Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → wumpus
Feedback comments for LD24
wumpus's games and stats for all events →
| Timestamp | Since previous | Game | wumpus's comment |
|---|---|---|---|
| Aug 26 22:05:00 | Get Your Cell Together | A tidy little piece there. Something about a bit of 'Track and Field' button hammering always gets me swearing (in a good way). Particularly enjoyed the... <br/>"Do you want to evolve?" <br/>No <br/>"Game Over" <br/>Surprise and less hand-holding in games is a good thing. | |
| Aug 26 22:12:00 | 7m 00s | Evo Face | I skipped the instructions and was left with no idea what I was doing. The silly faces and nice art style alone were enough to entertain me anyway. |
| Aug 26 22:22:00 | 10m 00s | Yellow Dog | Just like a real pet I felt more like a slave to him than an owner but any game with pooping as a mechanic wins my vote. Nice little sprite too. |
| Aug 26 22:57:00 | 35m 00s | Combine And Conquer | This works on the theme nicely. Mutant Turtle/Bird combos are an amusing prospect and a fun use of the theme. |
| Aug 27 13:02:00 | 14h 05m | Goat Boxing | I found myself getting quite engrossed in trying to figure out what the trick to breeding was but the difficulty in reading that font and clearly discerning the goats/stats got in the way quite a bit. Loved those fight sounds though and enjoyed playing it. |
| Aug 27 13:19:00 | 17m 00s | The Darkness Evolve!! | I liked the atmosphere but really struggled with the controls and camera. |
| Aug 27 16:37:00 | 3h 18m | Journey of life | Yeah, I got screwed on the food level too. The evolution cutscene was nice the first time but all that waiting each time put me off in the end. I like the sense of humour to it though. The 'cousin' joke made me laugh. |
| Aug 27 16:50:00 | 13m 00s | Paradigm Shift | Nice to see a different take on the theme there along with some solid platforming behaviour. Nice job. |
| Aug 27 16:54:00 | 4m 00s | Master Of Evolution | It always seems to end with some mutant chicken thing running across the bottom of the screen and then I lose. No idea what collecting apples or diamonds achieves either. |
| Aug 27 17:03:00 | 9m 00s | Age runners | Nice simple stuff but I gave up after being beaten by the bits that are a jump with a block above them. It seems impossible to squeeze through them. <br/> <br/>I found a slight cheat by the way. Sliding doesn't slow you down so you can just hold it permanently and never have to worry about timing a slide. |
| Aug 27 17:11:00 | 8m 00s | Survival of Polyminos | Can't go wrong with a bit of tetris and theme was worked in quite nicely. It seemed unable to reset properly though as any subsequent goes, I got no score and the pieces were still complicated. Nice, tidy game though. |
| Aug 27 17:22:00 | 11m 00s | Uberlution | Really nice looking game and it feels quite polished. I liked the ending and the hud indicator was a welcome addition. Om nom nom indeed. |
| Aug 27 17:55:00 | 33m 00s | Depth | Haha, that face was terrifying when it first turned up. The swimming behaviour was quite satisfying. Enough control to dodge but not so easy it was dull. Nice job. |
| Aug 27 18:02:00 | 7m 00s | EVO - X | I really struggled with the level layout in relation to my abilities. The attacking seemed to hurt me as often as it hurt the purple things. |
| Aug 27 18:06:00 | 4m 00s | Breaking Through The Deepest Nightmare Evolution | Yeah, not really sure how it fits the theme but it was kinda fun. I did like the use of lightning in the gameplay. A change from the usual 'jump and run' games. |
| Aug 27 18:17:00 | 11m 00s | Nom's Evolvathlon | Took a while to get my head around the mechanics but once it clicked I really enjoyed it. It was good having to think about which trait was needed and when too. |
| Aug 27 18:38:00 | 21m 00s | Small Worm | It was quite therapeutic guiding that guy around. Nice use of the theme and nice implementation overall. Not exactly challenging but relaxing enough to entertain. Nice one. |
| Aug 27 18:44:00 | 6m 00s | Unstable Planet | I too liked the idea of the level evolving instead of the player but it just meant I had to keep repeating the same bits I'd already done which became less appealing with each iteration. It would be nice if it were a more open selection of routes and depending on which way you went, it would try to make that route more difficult. |
| Aug 27 23:24:00 | 4h 40m | Sprout | I guess it's growth more than evolution but I really loved the execution regardless. I loved the touch of controlling the sun rather than the plant itself, great idea. Reminds me a lot of the 'orisinal' website of games which is a compliment. |
| Aug 28 09:57:00 | 10h 33m | Tiimmmeeee | Good to see another entrant using raw javascript like myself so you've got my respect there already. And you've done a nice job with the platforming physics and collision. Everything feels neat and tidy which means a lot to me when playing platform games. On my first couple of playthroughs I didn't have a clue what I was doing and even after reading the solution I managed to mess it up once. Not sure where the 'evolution' comes in but the time manipulation was novel. |
| Aug 28 10:06:00 | 9m 00s | The Unravelling Of The World By A Man Made Monstrosity | Haha, loved it. Any questions I had about the use of the them are cast aside when I hear those sound effects. The kinda humour only a Ludum Dare game will conjure up. I really liked the extra layer of being able to throw guns and bodies too. Nice work. |
| Aug 28 10:51:00 | 45m 00s | Camouflage | I really enjoyed that and (as others have said) a great implementation of the theme. That image of the bug drowning was priceless. I let out quite a cackle of laughter upon seeing that the first time. Pure Ludum Dare funnies. |