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Gama11

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TimestampSince previousGameGama11's comment
Aug 27 17:39:00 Shit! It's evolving Both versions (web and windows)seem broken. Too bad, looked fairly interesting.
Aug 28 09:47:00 16h 08m Tiimmmeeee I liked the idea of being able to accelerate time, but I'm not sure if that fits to the Evolution theme all that well. Maybe if you could use that ability to accelerate evolution.. To be fair, the theme kind of sucked. :D <br/>Unfortunately, the game really suffered from not having sound effects or music.. And it seems like when you reach the room after the balance, you have completed the game, which isn't the case.
Aug 28 09:50:00 3m 00s Out of the Sea I run Windows 7 64-bit, and it crashes for me as well. :/
Aug 28 09:59:00 9m 00s Slime LifeTime Liked the idea. I think it has potential, but there are a few things that prevent it from being fun: <br/>- The sfx were way to loud in comparison to the okay-ish background music. It kind of hurts my ears. <br/>- There is no indicator how much HP enemies have left. HP-Bars or floating texts that indicate how much damage has been done would be nice. <br/>- It is really annoying that you can't just hold down the space bar to shoot, you have to press it repeatedly. <br/>- There's no challenge at all, you can reset all the enemy spawning by accessing the shop if you're in trouble. <br/>- The graphics are really tiny compared to the size of the game window, there's so much empty space! Would be better if everything was at a scale of x2.
Aug 28 10:13:00 14m 00s Space Ham Funny idea, sadly, I didn't find the gameplay to be all that fun, since it was highly repetitive. Also didn't like the tongue controls too much, mouse could've worked pretty well for that. Music would've been nice.
Aug 28 10:22:00 9m 00s UPix The controls didn't work too well for me - I didn't like the fact that you can only shoot in the direction you're moving. Mouse controls could've worked well. <br/>The upgrades seemed really unbalanced, the second gun upgrade makes you OP as hell, while the two after that are basically downgrades. A stronger magnet would've been handy for collecting experience, maybe as an additional upgrade path.
Aug 28 10:31:00 9m 00s Camouflage On of the better games when it comes to the concept - fits really well to the theme!
Aug 28 10:52:00 21m 00s The Legend of Elzad I am absolutely clueless how you managed to create a game with this much content and visual polish in this short amount of time. I'd imagine creating all the maps alone would take ages. <br/>Looking forward to the finished, post competition version!
Aug 28 11:04:00 12m 00s Darwin In Space Haha, this deserves a 5 star rating for humour for sure. Gameplay was a bit too repetitive, though. Same enemy over and over, just faster. I was able to beat the game without even getting hit. I would've preferred if the game doesn't have an ending, and the goal was to rack up a highscore instead. (Enemies killed / Time survived)
Aug 28 11:29:00 25m 00s Curse of Hardai Pretty fun already! I like the music, the visuals and the overall concept (levels evolving as you beat them). Got fairly challenging after a while! Somehow reminded me of "Time Fuck". I think the levels "evolved" 4 or 5 times until I stopped playing. <br/>A few things I'm missing: <br/>- a clear goal / death condition, like you already mentioned. <br/>- stats displayed during gameplay - e.g. Level number, time taken so far, deaths, times levels have evolved.. <br/>- sound effects for dying, completing a level etc
Aug 29 08:47:00 21h 18m raptor disaster Cool little game. Reminded me a lot of that excellent Dino Run flash game, in case you played that. The main character looks pretty much exactly like the main character in Dino Run, so at least your artist has probably played it. <br/>Could be a lot more fun with sound.
Sep 5 19:07:00 178h 20m Survivalism Cool little game, took a while to figure out how to get past the title screen. (enter) <br/>I like the concept, but it isn't all that fun in its current state. It could, however, be pretty good with some additional polish!
Sep 6 19:54:00 24h 47m Bacon Haha, an epic boss battle with a pig! Hillarious idea. Would be a lot more fun with music and sfx, though. You should work keep working on it!
Sep 6 20:00:00 6m 00s Maze Evolution The movement, as well as the characters hitbox, are extremely messed up. More sfx and music would be nice, as far as I can tell, there's only one soundeffect for completing a level. One for collecting coins is a must. <br/>Why not allow the player to hold the arrow keys to move? Repeatedly pressing them gets annoying fast. <br/> <br/>The game is lacking innovation as well, it's just a standard maze-game. Can't really see the theme here either.
