Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Spiridios

Spiridios

Feedback comments for LD23

LD25 →

Spiridios's games and stats for all events →

TimestampSince previousGameSpiridios's comment
Apr 23 04:50:00 ToastBiome Not really sure what to make of this game. I couldn't really figure out what the goal was. There was also a bit of response lag when night changed to day.
Apr 23 04:57:00 7m 00s Castle Story I'd mark this as unplayable under Windows. Aside from the flicker, none of the UI (as seen in the screenshots) show up except for a split second when entering a screen. Couldn't play, so didn't rate.
Apr 23 05:14:00 17m 00s Tiny World Thing Controls are a bit choppy, I couldn't find any way to restart except to close and re-run, and the black blobs would eventually just ignore my "sword" and kill me. Based on your journal, I'd be interested to see what you were planning. Perhaps a post-mortem post is in order?
Apr 23 06:22:00 1h 08m Just My Immagination Pretty decent. Could've used sound of some sort. There didn't appear to be any score, and the ending was kind of abrupt.... But there was game play, water physics, and the setting was great!
Apr 24 03:26:00 21h 04m Cube World I have AYIMs but I have yet to play it. Based on these comments and this game, I guess I probably should. This was a very fun puzzle game. The only bad part is that in my mind the rotation buttons should have been reversed. This should be configurable or at the very least "z" and "c" should rotate the same direction, and players can just pick using z&x or x&c depending on which rotation they feel more comfortable with.
Apr 25 03:30:00 24h 04m Save Tiny World Fun game, though using your finger means it's hard to see the color the planet wants (at least on my phone). High score of 659.
Apr 25 03:36:00 6m 00s Burning Platform Fairly hard to last very long, and I couldn't make the walls do much. But I'm quite impressed that you managed to do all this from within Android!
Apr 26 03:30:00 23h 54m World Pong Very interesting. Would love to see this fleshed out more - see what kind of mechanic you were going for. Destroy buildings, save buildings, both, neither.
Apr 26 03:45:00 15m 00s These Planets Ain't Big Enough For The Both Of Us! Interesting concept. I played locally against serilyn. Won 2 out of 3. Seemed like I kicked halfway around the planet once, which was weird. I definitely would concentrate on sfx and fight mechanic next time and save the AI for the last minute panic. =p
Apr 26 04:02:00 17m 00s Secrets of The Universe Fun little game with a dash of humor. Enemies had way too many hitpoints or bullets did too little damage. Hitboxes seemed a bit large as boss bullets that should have sailed past hit me, but I still managed to win it eventually.
Apr 26 04:21:00 19m 00s Invaders! Hmm, where have I seen this game before. =p Oh yeah, I wrote one too (I wouldn't normally mention that but @wibblymat mentioned it first!) Nice take on the arcade space shooter. I didn't immediately realize that big red bar was a health bar or that the aliens shot when they got close, I like that mechanic. Loved the sound effects. Could've used faster or more aliens, or a limit on the bullets.
Apr 27 03:20:00 22h 59m Earth Is Dying! Great concept. You should do a post-compo version since you ran short on time.
Apr 27 03:52:00 32m 00s The Tourist If you're trying to say our personal universe is full of confusion, then you succeeded. But it's way slow to find anything, and even once you build up your strength a bit, there's still no feedback. I finally just push a direction then clicked out of the browser to get some auto exploring done. I found an item up against the outside wall, so that wasn't retrievable. I like the base mechanic though, just needs some balancing.
Apr 27 04:10:00 18m 00s SUPER SPACE MINER Fun puzzler. I hit the M key for music and my spotify, which was paused, started playing. Otherwise music didn't work. =p
Apr 28 03:41:00 23h 31m Battle For Tiny Space - Routing Edition This seems like it would be a very fun game, but a couple of things caused me to stop playing. Trying to select near the edge of the window causes the selection to get stuck if your mouse strays over the edge. Probably a good idea to capture the mouse or something similar. Also, using such similar shades for your shapes makes it darn near impossible to tell where the little shapes are supposed to go. I think just a couple of tweaks would make this game great.
