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tomhunt

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TimestampSince previousGametomhunt's comment
Apr 27 03:53:00 Watercolour Game exe crashes consistently when i try to run it. I did install the XNA 4.0 redist, per the download page's instructions, and ran the game from the folder it was unzipped to, which contained various DLLs bundled in the zip file.
Apr 27 04:05:00 12m 00s Flatlands I think the tile graphics and the 9x9 grid work with the theme. I was a little put off by the lack of any in-game explanation of what I'm supposed to do, and it seems like it could have used some helpful sound effects more than music. Otherwise, it is an interesting concept that seems to have a lot of potential to be an addictive little puzzler!
Apr 27 04:30:00 25m 00s Magic House I thought that the Lewis Carrol references were cool. It needs way more than just 3D hidden object puzzles, though, and would greatly benefit from some ambient sound/music and even some basic sound effects. Not bad for a weekend's worth of work, and looks like it could turn into a nice adventure game with a bit more work!
Apr 27 04:58:00 28m 00s Les Petites Bombes The orbital/gravity gameplay is neat. The music/sound needs to be more spacey or fast-paced, and the levels could be a bit tighter, which would allow you to make it a bit more like a hardcore platformer (with orbital physics) while making it easy for players to get into the game. I can see this growing and polishing up into something cool.
May 9 22:05:00 305h 07m Solar Sailor I thought this was an interesting concept. As others have mentioned, I found the controls to be a little difficult, and I couldn't win the first race. It took me a bit of bumbling around before I figured out that the little vector thing is pointing me toward the thing I'm supposed to move toward. Maybe some additional player feedback mechanisms might be good there. <br/> <br/>On a side note, I've done acceleration-based controls before, and I've gotten similar feedback from people about how they were a bit tricky to get the hang of, even though I had no problem myself after playtesting it a million times.
May 9 22:31:00 26m 00s Save Your Planet! The radial concept is an interesting twist on arcade-style shooter gameplay - kind of reminded me of a sort of inside-out Tempest, which might be something you could check out for some ideas on how to add more awesome to this.
May 9 23:58:00 1h 27m NaMa Tek Interesting concept. It kinda felt like all the elements to it were introduced all at once, and that seemed a bit overwhelming to figure out. I think it would benefit from having some kind of in-game help (i.e. within the levels).
May 10 00:40:00 42m 00s Zombie Fish I like the idea and the concept. It could really use some sound - I was kind of expecting the zombie fish to be making some groaning and munching noises. The fish-in-the-aquarium theme in general is very fitting with the Tiny World theme.
May 10 00:55:00 15m 00s Empty I thought the tiny window size was a cool idea. The sliding block puzzle meets jumping puzzle thing seemed a bit awkward, though. The notion of making a 64-bit game (i.e. one that makes use of a &gt;2GB process memory space) within such a tiny graphical window space seems like an intriguing challenge to me.
May 10 01:08:00 13m 00s Age of Antpires I could not figure out how to play this. Some instructions would have been helpful.
May 10 01:17:00 9m 00s Men not wearing hats ok, stomping on little white guys is kinda funny. the diamonds and coins falling off the bottom of the screen confused me a little bit. i like how the ground comes up a little from the foot level to give a pseudo 3D effect.
May 10 01:27:00 10m 00s Space Cabin The game crashed when I tried to run it on a Win7 x64 system with a Radeon 5700 series graphics card (DX11)
May 10 01:44:00 17m 00s Worlds End Commanding spaceships to go blow stuff up is fun. I like this idea. I kinda found myself just throwing stuff at the wall, though. Maybe if there was more visual feedback about what was going on - your ships firing at other ships, knowing whether or not your ships made it to their destination, stuff like that to help you keep track while all this stuff is going on all at once. It's small and compact, in keeping with the theme, but at the same time the decisions can get pretty interesting. I'd like to see a quicker way of making those decisions.
May 11 02:52:00 25h 08m MoleculeCraft the basic idea of plugging stuff together to make things is always cool. i'm not very knowledgeable about chemistry myself, so i felt like i needed a tutorial or wikipedia or easy mode or something. some kind of context as to why i'm putting these chemicals together might've been helpful/fun. it doesn't have to be anything elaborate. it could be like a line of text saying what it's for (i would say the more ridiculous these are, the better). <br/> <br/>i thought the graphics were decent enough and have their own charm to them. kinda reminded me of something i'd see on an Apple ][. <br/> <br/>So, it's a decent start. I would just focus on putting some fun and interesting bits around it.
