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Feedback comments for LD24
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| Timestamp | Since previous | Game | mes's comment |
|---|---|---|---|
| Aug 29 03:23:00 | Singularity | This was a nifty little game I got a kick out of. Highlights for me were the art and fast platforming. I felt the best way to play was to mad dash the level, using hearts as it seemed to give me more health frequently enough to do so. <br/> <br/>Here is my constructive criticism: you might work on the jump velocity / feel, and also giving the pterodactyls & other level-crossing enemies a different color so that you can see them coming. I felt it frustrating to have random pterodactyls popping out at times. Also, the level design could be more varied in its jump challenges I felt. <br/> <br/>Good work, good game. <br/> <br/>Overall good work, I enjoyed it. | |
| Aug 29 03:28:00 | 5m 00s | Untitled Tower Game | even on super easy mode, it's pretty hard! the lack of air control on the jump felt annoying at first, but it did make for a slightly different experience than standard platformers. i couldn't get far enough to see all the abilities unfortunately, but those i did see seemed interesting. |
| Aug 29 03:30:00 | 2m 00s | Simulation | both the help and play buttons freeze the game. i'm on win7. |
| Aug 29 03:36:00 | 6m 00s | Parthenogenesis | I felt this game concept had a lot of potential but ultimately it was too vague to grasp. On the first try I didnt notice the brown dot was what I was controlling. Second run, I moved around successfully but was not entirely clear on what to do.. ? Try and grab the drumstick? <br/> <br/>The spacebar section blinks too fast to see what it says at times... <br/> <br/>I felt the death screen just took too long. I would have played this much more if i didn't have to sit and wait for 20 seconds (approximately) each time I died. <br/> <br/>Good effort but please make it more accessible overall & painless to retry. |
| Aug 29 03:43:00 | 7m 00s | The Fromagist | This game is hilarious! I saw the title fromagist and instantly wanted to check out your cheese game. Wait, wasn't the theme evolution? <br/> <br/>I guess you've got bacteria and stuff, which is related to evolution.. and you have to try different combos which is artificial (unnatural?) selection in a way. <br/> <br/>Anyway, this was hilarious to read and click through. There are a lot of really funny lines and twists contrary to what I expected. <br/> <br/>Good work. |
| Aug 29 03:50:00 | 7m 00s | Tech Up | really cool game! i played it half a dozen times until finally winning with one second left on the clock. <br/> <br/>two things you could have done better: represent visually which abilities you can train, rather than having people have to read the instructions about it. skip the minimap and just shrink the grid to fit it all on the screen! |
| Aug 29 03:55:00 | 5m 00s | Defense Of The Space Station Guardian | neat music. as you figured out, the spending is pretty buggy- your funds can go negative hehehe. with the incorrect amount being deducted there isn't much challenge. |
| Aug 29 04:05:00 | 10m 00s | Rings of Evolution | some cool bits, but i think you guys should have tried making the game shorter but more focused and polished. |
| Aug 29 04:07:00 | 2m 00s | Caveman's Quest for Food | Considering you did this in 5-6 hours this is an admirable little game. I found it quite fun to time the turning and make my way through the levels. For improvements, i would say more detailed / larger levels, and the introduction of new mechanics. <br/> <br/>Good work. |
| Aug 29 04:11:00 | 4m 00s | Chromasome | the idea has some potential, but the controls and the need to read low resolution text in the corner of the screen in order to see what to do kill it. |
| Aug 29 04:14:00 | 3m 00s | Passive | Nice! This is a fun little puzzler / maze game. I like the art style too. <br/> <br/>After playing through a bunch of levels, here are two pieces of constructive criticism: show a level count so I know i'm on lvl 6 or whatever, also show a loading animation when you click retry level. It seemed frustrating to get no feedback after clicking that, then just sitting for a few seconds before the level would load up again. <br/> <br/>Overall great job. |
| Aug 29 04:17:00 | 3m 00s | Robot Panic | the physics is not too great; jumping feels super floaty, and you lose the ability to air control if you run into a wall. i like the concept of searching for your robot parts though. |
