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Feedback comments for LD23
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| Timestamp | Since previous | Game | youdonotexist's comment |
|---|---|---|---|
| Apr 24 04:01:00 | INSANE MEGASNAIL PENETRATION | Your OS X dropbox link is dead. :( | |
| Apr 24 04:08:00 | 7m 00s | LittlePlanetBigRocket | This game reminded me a bit of Fez. The perspective made it a bit difficult to know exactly where my character was with respect to enemies. <br/> <br/>Other than the perspective, I thought that this was a good use of the world-turning mechanic. |
| Apr 24 04:16:00 | 8m 00s | World Saver! | Had trouble getting my bearings in this game. Controls felt a bit weird (even after playing around with the sensitivity). <br/> <br/>I like the spherical world concept and the visuals were very interesting. |
| Apr 24 04:25:00 | 9m 00s | Friends and Foes | I really liked this game, though I found it to be very hard. <br/> <br/>It seems like if you manage to collect a white square, it should protect you a from red square regardless of if the two collide (this may have been part of the bug mentioned above). It's just too difficult to try to make the two squares collide while flying around (usually it would just happen when I got lucky). <br/> <br/>Other than that, the mechanics seem pretty solid. |
| Apr 24 04:36:00 | 11m 00s | These are your Friends | Picking up enemies is very hard. Either the enemies need to be larger, or there needs to be a better indicator on the hand. <br/> <br/>Also, I found major slowdowns with the arm after playing past the first death (running a pretty beefy OS X laptop). <br/> <br/>This game definitely has lots of potential in terms of being fun. With some more structure I could see this becoming an interesting spin on the tower defense genre. |
| Apr 24 04:42:00 | 6m 00s | Solenopsis Invicta | I could see this being a really good resource management game. Though, right now there is a lack of feedback as to when I'm doing something and controlling the ants is a bit confusing. <br/> <br/>The bird added an awesome sense of "OH SHIT GET OUT OF THE WAY" to the 'day in the life of an ant' simulator. |
| Apr 24 04:45:00 | 3m 00s | Petri-Dish Survival | I had trouble on the third level getting past the green amoeba thing (it seemed to be moving incredibly fast). <br/> <br/>Interesting environment. |
| Apr 24 05:00:00 | 15m 00s | Greed Wars | Perfectly executed. Make me an online multiplayer version of this, please! <br/> <br/>My only criticism is that the rocket and machine gun turrets didn't seem to be shooting ammo (but they were causing damage). |
| Apr 24 19:49:00 | 14h 49m | Submarine: This Ain't Your Momma's Bathtub, Tovarisch | I'm on a Mac and tried to load the Linux version, but got a stacktrace: <br/> <br/>Exception in thread "main" java.lang.RuntimeException: Resource not found: fonts\droid_sans_20_outline_0.png <br/> <br/>However, I'm not sure if this is even playable on a Mac. I verified that there aren't any file permission or ownership issues. I can see the fonts/droid_sans_20_outline_0.png resource, but it's failing to load for some reason. <br/> <br/>Any thoughts? |
| Apr 25 17:34:00 | 21h 45m | A Cube Race | Very interesting gameplay. I like the idea of shifting the world in to get to get around obstacles. <br/> <br/>Only three suggestions: <br/>1. Make the final goal more visible <br/>2. Make moving between different cube faces quicker <br/>3. When the player moves to a new cube face, orient the player to face the direction of the path <br/> <br/>Great work! |
| Apr 25 17:36:00 | 2m 00s | Space Cabin | Ditto. Could we get a mac/unix/web version? |
| Apr 25 18:18:00 | 42m 00s | Corgi Recon Force | If possible, but put an Mac/Unix/Web version of this. I don't have access to a windows machine. :( |
| Apr 25 18:20:00 | 2m 00s | Nom Nom Planet | Can we get a Mac/Unix/Web build of this? I'd like to play, but I don't have a windows machine. |
| Apr 26 20:18:00 | 25h 58m | ResourceCollector | Is it possible to get a Mac/Unix/Web version of this? |
| Apr 26 20:21:00 | 3m 00s | Fire Around | I can't play, as I don't have a Windows machine. I know it's not possible to port XNA games to Mac/Unix, however, I'm still leaving a comment as an indication of a lost potential rating. |
| Apr 26 20:24:00 | 3m 00s | Gale Axile | Could we get a Mac/Unix/Web build of this? I don't have access to a Windows machine. |
| Apr 26 20:31:00 | 7m 00s | Space Dozer | I really enjoyed this game. <br/> <br/>My only complaint is the height of the builds seems superflous. You CAN shoot the other floors of a building, but I spent the majority of the time down at the planet surface, shooting the first floor. |
| Apr 26 20:32:00 | 1m 00s | Le Petit | Can we get a Mac/Unix/Web version of this? I'd like to play, but I don't have a Windows machine. |