Sep 7 05:57:00 9h 57m Universal Adaptors! Cool little game, but the fact that hitboxes are messed up and movement doesn't feel as smooth as it could ruins the fun in no-time. Not sure why seagrass would hurt me, either, that was an unpleasant surprise. :D <br/>As for hit detection, it's really to get it pixel-perfect with flixel by using photonstorms flixelpowertools - there's a class called FlxCollision in there which is really handy for this. <br/> <br/>The game is probably a bit too linear indeed. On the other hand, I like that you can see so much of the level. <br/>The graphics could need a bit of polish. I suggest you to work on it a bit more to turn this into a fairly good game :)
Sep 7 06:51:00 54m 00s Glider Drop Interesting idea, but why the controls? RShift / RCtrl is like the most inconvenient key possible for rotating tiles because it's so close to the arrow keys. Space would work way better. <br/>I can't really see the evolution theme here.
Sep 7 09:01:00 2h 10m Genes Chase Nice little game. Controls felt smooth until the third level, jumping is kind of weird. It was cool that you can chose between different life forms each level - I don't really see why you'd chose one without any abilities though. <br/>Collecting DNA was a bit counter-intuitive, it seems like you're losing DNA at first. <br/>The levels could be improved, they're not very challenging and the ocean wasn't really well-designed.
Sep 7 09:09:00 8m 00s Ninjural Selection Really cool game, has a lot of potential. When I first saw the screenshot of the game, I was certain this is one of those vertical-scrolling "climb-as-high-as-you-can-to-get-a-highscore"-games, in fact, I think that would work pretty well for this and could be a lot of fun. <br/>Controls feel really smooth, but being able to hold S instead having to press it repeatedly would be appreciated. <br/>While the music is really good, I'm missing some sound effects, like for exploding enemies, shooting, jumping etc... Try Bfxr if you don't know that already. <br/> <br/>Looking forward to a post-compo version!
Sep 7 09:13:00 4m 00s Complexitivity One of the best games I've played in this LD, it seems very complete already and is a lot of fun - I like the mechanic a lot. Audio was great, as well as overall atmosphere! :D
Sep 7 09:19:00 6m 00s Vivere Interesting sandbox-game, but I feel like it's not interesting enough to be fun right now. Could probably be turned into something that's enjoyable with some additional features and work.
Sep 7 09:29:00 10m 00s Artificial Selection Cool idea, but lacks polish. The gameplay isn't interesting enough right, enemies are all the same bascially, just different images. I was able to defeat all of them within 3 or so deaths - not Try Again or anything from there. <br/>Don't force the player to pick up his mouse for restarting in a keyboard-based game. <br/>More sfx would be nice, music was good. The graphics, however, are rather poor. Hit detection should be pixel-perfect, but all the hitboxes seem to be squares.
Sep 7 09:45:00 16m 00s Run and Transform Cool autorunner game. I like the idea of transformations, but they take way too long to be usable at all. I feel like they should apply almost instantly, but have a cooldown. <br/>Animations seemed rather polished, while the surroundings could need some work. <br/>I'm missing a highscore-counter. <br/>I would allow the player to use the up / down key for restarting. I feel like no-one is gonna use F1-F3 to transoform, you might as well remove those. <br/> <br/>Could be a really good game with some additional work and polish! :)
Sep 7 09:50:00 5m 00s The Life Tale It's a bit slow-paced, but I liked the idea. Fish can move out of screen. Don't feel like the "Press-Tab-to-display-upgrades"-thingy is needed at all, it doesn't take up too much spaces and should just be visible all the time. Also feel like those extremely long descriptions of upgrades are unnecessary, few people are actually gonna read them.
Sep 7 10:07:00 17m 00s Cubevo Wow, impressive game. I loved the artstyle, music and onverall atmosphere. My problem with it is that the main challenge of the game wasn't the puzzle aspect - it's basically, "just go for trees", but moving around. I found myself bumping into trees _all the time_ because I wasn't sure whether the gap is wide enough for me to get through or not. That is something that abolsutely needs to be addressed.
Sep 7 10:13:00 6m 00s uni.bb It didn't really seem clear to me how the commands are used, either (same problem as SteelRaven7). Could be interesting, but needs more work.
Sep 7 10:23:00 10m 00s Darwinicide aka Charles Darwin versus the Catholic Church Polished art and nice music. <br/>There's no reason not to fire all the time, so you might as well get rid of the shoot keys. It's more of an annoyance than anything that you have to keep them pressed, just add autofire. Plus, WASD combined with space doesn't work so well. <br/> <br/>Gameplay itself was not too innovative. It basically a reskinned, horizontal-scrolling space shooter. It doesn't fit the theme all that well either. <br/>Feel like a score counter or something is needed that keeps track of your progress.
