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| Timestamp | Since previous | Game | bradleypollard's comment |
|---|---|---|---|
| Dec 17 12:40:00 | Dragon Wrath | Dang this came out pretty well in the end! The map screen is really useful, and it's good to see the archers are a little but more accurate :P Flying mostly feels good, would be awesome if you had a little more sideways movement control though. | |
| Dec 17 12:49:00 | 9m 00s | Burglary | The use of light is pretty great. Did always wish I could change the light level when I was lockpicking. And talking about the lock picking, your minigame is actually pretty good. And lockpicking minigames are usually terrible. I liked how it got harder with less light. |
| Dec 17 12:57:00 | 8m 00s | Consumption | I kinda like the idea of the guy you're controlling not directly being the villain, and the game looks completely gorgeous, but it's not very game-y. Also it was annoying how you had to stop to see if a ? would appear so you could interact with something. |
| Dec 17 13:44:00 | 47m 00s | You are the (NOIR) Villain | Mood and art style was fantastic but otherwise it felt a little lacking. Wish you could have strafed, that would have helped a lot with getting stuck on things. Also the "guards" or glowing orb things don't do anything at all. And as someone else said, the torch stops working on the floor a lot. I eventually found the bomb place (which drops them on your head? And you can keep dropping em, which is a plus I guess) but nothing happened. <br/>Why shouldn't I use my torch all the time as well? |
| Dec 17 13:57:00 | 13m 00s | Mr. Cylinder | It's a shame it is so unfinished, the idea at least has potential (although sounds like a riff on the ending of Braid :P) <br/>Art is nice, at least. Game didn't let me inside the castle. Which I think it was meant to. |
| Dec 17 14:13:00 | 16m 00s | ANONHACK.EXE | If you go to the first blob thing, it makes a CPU explode a lot then throws you back to the main menu? Weird. Also I teleported outside the map once and the game crashed. <br/> <br/>Other than that, the main mechanic was good and interesting. Had no idea how to play other levels than the tutorial though. |
| Dec 17 14:19:00 | 6m 00s | Runner of a viod | Can't get it to run I'm afraid :( Batch file just opens and closes! |
| Dec 17 14:28:00 | 9m 00s | Super Escape | I have no idea what's going on or how I'm meant to control this! I managed to accidentally do the first two levels while I was trying to read the intro and now my dude has disappeared? <br/>Yep, if you move up and down too much the guy disappears completely :O <br/>Game is hard. Really hard. Not quite sure why everything only moves when you do though. <br/>The concept was a neat idea though. |
| Dec 17 14:36:00 | 8m 00s | Roadkill | It's some mindless fun, can't complain there. I think the time attack style is beneficial in the style of game you have, and the physics when you hit dudes is appealing. <br/>One complaint I will raise is you get stuck on walls really easily. Not like, stuck so you can't move, but once you hit a wall it's hard to turn away from it cause every time you touch it again you get turned back towards it. |
| Dec 17 15:01:00 | 25m 00s | Hopesington | Pretty tricky! Like the way the people will gather resources to build their homes. Was confusing at first with no explanation. |
| Dec 17 15:56:00 | 55m 00s | Fire Simulator Returns: 2012 HD | First off, I love the name. Will play now. <br/> <br/>Nice to see someone else letting you take control of the weather! It didn't crash for me, although the tutorial seemed stuck at the point where I had to set a dude on fire? He was just running round trying to put my fire out and I couldn't interact with him. Fire kept spreading though. |
| Dec 17 16:00:00 | 4m 00s | Becoming | Game is pretty darn hard. Has an interesting atmosphere to it. But I don't see how it ties into the theme at all. It's more like "You can become the villain", if you lose. Art is nice. |
| Dec 17 16:14:00 | 14m 00s | Kittenzilla 3: The Return of Mecha-Kittenzilla | Ah man. This is freaking awesome. Not only am I a sucker for sound effects made with your mouth and cats, but the phsyics in this was so fun. The way the buildings fell down was awesome, the noise missiles make when they run out of fuel is glorious and once I found out you could jump I was loving it. <br/> <br/>Literally the only complaint I can leverage is that the lasers have such a pitiful range. Otherwise I love it. |
| Dec 17 16:24:00 | 10m 00s | TWIRL - THE HAIRY HEIST | Agreed, playing as a moustache is pretty funny. Overall the game's tone is great, love the way people explode too. <br/>Keep getting stuck at the smooching bit, can't take zee money because if I blow up the person I instantly get spotted, even though I smooched the guard! <br/>Has potential indeed. |
| Dec 17 16:28:00 | 4m 00s | Lord of the Dungeons! | Ahhhhhh this goes really badly with two monitors! Not something you were expecting I imagine, but still. Luckily you included the source so I will try and edit out the full screen and see if I can actually play. |
| Dec 17 16:43:00 | 15m 00s | The Bomb | First thought, liked the inclusion of cutscenes. <br/>It is really hard however to tell which way you are facing, especially compounded by the insane camera angles. Did manage to complete it though. Amusing. |
| Dec 17 16:59:00 | 16m 00s | Pathos | Art is nice, concept is certainly unique (it's a strategy game masked by the theme of love) and it fits the theme well. Good job! |
| Dec 17 17:06:00 | 7m 00s | Pet Mr. Snugglebutt | It took me the longest time to realise you needed to use the "loudness" (size) of the meows to work out where Mr Snugglebutt wanted to be stroked and get a heart! Really needed instructions. Once I had that down though I got defeated by the blue guy. Damn blue guy. I got to 10 hearts. |
