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Feedback comments for LD25
Ted Brown's games and stats for all events →
| Timestamp | Since previous | Game | Ted Brown's comment |
|---|---|---|---|
| Dec 18 01:12:00 | Money Manager | I love the concept, but I got my face rocked two times in a row, and I can't figure out why. I like scanning for agents to fit the profile of the job. I just wish I understood why I was failing so I could do better. =) | |
| Dec 18 01:20:00 | 8m 00s | Atomic Creep Spawner!! | AMAZING |
| Dec 18 05:06:00 | 3h 46m | Heroes are so Annoying! | Nice and relaxing. A bit annoying that enemies... er, players... had to walk into my... enemies. Oh my, I've gone and confused myself again, hah ah. |
| Dec 18 05:11:00 | 5m 00s | Here be Dragn | I had an urge for a mouseclick to create fast movement, or something else that would deepen the gameplay. Because the graphics and the overall feel were very good! |
| Dec 18 05:15:00 | 4m 00s | The townsfolk are coming! | Great look and great music. Love the old-school cinematic effect. Had a bit of difficulty understanding why I would succeed or fail when I hit spacebar, but... all told... that's a great portrait you painted. =) |
| Dec 18 05:25:00 | 10m 00s | Dark Witch | Aw man, got so close! That last wave of enemies was heinous! So, on the plus side, gorgeous colors and artwork. On the down side, no feedback makes for confusing play, and the lack of any connection between the blue-hat witches and their life drain made it hard to understand what was going on. And placing the dragon icon at the bottom center of the screen, where the eyes constantly sweep past it, might be a good idea. Overall: I enjoyed it, and it looks great. Good work! |
| Dec 18 05:32:00 | 7m 00s | Evil Chopper | Running in Firefox on OS X, the framerate was a bit choppy. If I could turn off the sweet full screen effects, it'd probably boost up considerably, but overall, super impressed! I loved that I could blow up buildings. ^_^ And way to keep to the "old ways" with the powerups, old chap!! /adjust monocle |
| Dec 18 05:37:00 | 5m 00s | Trolling | Got to 69 flowers, felt like a good stopping point! Overall, this game has great potential on every front: aesthetics, controls, sound, rules, etc. I think the only thing holding it back is the randomly generated field. If the unicorn reacted predictably (and he might, I don't know!) and each level was a certain field configuration, I could see a long shelf life for the game. Great work! |
| Dec 18 05:44:00 | 7m 00s | ECHO CHAMBER | Super trippy. Big points for a mechanic I've never seen before, though once I figured out an optimal strategy, I never had to deviate from it. Still: that was a tasty morsel of gamin' right there! |
| Dec 18 05:50:00 | 6m 00s | Pathos | Simply incredible. Authentically fun and engaging, very good looking presentation... all around great. |
| Dec 18 05:58:00 | 8m 00s | Alien Cow Kidnapper 2 | Tough to play with a mouse. =) But the game looks great, and runs really smoothly on Chrome in OS X. |
| Dec 18 22:21:00 | 16h 23m | Outcast (DEMO) | Man.... I really wanted to make progress in this game! I'm intrigued, the music and graphics work well together, the writing is good... but every time I touch the right edge of the screen, my character disappears and the game is frozen! :( (repro steps: get the knife, then walk to the right edge of the base) If you ever post a walkthrough, I'd happily play it again. |
| Dec 18 22:25:00 | 4m 00s | BUTCHER | I like the vision mechanic, even if the villain moves a bit slowly, and the music was absolutely PERFECT. I also liked the fact there weren't one-hit kills: you sort of had to "buy-in" to the evil act. Overall, solid old-school feel. |
| Dec 18 22:32:00 | 7m 00s | Red Legion | Works on OS X. Still playing it. Between waiting for. Dialog strings to. Finish timers. Button to advance. Would be sweeeeet. Good music and. Mood. Sometimes text overwrites without clearing the previous dialog. But tighten that up, add an input to advance, and call me in the morning Red Legion! |
| Dec 19 06:29:00 | 7h 57m | The Hill | That was beautiful. I loved it. My only niggling complaint is the rock... what is it used for? =) |
| Dec 19 06:35:00 | 6m 00s | Earth Beast | Solid! "Lost my head" at level 17. I noted with some amusement that there were 5 zeroes in front my score. I'd pay to see a gaming marathon get to THAT score. =D Interesting mechanic, well implemented. Definite bonus points for a subtle musical score. |