May 11 03:35:00 43m 00s Quantum Entanglement I thought this was nicely done! I would've preferred a more electronic ambient music to the repetitive guitar strumming, but wasn't too bothered by it. The use of plain text files for the level data is a nice bonus. The core puzzle mechanic has a nice hook to it.
May 11 03:38:00 3m 00s snowglobe lol'd at the stuff falling down when i shook the snowglobe!
May 11 03:51:00 13m 00s Dreamworld i got the same error as jwolf when i tried running dist\main.exe from the dist folder, which is how i assume the game is supposed to be run..
May 11 04:26:00 35m 00s Hive I like the canvas painting style of the graphics. It does give the game a unique look.
May 11 04:42:00 16m 00s Orbiter I liked the spinny tower defense concept and the pew pew pew sounds. As others have mentioned, I found it easy enough to just plop a bunch of turrets around the planet and then just sit back for a couple of minutes. It didn't seem like there was much challenge beyond that. So, maybe if some the other entities introduced/needed earlier in the game, then I think there would be something. <br/> <br/>The brightly colored look to it is pretty cool, too. I could see that being awesome with a bloom filter applied to it.
May 11 04:49:00 7m 00s The Lost Isles 404'd!
May 11 05:09:00 20m 00s My Little Planetoid Aside from the camera controls being along the edge of the screen along with every single button to do anything which resulted in a lot of unwanted camera movement, I'd say this is really well done! The 3D models are impressive considering the tight timeframe, the gameplay is tight, and there's always this sense of what comes next, which is great. And it even plays into the replay with the "colonize another world" bit at the end.
May 11 05:44:00 35m 00s Flea Circus This is cool! nice work!
May 13 01:34:00 43h 50m Sako The graphical style and the music are decent. The gameplay needs a bit of work. <br/> <br/>Some issues I encountered: <br/> <br/>If ammo is going to be limited, there needs to be frequent ammo refills, at least in the first level. <br/> <br/>If I die and go back to the beginning of the level (which takes exactly one hit), the ammo doesn't reset. <br/> <br/>The crawly enemies on the ground are unreachable as I cannot duck. <br/> <br/>An opening screen with some expository text might have been helpful.
May 13 01:50:00 16m 00s Flyght I like how the shooting sound is real bassy and complements the music, which is well done. I kept trying to fire faster to fire in rhythm with the music. The gameplay is nice and simple. It was over sooner than I had hoped. You could stick with the Tiny World theme by having the player character be tiny and all the enemies tiny and make the game as long as you want. Infinite gameplay could be enabled via a random wave generator or a looping set of levels a la classic arcade shooters.
May 13 01:59:00 9m 00s Flight of the Ladybug Very nice! When's the iPhone version coming out?
May 13 02:03:00 4m 00s Microscopia Interesting, fun, and innovative. Nicely done!
May 13 02:43:00 40m 00s Tinysasters Very cool little game.
May 13 02:53:00 10m 00s Microcosm the graphics and sound are cool. i enjoyed the 8-bit retro throwback mixed with the hip-hopy music and the motif of things spinning around like records on a turntable. i did not get the puzzle part of it, though. what i did get, i got through trial and error. so, making the gameplay clearer either through a few expository levels or some text if you have to would be good to add, IMHO.
May 13 03:19:00 26m 00s Farming Simulator the app crashed when i tried to run it on my mac
May 13 03:22:00 3m 00s BioBattle Got this when I tried to run on my mac: "An error occured while trying to load this applet. Please contact support to resolve this issue. The error occurred while 'Switching applet'"
May 13 03:28:00 6m 00s Tiny Oblique World a game centered around programming needs good text editing capability. lack of text editing accelerators, copy/paste, home/end, etc is frustrating to me as a programmer. <br/> <br/>you could also make this less programmer-centric by doing the programming via icons. i think this would make the game a lot more accessible and easy/fun to play. <br/> <br/>interesting concept, though.
