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| Timestamp | Since previous | Game | AaronGordon's comment |
|---|---|---|---|
| Aug 28 17:47:00 | GeometryEvo | I liked the visual style of this game. Well done in a minimalist setting. Game play was also suitably minimalistic which you did well to split up into different shapes.I liked the story but the game didn't really stick to the theme of evolution. <br/> <br/>But for 48 hours on your own, really good going! | |
| Aug 28 17:54:00 | 7m 00s | AvRvE | I liked the graphics, very crisp and high quality visuals and audio. Interesting concept but evolution was only loosely tied into the story and not the gameplay. Still nice job with the puzzle designs! |
| Aug 28 18:06:00 | 12m 00s | DeviLock | Nice controls and simple focused gameplay. Although at the start of the game I was unsure as to what I was doing. I didn't realize the evolution happened automatically when you were near, and i crashed into the base and the grass while trying to figure it all out (the base looks exactly like a wall). The audio is good and fits the visual style, but i felt the theme wasn't really central to the game. <br/> <br/>Also web version doesn't seam to work. <br/> <br/>All in all nice job for 48 hours! |
| Aug 28 18:17:00 | 11m 00s | Dragonkin EVO | The first level lakes way to long because you move so slowly and it's very frustrating at times. Not really fun for me. I died at the second level (items are almost indistinguishable from each other) and didn't feel like continuing. Also the fit to the evolution theme was a massive stretch. <br/> <br/>Sorry, this is way WAY more than i could have done in 48 hours on my own, but I've got to score you against everyone else. Maybe in future try and pick something with a smaller scope, so that you don't have to create essentially several different games in one. |
| Aug 28 18:28:00 | 11m 00s | 3 Apples High | Nice little game! Pretty good going. I liked the endless levels, although i couldn't help but feel 1 more negative item to avoid would have helped. Nice procedural generation and animations. Good job! |
| Aug 28 19:11:00 | 43m 00s | Curiosity, The Untold Story | Nicely structured around the theme. I like the zombies evolving but i felt they did this way to slowly. Also after about 20 second i was ready to use another gun but it took far to long to be able to purchase and upgrade things (i only borght the shotgun before i stopped playing). I commend you for having all these options but with more options these needs to be more balancing and play testing done. Maybe having access to all the guns and being able to upgrade them all much quicker and the zombies become resilient much faster would play better. Also it felt pretty off having the projectiles effected by gravity. <br/> <br/>All that being said, it was an enjoyable game and a really good effort! |
| Aug 28 19:23:00 | 12m 00s | Ameeba's | Nice graphics and audio. I also really like the concept, but I'm not really sure what i was supposed to be doing. Took be ages to realize that was a door and i got the the end of the level pretty quickly after that. Still not sure what the other npc's did apart from change appearance. |
| Aug 28 19:27:00 | 4m 00s | Ancient Ruins | Really like the gameplay and the general feel of it. Fits the theme well and was fun to play. No audio tho and it's a bit annoying that you have to start all the way from the beginning when you die. Good work guys! |
| Aug 28 19:34:00 | 7m 00s | Bigfoot Rescue | I like the concept, but the levels that were designed are incredibly basic and sell your game short. Also i don't see any real reason to have to place the love shack, you could have just placed this somewhere in the level. |
| Aug 28 19:46:00 | 12m 00s | Journey of life | I really like the theme in this game, and the humor in it is great. I will say the first level is very frustrating as the enemies randomly spawn, and you can just instantly die. If they were to spawn from the sides of the screen it wouldn't be a problem. The second level felt a bit boring and was not very challenging and the slow scroll of text was very boring to wait. But in any case well done! Just needed a bit more play testing and tweaking! |
| Aug 28 20:09:00 | 23m 00s | The Distressing Evolution Adventure of Dr. Cain | Nice use of the theme and the voice over work. I found it very unclear that i needed to collect dna to jump and spent a while just walking into blobs and walls. Funny audio as well. All in all a very nice job! |
| Aug 28 20:21:00 | 12m 00s | TreeVolve | I really like your idea. With workers gathering resources and having to protect them. Nice audio and graphics. I did however find the game very easy with no balancing whatsoever of powers or enemies. Different enemy types would be really nice. Also I couldn't close mine down and had to ctrl alt del out of the game, which isn't very pleasant. |
