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Nehmulos

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TimestampSince previousGameNehmulos's comment
Apr 27 13:51:00 Snowglobe Hi, I'm sorry, but I can't start the Linux 64bit version. <br/>I'm getting the following message: <br/>./Snowglobe: symbol lookup error: ./Snowglobe: undefined symbol: _ZN2sf4Font14getDefaultFontEv <br/>I already made sure that I have read/write rights and I'm running a x86_64 Ubuntu System.
Apr 27 14:13:00 22m 00s Invaders From Space I really had some short-time fun! The graphics and audio are really nice and I mostly liked how these spaceships crashed on the planet. <br/> <br/>It was a little bit annoying that you are practically dead once an enemy reaches you, because you can't run away fast enough without running into others, but in the end it added to the playtime and I enjoyed the game even more once I finished charging the last tower.
Apr 27 14:29:00 16m 00s Save The Tiny Planet! I was a little bit dizzy once it started and I actually just figured out how it's working once I got the spaceship parts. Maybe you should attach a small icon of the current item to the mouse cursor to make it clear that I'm interacting with things. <br/> <br/>After all it was a nice small and tiny 'click anything you see adventure' with a nice intro and I enjoyed my second play through where everything was more clear.
Apr 27 14:49:00 20m 00s Under the Glass I really liked the music and the color changing background it all matched very well an created a comfortable soft relaxing atmosphere. The fluent movement also contributed. <br/>It reminded me of Osmos and snake. <br/> <br/>I didn't really get bothered by the baddies on the edges, but I found it a little bit confusing that I could move outside the screen and get lost. <br/>Maybe you should automatically turn around once you get out to far, so that you find your way back. <br/>I also value that the game gets harder with time, or at least I felt like there were more baddies reporting in with time. Maybe I'm just getting paranoid when I gather lots of valuable score points. <br/> <br/>At all it was a nice short fun game with a wonderfully balance atmosphere.
Apr 28 19:31:00 28h 42m ToastBiome Nice idea, but it lacks a little bit of guidance. At first I didn't really know what the goal was than I restarted it to see the instructions at the beginning and gathered enough wood to kill all enemies than I was a little bit lost because nothing special happened and I could run around harvesting stuff easily without being killed. <br/>Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message. <br/> <br/>The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones. <br/>I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories. <br/> <br/>The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system. <br/> <br/>I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map) <br/> <br/>I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.
Apr 28 19:39:00 8m 00s doggone Worked fine for me on Linux with Chromium. I really enjoyed the introduction and the look of the terrain and blocky clouds. <br/>It just lacks a little bit of a goal and gets boring fast after you ran around the small world catching the Frisbee a few times. Still very nice work for only 13 hours.
Apr 28 20:03:00 24m 00s Tiny Apocalypse Kind of confusing I just figured out how to pass the main menu slapping my keyboard. Seems like the X key is used to confirm the menu. I also didn't get if it's a bug or a feature that I fall through the floor. <br/>I'm on Linux and I launched it with love 0.7.2 <br/>I'm not going to rate this atm as I couldn't really complete it, because I always loos my fuel and fall through the floor off the map before I can reach a civilian, I'm probably just to stupid for this.
May 6 16:10:00 188h 07m Mitochondrion Nice greaphics, especially the background looks great. The movement was also very smooth and felt quite good. <br/>I really liked how the bubble streched when moving fast. <br/>The first level was fun and relaxing with these nice colors and the smooth movement. <br/> <br/>1: hint when you lower the scale while shooting you should set the new position by using the center of the big bubble, otherwise it kind of moves up-left a little bit with each shot. <br/> <br/>Sad that it's unfinished, I really would have liked to hear some matching music (or is it just buggy in chromeium?).
May 6 16:26:00 16m 00s So Many Tiny Worlds, So Little Time I really had some fun playing this game. This sound when you <br/>collect these red dots is just awesome, it really kept me playing. The physics are really well done (are you using a physics engine?). <br/> <br/>One thing I found annoying was that I could fly out of the screen. I had to restart the game 2 two time, the first time when I tested it and the second time when planets were introduced.
May 6 16:35:00 9m 00s We're going to need another Gnomy! Really great idea! Everything about this game is amazing, except that I always get slaughtered by the third wave and never survive longer than 74 seconds.
May 6 16:48:00 13m 00s tiny hostile world Could use some music and a score / time. I like that it get's harder the longer I play, even though that happens a little bit too fast if you ask me.
May 6 17:17:00 29m 00s Atom Grid It's really hard to learn and the how to play was a too big wall of text. I couldn't figure out anything. harder than the second puzzle, but that's probably just me being stupid. <br/>I still think this is a lot of fun for clever people. <br/> <br/>Well the music and the sound effects are really great! And the graphics have a cool style to them. The game is well done and looks very polished.
May 6 17:27:00 10m 00s Zombie Fish Fishy idea! I had a laugh when I asked myself: "WTF kind of projection is this?". It's really hard to do anything with this projection, but it fits to the game like fish into water. <br/> <br/>The best strategy to win seems is to figure out how the uninfected fish swim an lurk on that postion until they come to be eaten. <br/> <br/>Sadly I couldn't finish the game it has too much content! I got motion sick in level 4.
May 6 17:57:00 30m 00s Little Sheep This is amazing! The music, the atmosphere, especially the characters! Also some very nice graphics for the sun and a cool way the different planets feel (gravity, day/night shift aso.) I surely enjoyed it. <br/> <br/>I'm on Linux and it didn't run using the graphical (open)java launcher but it worked by starting it from comandline with: <br/> <br/>java -jar littleSheep.jar <br/> <br/>(using openjdk java)