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Feedback comments for LD25
chambers's games and stats for all events →
| Timestamp | Since previous | Game | chambers's comment |
|---|---|---|---|
| Dec 17 04:16:00 | Purple Fingers | Cutest degradation of the world ever! | |
| Dec 18 03:24:00 | 23h 08m | SpaceGreed | I really liked the concept. Right now it's very hard to rate it in the "Fun" category because there aren't many interesting bases around, but I can see a game like this becoming quite addictive when other players start taking it seriously. <br/> <br/>Editing my stage was kind of confusing at first because I couldn't see how much money I had. |
| Dec 18 03:51:00 | 27m 00s | Kill the Hero | Love the graphics and humor (character names, "you win" message, etc). Had a lot of difficulty placing the objects though =/ It took me a lot of attempts to clear stage 1, and I couldn't beat stage 2... |
| Dec 19 05:34:00 | 25h 43m | Slab Judgment | Wow... very very nice game. Cool idea and the presentation is very unique. <br/> <br/>My score was 113 in the first attempt and 513 in the second one. <br/> <br/>In the second attempt I experienced a little bit of lag whenever I tried sending too many souls to hell at the same time. |
| Dec 20 18:11:00 | 36h 37m | The Cards Never Lie | This is the best game I've played so far, I really hope this wins in the Overall Jam category. You could make a bigger game out of this, I'd definitely pay for it. <br/> <br/>The writing kept me very interested from the beginning to the end and the last part with the misunderstanding was genius. <br/> <br/>Also, I really liked the font you used and the "card" theme in the visuals. <br/> <br/>I only didn't give a 5/5 for everything because Claire isn't very villainous. |
| Dec 20 18:51:00 | 40m 00s | Make It Black | I found the idea of a disgust meter quite funny :) I was expecting a cool final level, too bad the game was too short :/ |
| Dec 20 18:52:00 | 1m 00s | Bad Business Croc, Nobody Likes You | I loved the presentation and theme. Unfortunately, the gameplay itself is kind of generic. Not to mention the luck factor plays too much of a big role. <br/> <br/>Not a bad game overall though :) The graphs and the business speeches make it worth playing |
| Dec 22 06:32:00 | 35h 40m | Dungeon Mastermind | Nice concept. I enjoyed playing it, though it was kind of easy after a few attempts (first I figured out the element, and then the other 2 traits) An in-game tutorial would have been nice. <br/> <br/>I think the "attack" trait didn't make as much sense as the class and element. Why would a hero with low attack power fight a weak creature better than a hero with high attack power? |
| Dec 22 06:38:00 | 6m 00s | Universe's Next Top Villain | Holy cow! this game is amazing! <br/> <br/>The first time I played it I didn't realize the picture in the left was only for show and tried dragging stuff into elements in the picture. Then I figured out how to play properly and tried playing a second time, and had a lot of fun. <br/> <br/>I found the idea of having to memorize what combinations have already been used quite interesting. Too bad it's not really necessary to win the game, especially in short matches. |
| Dec 22 06:55:00 | 17m 00s | Villainous! | Humor and presentation was awesome (especially the winning screen) <br/> <br/>You can say the game has two parts: one in which you complete the train track and one in which you tie the victim to the rails and make the train run over him/her. In the first part, I felt there was no way to lose. It's more of a sandbox game in which you can build tracks in the way you like, using the given resources. Getting hit by a hero didn't penalize me in any way... <br/> <br/>In the second part, it's somewhat easy to grab the victim and place them right in front of the train before he or she can be saved by the hero. <br/> <br/>I loved the fact that you can select the gender (and well, species) of the hero, victim and villain. |
| Dec 22 07:22:00 | 27m 00s | Trina of The Depths | I love the mood, audio and graphics. I really like how you go for a different art style every LD. <br/> <br/>The controls are very unique, but they get kind of annoying sometimes (especially when you still don't have any upgrades and want to go up) also I was wondering, did you consider using the mouse instead of keyboard? |
| Dec 25 02:58:00 | 67h 36m | Just Politics | Very well executed. Most addictive game so far, played it until the end. <br/> <br/>I love the sucking animation and the music. <br/> <br/>The only thing that I would personally change is that the upgrades are always the same. It would be nice if there were some new onesin other levels - especially if they changed the gameplay a little bit. <br/> <br/>Oh, and the mayor's face when he gets a lot of money is hilarious. |
| Dec 25 03:33:00 | 35m 00s | Heroes are so Annoying! | Good game, takes a few attempts to get it right. I hate it when I place a minion and the hero doesn't cross its path. Maybe it would be more fun if minions had automatic behaviors in the map, like walking towards the hero or marching in a fixed cycle. |
| Dec 28 05:31:00 | 73h 58m | Age of Umpires | I really liked the concept but I didn't fully understand what was going on in the first time I played (kept being knocked over as a player, also played randomly as a referee and eventually won the game even though I wasn't certain of what I was supposed to do)... Maybe it's because I'm not so much familiar with hockey. <br/> <br/>I love the NES Hockey reference though :) |
| Dec 28 05:49:00 | 18m 00s | Burglary | Wow, this is certainly one of the best games in this LD. Everything is very intuitive and gameplay is quite innovative (I love the lockpicking system). It's been a while since the last time I had so much fun with a stealth game. <br/> <br/>If I had to change a thing in it, I'd keep the art completely abstract - there was no need to make a drawing of the characters in the title screen, the squares and circles worked just fine and gave the game a lot of personality. <br/> <br/>I really like how intuitive the game is without the need of tutorials. Having the enemies line of sight always visible was a very cool feature that made it very easy to understand how the hiding mechanic worked. |
| Dec 28 06:03:00 | 14m 00s | AnteChristmas | I loved the idea. Since you went through all the trouble of making all animation frames not intersect with each other like in a true G&W game, I think it would have been great if you always rendered all possible object positions with 5% of opacity or so, as it happens when you hold a LCD screen in a certain angle and look at it. It would certainly bring the game a very realistic, retro feeling! |
| Dec 29 06:53:00 | 24h 50m | Kill Ville | excelent gameplay idea, excelent execution, excelent mood/audio. Thumbs up! I like the title screen art. |
| Dec 29 07:11:00 | 18m 00s | Another Castle | Fun game with nice music and graphics. I found everything too easy and the Tall Tower too hard. Had a lot of fun trying to beat that level at first, but I ended up giving up. <br/> <br/>At first I was very confused with all doors having the exact same look. Maybe doors that connect floors and doors that spawn enemmies should look different in some way. |
| Dec 29 07:20:00 | 9m 00s | Trolling | Very nice art! <br/> <br/>I felt the game was too easy (you can play it ad infinitum if you're careful enough, maybe make the unicorn plant bombs more frequently as the game goes on?) <br/> <br/>Also, I think it would be better if there was some way of knowing how many turns it will take for the bomb to explode - or at least if it will explode in the next turn or not. <br/> <br/>high-score: 221 |
| Dec 29 23:15:00 | 15h 55m | Escape | I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end. <br/> <br/>I like the fog of war mechanic though, exploring the dark environments was fun. |