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chambers

Feedback comments for LD25

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TimestampSince previousGamechambers's comment
Dec 17 04:16:00 Purple Fingers Cutest degradation of the world ever!
Dec 18 03:24:00 23h 08m SpaceGreed I really liked the concept. Right now it's very hard to rate it in the "Fun" category because there aren't many interesting bases around, but I can see a game like this becoming quite addictive when other players start taking it seriously. <br/> <br/>Editing my stage was kind of confusing at first because I couldn't see how much money I had.
Dec 18 03:51:00 27m 00s Kill the Hero Love the graphics and humor (character names, "you win" message, etc). Had a lot of difficulty placing the objects though =/ It took me a lot of attempts to clear stage 1, and I couldn't beat stage 2...
Dec 19 05:34:00 25h 43m Slab Judgment Wow... very very nice game. Cool idea and the presentation is very unique. <br/> <br/>My score was 113 in the first attempt and 513 in the second one. <br/> <br/>In the second attempt I experienced a little bit of lag whenever I tried sending too many souls to hell at the same time.
Dec 20 18:11:00 36h 37m The Cards Never Lie This is the best game I've played so far, I really hope this wins in the Overall Jam category. You could make a bigger game out of this, I'd definitely pay for it. <br/> <br/>The writing kept me very interested from the beginning to the end and the last part with the misunderstanding was genius. <br/> <br/>Also, I really liked the font you used and the "card" theme in the visuals. <br/> <br/>I only didn't give a 5/5 for everything because Claire isn't very villainous.
Dec 20 18:51:00 40m 00s Make It Black I found the idea of a disgust meter quite funny :) I was expecting a cool final level, too bad the game was too short :/
Dec 20 18:52:00 1m 00s Bad Business Croc, Nobody Likes You I loved the presentation and theme. Unfortunately, the gameplay itself is kind of generic. Not to mention the luck factor plays too much of a big role. <br/> <br/>Not a bad game overall though :) The graphs and the business speeches make it worth playing
Dec 22 06:32:00 35h 40m Dungeon Mastermind Nice concept. I enjoyed playing it, though it was kind of easy after a few attempts (first I figured out the element, and then the other 2 traits) An in-game tutorial would have been nice. <br/> <br/>I think the "attack" trait didn't make as much sense as the class and element. Why would a hero with low attack power fight a weak creature better than a hero with high attack power?
Dec 22 06:38:00 6m 00s Universe's Next Top Villain Holy cow! this game is amazing! <br/> <br/>The first time I played it I didn't realize the picture in the left was only for show and tried dragging stuff into elements in the picture. Then I figured out how to play properly and tried playing a second time, and had a lot of fun. <br/> <br/>I found the idea of having to memorize what combinations have already been used quite interesting. Too bad it's not really necessary to win the game, especially in short matches.
Dec 22 06:55:00 17m 00s Villainous! Humor and presentation was awesome (especially the winning screen) <br/> <br/>You can say the game has two parts: one in which you complete the train track and one in which you tie the victim to the rails and make the train run over him/her. In the first part, I felt there was no way to lose. It's more of a sandbox game in which you can build tracks in the way you like, using the given resources. Getting hit by a hero didn't penalize me in any way... <br/> <br/>In the second part, it's somewhat easy to grab the victim and place them right in front of the train before he or she can be saved by the hero. <br/> <br/>I loved the fact that you can select the gender (and well, species) of the hero, victim and villain.
Dec 22 07:22:00 27m 00s Trina of The Depths I love the mood, audio and graphics. I really like how you go for a different art style every LD. <br/> <br/>The controls are very unique, but they get kind of annoying sometimes (especially when you still don't have any upgrades and want to go up) also I was wondering, did you consider using the mouse instead of keyboard?
Dec 25 02:58:00 67h 36m Just Politics Very well executed. Most addictive game so far, played it until the end. <br/> <br/>I love the sucking animation and the music. <br/> <br/>The only thing that I would personally change is that the upgrades are always the same. It would be nice if there were some new onesin other levels - especially if they changed the gameplay a little bit. <br/> <br/>Oh, and the mayor's face when he gets a lot of money is hilarious.
Dec 25 03:33:00 35m 00s Heroes are so Annoying! Good game, takes a few attempts to get it right. I hate it when I place a minion and the hero doesn't cross its path. Maybe it would be more fun if minions had automatic behaviors in the map, like walking towards the hero or marching in a fixed cycle.
Dec 28 05:31:00 73h 58m Age of Umpires I really liked the concept but I didn't fully understand what was going on in the first time I played (kept being knocked over as a player, also played randomly as a referee and eventually won the game even though I wasn't certain of what I was supposed to do)... Maybe it's because I'm not so much familiar with hockey. <br/> <br/>I love the NES Hockey reference though :)
Dec 28 05:49:00 18m 00s Burglary Wow, this is certainly one of the best games in this LD. Everything is very intuitive and gameplay is quite innovative (I love the lockpicking system). It's been a while since the last time I had so much fun with a stealth game. <br/> <br/>If I had to change a thing in it, I'd keep the art completely abstract - there was no need to make a drawing of the characters in the title screen, the squares and circles worked just fine and gave the game a lot of personality. <br/> <br/>I really like how intuitive the game is without the need of tutorials. Having the enemies line of sight always visible was a very cool feature that made it very easy to understand how the hiding mechanic worked.
Dec 28 06:03:00 14m 00s AnteChristmas I loved the idea. Since you went through all the trouble of making all animation frames not intersect with each other like in a true G&amp;W game, I think it would have been great if you always rendered all possible object positions with 5% of opacity or so, as it happens when you hold a LCD screen in a certain angle and look at it. It would certainly bring the game a very realistic, retro feeling!
Dec 29 06:53:00 24h 50m Kill Ville excelent gameplay idea, excelent execution, excelent mood/audio. Thumbs up! I like the title screen art.
Dec 29 07:11:00 18m 00s Another Castle Fun game with nice music and graphics. I found everything too easy and the Tall Tower too hard. Had a lot of fun trying to beat that level at first, but I ended up giving up. <br/> <br/>At first I was very confused with all doors having the exact same look. Maybe doors that connect floors and doors that spawn enemmies should look different in some way.
Dec 29 07:20:00 9m 00s Trolling Very nice art! <br/> <br/>I felt the game was too easy (you can play it ad infinitum if you're careful enough, maybe make the unicorn plant bombs more frequently as the game goes on?) <br/> <br/>Also, I think it would be better if there was some way of knowing how many turns it will take for the bomb to explode - or at least if it will explode in the next turn or not. <br/> <br/>high-score: 221
Dec 29 23:15:00 15h 55m Escape I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end. <br/> <br/>I like the fog of war mechanic though, exploring the dark environments was fun.