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chambers

Feedback comments for LD24

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TimestampSince previousGamechambers's comment
Aug 29 00:33:00 Unnatural Selection Great game, it was fun and the minion behaviour was very well done, it's impressive you made it in 48 hours. I like the idea of a tower defense-like game where you need to quickly leave your base to look for resources. <br/> <br/>I think this could become a really popular game if you worked a little bit more on it - some things weren't properly explained, such as how the evolution and breeding works exactly, and that the red color means low HP (the first time I played, I thought that maybe it was an EXP indicator of some sort) <br/> <br/>You could use a few "loading screen tips" during stage transitions to present this kind of information to the players, for example. <br/> <br/>Also, sometimes I wanted minions that were low on HP to eat flowers instead of fighting, but they fought instead. <br/> <br/>I don't even need to say I loved the graphics =)
Aug 29 01:06:00 33m 00s Ninjural Selection Wow... That was impressive, I'm really curious to know how you made the game generate so many different creature shapes. I'd love to read about that! <br/> <br/>Everything in the game is so small, and yet the animation is so fluid... I certainly like that. The movement was very well-polished but I found the main character's acceleration kinda hard to control... But since there's no way to die, that didn't become a big problem. <br/> <br/>Too bad you can hardly say it's a game because there's no goal, I played it for some time trying to make my favorite-looking creatures survive, but got bored fast. This could become quite an addictive game if you worked more on its concept and gave it a goal and rewards.
Aug 29 06:26:00 5h 20m Star's Requiem I couldn't finish stage one =/ and that was terrible because I was curious about the story... I think you should have made something much, MUCH smaller, so you'd have had time to polish the game a little bit more. <br/> <br/>I have a few comments regarding more specific stuff: <br/> <br/>Intro: <br/> <br/>At the start I was really into it, but after some time it became boring because of the text speed and absence of a speed-up/skip button. <br/> <br/>Asteroids: <br/> <br/>Certainly the best-looking part of the game. Controls worked well, but game-wise, there was no difficulty at all. (unless the game was running slow in my computer) <br/> <br/>Platforming: <br/> <br/>Human character sprites and walking animation were kind of a let-down after the atmosphere you had set up, it seems that you didn't have time to work too much on it, considering how well other stuff looked. As a result, there was a lot of different art styles in the same game... I suggest going for something more simple in terms of graphics if you want to make such a big game the next time... <br/> <br/>Gameplay-wise, the acceleration felt kind of odd. There were a few platforms that could only be reached if the character jumped while running at full speed, which was very hard to do when the character was standing on a small platform. Avoiding enemies was also too hard in some narrow passages. <br/> <br/>One more thing (though it's just my personal opinion) is that the character's jump was too high for a game with such a serious setting and atmosphere, I think when you go for that kind of mood it's better to make this kind of thing less exaggerated. <br/> <br/>Sorry for being too harsh, but the mood and music were so good that it was a shame that the rest of the game wasn't at the same level.
Aug 30 03:02:00 20h 36m AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation Cool graphics and camera angle. The concept is very interesting, too bad the bugs didn't let me finish it =/ I'll try the updated version later.
Aug 30 03:15:00 13m 00s ALLEL Great game, very well balanced and very good looking. I liked the fact that the enemies can also absorb power-ups, it adds a lot of depth to an otherwise simple game. <br/> <br/>The only criticism I have is that pressing the mouse button repeatedly is very unconfortable (not to mention it's bad for our health, and for the mouse &gt;_&gt;), if you could fire continuously by keeping the mouse button pressed, this would be a 10/10 game (I'd definitely play it again if you change that!)
Sep 14 17:04:00 373h 49m Singularity Great game, just like last LD. I really like you guys' works. Also, making randomly generated levels in a game jam sounds like a lot of work, congrats on that! <br/> <br/>Unfortunately I didn't find the game very challenging, which is funny considering how hard you guys' last LD game was, lol. Just running and jumping was enough to finish most levels, but had fun anyway. I played the game before you added the difficulty bar so I can't tell for sure how far I went, but I do remember I only started finding the difficulty level ok much after finishing the story. If I had to change one thing about the game it would certainly be the difficulty. <br/> <br/>Another problem I had was that I accidentally skipped every single cutscene by holding the "right" key before the next level started, and as a result, I only noticed I had a jetpack 4 or 5 levels after acquiring it ._. <br/> <br/>But nevertheless, great game overall, and very well-polished!