May 13 03:31:00 3m 00s Submarine: This Ain't Your Momma's Bathtub, Tovarisch I could not get the game to launch on my mac. I couldn't find a .app file, and the .jar file would not launch.
May 13 18:50:00 15h 19m Space Imperator could not launch the jar file on my mac
May 13 18:51:00 1m 00s Tiny World - Ideas in the Sea of Thought could not launch the jar file on my mac
May 13 18:51:00 0s Tiny's World could not launch the jar file on my mac
May 13 19:15:00 24m 00s Tiny Life couldn't download the mac version. got a file not found error.
May 13 19:20:00 5m 00s Predominantly Tiny World I did like the look created by the UFOs flying overhead combined with the curvature of the world. It was difficult for me to aim properly at the UFOs, so I got pretty frustrated with the game. It's an interesting idea that shows some potential, and I would encourage you to keep working on it.
May 13 19:37:00 17m 00s To What a Mountain? The dialogue is nicely done and adds a lot of humor to the game.
May 13 19:56:00 19m 00s Angle Isle Neat concept. Nice, consistent graphical style. Audio fits with the graphics. Game fits with the theme. Nicely done!
May 13 20:18:00 22m 00s ONLY US Very cool! I liked the music and ambience. Bits of the gameplay seemed a little rough around the edges, but otherwise a pretty good game.
May 13 20:35:00 17m 00s Lost Oxide I liked the blood cell theme. The graphics fit nicely. Music was alright but got repetitive after a while. The first level is was pretty hard.
May 13 20:42:00 7m 00s Disregard All Humans Using the moon as a health meter was clever. The graphics were well-done. It was good fun stomping on cities and eating the helpless little humans muahaha
May 13 20:46:00 4m 00s Tiny Timmy and Big Bill those mustaches are epic
May 13 20:49:00 3m 00s Balance I had a hard time figuring out the gameplay, but I have to say that it is pretty clever and innovative.
May 13 20:52:00 3m 00s Rocket Boat The gameplay was pretty fun. Apparently I did not figure out exactly everything I was supposed to do, as I destroyed all the other boats, but still ran out of time and lost. Otherwise nicely done!
May 13 20:56:00 4m 00s Burning Platform kudos for making an android game and posting it on google play!
May 13 21:34:00 38m 00s Ant Colony "Oops! Google Chrome could not find www.brandonmjones.net"
May 13 21:35:00 1m 00s Virtual Immersion "You should Sign Up or Login to download this file" <br/> <br/>No.
May 13 21:44:00 9m 00s Anticolor An interesting concept. It could benefit from sound sound effects and ambiance.
May 13 21:48:00 4m 00s MacGuffin Quest! The controls are rather sensitive. They could use a bit more tuning. Some kind of exposition might also be helpful explaining what this special magical macguffin is and why I want to get it.
May 13 22:03:00 15m 00s Planet Defender I like the concept of tower defense in space. Once I got clued into the lasers bring better than the gun, I started using that and the game became a little on the too easy side, but still kinda fun building stuff and blowing up rocks and getting more resources. Then after a while it just gets insanely difficult at some point for reasons I could not figure out and I die. <br/> <br/>I like the arcade-style tower shooter idea. The gameplay seems pretty rough around the edges, though. It could really use some sound effects, especially for the lasers and the blowing stuff up.
May 14 00:24:00 2h 21m In a Jam It's an interesting idea. The factory kept falling over for me, no matter how hard I tried to keep it from falling over. It might help to put the instructions in-game.
May 14 00:34:00 10m 00s Defendor of Tiny World not bad. the sound effects add a bit of fun to the game. some of the shots are fired such that it is impossible to block all of them, which i found to be a little frustrating. some other weapon types and particle explosions would most likely be cool things to add.
May 14 00:50:00 16m 00s Pond: The Strider Fun, if a bit on the hard side. I'd add a quick way of respawn or restarting the level when the player dies, which in my case was "frequently".
May 14 00:57:00 7m 00s Shrink Force a 3D moving platform on the first jump?? that's harsh, man. the opening story was pretty funny. i really wanted to play the game, except it wouldn't let me past the first jump!
May 14 00:59:00 2m 00s Tiny's World controls are a bit touchy. the music and graphics are pretty good, too. i'd be interested to see a later version of this!