Sep 7 10:31:00 8m 00s ANT FIGHT CLUB Cool idea, but I don't really have an idea what I'm doing when playing. There needs to be some sort of explanation what the different potions do, what the things that differentiate ant species are etc. Different-colored enemy ants would be nice. <br/>Fight are pretty boring to watch currently. The ability to fast-forward or even skip them entirely might be the way to go. <br/> <br/>Thanks for providing a QR-code! :)
Sep 9 08:57:00 46h 26m "Natural" Selection Hm... Sorry, but this is just another horizontal space shooter without any innovation at all. Movement doesn't feel good and is way too slow, sfx are annoying more than anything else. It's an interesting take on the evolution theme, but doesn't work that well right now - one of the problems is that enemies just always look the same. :(
Sep 9 09:04:00 7m 00s Gene Jumble Cool puzzle game, but as others have mentioned, the hardest part of the game is understanding the controls initially, after that, it's not that hard anymore. It doesn't fit the theme very well if you ask me. It's not like anything evolves here, it's just the graphics that are "themed". <br/>I feel like the music didn't fit all that well. :(
Sep 9 09:07:00 3m 00s UED(UFO - Earth Defense) What TehSkull said sounds like a good suggestion. I won't install a software just to be able to run one entry, having to download the entry itself is enough of a pain already. :(
Sep 9 09:21:00 14m 00s Splat! Cool game, but the controls ruined it for me. If you're hiding the mouse cursor, at least replace it with something which helps you aiming. With not cursor at all, aiming is more up to luck than skill. Additionally, the slow cannon movement makes it even more annoying. <br/>The transition beteween levels was a bit "rough" - when you complete one, the game sorta seems to freeze for a few second until the next level starts. It almsot seems like the game crashed the first time.
Sep 9 09:31:00 10m 00s Super Ultra Mega Brain Adventure Saga of Ultimate Destruction The concept reminded me a lot of that flash-game called "Lightbot". The graphics are poor (Why would you choose such a background / such a font for the text at the beginning which explains the story? It's barely readable) and the music isn't too good either, but it's still a good result considering you had to learn Unity first. It has potential, too. Gameplay is way too slow, though, the robot should at least go 2 or even 3 times at fast, because you get bored really quick watching him execute the commands. <br/> <br/>Also, what about the evolution theme? Can't really see anything evolving here.
Sep 9 09:40:00 9m 00s Antvolution Awesome concept, this has lots of potential! The graphics weren't really good and I'm missing sounds, though. <br/>I don't see why you wouldn't allow to just hold and drag when having selected the digging command as long as you'd like. <br/>Currently, if you want to dig longer tunnels, you have to click the DIG button again every two blocks - Wait, actually, I just figured out that you can draw rectangles with those two clicks - it just wasn't intuitve enough for me to notice it immediately, so you might wanna work on that.
Sep 9 10:01:00 21m 00s Acts of August: Introspective Wow... Excellent atmosphere as well as excellent audio. Grahics are top-notch as well and fit the to the overall atmosphere - I really like how the water or whatever that is looks. <br/>I liked the exploration aspect of the game, got me hooked for quite a while - it felt very experimental, though - Is there any goal / game end condition? Not sure what picking up these "thoughts" does - it seems like they rendered me unable to travel across water though. <br/>I really liked the movement / behaviour of that ball thingy you're controlling, too. It felt a bit random and experimental, thus refreshing.
Sep 9 10:05:00 4m 00s Beatbox Evolution Interesting concept, but not much of a game here. The movement isn't that good right now, jumping is weird - I have a hard time controlling that guy. Would be interesting to see what this could be turned into!
Sep 10 13:06:00 27h 01m Kill It Haha, nice humor here. Sadly not much gameplay, you could've turned this into a pretty fun "one-boss-battle"-like game. Nice message too, if intended or not. <br/>Requiring the player to click mid-game when having keyboard-controls is a no-go btw, it forces the player to pick up the mouse again which is pretty annoying.
Sep 10 13:17:00 11m 00s Spawning Creatures, Evolution of Creatures and Creatures Mayhem I really like the concept! Gameplay could be a bit more balanced, and graphics are pretty bad. Music was ok, while some additional sfx would be nice. <br/>I love that you can combine units to create new ones. <br/> <br/>Would be nice if you allowed the player to hold the number key for spawning a specific unit to keep them coming. It's really annoying to press a key repeatedly 10 times when having saved up some units. Also, a slight homing on bullets would be good, as sometimes, your units just keep shooting into nowhere because they're stuck in an enemy - which doesn't have a very good aim either.
Sep 10 13:29:00 12m 00s How evolution really works? Wow, perfect game considering the amount of time it took you to make it! It has just the right difficulty, innovative level design and is funny as hell. A few more levels would be nice though. <br/>Really like how movement changes the characters size, seems like he's pudding or something :D. Feels really juicy. <br/>There's one major flaw here though: The restart animation / time until you can get another attempt. It's waaaay too long and should be close to zero, because it creates a lot of frustration. That's one of Super Meat Boy's "secrets" to avoid frustration. <br/> <br/>Would be nice to have a few stats like time needed to play through and total death to go for highscores.