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Feedback comments for LD22
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| Timestamp | Since previous | Game | youdonotexist's comment |
|---|---|---|---|
| Dec 20 05:27:00 | Spaceman Samotny | Running OS X Lion here.. I was unable to load this in browser. It would show the LWJGL logo.. and get to about 50%, then show an blank white page. Let me know if you fix! | |
| Dec 20 05:43:00 | 16m 00s | Leave me alone! | This was a cool concept. I do agree that the memes were a little distracting, but I think that fits with the mood (forever alone is the main character). <br/> <br/>I could definitely see this, with some additional work, being a fun little mobile game. |
| Dec 20 05:45:00 | 2m 00s | Kitten's Missions | I definitely agree with the above comments. <br/> <br/>There are tons of games to go through. Without an executable, this will probably be one of the games I go back to once I've reviewed all the others. |
| Dec 20 05:57:00 | 12m 00s | Space Ghost | This is an awesome idea! It reminds me of the gif that shows what sin(t) looks like and how it relates to a circle (http://js.2x.io/trig-paperjs.html) <br/> <br/>Visual stuff like that makes it much easier to grasp what's going on behind the numbers. <br/> <br/>The only frustrating I encountered was.. I wish it was more of a text box interface and not a command line. The command line made it difficult to try different things, swap out components and keep another, copy and paste, etc. <br/> <br/>Other than that, overall a great game! |
| Dec 20 06:02:00 | 5m 00s | Expecting a Call | I like this. It seems like a concept you could build up on, especially on a multi-touch interface (I ONLY HAVE ONE MOUSE CLICK TO GIVE!) <br/> <br/>The game started off as addicting, but very quickly tapered off. Adding some sort of element that changes things up a bit (outside of speed) would definitely keep me playing longer. |
| Dec 20 06:08:00 | 6m 00s | The Cheese Stands Alone | Definitely the foundation for a fun game. I played on normal mode.. but it seemed like the game would degenerate into me moving from each corner of the screen over and over again (until I got the highest score, of course). <br/> <br/>The AI could be a bit better (instead of just grouping together after the first couple of times around). |
| Dec 20 06:14:00 | 6m 00s | OMFG FFS will you LEAVE me ALONE | This was just great. I really enjoyed the mechanics behind the guns (reloading = the amount of time you spent shooting) and made the decision more strategic when it came to choosing to stick with my current gun or move to another for the next batch of baddies. <br/> <br/>I didn't quite understand what the power ups did, but that may have been because I wanted to go back to shooting people. <br/> <br/>Great work! |
| Dec 20 06:25:00 | 11m 00s | YAE! You Against Everyone | Ahh, this game brings me back to my high school days. <br/> <br/>I attempted to beat the game by just avoiding everyone and trying to find the exit, but I ended up getting cornered and having the snot beat out of me. So, it's super realistic! <br/> <br/>Overall, it's an interesting concept. |
| Dec 20 06:32:00 | 7m 00s | Asteroids: Alone Edition | I will wait until the GOTY Edition comes out. |
| Dec 20 06:34:00 | 2m 00s | Balloon | Same as above. Pressing any key does nothing. |
| Dec 20 06:41:00 | 7m 00s | The Animals are Deadly | I like the concept, but I felt like it was more work than play. I didn't quite understand the purpose of the van moving around. <br/> <br/>Music was great and fit the mood. <br/> <br/>I saw birds and wolves, but no cats. I am disappoint. ;) |
| Dec 20 06:46:00 | 5m 00s | You're Alone. | I really enjoyed this game. I managed to get myself stuck in some geometry, but was able to beat the 4 starter enemies. <br/> <br/>And then the whole circle started attacking. It was pretty epic. <br/> <br/>I could see this being the foundation of a very fun game. |
| Dec 20 06:50:00 | 4m 00s | Alone | I liked the feeling of this game. The gentle blowing wind made it more relaxing to play, like the solitude of going on a hike. <br/> <br/>Certain jumps had to be just perfect, which got a bit frustrating, but I liked the super meatboy-esque wall jumping. |
| Dec 20 06:56:00 | 6m 00s | Last breath | Can't be said enough.. beautiful art, tight controls (dog putting his paw on the wall when you run into it.. just perfect), music is awesome. |
| Dec 21 02:33:00 | 19h 37m | I Should Go Back | I like this quirky kind of humor that balances very well between believable and ridiculous. <br/> <br/>The art and music were great, however I agree with the others that the puzzle was too much in one place. I like the concept of being in a enclosed area and using the surroundings to solve puzzles, though. (Similar to my LD entry: http://t.co/vUDVpFje) |
| Dec 22 07:13:00 | 28h 40m | None Alone | Great game! Incredibly addictive. I beat every level. <br/> <br/>Graphics could use a little love (not the prettiest choice of colors ;) ), but with solid gameplay and some graphics love, you'll have yourself a great little puzzler. |
| Jan 8 20:12:00 | 420h 59m | Do NOT Hug Me! | Great fun. Lots of button mashing, but the variety of weapons added a bit of strategy. Would benefit from having platforms or other areas where you can move to. |
| Jan 9 07:57:00 | 11h 45m | Alone in the Universe | I loved the style. I think exploration has trouble existing by itself as a game mechanic without immediate feedback or metrics to let the player how much exploration they've done. In this case, it would have benefitted the player to know how far they've traveled.. or how close they are before they can no longer explore. <br/> <br/>But, still awesome for a 48 hour entry. This has lots of potential! |