| Dec 18 19:51:00 | 26h 45m | Bad Bad Pigeon | Art style was really nice, however the pigeon really could do with snappier controls. Also bouncing off things kills you too much. |
| Dec 18 20:13:00 | 22m 00s | Tale of Scale | Idea is fantastic, but it's really hard to control the scaling. Plus the jumping really needs some work. |
| Dec 18 20:23:00 | 10m 00s | Bad Driver! +1 | No points for the goat, what is this?! Game is pretty hilarious, although you can get stuck upside down in a flipping loop quite easily. People were great! |
| Dec 18 20:47:00 | 24m 00s | Balloon Bandit! | Unfortunately a little while in I realised you could just hold W and never die. But before that it was quite fun, if a little tricky. |
| Dec 19 13:51:00 | 17h 04m | The Greatest Relic Identify Expert | The text bubbles would always disappear too quickly and I had no idea what was going on, but the physics based gameplay was pretty fun. |
| Dec 19 14:00:00 | 9m 00s | Tetris God | Really awesome idea! I felt like sometimes I was choosing blocks and still losing lives, might have been me. Very nice AI, music could've done with some work though! |
| Dec 20 19:25:00 | 29h 25m | Path to Death | Just while I'm in the moment of playing it I noticed the attacker's health has gone into negative numbers in the throne room - is this a bug? <br/>Will provide actual thoughts once I've finished my game :) |
| Dec 20 20:19:00 | 54m 00s | Skeletal Archer Archie | A bit unfortunate you can complete most of it without pressing anything, but otherwise nice art. |
| Dec 20 20:23:00 | 4m 00s | My First Ping Pong Massacre | Particle physics are nice (although weird they destroy things?) Shame I couldn't really see any of the things it said I destroyed. Sound would have gone a long way. |
| Dec 20 20:26:00 | 3m 00s | Hungry Alien | Shame there was no on screen score. One hit death seems a bit harsh but other people said they completed it. Rotation is nice. I liked the insane reverb on the sound. |
| Dec 20 20:29:00 | 3m 00s | You are the boss | Can't get it to run :( <br/>Java Plug-in 1.6.0_37 <br/>Exception: java.lang.UnsupportedClassVersionError: main/View : Unsupported major.minor version 51.0 |
| Dec 20 20:36:00 | 7m 00s | Zzard | It's pretty tricky, at least first time playing a level, because you have to predict where the rover will take pictures AND where it will move. Maybe a drawn on path would aid the player at least in the early levels? Concept and art are cool though. |
| Dec 20 20:39:00 | 3m 00s | Nameless, unfinished failure | This is actually pretty neat. Really nice sprites and once I finally worked out how the buttons worked it had an interesting "lemming" esque concept. <br/>Shame it wasn't finished. |
| Dec 20 20:48:00 | 9m 00s | Red Roses | Looked really nice and had great music. Game felt weird at times. Was too short, yet you spent too long picking flowers. Which is like, the whole game. Definitely was expecting a twist at the end though. Also it waited a loooong time on that final title screen. |
| Dec 20 20:59:00 | 11m 00s | The Hill | The total lack of sound was jarring. The gameplay itself was a little lacking, I ended up just jamming on all the keys as fast as possible as I had no idea what roaring achieved, and didn't see why you would ever want to aim a boulder up or down. <br/>Was the ending scene just floating up? I was expecting something... more. |
| Dec 20 21:41:00 | 42m 00s | MEMEX | Artistically fantastic. The music was a little irritating unfortunately, and it got really frustrating how often you would move 2 squares instead of one, and fail near the end of a puzzle and have to do it over. This is why these type of games generally have an undo last action button. Sadly I think it was a rather uninspired genre to choose as well as block pushers are pretty dull, and adding a narrative doesn't really change the gameplay. <br/>The only thing that kept me going till the end was the story, which was damn creepy. Not really sure what it all means, or how you were a villain, but yeah. |
| Dec 23 23:39:00 | 73h 58m | FumbleAttack | Neat concept! Were there plans for more enemies (down the right side?) I don't know if they factor in maybe if you win or something because I found it real hard to stop the guy. |
| Dec 23 23:44:00 | 5m 00s | Black Knight Blockade | Love the Monty Python reference and the game does well what it sets out to do! The limited scope hurts it a little though, woulda been nice to see some expansion on this idea along the lines of what others have said. Liked the art too! Tiny window size is somewhat appealing, although I don't know why. |
| Dec 23 23:52:00 | 8m 00s | RobTheBank | That's pretty awesome that you had both a shooting and driving section (even if they weren't that dissimilar :P ). Loved the added touch that you could murder your friends! Shame the game itself was so easy. Literally just hold space and walk left till the driving sequence :P Pretty good! |
| Jan 2 16:24:00 | 232h 32m | BourbonBorn | It really was short! Was there no sound also? Ending had its merits! |
| Jan 2 16:25:00 | 1m 00s | Satan's Little Helper | Web link is dead, will try exe |
| Jan 2 16:34:00 | 9m 00s | A small village | The flag was nice, even if it is invisible one side. It's annoying that the gun shoots to the right of the crosshair, and hitting people multiple times is just effort. Otherwise solid game, even if I couldn't complete it and fell off the map :P |
| Jan 2 16:46:00 | 12m 00s | Frankenstein Complex | Cool idea, but it felt a little too slow. It's a shame there was no sound either, as that might have made it feel a bit more immersive considering the graphics. |
| Jan 2 16:51:00 | 5m 00s | Dragon Boss | Fire felt reaaally weak, was unfortunate. Graphics were neat enough. |
| Jan 2 16:58:00 | 7m 00s | Conquer The Kingdom | Daaaamn! I was wondering where it was going with all the powers, and then you get MAX and everything goes crazy! I smiled playing this game, great fun. |