| Dec 19 06:40:00 | 5m 00s | Infidel | Tight! Enjoyed it for a bit. Thank you for including Y-axis reversal, too. =) My only suggestion would be to add a larger hit box for touch collision detection, as trying to hit the gold and torches exactly was a bit of a chore (especially when under pressure!). How did you measure brightness, by the way? Did you raycast from lights to the player and check the distance versus the radius of the light? |
| Dec 19 06:45:00 | 5m 00s | Blue Idiot | YEAH AESOP! FABLE *THAT* YOU OL' STORY SPINNER! lol <br/>Felt like a boss winning that game. Sure, it's got some issues, but still. I was invested. =) |
| Dec 19 06:50:00 | 5m 00s | Plane of Misery | mwahahahha. Couldn't get past the puzzle with two fat blokes but... mwahahaha. If that plane goes down in flames, all the merrier for those on board. =) |
| Dec 19 06:55:00 | 5m 00s | Trolls: Where the Sun Don't Shine | I loved the way you justified stomping on flowers. Getting into the heads and knowing why they do what they do is a really fun way to use the theme. The jumping mechanic felt pretty good, but of course, it was only a matter of time. =) Thumbs up. |
| Dec 19 07:13:00 | 18m 00s | The Adventures of Tim Burr | Top marks! I love how you justified their inability to hear the chopping. =) This is the greatest stealth logging game ever made. |
| Dec 19 07:17:00 | 4m 00s | Destroy All Heroes | xxx hero95 xxx ... that guy uses h4x 4 real. SO OP. lol <br/> <br/>Beautiful pixel art, great controls. If this were something other than a compo entry, I'd complain that the heroes don't actually try and take the actual gold. Giving the player something to worry about besides their own health bar (liking picking up coins dropped by slaughtered heroes) might tick this up from "interesting" to "addictive." =) |
| Dec 19 07:25:00 | 8m 00s | Stop Him Now! | Hard, but seriously fun. And that music is epic. Greatly enjoyed it, thanks! |
| Dec 20 23:26:00 | 40h 01m | TYRANOFORCE | MWAHAHAHA! THE VILLAIN WINS! sweet game! love the one button interface |
| Dec 20 23:31:00 | 5m 00s | Rude Bear | Great potential! Little bug where holding down attack moved me down,seemed to affect my ability to hit, and better feedback would be key. Still! No game HAS EVER looked at the plight of the young and modern urban bear (YAMUB). Congrats. |
| Dec 20 23:34:00 | 3m 00s | Twisted Neighborhood | Great idea, but I think it's going to require some more thought on optimization, controls, and feedback before it's a winner. Still, killer idea. Stick with it! |
| Dec 20 23:40:00 | 6m 00s | Sky Pirates | Got wam fuzzies thinking about the game, but it was a bit difficult to get into. Still! Good work for a weekend, and best of luck with the bigger project! |
| Dec 27 20:45:00 | 165h 05m | Oh No My Earl | I loved the concept, the art, and the "blah blah blah" talk. But the gameplay just didn't work for me: no pots, and I never figured out a) my goal and b) what I was supposed to do. Gameplay first! =) |
| Dec 27 20:49:00 | 4m 00s | Muffin the Destroyer | That was awesome. I loved how pokey the cat was in the tutorial, and then.... WHAM! CATZILLA! I played the first level three times. =) hahahah +1 |
| Dec 27 20:56:00 | 7m 00s | Happy Vil Friends | Love the concept. Bad guy in .... heaven, I guess? The afterlife? Bashing with a lollipop? There's a comic book or novel in there somewhere. =) and LOVE THE DRUM AND BASS. How long has it been since that's been a soundtrack? <br/>Would have appreciated some sort of goal, but eh. It was fun. |
| Dec 27 21:03:00 | 7m 00s | The Launch | Yeah, that was really cool. I had a bit of trouble understanding the minion mechanic (and finding him on screen, in some cases), but the overall concept is totally solid and innovative. Well done! |
| Dec 27 22:23:00 | 1h 20m | The World is Mine! | Cute, short. I can definitely see a post-compo version with a few actual mechanics in there. Nice. |
| Dec 27 22:35:00 | 12m 00s | Dig-Dug Dungeon | Solid. |
| Dec 27 22:39:00 | 4m 00s | Villain OS 8 | My first all-five star rating for this LD. Love the controls, the sounds... I mean, come on, blasting a satellite then chuckling evilly while I pet my cat? Awesome! |
| Dec 27 22:44:00 | 5m 00s | You are the (NOIR) Villain | Like Sergey said, setting Screen.lockCursor = true would have helped immensely. =) Still, good job on mood and good use of full screen effects. |
| Dec 28 00:38:00 | 1h 54m | MEMEX | Well done. The story definitely left me with that empty "WTF?" feeling a few times, good work. Amazingly elegant for such a short time frame. |