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Feedback comments for LD35
wumpus's games and stats for all events →
| Timestamp | Since previous | Game | wumpus's comment |
|---|---|---|---|
| Apr 18 09:02:00 | Down the Drain | I played it to the end which is always a good sign. My final time was 2:57.084 though I don't think I felt the urge to go back and beat it. <br/> <br/>The controls and collision felt a little too stiff to really satisfy but there's a solid idea in there. Popping up out of the water to land on dry land (like a penguin) was kinda satisfying so I'd love to do more stuff like that. <br/> <br/>The game was pretty light on instructions but I managed just fine so it would suggest it's fairly intuitive which is good stuff. <br/> <br/>Well done. | |
| Apr 18 09:28:00 | 26m 00s | QUADRISIC | 602 was my best. I wasn't actually sure what determined how many neighbouring cells were selected as it seemed to choose some neighbours but not all. <br/> <br/>It was a shame there wasn't any sound as the general presentation was otherwise really nice. You got that puzzle game visual feedback right. <br/> <br/>I was also just about to submit my rating when I suddenly felt an urge for one more go (and improved my score) so it's clearly worked. |
| Apr 18 09:37:00 | 9m 00s | Blue Moon | Haha, I was going to say it was a bit pedestrian until I found my first hunter and crapped my pants. I got 49/100 before the swines shot me out of the sky. <br/> <br/>Movement was a little ropey (this fish was painfully slow) but the objective and challenge seemed to be balanced just right. I like the touches like sound of the bullets zipping by you and it looks quite nice. <br/> <br/>I really enjoyed it. |
| Apr 18 09:39:00 | 2m 00s | Photagogue | Yep, I too saw the dino punching blog post and wanted to play. However, I'm just getting a blank screen or a link to google. <br/> <br/>I'll try again later. |
| Apr 18 09:48:00 | 9m 00s | Bortman | This felt really well rounded. I was getting a feel for the arc of my arrows and it was really satisfying to place a perfect, single arrow. <br/> <br/>The changing into a bird felt a bit arbitrary but I enjoyed myself along the way so I don't think it matters that much. |
| Apr 18 09:56:00 | 8m 00s | ShapeShift Runner | I really like the idea behind this and actually found myself zoning in quite a bit while playing. The collision felt a bit wobbly at times and I found it enough of a challenge just to keep the ball alive but I enjoyed it. Sadly my best score was a measly 8 and that ended when I seemed to run out of squares. I think I need more practice. One more go. |
| Apr 18 10:54:00 | 58m 00s | ShiftSword | I too, really really liked the little morphing animations of the weapons. My highest score was 15 but I ended up resorting to just continually firing arrows as the sword seemed too slow and the shield often got me killed. <br/> <br/>I think with a bit of tweaking on the speeds and strength of the weapons this could be really addictive. |
| Apr 18 11:02:00 | 8m 00s | Troop 35 | The presentation and mood of this is lovely. |
| Apr 18 11:10:00 | 8m 00s | Size Matters | I really like your implementation of the theme and whilst it was difficult I did persevere for quite a while so it's doing it's job. <br/> <br/>I had to give up on the screen with the red blocks moving from right to left. So hard. |
| Apr 19 12:04:00 | 24h 54m | The Big Fist | Loved it. Simple idea, nicely executed and some smart level design considering it's only one ability to work with. I'd definitely play more of this if you expanded upon it |
| Apr 19 12:19:00 | 15m 00s | Walking Simulator | I really like your take on shapeshifting and I loved the fall anim. |
| Apr 20 12:07:00 | 23h 48m | reshapybius | I love how clean, polished and finished this feels. Simple design well executed. |
| Apr 20 12:12:00 | 5m 00s | Ovid Debt | Looks like we both went for the same implementation of the theme. I think there's a few others out there too. <br/> <br/>A great job for your first ludum dare. |
| Apr 20 12:19:00 | 7m 00s | SLAM_SHIFT | It feels like a complete game (not something made in a weekend) which is great. I like the switching between craft and ball modes. However I really struggled with the control of the craft and was constantly restarting. I think a few tweaks to handling and camera could make all the difference. |
| Apr 21 11:52:00 | 23h 33m | Shape Jumper | On about the fourth go it clicked and I got 827. I like the simple art, the controls are easy to get used to and the challenge level is just right. |
| Apr 22 11:56:00 | 24h 04m | Black Lines | I really like the idea that bumping yourself scores points rather than just distance. It's a simple risk reward that works. |
| Apr 22 12:01:00 | 5m 00s | Beyond Human | It's a simple concept that does the job quite well. I found the physics a bit slippery but I actually wanted more levels when it was done so it's certainly on the right tracks. |
| Apr 22 12:09:00 | 8m 00s | Loading... | Love the idea that you're playing the loading bar. Sadly I couldn't even do the first one. |
| Apr 29 11:57:00 | 167h 48m | Shifty Seamus | The level design was nice on this. I felt it slowly ramping up in difficulty quite nicely and was challenging without being annoying. |
| May 3 11:52:00 | 95h 55m | SHAPE☆SHIFT | This took some perseverance to figure out what was going on but it was worth it in the end. I gave up on the 'revive the enemy' jumping puzzle which was a really nice idea but I was finding it frustrating to execute it. <br/> <br/>Loved the jazzy music too. |
| May 6 11:54:00 | 72h 02m | Morphing Maria | Played it through to the end and enjoyed it. Almost gave up early thinking "it's just another sokoban game" but ended up sticking it out and enjoyed some of the later levels. They were nicely designed and challenging without being annoying. Nice job. |