Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → rhysvdw
Feedback comments for LD24
rhysvdw's games and stats for all events →
| Timestamp | Since previous | Game | rhysvdw's comment |
|---|---|---|---|
| Aug 27 11:47:00 | The evolution games / unnatural selection | Cool, that was fun. I couldn't change weapon on account of not having a mouse wheel on my laptop though. | |
| Aug 27 11:54:00 | 7m 00s | EVILUTION | So many enemies that are unavoidable. It's a bit overwhelming. The visual style has potential. |
| Aug 27 12:01:00 | 7m 00s | Species Hunt | I felt like I was really there! |
| Aug 28 04:35:00 | 16h 34m | Mad Scientist Monster Maker | Hey, that was great. The audio and screen shake really made your actions feel epic. The retro art style worked really nicely too. There is room for improvement in the game play however, I just felt like I was going around aimlessly smashing everything. When you get shot it's not a big deal and there aren't many different strategies you can use. Great work. |
| Aug 29 01:21:00 | 20h 46m | Eden | Very attractive and well executed game. I had the same problem with the controls, but got the hang of it after a bit. Nice work. |
| Aug 29 01:35:00 | 14m 00s | GIFT | An impressive amount of content for 48 hours. I liked the environment, and the game is very polished overall. <br/>I do have a couple of criticisms, however; The bullets can be very hard to see against the backdrop. Also, there always seems to be only one very obvious way to progress through the level, which involves standing still deflecting bullets. |
| Aug 29 01:40:00 | 5m 00s | Evolution | Fails on Ubuntu: <br/> <br/> <br/>Exception in thread "main" java.lang.reflect.InvocationTargetException <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) <br/> at java.lang.reflect.Method.invoke(Method.java:601) <br/> at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) <br/>Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860) <br/> at java.lang.Runtime.loadLibrary0(Runtime.java:845) <br/> at java.lang.System.loadLibrary(System.java:1084) <br/> at org.lwjgl.Sys$1.run(Sys.java:73) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:95) <br/> at org.lwjgl.Sys.<clinit>(Sys.java:112) <br/> at org.lwjgl.opengl.Display.<clinit>(Display.java:132) <br/> at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36) <br/> at LD24Evolution.main(LD24Evolution.java:32) <br/> ... 5 more |
| Aug 29 01:56:00 | 16m 00s | Psychiatric Evaluation | That was great. the pixel art was fantastic, and I loved the rogue and text adventure references. However, it was very frustrating that very few commands were recognized in the text adventure mode. I didn't manage to escape, I spoke to the first two ghosts but couldn't work out how to say the password or get to the third ghost. |
| Aug 29 02:04:00 | 8m 00s | Evolving Threat | Sweet graphics. I loved the bloody face. The gameplay was a bit lacking though, every level felt the same. Powerups and more interesting enemy behaviours could help. <br/> <br/>@Sergev this is not a roguelike! |
| Aug 29 02:08:00 | 4m 00s | GONADS | Sounds like the idea had potential. The graphics are nice. Not really much more can be at this stage. |
| Aug 29 02:43:00 | 35m 00s | Inu No Ongaeshi | I'm impressed by your writing and how polished this project is. However the dialogue went on for too long without any control from the player... There were many times where I'd have liked my character to have behaved differently. It felt a bit like a linear story with a few token options tacked on. Nonetheless, good work. |
| Aug 29 03:47:00 | 1h 04m | eukaryotic. | Nifty game. I had fun building my cellular fortress. I got too cocky and got destroyed. |
| Aug 29 04:01:00 | 14m 00s | Caveman's Quest for Food | Cute. It's a tad frustrating but the graphics are nice. |
| Aug 29 06:16:00 | 2h 15m | Vivere | If you put their speed on zero it just turns into a big incestuous orgy. |