| Aug 29 04:27:00 | 10m 00s | Buffalo Joe | I loved the "Durh" noise the wolf makes when you hit him. That single detail added about three points to my ratings overall <br/> <br/>Here is some constructive criticism: <br/>The baby buffalos have a tendency to try and run through joe to get to the grass, but you can't move... so you have to keep trying to reconfigure them to not bump into you. Maybe add some logic so that they seek the nearest clump of grass that isn't pastjoe? <br/> <br/>I liked the character art but the level art I felt could have meshed a little bit better. <br/> <br/>Good work, fun to play. |
| Aug 29 04:29:00 | 2m 00s | The Balance | you guys obviously put a ton of work into this. really nice graphics, controls well. sadly the gameplay is pretty much nonexistent. i didn't bother to try, but it seems to me that you'd win if you just left the mouse in the center and didn't come back from grabbing that coffee. maybe the guys should move around? maybe they could fight battles across the line forcing you to do stuff to maintain the balance? |
| Aug 29 04:42:00 | 13m 00s | Seed 1,801,360 | Nice work! I loved the art style, the gameplay, and progression of levels -- it really pulled me into the world. I also like how the ending tied it together and gave some more explanation as to what I was doing. <br/> <br/>The only thing that ruined the immersion for me was the border pattern when you get to the edge of the map but otherwise I felt very much 'in the zone'. Maybe just do a gradual fade of white / grey to simulate fog? <br/> <br/>Overall, i'm really impressed you were able to do this in 48 hours. Well done. |
| Aug 29 04:49:00 | 7m 00s | rEVOLution | funny item names :) |
| Aug 29 04:52:00 | 3m 00s | Orb | Very cool game. I too liked how you gain the powers of enemies. I also found it interesting how towards the end you would see enemies that had all of the wierd evolutionary traits piled into one. <br/> <br/>Good work. |
| Aug 29 04:58:00 | 6m 00s | Constructor | cool music and amusing story. the gameplay lacks feedback. |
| Aug 29 05:01:00 | 3m 00s | Inu No Ongaeshi | Interesting to say the least, but I think you kind of have to be into the whole fur thing. Otherwise, it was well written and I thought filtering photos was a good way to get art done quickly. I would have liked more options to interact, however. <br/> <br/>Good work. |
| Aug 29 05:02:00 | 1m 00s | Kitten Evolution | i got stuck on a whitish screen after the second room. |
| Aug 29 05:06:00 | 4m 00s | BATTLE ARENA PARTY 7! | Cool Concept, fun to try. I agree with others that there could be more feedback in battle. <br/> <br/>This strongly reminded me of the colorful little characters on a box of nerds candy. |
| Aug 29 05:13:00 | 7m 00s | Natural Selection: Travel Agency | Hey, I installed visual c 2012, ran it, got MSVCP110.dll is missing. I'm using win 7 64. <br/> <br/>It seems it worked for other people so maybe its on my end? <br/> <br/>Anyway, sound's interesting and I'll come back and rate if I can get it to work. |
| Aug 29 05:17:00 | 4m 00s | Vivere | It was pretty amusing to fiddle with the settings and see different results, but I wish there were more variables to tweak and check your results. <br/> <br/>Perhaps some kind of loose goals or "things to try out" would have been a neat addition. <br/> <br/>Overall,I found it to be an interesting project. |
| Aug 29 05:24:00 | 7m 00s | Elefount 2: The Elementalution | Interesting game, I agree with others that it was bit hard to see where I was. I also felt that the feedback of hitting things was a bit lacking -- it seems easy enough to shoot & hit, but there wasnt a satisfying response when a shot connected with the target. <br/> <br/>Overall, interesting shooter, but i felt that the art reduced the clarity of hitting / dodging significantly. |
| Aug 29 05:26:00 | 2m 00s | The Evolution of Revolution | Seconding TehSkull. Host it on dropbox or google drive or something. I'm not registering for some random download site (that frankly looks pretty spammy). |
| Aug 29 05:34:00 | 8m 00s | Mina | Nice game! <br/> <br/>I wish I could set waypoints that my squad would run to and defend. <br/> <br/>Also, it would be nice to be able to bump squadmembers out of the way as I often got stuck. <br/> <br/>Final piece of constructive criticism: Make your character look unique! It was so easy to lose him in the heat of battle. <br/> <br/>Overall, I found it to be lots of fun. Good work. |
| Aug 29 05:43:00 | 9m 00s | Cocci | interesting graphics and concept. i couldn't really tell when i was going to hit something due to the lack of depth perception. nice mellow music too. |
