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Martin Vilcans

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TimestampSince previousGameMartin Vilcans's comment
May 2 12:30:00 trapped. I got the "little-endian not supported" error, so no sound for me (running Linux Mint 64 bit and Java Spot 1.6). The AI could definitely use some work. As it is, it's just too predictable. Nice touch with the lines that enemies and the player say.
May 2 12:50:00 20m 00s Microbe jump Pretty fun for a while, but frustrating as it's so hard. Even having sat beside you while you coded this, I found the controls confusing. Getting close to the ground you can always try a "panic jump" and just hope you catch a drop. Which you never do. I'm not sure how to solve the problem that you can never catch a drop other than aiming very precisely. More drops would help perhaps?
May 2 13:01:00 11m 00s Cereal Killer Downloading a Windows exe from one of these file sharing sites gives me the creeps. But anything for Ludum Dare I suppose! <br/> <br/>It's a pretty standard platform game but with the addition that the level is round. As far as I can tell from playing a couple of minutes, this doesn't change the gameplay, but it looks very cool. <br/> <br/>The collision handling could be improved. The whole screen jerks around when you hit a wall. I'd also like less inertia to make the player a bit easier to control.
May 2 14:50:00 1h 49m Mothly's World The Windows JRE 6 version failed on Linux with Java 1.6. <br/> <br/>$ java -jar ld23.jar <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: jam/ld23/game/MothlysWorld : Unsupported major.minor version 51.0 <br/> <br/>$ java -version <br/>java version "1.6.0_26" <br/>Java(TM) SE Runtime Environment (build 1.6.0_26-b03) <br/>Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode)
May 2 14:53:00 3m 00s The Tiny World The very first command works, then whatever I type, even "help" fails with "command not understood." <br/> <br/>Firefox 11, Linux Mint.
May 2 15:03:00 10m 00s Spitoon Interesting gameplay. I love color puzzlers. The bug that the balls get stuck when you fire them too rapidly is annoying. Overall a good game. The best LD23 game I've played so far.
May 3 18:24:00 27h 21m Escape Can't run it on Linux: <br/> <br/>./escape: error while loading shared libraries: libGLEW.so.1.6: wrong ELF class: ELFCLASS64 <br/> <br/>Probably because it's a 32 bit binary.
May 3 18:33:00 9m 00s Before The Big Bang Nice animation when the particles move. It seems like the AI could use some work, as I beat it hardly knowing what I was doing. The game feels pretty polished, except that there isn't much gameplay (which I know takes a lot of time to get right).
May 3 18:42:00 9m 00s Tiny world helicopter rescue As much as I like helping people, I'd really like some opponent. Before I understood that time is the opponent, I was avoiding the clouds as crazy. That perhaps tells more about my knowledge of what can crash a helicopter than anything else. <br/> <br/>Overall an OK game for this compo.
May 3 18:45:00 3m 00s Joe The Alien Won't run in 64 bit Linux Mint: <br/> <br/>No protocol specified <br/>No protocol specified <br/>timer <br/>rbow <br/>rbow init <br/>SDL_init video
May 3 18:48:00 3m 00s Laser Fly Some class seems to be missing: <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: javax/vecmath/Tuple2d <br/> at com.deadbeef.ld23.LudumDare.init(LudumDare.java:75) <br/> at com.deadbeef.ld23.LudumDare.main(LudumDare.java:53) <br/>Caused by: java.lang.ClassNotFoundException: javax.vecmath.Tuple2d <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:202) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) <br/> ... 2 more <br/>Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException <br/> at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149) <br/> at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306) <br/> at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) <br/> at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56) <br/> at sun.awt.RepaintArea.paint(RepaintArea.java:224) <br/> at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695) <br/> at java.awt.Component.dispatchEventImpl(Component.java:4727) <br/> at java.awt.Component.dispatchEvent(Component.java:4481) <br/> at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) <br/> at java.awt.EventQueue.access$000(EventQueue.java:84) <br/> at java.awt.EventQueue$1.run(EventQueue.java:602) <br/> at java.awt.EventQueue$1.run(EventQueue.java:600) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) <br/> at java.awt.EventQueue$2.run(EventQueue.java:616) <br/> at java.awt.EventQueue$2.run(EventQueue.java:614) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) <br/> at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) <br/>Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException <br/> at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149) <br/> at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306) <br/> at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) <br/> at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56) <br/> at sun.awt.RepaintArea.paint(RepaintArea.java:224) <br/> at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695) <br/> at java.awt.Component.dispatchEventImpl(Component.java:4727) <br/> at java.awt.Component.dispatchEvent(Component.java:4481) <br/> at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) <br/> at java.awt.EventQueue.access$000(EventQueue.java:84) <br/> at java.awt.EventQueue$1.run(EventQueue.java:602) <br/> at java.awt.EventQueue$1.run(EventQueue.java:600) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) <br/> at java.awt.EventQueue$2.run(EventQueue.java:616) <br/> at java.awt.EventQueue$2.run(EventQueue.java:614) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) <br/> at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) <br/>Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException <br/> at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149) <br/> at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306) <br/> at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248) <br/> at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56) <br/> at sun.awt.RepaintArea.paint(RepaintArea.java:224) <br/> at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695) <br/> at java.awt.Component.dispatchEventImpl(Component.java:4727) <br/> at java.awt.Component.dispatchEvent(Component.java:4481) <br/> at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643) <br/> at java.awt.EventQueue.access$000(EventQueue.java:84) <br/> at java.awt.EventQueue$1.run(EventQueue.java:602) <br/> at java.awt.EventQueue$1.run(EventQueue.java:600) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98) <br/> at java.awt.EventQueue$2.run(EventQueue.java:616) <br/> at java.awt.EventQueue$2.run(EventQueue.java:614) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87) <br/> at java.awt.EventQueue.dispatchEvent(EventQueue.java:613) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) <br/> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) <br/> at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
May 3 19:11:00 23m 00s The Invasion of Timmy I got it to work in 64 bit Linux Mint (an Ubuntu derivative) using the following command: <br/> <br/>java -Djava.library.path=/some/path be.priapus.ludumdare.timmy.Timmy <br/> <br/>...but replace /some/path with the directory that contains liblwjgl64.so. I found that file in another game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=10838 <br/> <br/>Unfortunately the game is pretty unplayable for me as it keeps on stopping, shaking the screen. <br/> <br/>But I like the concept and the graphics.
May 3 19:25:00 14m 00s Crash Effect Who knew crashing could be so hard. <br/> <br/>At least that was my initial reaction to this game. <br/> <br/>Once I got the hang of it, it got pretty dull. <br/> <br/>But it's nicely presented, has graphics and sound effects. What more can you ask for? More than one enemy at a time perhaps.
May 3 19:35:00 10m 00s C:\ Infected Wow, a Ludum Dare game with action! Totally crazy! I liked it before I even found out about the mouse controls.
May 3 20:04:00 29m 00s Kid's Wars Funny twist (literally!?) on a conceptually linear game area. <br/> <br/>Liking the graphics.
May 3 20:19:00 15m 00s SlimeABug Good game!
May 13 19:29:00 239h 10m TinyNuke The concept that the difficulty of the games comes from the limited viewport is pretty original. It can be frustrating too, as that you're making it harder in a way that's very artificial. I still like the game. <br/> <br/>Liking the "swoosh" sound.