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Feedback comments for LD24
kirill's games and stats for all events →
| Timestamp | Since previous | Game | kirill's comment |
|---|---|---|---|
| Aug 27 10:15:00 | Crystal of Evolution | A well-done tower defense. <br/>Does not seem to go beyond evolution stage 3, right? (wave 1 it says for every wave). <br/>Loved that there are so many types of enemies. Many things are animated (but not everything). Pretty blood particle effect. | |
| Aug 27 12:36:00 | 2h 21m | History of the black pixels | Oh, a fellow pygamer! I'm trying to run and get a crash with this error: <br/> <br/>Traceback (most recent call last): <br/> File "main.py", line 176, in <module> <br/> main() <br/> File "main.py", line 160, in main <br/> menu.draw(display) <br/> File "/Users/kirill/Downloads/blackpixels/src/menu.py", line 83, in draw <br/> surf = self.font.surface(t, state) <br/> File "/Users/kirill/Downloads/blackpixels/src/tools.py", line 64, in surface <br/> self.draw(surf, string, 0, 0, state, col) <br/> File "/Users/kirill/Downloads/blackpixels/src/tools.py", line 52, in draw <br/> img.set_palette_at(3, col) <br/>pygame.error: Surface is not palettized <br/> <br/> <br/>Check out my game - It's packaged with pyInstaller - hope it avoids platform incompatibilities like here. |
| Aug 27 12:53:00 | 17m 00s | A Cycle of Ages | First, brilliant writing! <br/> <br/>There were some technical difficulties: the large text screens seemed to be hanging-up a little. Also these large text screens did break the mood a bit - the smaller ones inside the levels were not as intrusive: a nice touch. <br/>Maybe such a story-heavy game would have benefited form some voice acting ;) <br/> <br/>Greetings from fellow pygamer. |
| Aug 27 13:03:00 | 10m 00s | ROCK EM SOCK EM DARWINS | A fun game :) Couldn't beat the small monkey... also, jumping doesn't help here much :) <br/>The pink sprite background was showing for me on Mac OS. |
| Aug 27 13:46:00 | 43m 00s | TOWER of Evolution | I liked the dying ahhhhrrr voice sound the most :) <br/>Also, the rules require you to make all the content during the 48h - I wonder if that's the case for all those character sprites? |
| Aug 27 15:32:00 | 1h 46m | Strike of Rage ! | My fav so far! Beautiful graphics, high attention to detail. <br/>A well polished game, fantastic job! <br/>(didn't finish yet - keep getting killed) |
| Aug 27 18:27:00 | 2h 55m | Shroom | Evolve by eating shrooms. Sounds like Terence McKenna :) <br/>It's a fun game. Very difficult though. |
| Aug 27 18:36:00 | 9m 00s | Bots Vs Fleshbags | Thanks for your kind comment, it's the first feedback I get on my game - and it feels great. |
| Aug 27 19:09:00 | 33m 00s | Poggle Island | Most well executed theme I've seen so far !!! <br/>A beautiful game to play: quite fun :) <br/>I tend to clean them all out and then start small, isolate, kill-off with lightning and viola! <br/>What could be improved would be a tutorial - maybe a few demo moves or something - not just a bunch of text. |
| Aug 27 19:33:00 | 24m 00s | Cellvolution | Nice moody music (how did you make it?) <br/>Good gameplay, just wish the baseline speed were a little faster. <br/>I like that the objects fly at you all the time - makes it difficult. <br/>At some point I had to adapt my strategy - when you know color will change soon, you can stop chasing your current color and focus on either of the upcoming: anyway a nice feeling that it's not too simple. |
| Aug 27 19:43:00 | 10m 00s | The ducks are taking over!! | Like the theme: enemies evolve abilities. <br/>Are those up-down enemies fire hydrants? :) |
| Aug 27 19:59:00 | 16m 00s | Simplex Evolution Tabulae Ludus | True, once I've read the Help and knew what to do, I won pretty quickly. <br/>But with an AI it could be a very interesting game indeed! And I'd love some music and sfx to set a friendlier mood. |
| Aug 28 09:47:00 | 13h 48m | Candy Hill | Nice game. Liked the audio. |
| Aug 28 09:58:00 | 11m 00s | Slime LifeTime | Nice little game! I had fun. <br/>You did a good job with the internal states: going back and forth in the menu/shopping/pause/etc. <br/>I wish the graphics were a little bigger. <br/>With so much vertical screen space, I expected it to be used somehow (enemies or HQ growing) |
| Aug 28 10:08:00 | 10m 00s | Deal with It | Wow, really hard game. I wish there were checkpoints. Could not complete the 1st level (next time maybe make the progression from easy to hard more gradual - to pull the user in.) <br/>Nice gfx and music though, although I had to squint. |