Apr 28 04:07:00 26m 00s Chromatic Breeding Unlike the others, I didn't think it was too hard. I really like the game play, but it WAS hard to tell what the target color was. It didn't help that my first target color was a shade of grey, so I didn't realize the test-tube was my target color. =p I also think this makes a better natural selection game than a color theory game, but what do I know.
Apr 28 04:28:00 21m 00s Don't Leave our Home! Yeah, thanks to Kvisle for the port! <br/> <br/>As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.
Apr 28 04:47:00 19m 00s Large Hadron Collider: Ludum Dare Edition Liked it. I don't think the orb needs to move faster necessarily, but it does seem like it's response is slow. Try moving one direction, then immediately moving the opposite. It seems like it takes a fraction of a second before it switches directions. Maybe your framerate is too low? I'd almost think adding a slight bit of inertia to the orb might make it more interesting and mask the slugishness problem. When in doubt, make the bug a feature! <br/> <br/>Oh, and sound. This game needs sound! Lots of it.
Apr 28 04:59:00 12m 00s Good Cell, Bad Cell Not to be redundant, but I couldn't tell... Maybe make the bad cell more obvious? I had one game that the only cells that were dying were the ones I killed trying to find the bad cells, so I'm guessing there were no bad cells?
Apr 28 18:12:00 13h 13m A Drop of Water The first time the devourer appears, you're pretty much dead since you weren't expecting it....Not sure if that's good or bad. =p <br/> <br/>Eating orbs to go faster was a nice touch. I managed to keep ahead of the devourer until I reached the edge of the world. I kept swimming, but with no more orbs I was easily turned into a tasty treat. Is there a way to win? <br/> <br/>One complaint is the use of "space" to both swim and to start a new game. You're madly swimming along for your very life but sadly you get eaten, then the title screen flashes on screen for a single frame and boom, you're in a new game. Using some other key, like enter, to start the game, would prevent this from happening.
Apr 28 18:21:00 9m 00s Rudolph the JUMPING SPIDER Loved the game! Great music! I think the jumping mechanic needs tweaking, storing up jumping energy and jumping on button release is hard to get used to. Also, it would be nice to have some momentum in the jump, so you can run and jump onto one of the walls, instead of having to use the spinning thing as an intermediary step. <br/> <br/>Would have been interesting to see your concept of rotating the level with respect to the spider.
Apr 28 19:12:00 51m 00s love in the time of fishbowls Great fun game! Definitely one of my favorites of the compo. <br/> <br/>Some of the sounds were either identical or only off by a tiny bit. I like the idea of a speech bubble as an alternative for sound, each has a symbol or something. <br/> <br/>The controls weren't intuitive. At first I kept click click click clicking, dragging the fish in little spurts, until I realized I could click and hold, and the fish would just follow.
Apr 28 19:29:00 17m 00s Bottlecolonies Fun puzzler. Definitely need some feedback on where your current construction is going to be placed, especially on the larger pieces. Music was slightly repetitive, but was overall a good addition.
Apr 28 20:05:00 36m 00s Pixels World Overall, and enjoyable platformer. <br/> <br/>When running the desktop version, a non-scaled resize would be nice. The zooming when I got near large things was a bit distracting. I hate invisible walls that are only there to keep you from wandering off. Maybe just let the player jump to their death or put a visible wall there. <br/> <br/>At first I thought the death penalty was pretty weak, but as the levels advanced and got harder, it seemed more balanced, though possibly still on the weak side. The restart checkpoints need a better indicator that you've hit them - at first I didn't know what they were.
May 1 00:24:00 52h 19m Snow Globe Kerfuffle Not sure what to say that hasn't been said yet, great interpretation of the theme into a unique mechanic! <br/> <br/>You might consider changing the death/new level screens so they only advance when the player pushes a GUI button or so they have to be displayed for a minimum of .5 seconds before you can continue. This prevents those of us over here click spamming to save our globe from just flying past the intermission screens and wondering "what was that strange screen flicker?" =p