| Aug 29 05:46:00 | 3m 00s | One Last Chance | Interesting concept, but ultimately it was a bit too vague for me. I liked exploring the house, but I felt the smartphone part was a bit odd -- I'm left wondering why you chose to make a 3d game have a dating flashback sim text adventure? <br/> <br/>I played it on the web, but it sounds like the android turning around would be neat to try. <br/> <br/>Anyway, good work. |
| Aug 29 05:53:00 | 7m 00s | Diverge | Neat game, interesting replay value. Music would have definitely added, and I also experienced a message that wouldn't go away, something like this: "If you have collected all the stars and not gotten something, then do something..." <br/> <br/>Good work. |
| Aug 29 05:57:00 | 4m 00s | Eggplant farm | Fun and interesting, but agree with the long story at the beginning. This is especially problematic as you want to quickly replay and have to sit through it again. <br/> <br/>Overall, interesting concept with the 'pick your descendant' mechanic. |
| Aug 29 06:01:00 | 4m 00s | Booster | Interesting concept for sure, but a bit unclear as to how exactly to progress. I didnt see what looked like a progress bar at the top move despite motivating tons of citizens. <br/> <br/>I like the pixel art a lot and the sound effects + music were definitely enjoyable as well. |
| Aug 29 06:01:00 | 0s | Darwin Dash | cool graphics and music! it felt a bit unfair that the birds could fly through the rocks but i couldn't shoot through them. |
| Aug 29 06:07:00 | 6m 00s | Game Of City Life | Looks like it has lots of potential, but there is more explanation / clarity needed around what to do / what results to get. Maybe explain the mechanic more on the first load-in ? <br/> <br/>Good work overall, I suggest spending more time with this. |
| Aug 29 06:34:00 | 27m 00s | Karyote | This is great. I like the simplicity of seeking out and avoiding patterns and the minimal design adds to that focus. <br/> <br/>I'm sure you could add more pattern challenges, level progression, etc.. and It would make it even better. <br/> <br/>It also gives me strong 'flow' nostalgia. |
| Aug 30 08:22:00 | 25h 48m | SURV: Evolve to Survive! | This is a nice shooter. I felt that the art did little to aid the player in distinguishing the character, enemies, and projectiles. Other than the tough visual recognition part, the gameplay was quite enjoyable. <br/> <br/>Good job. |
| Aug 31 08:14:00 | 23h 52m | Robot Build Fight! | Had a blast with this trying out different robot variations. I think the idea is solid as it is, but as others have commented more feedback on weapons (i.e. registering hits, hits received, etc..) could be interesting. <br/> <br/>Cool game. |
| Aug 31 13:19:00 | 5h 05m | Soul Jar | really nice. improve the controls though. |
| Sep 2 12:53:00 | 47h 34m | Terra Tam: The World Warrior | dohohohohohoho |
| Sep 2 13:07:00 | 14m 00s | Hunt'em! | fantastic graphics!! the controls could be a little better and i think pulling the camera back would help. |
| Sep 2 13:35:00 | 28m 00s | Tiny Evolution Adventure | the gameplay felt kinda bland. most of the difficulty was in wrestling with the controls. cool graphics and music though. |
| Sep 2 15:06:00 | 1h 31m | Beetlefield : The Forecast | awesome! |
| Sep 2 15:53:00 | 47m 00s | The Kittelutioning | nice! amazing concept and execution. |
| Sep 2 16:18:00 | 25m 00s | Additive | cool concept, but i think the puzzle design needs some more work. there is little variety between puzzles and most of them you can solve trivially by walking the black tile around and absorbing everything. |
| Sep 3 10:43:00 | 18h 25m | The Best Dinosaur | time demon is awesome. |
| Sep 3 11:21:00 | 38m 00s | Axolotl Pop | not bad! simple but well-tuned gameplay. <br/> <br/>a couple minor issues: the web version has an image filtering problem- it doesn't look pixely for me (download version works fine though). and it displays touch controls when i'm playing with keyboard. :( |
| Sep 3 11:56:00 | 35m 00s | Infestation | pretty cool game. controls are fine. could have used a larger screen or less zoom, as i found myself keeping the enemies just off screen while fighting them to get hit less. also it would have been nice if the enemies' traits were move obvious. |
| Sep 3 12:57:00 | 1h 01m | Selectra | really cool art and setting. i got kinda frustrated by the game not registering my clicks to start the charge up. |
| Sep 7 22:43:00 | 105h 46m | The Sky in the Room | AHAHAHA holy shit ! <br/>excellent writing. i doubt i'll come across another entry that can top this. |
| Sep 8 01:23:00 | 2h 40m | Plan M | nice! great ending. |
| Sep 18 00:45:00 | 239h 22m | How Mosquito Became Human | funny game :) i like how each of the creatures has different controls. very nice art and music! |