| Aug 28 10:14:00 | 6m 00s | The Unravelling Of The World By A Man Made Monstrosity | Thank you Starman for the startling review :) <br/>Nice to know that you get my interpretation of the evolution theme, I was a bit worried that some might argue it's more "adaptation" than "evolution". <br/> <br/>This entry is what I think has the best theme implementation from what I've played so far: <br/>http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7352 |
| Aug 28 10:39:00 | 25m 00s | ANT FIGHT CLUB | A very interesting game! Innovative. <br/>I wish I knew what I was doing (which chemicals do what). Also, the battles take rather long. <br/>It's amazing that one can make a Android game in just 48h with those tools you used! <br/>Ran smoothly on HTC Desire. Completed the game (without a single defeat). |
| Aug 28 12:59:00 | 2h 20m | Assimilation | Congrats on the nice graphics. <br/>I also especially liked the death screen and animation. <br/>Also, I'd like the dialogs to be non-blocking (skippable) - useful when playing a second time. <br/>Nice polish and attention to detail. |
| Aug 28 17:28:00 | 4h 29m | Darwin's Little Pink Worm | Finally, completed. (Got killed by the last enemy on the previous try). <br/>Really nice that you had a solid victory screen - felt like my efforts were not in vain. <br/>Thanks for your nice comment, btw :) |
| Aug 28 19:14:00 | 1h 46m | Dinosaur Survival Bash!! | Wow, nice one! Great gfx. I liked the tree so much, I had to have a go at my own tree, lol: http://styts.deviantart.com/#/d5cuwcw <br/>What was annoying is when you were turned at a slightly wrong level you would not hit your enemy and get killed very quickly, so I never made it beyond the firebreathing level. <br/>Also, nice particle effects on the fires. <br/>I'm bookmarking this one ;) |
| Aug 28 19:35:00 | 21m 00s | raptor disaster | Very nice game! So much polish on the graphics, wow!!!! <br/>Extra thx for the gfx video - I'll have to study it. <br/>There was no sound for me, I'll just assume there is none :/ |
| Aug 29 17:12:00 | 21h 37m | Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) | Wow, what stunning graphics! <br/>Wasnt quite able to really figure out the gameplay - I could lay traps to damage the guy but how to heal/protect him I don't know really. <br/>Good that this had music as well. The concept is quite innovative too. |
| Aug 31 10:30:00 | 41h 18m | Yellow Dog | Hey, very well done game. Good pixel graphics. <br/>I'm glad the dog never died on me :) <br/>The pooping-12-times-in-a-row glitch happened to me too - you keep a queue of onlick events or something. |
| Sep 1 17:55:00 | 31h 25m | Shit! It's evolving | Impressive raycasting 3d-ness :) |
| Sep 1 18:06:00 | 11m 00s | Sun God | Hey, a very interesting concept! Rather unique. <br/>Graphics look polished too. <br/>Nice :) |
| Sep 1 18:22:00 | 16m 00s | Survival of Polyminos | Cool and geeky idea! I like the theme interpretation. <br/>Maybe I would have liked them to evolve faster - it takes a while till it gets exciting. <br/>Also I never managed to evolve complex "snakes" like you have in the screenshot. |
| Sep 2 13:51:00 | 19h 29m | The Room | I too like p&c adventures, but this one is not very playable at the moment. I tried clicking the various actions but only the sleeping in the bed seemed to work. <br/>What I did really like though is how the walls were drawn - cracks and perspective. <br/>Also, having just an OSX version does not do you a favor. |
| Sep 2 14:09:00 | 18m 00s | Social Evolution | 0. Nice post-mortem post! <br/>Wow, a nice and fun game! Funny too :) <br/>I think the graphics look good too - practice makes perfect :) <br/>The gen. music is not bad at all. <br/>Loved that being a video game dev is a perk (aren't those broke by default?) haha <br/>Does not really fit the theme... although... there's no evolution without reproduction, right? :) |
| Sep 2 18:09:00 | 4h 00m | Detective Darwin | Re. your comment: you are not supposed to eat food to survive, but to change your color to match that of the island as close as possible. <br/>Thanks for your comment though, all the previous ones made me believe that the concept is intuitive enough for all to "get it". <br/>The off-screen thing is a bug: I was going to make a "you got lost" screen but ran out of energy/time. |
| Sep 2 18:12:00 | 3m 00s | Survivalism | Re. your comment: the off-screen thing is a bug: I was going to make a "you got lost" screen but ran out of energy/time. <br/>Re. getting killed while being on land: there's a small lock icon on the island that indicates safety from flood, I guess you didn't see it :( |