after I passed level 4 and pressed enter, so I assume that that was the last level. Aside from that, no complaints here, nice job!
Dec 20 20:53:00 14m 00s The "Great" British Weather Bwahaha, you are the weather, genius. I'm loving some of the interpretations of this topic. Graphics and music weren't overly fantastic, but they fit together well, and I enjoyed the end product.
Dec 21 01:25:00 4h 32m Invasion! Interesting concept, and what there was that was programmed didn't seem to have any collision flaws or anything like that. On the other hand, I feel the graphics could've been better than that, even in a 48 hour compo. Also, it might've been better to do rounds instead of reaching to press i, o, and p to upgrade. Good work, regardless, though.
Dec 21 21:58:00 20h 33m The Little White Rabbit and the Goat Goatee Not the most innovative gameplay, but definitely a very unique idea in terms of storytelling. If you fancy yourself a programmer, next time challenge yourself to move on beyond Game Maker. We're all here to learn and keep pushing ourselves, after all. Keep up the good work!
Dec 21 22:04:00 6m 00s Pirate Guy A decent game, even somewhat fun, though I have some issues. The wreckage of the other battleships harms you even though you killed them, I'm not sure if that was meant to be. Also, the rectangular collision detection makes for very odd maneuvering. You can use rectangular collision detection, but try making the rectangles smaller. I feel you probably could have gotten away with pixel-perfect collision detection as well, so continue to push yourself harder and try that next time if the concept is as simple as this one. Keep up the good work and keep improving!
Dec 21 22:23:00 19m 00s Maiden Muncher Hero Cruncher Very interesting, putting the enemies down in an RPG type fashion. At first I thought it'd be really easy, and I'd kill him before he got to the boss, but it turned out that I lost in the end. I guess you could say that it was well evened out and needed strategy, for example, sending too many enemies after the hero will level him up too much. But I wasn't all that big a fan of him just running away a million times in the end in order to accomplish this. Nice game, though, keep up the good work!
Dec 21 22:30:00 7m 00s Pinball Bounder! Hm... personally I didn't have all that much fun here, as the controls were very slippery and it felt odd overall. The color scheme is kind of hurting my eyes. Also, I got caught respawning in the center over and over again when the mob was there, therefore getting caught over and over again, until the game froze. That being said, this isn't as bad as it could have been, and this is a learning experience for all of us. A game being programmed in Scratch is new to me as well.
Dec 21 22:36:00 6m 00s CORRUPTIONEXE Haha, I love the way some people are interpreting the theme, and this is no exception. Yes, bugs are indeed the villain, and I like the feel you got going here. Personally, though, while the mood was great, the gameplay was lacking. I still enjoyed it, though. See if you can push yourself to use something other than Game Maker in the future, though. Or at least not require us to install the game. Keep up the good work and keep improving!
Dec 21 22:50:00 14m 00s Twisted Minion So... an interesting concept, yes, but you've given the player far too much of a feeling of being underpowered. The graphics and the music leave a bit to be desired, especially considering this was a Jam. I encountered your bug the first time and won, but it seems a little too unpredictable whether or not you're gonna win without the bug. You should also try static-linking your libraries so there isn't so much junk in the folder for your game. Did you use Allegro, by chance? If you started from scratch with Allegro, I can actually totally understand how this went awry. It's relatively bugless, though, and I think it's an OK job, keep learning and keep up the good work!
Dec 21 23:02:00 12m 00s My Little Terrorist Nice game as far as how deep the mechanic is. A bit of a slow start, but I was able to get into it. It seems the chances for recruiting were too low, but then again I probably killed off my henchmen far too quickly. I'd say this is relatively well done all things considered.
Dec 21 23:20:00 18m 00s Sheep Barbecue Muahaha, I love this, barbecuing the sheep. A bit prolonged to be sure, but I enjoyed this. Would have been nice if you didn't have to click and drag the move to turn, though. Overall, a good job, keep up the good work!