| Aug 28 20:38:00 | 17m 00s | Encarmine | Well presented and very well written. But i can't really justify this as a game. Very little player involvement and I don't see how this fits in with evolution at all in any way. For all I know you could have worked on this story or months and just submitted it for this competition. <br/> <br/>Again, very well done at what it tries to do. But this isn't right for this competition. |
| Aug 28 20:49:00 | 11m 00s | Ontogeny | I really like the ideas behind this, and the simple nature of the game play. However i haven't been able to get past the first level, the spikes always insta kill me. And i'm not sure what the evolved forms do. With some more playtesting and better designed levels (better generated) this could be really good. Nice job for a 3 day jam! |
| Aug 28 20:57:00 | 8m 00s | ROLL PAPER, ROLL!! | Very nice idea and simple mechanics. A bit clunky i found tho, and i'm not sure how this fits to the theme. |
| Aug 28 21:01:00 | 4m 00s | RUN DINO RUN ! | Very good entry, fun and easy to play although it's very hard i places and the concept is lifted straight from dino run. |
| Aug 28 21:04:00 | 3m 00s | 500 years | Great work. Fits the theme very well, but i wasn't sure what i was doing most of the time. Anyway a really good entry! |
| Aug 28 21:07:00 | 3m 00s | Alien Rockpool | Nice concepts, and i enjoyed the humor and art style. I found it a bit easy as i could just hold down shoot but overall nice work! |
| Aug 29 19:51:00 | 22h 44m | A Dinosaur's Struggle | Nice work! I laughed at the Normandy being built by the t-rex, and i played through it twice to see how i evolved differently. Would have been cool to have these changes appearing after the end of each level, to get more of a feel of progression. Good job! |
| Aug 29 20:10:00 | 19m 00s | Kitty Breeder 2012 | Really fantastic entry, the best I've played so far (including all the jam entries). Simple mechanics but very addictive gameplay, made me laugh as well. Quite hard, i never got past the blue kitten stage, but that's alright. Only slight complaint is that the yellow and green kittens look very similar and it's hard to pick the small ones out. <br/> <br/>Really top notch work! |
| Aug 29 20:24:00 | 14m 00s | evolving | Nice work. I really enjoyed the concept, mood and simple graphics. I played all the way to level 8 but got stuck in the geometry and had to quit. Music was nice but you could have done without the plucking parts which were very grating. Very nice game overall! |
| Aug 29 20:38:00 | 14m 00s | Untitled | Liked the idea. And the link to evolution is string. Although There is very little food to pick up and there's quite a few major bugs (i can clone for free and my clones can hurt me) Audio is ok, and i like the visual style. Just needed more play testing i recon and you'd be on to something really nice. |
| Aug 29 21:04:00 | 26m 00s | Evolve or GTFO! | I like the fact that you went for a different take on evolution. I didn't really have any motivation to do anything in the game tho. Also i just spent a lot of time waiting with nothing to do. It just felt like i was going through the motions. Maybe having some effects that building certain things have would be nice. |
| Aug 29 21:18:00 | 14m 00s | Super Darwin | Good ideas and the level design flows quite well. However i feel a bit underpowered playing as Darwin. i just held down the attack button and kept running. I think maybe giving him another attack or with a cool down would have helped a lot. I do really like the visual style and the music is quite nice. |
| Aug 29 21:24:00 | 6m 00s | SURVIVE | Really cool concept. Feels quite similar to osmos. Was a bit confusing at the beginning, and can get a bit chaotic. Awesome art and nice sfx's. Nice job! |
| Aug 29 21:30:00 | 6m 00s | Cannibal Slugmage of Eden | Good ideas, and I'd like to see this polished up. But i think you guys bit off a bit more than you could chew for a 72 hour game jam. Learn from it and come back stronger! |
| Aug 29 21:35:00 | 5m 00s | Survivalism | I can't seam to play the game. The window just flickers, and i have to force quit. I'm running windows 32bit. |
| Aug 29 21:42:00 | 7m 00s | Experiment X | I like the style and ideas behind this. But i couldn't figure out for the life of me what to do. I couldn't attack or use the shield, (i read your readme but it didn't help) maybe giving the player a weapon from the start would be good, if I'm just stupid and missed it. Really no reason not to. |
| Aug 29 21:48:00 | 6m 00s | Evolution Jumper | Fantastic use of the theme. I really enjoyed mixing the different strands of dna. Maybe it would have been nice if i could fight back against the crab things, but really nice job! |
| Aug 29 21:59:00 | 11m 00s | Flrrr | Liked the theme and the trippy visuals. I didn't really feel challenged in the game tho. Am i missing something or do you simply have to walk to the end, avoiding the other colours? Also i love the idea of the music evolving, but it can get very jarring very quickly. Nice job though! |