Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Steve Cochrane

Steve Cochrane

Feedback comments for LD23

LD27 →

Steve Cochrane's games and stats for all events →

TimestampSince previousGameSteve Cochrane's comment
Apr 25 04:51:00 Marble Worlds Hey, nice work! I thought the puzzle in the lava world was pretty tough, but fair, and the music in that stage was especially well done too. <br/> <br/>I noticed that when I enter the floaty world on the left while using Safari, something goes wrong and it refreshes the page. But then I switched to Chrome and didn't have any issues, so it's not a big deal at all. Not that I expect LD48 entries to run perfectly :)
Apr 25 05:15:00 24m 00s Immunity Nice music and some of the best visuals I've seen in a LD game! Seems like it's difficult concept to balance as I was able to get far by just spamming Neutrophil, and later on there were so many things on screen that my frame rate basically froze up, but still pretty amazing for a 48-hour game.
Apr 25 05:28:00 13m 00s Cat Planet That was fun! I like how the cats are all asleep and seemingly oblivious of their impending doom. <br/> <br/>Also, how has no one posted a link to raocow's 2010 playthrough of "Cat Planet" (a separate game) yet? http://www.youtube.com/watch?v=sdtehRUfzWc&amp;ob=av3e
Apr 25 05:37:00 9m 00s Our Tiny World Lovely music, nice concept. Like devwil I couldn't get past stage 2 either, but I still enjoyed my time with it :)
Apr 25 05:42:00 5m 00s Tiny Bomber I wanted to play it, but unfortunately it crashes on load for me with OS X 10.7.3 :(
Apr 25 06:19:00 37m 00s TINY LIZARD SWELL WORLD I'm also somewhat at a loss what to do in terms of the gameplay, but the visuals and audio are both pretty interesting and unique.
Apr 25 06:30:00 11m 00s Extraordinarily Awesome Petroleum Male Child! Nice concept, and I laughed out loud at the lives counter that goes into the negative :)
Apr 25 06:50:00 20m 00s ACTION SCIENCE DOG My favorite so far! Love the concept, visuals, music, humor, all of it.
Apr 27 06:47:00 47h 57m ineptia Definitely a cool concept, I like the structure of it. It's good to see strategy games in LD. <br/> <br/>I wonder if there's a way to reward the player for queuing up multiple moves, or something like that? Currently you can just put in a single move and press go every turn if you like, and there's no reason to queue up multiple commands other than to cover long distances faster. If the player is rewarded that way or if there is a minimum number of moves per turn or something, that might encourage the player to plan ahead a bit more, which could be interesting. Or that might actually be bad, just thinking aloud here... <br/> <br/>Also it might be nice to be able to click on a queued command to undo it. That could be a way to add undo functionality without adding any additional buttons to the interface.
Apr 29 08:33:00 49h 46m Gulliver This is fantastic all around. I think combining a shmup with a metroidvania (shmuptroidvania?) is super compelling and I would love to play more. Great work!
Apr 29 08:52:00 19m 00s The Mansion I liked the "character portraits" made of huge @ symbols :)
Apr 29 09:01:00 9m 00s Cylcubere Origins I unfortunately had the same problem as Miltage: I put my mouse cursor immediately into the square and held it inside the whole time, but the flame jets still roasted my blue sphere friend. Which sucks because I really enjoyed it otherwise and wanted to play more! :)