Dec 21 23:29:00 9m 00s The Button Nice concept. I don't like the platforming being as floaty as it is, and the gameplay doesn't have much depth, but I like the storytelling aspect of things. When we did our game, it was more so the before and leading up to the "Why did I do all of this" thing. I never thought to make a game based on the aftermath, brilliant. Keep up the good work!
Dec 21 23:32:00 3m 00s Demon King Goes For a Ride No music or sounds at all, for a Jam entry that seems to be far too lacking for me. The game was also far too difficult, far too many souls to kill with far too little health, and the enemy attacks were far to hard to avoid. Still, you got a game up and running, keep improving and I'm sure you'll do better next time.
Dec 21 23:39:00 7m 00s Turret Maniac A simple tower defense game, and well enough programmed. It was actually fun trying to stay alive as long as possible, though I felt the mood could have used some work. I suppose I was fighting against police officers as well, but I just don't think the villain theme showed enough. Regardless, good job, this was a fun little game.
Dec 21 23:44:00 5m 00s The Great Summoning Interesting game. Decent art. It was fun. I was kind of sad that you said you couldn't draw Satan, though. I would've liked you to have tried, haha. Although it felt kind of awkward to pick those keys that you picked to use, I guess it added a kind of difficulty to the game as well. Would probably have been too easy otherwise. Good job, keep up the good work!
Dec 21 23:53:00 9m 00s The last game before the end of the world So, I liked the idea of having multiple webpages dedicated to the game. To be honest, it didn't seem like much at first, but when I actually got to the actually game I liked how the graphics and the music went together. That being said, the movement was too fast for comfort, although nice and crisp. Turning was also a bit too fast. Also, the level was far too long for doing the same thing over and over again, destroying asteroids and picking up the same exact powerup over and over again. I think you really have a good sense of style, though, as far as the actual game goes. Keep up the good work and keep improving!
Dec 22 00:00:00 7m 00s Sir Cat So... hm... I suppose I can give you something for the graphics, but the gameplay is far too sluggish, and it's difficult to avoid the mice with your large size. It's confusing, some in-game instructions would work, not everyone will be reading your description. The whole rotation effect is all right I suppose, but wholly unnecessary for this kind of game, it just makes it feel even more awkward. Keep pushing yourself harder, but try to work on the feel next time!
Dec 22 00:05:00 5m 00s Plebs vs. Mobs Somewhat confusing at first. If you require using wasd to move, you shouldn't use z to use items, it's kind of awkward. Aside from that, it's actually quite interesting, and I can tell a lot of work was put into it, especially for the 48 hour compo. Keep up the good work, but work on the intuitiveness of your gameplay and the feel of your game.
Dec 22 00:15:00 10m 00s Mr. Bowtie Versus JZ Very fun, but there didn't seem to be an end. This was made in Game Maker? That's pretty good for a Game Maker game, I must admit. You should try moving on and see what more you can do with more complicated engines. Overall, I really liked this, felt really evil being the boss, muahaha.
Dec 22 00:38:00 23m 00s StarRunner I suppose it says you're a villain in the description, but it doesn't come across as clear enough in the game. Perhaps an in-game introduction of sorts? The controls were pretty fluid, and the graphics were all right, as was the music. Why did you include someone else's game (LD25.exe) in your folder as well, though? That all being said, I think this was a good game in every other aspect, keep up the good work. <br/> <br/>Also, just out of curiousity, are you the same Bobrocket from the Terraria forums? If so, fancy meeting you here as a competitor at these competitions. Though I guess not so much, since I took part in the Jam, not the Compo, but still. XD
Dec 22 00:45:00 7m 00s Who stole christmas I'd say this is among the top 10 games I've played so far JUST because the feel of the gameplay is so nice and crisp, aside from a few tight squeezes. Aside from that you've also got good graphics, and nice humorous storyline, even if it's clearly taken from The Grinch who stole Christmas, and I enjoyed it overall, in spite of the difficulty. Keep up the good work!
Dec 22 01:02:00 17m 00s Dr. Villano Very nice! The graphics were good, the music was good enough, and the gameplay was nice and crisp. You even managed to get an online multiplayer score system going! The destruction almost reminds me of my entry as well, I loved it, muahaha. Good job.